ref: bcb251261dae3cd9ba423fc139c7db4433a1a802
dir: /data/facing.asm/
SpriteFacingAndAnimationTable: dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0 dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1 dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2 dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3 dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0 dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1 dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2 dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3 dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0 dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1 dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2 dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3 dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0 dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1 dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2 dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3 dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b. dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters SpriteFacingDownAndStanding: db $00,$01,$02,$03 SpriteFacingDownAndWalking: db $80,$81,$82,$83 SpriteFacingUpAndStanding: db $04,$05,$06,$07 SpriteFacingUpAndWalking: db $84,$85,$86,$87 SpriteFacingLeftAndStanding: db $08,$09,$0a,$0b SpriteFacingLeftAndWalking: db $88,$89,$8a,$8b SpriteOAMParameters: db $00,$00, $00 ; top left db $00,$08, $00 ; top right db $08,$00, OAMFLAG_CANBEMASKED ; bottom left db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right SpriteOAMParametersFlipped: db $00,$08, OAMFLAG_VFLIPPED db $00,$00, OAMFLAG_VFLIPPED db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA