ref: bb1bf5e6a7536378dffc2b995384d6dc8692bea8
dir: /engine/menu/start_menu.asm/
DisplayStartMenu:: ld a,BANK(StartMenu_Pokedex) ld [H_LOADEDROMBANK],a ld [MBC1RomBank],a ld a,[wWalkBikeSurfState] ; walking/biking/surfing ld [wWalkBikeSurfStateCopy],a ld a, SFX_START_MENU call PlaySound RedisplayStartMenu:: callba DrawStartMenu callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone call UpdateSprites .loop call HandleMenuInput ld b,a .checkIfUpPressed bit 6,a ; was Up pressed? jr z,.checkIfDownPressed ld a,[wCurrentMenuItem] ; menu selection and a jr nz,.loop ld a,[wLastMenuItem] and a jr nz,.loop ; if the player pressed tried to go past the top item, wrap around to the bottom CheckEvent EVENT_GOT_POKEDEX ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6 jr nz,.wrapMenuItemId dec a ; there are only 6 menu items without the pokedex .wrapMenuItemId ld [wCurrentMenuItem],a call EraseMenuCursor jr .loop .checkIfDownPressed bit 7,a jr z,.buttonPressed ; if the player pressed tried to go past the bottom item, wrap around to the top CheckEvent EVENT_GOT_POKEDEX ld a,[wCurrentMenuItem] ld c,7 ; there are 7 menu items with the pokedex jr nz,.checkIfPastBottom dec c ; there are only 6 menu items without the pokedex .checkIfPastBottom cp c jr nz,.loop ; the player went past the bottom, so wrap to the top xor a ld [wCurrentMenuItem],a call EraseMenuCursor jr .loop .buttonPressed ; A, B, or Start button pressed call PlaceUnfilledArrowMenuCursor ld a,[wCurrentMenuItem] ld [wBattleAndStartSavedMenuItem],a ; save current menu selection ld a,b and a,%00001010 ; was the Start button or B button pressed? jp nz,CloseStartMenu call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2 CheckEvent EVENT_GOT_POKEDEX ld a,[wCurrentMenuItem] jr nz,.displayMenuItem inc a ; adjust position to account for missing pokedex menu item .displayMenuItem cp a,0 jp z,StartMenu_Pokedex cp a,1 jp z,StartMenu_Pokemon cp a,2 jp z,StartMenu_Item cp a,3 jp z,StartMenu_TrainerInfo cp a,4 jp z,StartMenu_SaveReset cp a,5 jp z,StartMenu_Option ; EXIT falls through to here CloseStartMenu:: call Joypad ld a,[hJoyPressed] bit 0,a ; was A button newly pressed? jr nz,CloseStartMenu call LoadTextBoxTilePatterns jp CloseTextDisplay