ref: bb1bf5e6a7536378dffc2b995384d6dc8692bea8
dir: /audio/headers/sfxheaders2.asm/
SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: audio SFX_Snare1_2, Ch7 SFX_Snare2_2:: audio SFX_Snare2_2, Ch7 SFX_Snare3_2:: audio SFX_Snare3_2, Ch7 SFX_Snare4_2:: audio SFX_Snare4_2, Ch7 SFX_Snare5_2:: audio SFX_Snare5_2, Ch7 SFX_Triangle1_2:: audio SFX_Triangle1_2, Ch7 SFX_Triangle2_2:: audio SFX_Triangle2_2, Ch7 SFX_Snare6_2:: audio SFX_Snare6_2, Ch7 SFX_Snare7_2:: audio SFX_Snare7_2, Ch7 SFX_Snare8_2:: audio SFX_Snare8_2, Ch7 SFX_Snare9_2:: audio SFX_Snare9_2, Ch7 SFX_Cymbal1_2:: audio SFX_Cymbal1_2, Ch7 SFX_Cymbal2_2:: audio SFX_Cymbal2_2, Ch7 SFX_Cymbal3_2:: audio SFX_Cymbal3_2, Ch7 SFX_Muted_Snare1_2:: audio SFX_Muted_Snare1_2, Ch7 SFX_Triangle3_2:: audio SFX_Triangle3_2, Ch7 SFX_Muted_Snare2_2:: audio SFX_Muted_Snare2_2, Ch7 SFX_Muted_Snare3_2:: audio SFX_Muted_Snare3_2, Ch7 SFX_Muted_Snare4_2:: audio SFX_Muted_Snare4_2, Ch7 SFX_Cry00_2:: audio SFX_Cry00_2, Ch4, Ch5, Ch7 SFX_Cry01_2:: audio SFX_Cry01_2, Ch4, Ch5, Ch7 SFX_Cry02_2:: audio SFX_Cry02_2, Ch4, Ch5, Ch7 SFX_Cry03_2:: audio SFX_Cry03_2, Ch4, Ch5, Ch7 SFX_Cry04_2:: audio SFX_Cry04_2, Ch4, Ch5, Ch7 SFX_Cry05_2:: audio SFX_Cry05_2, Ch4, Ch5, Ch7 SFX_Cry06_2:: audio SFX_Cry06_2, Ch4, Ch5, Ch7 SFX_Cry07_2:: audio SFX_Cry07_2, Ch4, Ch5, Ch7 SFX_Cry08_2:: audio SFX_Cry08_2, Ch4, Ch5, Ch7 SFX_Cry09_2:: audio SFX_Cry09_2, Ch4, Ch5, Ch7 SFX_Cry0A_2:: audio SFX_Cry0A_2, Ch4, Ch5, Ch7 SFX_Cry0B_2:: audio SFX_Cry0B_2, Ch4, Ch5, Ch7 SFX_Cry0C_2:: audio SFX_Cry0C_2, Ch4, Ch5, Ch7 SFX_Cry0D_2:: audio SFX_Cry0D_2, Ch4, Ch5, Ch7 SFX_Cry0E_2:: audio SFX_Cry0E_2, Ch4, Ch5, Ch7 SFX_Cry0F_2:: audio SFX_Cry0F_2, Ch4, Ch5, Ch7 SFX_Cry10_2:: audio SFX_Cry10_2, Ch4, Ch5, Ch7 SFX_Cry11_2:: audio SFX_Cry11_2, Ch4, Ch5, Ch7 SFX_Cry12_2:: audio SFX_Cry12_2, Ch4, Ch5, Ch7 SFX_Cry13_2:: audio SFX_Cry13_2, Ch4, Ch5, Ch7 SFX_Cry14_2:: audio SFX_Cry14_2, Ch4, Ch5, Ch7 SFX_Cry15_2:: audio SFX_Cry15_2, Ch4, Ch5, Ch7 SFX_Cry16_2:: audio SFX_Cry16_2, Ch4, Ch5, Ch7 SFX_Cry17_2:: audio SFX_Cry17_2, Ch4, Ch5, Ch7 SFX_Cry18_2:: audio SFX_Cry18_2, Ch4, Ch5, Ch7 SFX_Cry19_2:: audio SFX_Cry19_2, Ch4, Ch5, Ch7 SFX_Cry1A_2:: audio SFX_Cry1A_2, Ch4, Ch5, Ch7 SFX_Cry1B_2:: audio SFX_Cry1B_2, Ch4, Ch5, Ch7 SFX_Cry1C_2:: audio SFX_Cry1C_2, Ch4, Ch5, Ch7 SFX_Cry1D_2:: audio SFX_Cry1D_2, Ch4, Ch5, Ch7 SFX_Cry1E_2:: audio SFX_Cry1E_2, Ch4, Ch5, Ch7 SFX_Cry1F_2:: audio SFX_Cry1F_2, Ch4, Ch5, Ch7 SFX_Cry20_2:: audio SFX_Cry20_2, Ch4, Ch5, Ch7 SFX_Cry21_2:: audio SFX_Cry21_2, Ch4, Ch5, Ch7 SFX_Cry22_2:: audio SFX_Cry22_2, Ch4, Ch5, Ch7 SFX_Cry23_2:: audio SFX_Cry23_2, Ch4, Ch5, Ch7 SFX_Cry24_2:: audio SFX_Cry24_2, Ch4, Ch5, Ch7 SFX_Cry25_2:: audio SFX_Cry25_2, Ch4, Ch5, Ch7 SFX_Level_Up:: audio SFX_Level_Up, Ch4, Ch5, Ch6 SFX_Get_Item2_2:: audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 SFX_Tink_2:: audio SFX_Tink_2, Ch4 SFX_Heal_HP_2:: audio SFX_Heal_HP_2, Ch4 SFX_Heal_Ailment_2:: audio SFX_Heal_Ailment_2, Ch4 SFX_Start_Menu_2:: audio SFX_Start_Menu_2, Ch7 SFX_Press_AB_2:: audio SFX_Press_AB_2, Ch4 SFX_Ball_Toss:: audio SFX_Ball_Toss, Ch4, Ch5 SFX_Ball_Poof:: audio SFX_Ball_Poof, Ch4, Ch7 SFX_Faint_Thud:: audio SFX_Faint_Thud, Ch4, Ch7 SFX_Run:: audio SFX_Run, Ch7 SFX_Dex_Page_Added:: audio SFX_Dex_Page_Added, Ch4, Ch5 SFX_Caught_Mon:: audio SFX_Caught_Mon, Ch4, Ch5, Ch6 SFX_Peck:: audio SFX_Peck, Ch7 SFX_Faint_Fall:: audio SFX_Faint_Fall, Ch4 SFX_Battle_09:: audio SFX_Battle_09, Ch4 SFX_Pound:: audio SFX_Pound, Ch7 SFX_Battle_0B:: audio SFX_Battle_0B, Ch7 SFX_Battle_0C:: audio SFX_Battle_0C, Ch7 SFX_Battle_0D:: audio SFX_Battle_0D, Ch7 SFX_Battle_0E:: audio SFX_Battle_0E, Ch7 SFX_Battle_0F:: audio SFX_Battle_0F, Ch7 SFX_Damage:: audio SFX_Damage, Ch7 SFX_Not_Very_Effective:: audio SFX_Not_Very_Effective, Ch7 SFX_Battle_12:: audio SFX_Battle_12, Ch7 SFX_Battle_13:: audio SFX_Battle_13, Ch7 SFX_Battle_14:: audio SFX_Battle_14, Ch7 SFX_Vine_Whip:: audio SFX_Vine_Whip, Ch7 SFX_Battle_16:: audio SFX_Battle_16, Ch7 SFX_Battle_17:: audio SFX_Battle_17, Ch7 SFX_Battle_18:: audio SFX_Battle_18, Ch7 SFX_Battle_19:: audio SFX_Battle_19, Ch7 SFX_Super_Effective:: audio SFX_Super_Effective, Ch7 SFX_Battle_1B:: audio SFX_Battle_1B, Ch7 SFX_Battle_1C:: audio SFX_Battle_1C, Ch7 SFX_Doubleslap:: audio SFX_Doubleslap, Ch7 SFX_Battle_1E:: audio SFX_Battle_1E, Ch4, Ch7 SFX_Horn_Drill:: audio SFX_Horn_Drill, Ch7 SFX_Battle_20:: audio SFX_Battle_20, Ch7 SFX_Battle_21:: audio SFX_Battle_21, Ch7 SFX_Battle_22:: audio SFX_Battle_22, Ch7 SFX_Battle_23:: audio SFX_Battle_23, Ch7 SFX_Battle_24:: audio SFX_Battle_24, Ch4, Ch7 SFX_Battle_25:: audio SFX_Battle_25, Ch7 SFX_Battle_26:: audio SFX_Battle_26, Ch7 SFX_Battle_27:: audio SFX_Battle_27, Ch4, Ch5, Ch7 SFX_Battle_28:: audio SFX_Battle_28, Ch4, Ch5, Ch7 SFX_Battle_29:: audio SFX_Battle_29, Ch4, Ch7 SFX_Battle_2A:: audio SFX_Battle_2A, Ch4, Ch5, Ch7 SFX_Battle_2B:: audio SFX_Battle_2B, Ch4, Ch7 SFX_Battle_2C:: audio SFX_Battle_2C, Ch4, Ch5, Ch7 SFX_Psybeam:: audio SFX_Psybeam, Ch4, Ch5, Ch7 SFX_Battle_2E:: audio SFX_Battle_2E, Ch4, Ch5, Ch7 SFX_Battle_2F:: audio SFX_Battle_2F, Ch4, Ch5, Ch7 SFX_Psychic_M:: audio SFX_Psychic_M, Ch4, Ch5, Ch7 SFX_Battle_31:: audio SFX_Battle_31, Ch4, Ch5 SFX_Battle_32:: audio SFX_Battle_32, Ch4, Ch5 SFX_Battle_33:: audio SFX_Battle_33, Ch4, Ch5 SFX_Battle_34:: audio SFX_Battle_34, Ch4, Ch5, Ch7 SFX_Battle_35:: audio SFX_Battle_35, Ch4, Ch5 SFX_Battle_36:: audio SFX_Battle_36, Ch4, Ch5, Ch7 SFX_Silph_Scope:: audio SFX_Silph_Scope, Ch4