ref: ba15b4b44e33877f1c314910648c5a7d682c7c75
dir: /macros/scripts/text.asm/
DEF text EQUS "db TX_START," ; Start writing text. DEF next EQUS "db \"<NEXT>\"," ; Move a line down. DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line. DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph. DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line. DEF done EQUS "db \"<DONE>\"" ; End a text box. DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event). DEF page EQUS "db \"<PAGE>\"," ; Start a new Pokédex page. DEF dex EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry. ; TextCommandJumpTable indexes (see home/text.asm) const_def const TX_START ; $00 MACRO text_start db TX_START ENDM const TX_RAM ; $01 MACRO text_ram db TX_RAM dw \1 ; address to read from ENDM const TX_BCD ; $02 MACRO text_bcd db TX_BCD dw \1 ; address to read from db \2 ; number of bytes + print flags ENDM const TX_MOVE ; $03 MACRO text_move db TX_MOVE dw \1 ; address of the new location ENDM const TX_BOX ; $04 MACRO text_box ; draw box db TX_BOX dw \1 ; address of upper left corner db \2, \3 ; height, width ENDM const TX_LOW ; $05 MACRO text_low db TX_LOW ENDM const TX_PROMPT_BUTTON ; $06 MACRO text_promptbutton db TX_PROMPT_BUTTON ENDM const TX_SCROLL ; $07 MACRO text_scroll db TX_SCROLL ENDM const TX_START_ASM ; $08 MACRO text_asm db TX_START_ASM ENDM const TX_NUM ; $09 MACRO text_decimal ; print a big-endian decimal number. db TX_NUM dw \1 ; address to read from dn \2, \3 ; number of bytes to read, number of digits to display ENDM const TX_PAUSE ; $0a MACRO text_pause db TX_PAUSE ENDM const TX_SOUND_GET_ITEM_1 ; $0b MACRO sound_get_item_1 db TX_SOUND_GET_ITEM_1 ENDM DEF TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1 DEF sound_level_up EQUS "sound_get_item_1" const TX_DOTS ; $0c MACRO text_dots db TX_DOTS db \1 ; number of ellipses to draw ENDM const TX_WAIT_BUTTON ; $0d MACRO text_waitbutton db TX_WAIT_BUTTON ENDM const TX_SOUND_POKEDEX_RATING ; $0e MACRO sound_pokedex_rating db TX_SOUND_POKEDEX_RATING ENDM const TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f MACRO sound_get_item_1_duplicate db TX_SOUND_GET_ITEM_1_DUPLICATE ENDM const TX_SOUND_GET_ITEM_2 ; $10 MACRO sound_get_item_2 db TX_SOUND_GET_ITEM_2 ENDM const TX_SOUND_GET_KEY_ITEM ; $11 MACRO sound_get_key_item db TX_SOUND_GET_KEY_ITEM ENDM const TX_SOUND_CAUGHT_MON ; $12 MACRO sound_caught_mon db TX_SOUND_CAUGHT_MON ENDM const TX_SOUND_DEX_PAGE_ADDED ; $13 MACRO sound_dex_page_added db TX_SOUND_DEX_PAGE_ADDED ENDM const TX_SOUND_CRY_NIDORINA ; $14 MACRO sound_cry_nidorina db TX_SOUND_CRY_NIDORINA ENDM const TX_SOUND_CRY_PIDGEOT ; $15 MACRO sound_cry_pidgeot db TX_SOUND_CRY_PIDGEOT ENDM const TX_SOUND_CRY_DEWGONG ; $16 MACRO sound_cry_dewgong db TX_SOUND_CRY_DEWGONG ENDM const TX_FAR ; $17 MACRO text_far db TX_FAR dab \1 ; address of text commands ENDM const_next $50 const TX_END ; $50 MACRO text_end db TX_END ENDM ; Text script IDs (see home/text_script.asm) const_def -1, -1 const TX_SCRIPT_POKECENTER_NURSE ; $ff MACRO script_pokecenter_nurse db TX_SCRIPT_POKECENTER_NURSE ENDM const TX_SCRIPT_MART ; $fe MACRO script_mart db TX_SCRIPT_MART db _NARG ; number of items IF _NARG db \# ; all item ids ENDC db -1 ; end ENDM const TX_SCRIPT_BILLS_PC ; $fd MACRO script_bills_pc db TX_SCRIPT_BILLS_PC ENDM const TX_SCRIPT_PLAYERS_PC ; $fc MACRO script_players_pc db TX_SCRIPT_PLAYERS_PC ENDM const_skip ; $fb const_skip ; $fa const TX_SCRIPT_POKECENTER_PC ; $f9 MACRO script_pokecenter_pc db TX_SCRIPT_POKECENTER_PC ENDM const_skip ; $f8 const TX_SCRIPT_PRIZE_VENDOR ; $f7 MACRO script_prize_vendor db TX_SCRIPT_PRIZE_VENDOR ENDM const TX_SCRIPT_CABLE_CLUB_RECEPTIONIST ; $f6 MACRO script_cable_club_receptionist db TX_SCRIPT_CABLE_CLUB_RECEPTIONIST ENDM const TX_SCRIPT_VENDING_MACHINE ; $f5 MACRO script_vending_machine db TX_SCRIPT_VENDING_MACHINE ENDM