ref: b44a10a43a1fa4a558b4c593d0a610571ecb3a50
dir: /constants/menu_constants.asm/
BAG_ITEM_CAPACITY EQU 20 PC_ITEM_CAPACITY EQU 50 ; text box IDs const_def 1 const MESSAGE_BOX ; $01 const_skip ; $02 const MENU_TEMPLATE_03 ; $03 unused const FIELD_MOVE_MON_MENU ; $04 const JP_MOCHIMONO_MENU_TEMPLATE ; $05 const USE_TOSS_MENU_TEMPLATE ; $06 const MENU_TEMPLATE_07 ; $07 unused const JP_SAVE_MESSAGE_MENU_TEMPLATE ; $08 const JP_SPEED_OPTIONS_MENU_TEMPLATE ; $09 const_skip ; $0a const BATTLE_MENU_TEMPLATE ; $0b const SWITCH_STATS_CANCEL_MENU_TEMPLATE ; $0c const LIST_MENU_BOX ; $0d const BUY_SELL_QUIT_MENU_TEMPLATE ; $0e const MONEY_BOX_TEMPLATE ; $0f const MENU_TEMPLATE_10 ; $10 unused const MON_SPRITE_POPUP ; $11 const JP_AH_MENU_TEMPLATE ; $12 const MONEY_BOX ; $13 const TWO_OPTION_MENU ; $14 const BUY_SELL_QUIT_MENU ; $15 const_skip ; $16 const_skip ; $17 const_skip ; $18 const_skip ; $19 const JP_POKEDEX_MENU_TEMPLATE ; $1a const SAFARI_BATTLE_MENU_TEMPLATE ; $1b ; two option menu constants ; TwoOptionMenuStrings indexes (see data/yes_no_menu_strings.asm) const_def const YES_NO_MENU ; 0 const NORTH_WEST_MENU ; 1 const SOUTH_EAST_MENU ; 2 const WIDE_YES_NO_MENU ; 3 const NORTH_EAST_MENU ; 4 const TRADE_CANCEL_MENU ; 5 const HEAL_CANCEL_MENU ; 6 const NO_YES_MENU ; 7 NUM_TWO_OPTION_MENUS EQU const_value ; menu exit method constants for list menus and the buy/sell/quit menu CHOSE_MENU_ITEM EQU 1 ; pressed A CANCELLED_MENU EQU 2 ; pressed B ; menu exit method constants for two-option menus CHOSE_FIRST_ITEM EQU 1 CHOSE_SECOND_ITEM EQU 2 ; move mon constants const_def const BOX_TO_PARTY ; 0 const PARTY_TO_BOX ; 1 const DAYCARE_TO_PARTY ; 2 const PARTY_TO_DAYCARE ; 3 ; party menu types ; PartyMenuMessagePointers indexes (see engine/menus/party_menu.asm) const_def const NORMAL_PARTY_MENU ; $00 const USE_ITEM_PARTY_MENU ; $01 const BATTLE_PARTY_MENU ; $02 const TMHM_PARTY_MENU ; $03 const SWAP_MONS_PARTY_MENU ; $04 const EVO_STONE_PARTY_MENU ; $05 ; party menu message IDs ; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm) const_next $F0 FIRST_PARTY_MENU_TEXT_ID EQU const_value const ANTIDOTE_MSG ; $F0 const BURN_HEAL_MSG ; $F1 const ICE_HEAL_MSG ; $F2 const AWAKENING_MSG ; $F3 const PARALYZ_HEAL_MSG ; $F4 const POTION_MSG ; $F5 const FULL_HEAL_MSG ; $F6 const REVIVE_MSG ; $F7 const RARE_CANDY_MSG ; $F8 ; naming screen types const_def const NAME_PLAYER_SCREEN ; 0 const NAME_RIVAL_SCREEN ; 1 const NAME_MON_SCREEN ; 2