ref: b045ac4f16ca9b611a3e3baef0d9a0c33ac6351c
dir: /scripts/SilphCo4F.asm/
SilphCo4F_Script: call SilphCo4Script_19d21 call EnableAutoTextBoxDrawing ld hl, SilphCo4TrainerHeaders ld de, SilphCo4F_ScriptPointers ld a, [wSilphCo4FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo4FCurScript], a ret SilphCo4Script_19d21: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo4GateCoords call SilphCo4Script_19d5d call SilphCo4Script_19d89 CheckEvent EVENT_SILPH_CO_4_UNLOCKED_DOOR1 jr nz, .asm_19d48 push af ld a, $54 ld [wNewTileBlockID], a lb bc, 6, 2 predef ReplaceTileBlock pop af .asm_19d48 CheckEventAfterBranchReuseA EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret nz ld a, $54 ld [wNewTileBlockID], a lb bc, 4, 6 predef_jump ReplaceTileBlock SilphCo4GateCoords: dbmapcoord 2, 6 dbmapcoord 6, 4 db -1 ; end SilphCo4Script_19d5d: push hl ld hl, wCardKeyDoorY ld a, [hli] ld b, a ld a, [hl] ld c, a xor a ldh [hUnlockedSilphCoDoors], a pop hl .asm_19d69 ld a, [hli] cp $ff jr z, .asm_19d85 push hl ld hl, hUnlockedSilphCoDoors inc [hl] pop hl cp b jr z, .asm_19d7a inc hl jr .asm_19d69 .asm_19d7a ld a, [hli] cp c jr nz, .asm_19d69 ld hl, wCardKeyDoorY xor a ld [hli], a ld [hl], a ret .asm_19d85 xor a ldh [hUnlockedSilphCoDoors], a ret SilphCo4Script_19d89: EventFlagAddress hl, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next SetEventReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret .next SetEventAfterBranchReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret SilphCo4F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo4F_TextPointers: dw SilphCo4Text1 dw SilphCo4Text2 dw SilphCo4Text3 dw SilphCo4Text4 dw PickUpItemText dw PickUpItemText dw PickUpItemText SilphCo4TrainerHeaders: def_trainers 2 SilphCo4TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_0, 4, SilphCo4BattleText2, SilphCo4EndBattleText2, SilphCo4AfterBattleText2 SilphCo4TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_1, 3, SilphCo4BattleText3, SilphCo4EndBattleText3, SilphCo4AfterBattleText3 SilphCo4TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_2, 4, SilphCo4BattleText4, SilphCo4EndBattleText4, SilphCo4AfterBattleText4 db -1 ; end SilphCo4Text1: text_asm ld hl, SilphCo4Text_19de0 ld de, SilphCo4Text_19de5 call SilphCo6Script_1a22f jp TextScriptEnd SilphCo4Text_19de0: text_far _SilphCo4Text_19de0 text_end SilphCo4Text_19de5: text_far _SilphCo4Text_19de5 text_end SilphCo4Text2: text_asm ld hl, SilphCo4TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText2: text_far _SilphCo4BattleText2 text_end SilphCo4EndBattleText2: text_far _SilphCo4EndBattleText2 text_end SilphCo4AfterBattleText2: text_far _SilphCo4AfterBattleText2 text_end SilphCo4Text3: text_asm ld hl, SilphCo4TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText3: text_far _SilphCo4BattleText3 text_end SilphCo4EndBattleText3: text_far _SilphCo4EndBattleText3 text_end SilphCo4AfterBattleText3: text_far _SilphCo4AfterBattleText3 text_end SilphCo4Text4: text_asm ld hl, SilphCo4TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText4: text_far _SilphCo4BattleText4 text_end SilphCo4EndBattleText4: text_far _SilphCo4EndBattleText4 text_end SilphCo4AfterBattleText4: text_far _SilphCo4AfterBattleText4 text_end