shithub: pokered

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9eefed45 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/10 13:06
Use MAX_LEVEL instead of 100/$64

fee52c53 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/10 07:42
Make each pitch/instrument its own macro

f4e28143 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 21:10
More music bank references

b83acb03 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 12:58
Clean up white space

fadac928 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 12:18
Clean up music bank references

d266f788 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 11:10
Merge branch 'master' of https://github.com/yenatch/pokered

683a62cc – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 10:20
Combine wave files

0c7ed80e – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/06/09 09:22
Improve music command names

fc123e36 – yenatch <yenatch@gmail.com> authored on 2014/06/06 18:10
Space out monster constants to make gaps clearer.

26361410 – yenatch <yenatch@gmail.com> authored on 2014/06/06 18:08
Comment SGB packets.

35493bef – yenatch <yenatch@gmail.com> authored on 2014/06/06 12:03
Merge remote-tracking branch 'danny/master'

80f7845a – yenatch <yenatch@gmail.com> authored on 2014/05/31 08:42
Explicit sections for pics, sprites and misc graphics.

b32abf1f – yenatch <yenatch@gmail.com> authored on 2014/05/30 21:31
Split out joypad code from main.asm.

6d8c6055 – yenatch <yenatch@gmail.com> authored on 2014/05/30 21:22
Split more code out of home.asm.

32de1b26 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/31 06:35
Relabel a few missed map scripts and TheEndTextString

462a7e8c – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/31 06:30
Remove duplicated data

d424eb44 – yenatch <yenatch@gmail.com> authored on 2014/05/30 20:39
Use rgbasm -h to use halt without nops.

f59f03c6 – yenatch <yenatch@gmail.com> authored on 2014/05/30 20:35
Clean up bg map and palette fade code in home.asm.

6d64c3e0 – yenatch <yenatch@gmail.com> authored on 2014/05/30 15:52
Split the text engine out of home.asm.

2317848c – yenatch <yenatch@gmail.com> authored on 2014/05/30 15:42
Recomment some copy/video functions in home.asm.

93b1361d – yenatch <yenatch@gmail.com> authored on 2014/05/30 14:30
Split out joypad and overworld code from home.asm.

286c160c – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/30 09:17
Merge branch 'master' of https://github.com/yenatch/pokered

c8a5720c – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/30 02:11
Fix IsDungeonMap comments

188ac8a9 – yenatch <yenatch@gmail.com> authored on 2014/05/29 21:30
Remove redundant dimensions in image filenames.

0e12eafe – yenatch <yenatch@gmail.com> authored on 2014/05/29 14:52
Dust off the makefile and prepare to build Yellow.

0221c183 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/29 10:21
Label and comment BattleTransition

da0a72cd – yenatch <yenatch@gmail.com> authored on 2014/05/28 21:31
Use VRAM constants where applicable.

229507e3 – yenatch <yenatch@gmail.com> authored on 2014/05/28 21:30
VRAM constants.

89be95cd – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/28 11:30
TM_28 in Cerulean script

619a4ea8 – yenatch <yenatch@gmail.com> authored on 2014/05/27 08:03
Use wOverworldMap in macros.

ea05c441 – yenatch <yenatch@gmail.com> authored on 2014/05/27 07:09
Add macro TX_BCD for printing BCD numbers.

f16f07c5 – yenatch <yenatch@gmail.com> authored on 2014/05/27 07:08
More wOAMBuffer references.

40c17c90 – yenatch <yenatch@gmail.com> authored on 2014/05/26 10:04
Remove most static wram addresses. Use labels instead.

52ba96f5 – yenatch <yenatch@gmail.com> authored on 2014/05/26 06:05
Don't hardcode wram sections (except for alignment).

6c94ac12 – yenatch <yenatch@gmail.com> authored on 2014/05/25 17:53
Recomment LoadMonData_.

41906725 – yenatch <yenatch@gmail.com> authored on 2014/05/25 15:48
Split out item fragment code.

db569956 – yenatch <yenatch@gmail.com> authored on 2014/05/25 15:45
Split out overworld object movement.

f6038a3d – yenatch <yenatch@gmail.com> authored on 2014/05/25 15:23
Try to clean up PrepareOAMData.

5a14234b – yenatch <yenatch@gmail.com> authored on 2014/05/25 13:37
Split out map sprite facing data.

4be11293 – yenatch <yenatch@gmail.com> authored on 2014/05/25 13:27
Label BCD math predefs.

bba84059 – yenatch <yenatch@gmail.com> authored on 2014/05/25 07:21
Rename GetJoypadState -> Joypad.

031e3395 – yenatch <yenatch@gmail.com> authored on 2014/05/25 06:51
Rename joypad registers.

1ee8de79 – yenatch <yenatch@gmail.com> authored on 2014/05/25 06:26
Move bank 0 into home.asm.

d307c854 – yenatch <yenatch@gmail.com> authored on 2014/05/25 06:09
Clean up some bank 3 functions and rename flag action functions.

cdd34eb4 – yenatch <yenatch@gmail.com> authored on 2014/05/24 17:01
Use global labels for pics.

64da5118 – yenatch <yenatch@gmail.com> authored on 2014/05/24 15:57
Organize file includes in banks 4 through 1e.

7911bc13 – yenatch <yenatch@gmail.com> authored on 2014/05/24 07:44
Rename engine/rng.asm to engine/random.asm.

64479cd6 – yenatch <yenatch@gmail.com> authored on 2014/05/24 07:40
Rename random number function and hram labels.

8f8281fe – yenatch <yenatch@gmail.com> authored on 2014/05/23 11:34
Comment some more bank 0 functions.

955b5304 – yenatch <yenatch@gmail.com> authored on 2014/05/23 11:25
More complete hardware constants. Rename joypad constants.

61dbfa44 – yenatch <yenatch@gmail.com> authored on 2014/05/23 11:20
Use a dedicated label for base stats.

0dea0cc3 – yenatch <yenatch@gmail.com> authored on 2014/05/23 11:11
Comment some bank 0 functions, and add wram labels for Predef.

15427f53 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/22 14:13
Pull a lot of engine out of main.asm

ea3ba4cd – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 15:50
Pull out map header pointers and banks

77e30092 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 15:08
Name hidden object routines

a02c3279 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 11:49
Use more constants in object data

a9528fc8 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 09:10
More misc relabelling

f29c4e47 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 07:58
Misc relabelling

d693721f – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/21 04:48
Use constants for the starter mons

02e6e376 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/19 16:06
Fix capitalization, remove white space, remove vicctreebel.asm

1a0992a2 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/19 06:38
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data

82ffb336 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/19 04:05
Pull more data out of main.asm

24c01b09 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/18 10:19
Pull map scripts out of main.asm

4e4e72d0 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/17 13:18
Pull map headers out of main.asm

e1a931df – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/17 11:43
Pull map objects out of main.asm

b438d0c1 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/16 18:26
Organize base stats and wild mon data (Koolboyman)

1e86625c – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/16 15:50
Pull most data out of main.asm

b0a1502e – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/16 13:25
More item IDs and palette function names

52968088 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/16 12:15
Use more trainer/mon/palette constants

285cf265 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/15 21:33
Clean up text labels, use move and type constants

ae1ebde6 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/15 15:58
Label a lot of unnamed text

e05fcc33 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/15 12:43
Label graphics loading functions and CheckIfMoveIsKnown

ddbe4881 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/05/15 11:52
Label and comment AnimatePartyMon

d218d197 – Marcus Huderle <huderlem@gmail.com> authored on 2014/05/13 06:43
Documented/Labeled Route 22 scripts.

ebecf8f7 – Marcus Huderle <huderlem@gmail.com> authored on 2014/05/12 19:22
Finished documenting/labeling functions in the MoveEffectPointerTable.

36d588a8 – Marcus Huderle <huderlem@gmail.com> authored on 2014/05/12 13:41
Merged with yenatch

13e496cc – Marcus Huderle <huderlem@gmail.com> authored on 2014/05/12 11:00
Documented/labeled lots of move-effect-related stuff.

271b5a8a – Marcus Huderle <huderlem@gmail.com> authored on 2014/05/11 20:04
Documented reflect/light screen effect function. Labeled some related text.

83d775e2 – yenatch <yenatch@gmail.com> authored on 2014/04/26 22:54
Merge remote-tracking branch 'iimarckus/master'

3b9740cb – yenatch <yenatch@gmail.com> authored on 2014/04/26 22:44
Comments and labels for saving the last blackout map.

55b99291 – yenatch <yenatch@gmail.com> authored on 2014/04/22 13:14
Use callba/callab macros for cross-bank calls.

b73ed53a – yenatch <yenatch@gmail.com> authored on 2014/04/22 09:37
Comment in-game trade evolution.

d0e2fc78 – yenatch <yenatch@gmail.com> authored on 2014/04/22 09:35
More move and effect constants. Use a constant for total move count.

fc8195cb – yenatch <yenatch@gmail.com> authored on 2014/04/21 11:43
Clean up rst vectors and interrupt labels.

58c044c1 – IIMarckus <iimarckus@gmail.com> authored on 2014/04/20 22:40
Comment where gym trainers get deactivated after beating the leader.

65e76573 – IIMarckus <iimarckus@gmail.com> authored on 2014/04/20 22:12
Add labels and comments to the Fan Club.

1040a2cc – IIMarckus <iimarckus@gmail.com> authored on 2014/04/20 21:02
Use decimal for levels, and replace some hardcoded RAM addresses.

3294ef80 – IIMarckus <iimarckus@gmail.com> authored on 2014/04/20 20:37
Add a missed map constant.

d036e24a – IIMarckus <iimarckus@gmail.com> authored on 2014/04/19 19:31
Improve comments/labels for Silph Co 7F.

199ec815 – IIMarckus <iimarckus@gmail.com> authored on 2014/04/19 17:42
Label a Route 11 gatehouse script better.

7eeaad6a – yenatch <yenatch@gmail.com> authored on 2014/04/16 09:21
More move effect constants.

ed55794d – yenatch <yenatch@gmail.com> authored on 2014/04/16 09:20
Use map constants for hardcoded warp destinations.

140b01bb – yenatch <yenatch@gmail.com> authored on 2014/04/16 09:19
Use bits for status constants instead of masks.

803aa1f5 – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/04/16 03:54
Merge branch 'master' of https://github.com/iimarckus/pokered

4fe4004d – yenatch <yenatch@gmail.com> authored on 2014/04/15 21:54
hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.

b45dbd89 – yenatch <yenatch@gmail.com> authored on 2014/04/15 17:29
Merge remote-tracking branch 'yenatch/png'

7023b740 – yenatch <yenatch@gmail.com> authored on 2014/04/14 20:29
Bump pokemontools for png manifest destiny.

15f56e7a – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/04/07 12:39
Replace item constants

d6de00bb – U-Fish-PC\Daniel <corrnondacqb@yahoo.com> authored on 2014/04/07 12:16
Replace one-byte sound effect pointers

7f8974da – IIMarckus <iimarckus@gmail.com> authored on 2014/04/06 04:52
Merge https://github.com/yenatch/pokered

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