shithub: pokered

ref: 7911bc130943392a9aa901139c924aa9658e015f
dir: /engine/battle/5.asm/

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SubstituteEffectHandler: ; 17dad (5:7dad)
	ld c, 50
	call DelayFrames
	ld hl, W_PLAYERMONMAXHP
	ld de, wPlayerSubstituteHP
	ld bc, W_PLAYERBATTSTATUS2
	ld a, [$fff3]  ;whose turn?
	and a
	jr z, .notEnemy
	ld hl, W_ENEMYMONMAXHP
	ld de, wEnemySubstituteHP
	ld bc, W_ENEMYBATTSTATUS2
.notEnemy
	ld a, [bc]                    ;load flags
	bit 4, a                      ;user already has substitute?
	jr nz, .alreadyHasSubstitute  ;skip this code if so
	                              ;user doesn't have a substitute [yet]
	push bc
	ld a, [hli]  ;load max hp
	ld b, [hl]
	srl a        ;max hp / 4, [quarter health to remove from user]
	rr b
	srl a
	rr b
	push de
	ld de, $fff2  ;subtract 8 to point to [current hp] instead of [max hp]
	add hl, de    ;HL -= 8
	pop de
	ld a, b
	ld [de], a    ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
	ld a, [hld]   ;load current hp
	sub b         ;subtract [max hp / 4]
	ld d, a       ;save low byte result in D
	ld a, [hl]
	sbc a, 0      ;borrow from high byte if needed
	pop bc
	jr c, .notEnoughHP  ;underflow means user would be left with negative health
                        ;bug: note since it only brances on carry, it will possibly leave user with 0HP
.userHasZeroOrMoreHP
	ldi [hl], a  ;store high byte HP
	ld [hl], d   ;store low byte HP
	ld h, b
	ld l, c
	set 4, [hl]    ;set bit 4 of flags, user now has substitute
	ld a, [$d355]  ;load options
	bit 7, a       ;battle animation is enabled?
	ld hl, Func_3fba8    ; $7ba8 ;animation enabled: 0F:7BA8
	ld b, BANK(Func_3fba8)
	jr z, .animationEnabled
	ld hl, AnimationSubstitute   ;animation disabled: 1E:56E0
	ld b, BANK(AnimationSubstitute)
.animationEnabled
	call Bankswitch           ;jump to routine depending on animation setting
	ld hl, SubstituteText
	call PrintText
	ld hl, Func_3cd5a
	ld b, BANK(Func_3cd5a)
	jp Bankswitch
.alreadyHasSubstitute
	ld hl, HasSubstituteText
	jr .printText
.notEnoughHP
	ld hl, TooWeakSubstituteText
.printText
	jp PrintText

SubstituteText: ; 17e1d (5:7e1d)
	TX_FAR _SubstituteText
	db "@"

HasSubstituteText: ; 17e22 (5:7e22)
	TX_FAR _HasSubstituteText
	db "@"

TooWeakSubstituteText: ; 17e27 (5:7e27)
	TX_FAR _TooWeakSubstituteText
	db "@"