ref: 50963770f3dbb953df904bc6c822713e210a24da
dir: /text.asm/
INCLUDE "charmap.asm" INCLUDE "constants/text_constants.asm" TEXT_1 EQU $20 TEXT_2 EQU TEXT_1 + 1 TEXT_3 EQU TEXT_2 + 1 TEXT_4 EQU TEXT_3 + 1 TEXT_5 EQU TEXT_4 + 1 TEXT_6 EQU TEXT_5 + 1 TEXT_7 EQU TEXT_6 + 1 TEXT_8 EQU TEXT_7 + 1 TEXT_9 EQU TEXT_8 + 1 TEXT_10 EQU TEXT_9 + 1 TEXT_11 EQU TEXT_10 + 1 POKEDEX_TEXT EQU TEXT_11 + 1 MOVE_NAMES EQU POKEDEX_TEXT + 1 INCLUDE "macros.asm" INCLUDE "hram.asm" SECTION "Text 1", ROMX ; BANK $20 _CardKeySuccessText1:: text "Bingo!@@" _CardKeySuccessText2:: text "" line "The CARD KEY" cont "opened the door!" done _CardKeyFailText:: text "Darn! It needs a" line "CARD KEY!" done _TrainerNameText:: TX_RAM wcd6d text ": @@" _NoNibbleText:: text "Not even a nibble!" prompt _NothingHereText:: text "Looks like there's" line "nothing here." prompt _ItsABiteText:: text "Oh!" line "It's a bite!" prompt _ExclamationText:: text "!" done _GroundRoseText:: text "Ground rose up" line "somewhere!" done _BoulderText:: text "This requires" line "STRENGTH to move!" done _MartSignText:: text "All your item" line "needs fulfilled!" cont "#MON MART" done _PokeCenterSignText:: text "Heal Your #MON!" line "#MON CENTER" done _FoundItemText:: text "<PLAYER> found" line "@" TX_RAM wcf4b text "!@@" _NoMoreRoomForItemText:: text "No more room for" line "items!" done _OaksAideHiText:: text "Hi! Remember me?" line "I'm PROF.OAK's" cont "AIDE!" para "If you caught @" TX_NUM hOaksAideRequirement, 1, 3 text "" line "kinds of #MON," cont "I'm supposed to" cont "give you an" cont "@" TX_RAM wOaksAideRewardItemName text "!" para "So, <PLAYER>! Have" line "you caught at" cont "least @" TX_NUM hOaksAideRequirement, 1, 3 text " kinds of" cont "#MON?" done _OaksAideUhOhText:: text "Let's see..." line "Uh-oh! You have" cont "caught only @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text "" cont "kinds of #MON!" para "You need @" TX_NUM hOaksAideRequirement, 1, 3 text " kinds" line "if you want the" cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideComeBackText:: text "Oh. I see." para "When you get @" TX_NUM hOaksAideRequirement, 1, 3 text "" line "kinds, come back" cont "for @" TX_RAM wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: text "Great! You have" line "caught @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text " kinds " cont "of #MON!" cont "Congratulations!" para "Here you go!" prompt _OaksAideGotItemText:: text "<PLAYER> got the" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: text "Oh! I see you" line "don't have any" cont "room for the" cont "@" TX_RAM wOaksAideRewardItemName text "." done INCLUDE "text/maps/ViridianForest.asm" INCLUDE "text/maps/MtMoon1F.asm" INCLUDE "text/maps/MtMoonB1F.asm" INCLUDE "text/maps/MtMoonB2F.asm" INCLUDE "text/maps/SSAnne1F.asm" INCLUDE "text/maps/SSAnne2F.asm" INCLUDE "text/maps/SSAnne3F.asm" INCLUDE "text/maps/SSAnneBow.asm" INCLUDE "text/maps/SSAnneKitchen.asm" INCLUDE "text/maps/SSAnneCaptainsRoom.asm" INCLUDE "text/maps/SSAnne1FRooms.asm" INCLUDE "text/maps/SSAnne2FRooms.asm" INCLUDE "text/maps/SSAnneB1FRooms.asm" INCLUDE "text/maps/VictoryRoad3F.asm" INCLUDE "text/maps/RocketHideoutB1F.asm" INCLUDE "text/maps/RocketHideoutB2F.asm" INCLUDE "text/maps/RocketHideoutB3F.asm" INCLUDE "text/maps/RocketHideoutB4F.asm" INCLUDE "text/maps/RocketHideoutElevator.asm" INCLUDE "text/maps/SilphCo2F.asm" INCLUDE "text/maps/SilphCo3F.asm" INCLUDE "text/maps/SilphCo4F.asm" INCLUDE "text/maps/SilphCo5F.asm" SECTION "Text 2", ROMX ; BANK $21 INCLUDE "text/maps/SilphCo5F_2.asm" INCLUDE "text/maps/SilphCo6F.asm" INCLUDE "text/maps/SilphCo7F.asm" INCLUDE "text/maps/SilphCo8F.asm" INCLUDE "text/maps/SilphCo9F.asm" INCLUDE "text/maps/SilphCo10F.asm" INCLUDE "text/maps/SilphCo11F.asm" INCLUDE "text/maps/PokemonMansion2F.asm" INCLUDE "text/maps/PokemonMansion3F.asm" INCLUDE "text/maps/PokemonMansionB1F.asm" INCLUDE "text/maps/SafariZoneEast.asm" INCLUDE "text/maps/SafariZoneNorth.asm" INCLUDE "text/maps/SafariZoneWest.asm" INCLUDE "text/maps/SafariZoneCenter.asm" INCLUDE "text/maps/SafariZoneCenterRestHouse.asm" INCLUDE "text/maps/SafariZoneSecretHouse.asm" INCLUDE "text/maps/SafariZoneWestRestHouse.asm" INCLUDE "text/maps/SafariZoneEastRestHouse.asm" INCLUDE "text/maps/SafariZoneNorthRestHouse.asm" INCLUDE "text/maps/CeruleanCaveB1F.asm" INCLUDE "text/maps/VictoryRoad1F.asm" INCLUDE "text/maps/LancesRoom.asm" INCLUDE "text/maps/HallOfFame.asm" INCLUDE "text/maps/ChampionsRoom.asm" INCLUDE "text/maps/LoreleisRoom.asm" INCLUDE "text/maps/BrunosRoom.asm" INCLUDE "text/maps/AgathasRoom.asm" INCLUDE "text/maps/RockTunnelB1F.asm" SECTION "Text 3", ROMX ; BANK $22 INCLUDE "text/maps/RockTunnelB1F_2.asm" INCLUDE "text/maps/SeafoamIslandsB4F.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName text " with-" line "drew @" TX_RAM wEnemyMonNick text "!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text "" line "used @" TX_RAM wcd6d text "" cont "on @" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: TX_RAM wcf4b text " went" line "to @" TX_RAM wGrassRate text "." done _TradeForText:: text "For <PLAYER>'s" line "@" TX_RAM wcf4b text "," done _TradeSendsText:: TX_RAM wGrassRate text " sends" line "@" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate text " waves" line "farewell as" done _TradeTransferredText:: TX_RAM wcd6d text " is" line "transferred." done _TradeTakeCareText:: text "Take good care of" line "@" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate text " will" line "trade @" TX_RAM wcd6d text "" done _TradeforText:: text "for <PLAYER>'s" line "@" TX_RAM wcf4b text "." done _PlaySlotMachineText:: text "A slot machine!" line "Want to play?" done _OutOfCoinsSlotMachineText:: text "Darn!" line "Ran out of coins!" done _BetHowManySlotMachineText:: text "Bet how many" line "coins?" done _StartSlotMachineText:: text "Start!" done _NotEnoughCoinsSlotMachineText:: text "Not enough" line "coins!" prompt _OneMoreGoSlotMachineText:: text "One more " line "go?" done _LinedUpText:: text " lined up!" line "Scored @" TX_RAM wcf4b text " coins!" done _NotThisTimeText:: text "Not this time!" prompt _YeahText:: text "Yeah!@@" _DexSeenOwnedText:: text "#DEX Seen:@" TX_NUM wDexRatingNumMonsSeen, 1, 3 text "" line " Owned:@" TX_NUM wDexRatingNumMonsOwned, 1, 3 db "@" _DexRatingText:: text "#DEX Rating", $6d done _GymStatueText1:: TX_RAM wGymCityName text "" line "#MON GYM" cont "LEADER: @" TX_RAM wGymLeaderName text "" para "WINNING TRAINERS:" line "<RIVAL>" done _GymStatueText2:: TX_RAM wGymCityName text "" line "#MON GYM" cont "LEADER: @" TX_RAM wGymLeaderName text "" para "WINNING TRAINERS:" line "<RIVAL>" cont "<PLAYER>" done _ViridianCityPokecenterGuyText:: text "#MON CENTERs" line "heal your tired," cont "hurt or fainted" cont "#MON!" done _PewterCityPokecenterGuyText:: text "Yawn!" para "When JIGGLYPUFF" line "sings, #MON" cont "get drowsy..." para "...Me too..." line "Snore..." done _CeruleanPokecenterGuyText:: text "BILL has lots of" line "#MON!" para "He collects rare" line "ones too!" done _LavenderPokecenterGuyText:: text "CUBONEs wear" line "skulls, right?" para "People will pay a" line "lot for one!" done _MtMoonPokecenterBenchGuyText:: text "If you have too" line "many #MON, you" cont "should store them" cont "via PC!" done _RockTunnelPokecenterGuyText:: text "I heard that" line "GHOSTs haunt" cont "LAVENDER TOWN!" done _UnusedBenchGuyText1:: text "I wish I could" line "catch #MON." done _UnusedBenchGuyText2:: text "I'm tired from" line "all the fun..." done _UnusedBenchGuyText3:: text "SILPH's manager" line "is hiding in the" cont "SAFARI ZONE." done _VermilionPokecenterGuyText:: text "It is true that a" line "higher level" cont "#MON will be" cont "more powerful..." para "But, all #MON" line "will have weak" cont "points against" cont "specific types." para "So, there is no" line "universally" cont "strong #MON." done _CeladonCityPokecenterGuyText:: text "If I had a BIKE," line "I would go to" cont "CYCLING ROAD!" done _FuchsiaCityPokecenterGuyText:: text "If you're studying " line "#MON, visit" cont "the SAFARI ZONE." para "It has all sorts" line "of rare #MON." done _CinnabarPokecenterGuyText:: text "#MON can still" line "learn techniques" cont "after canceling" cont "evolution." para "Evolution can wait" line "until new moves" cont "have been learned." done _SaffronCityPokecenterGuyText1:: text "It would be great" line "if the ELITE FOUR" cont "came and stomped" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: text "TEAM ROCKET took" line "off! We can go" cont "out safely again!" cont "That's great!" done _CeladonCityHotelText:: text "My sis brought me" line "on this vacation!" done _BookcaseText:: text "Crammed full of" line "#MON books!" done _NewBicycleText:: text "A shiny new" line "BICYCLE!" done _PushStartText:: text "Push START to" line "open the MENU!" done _SaveOptionText:: text "The SAVE option is" line "on the MENU" cont "screen." done _StrengthsAndWeaknessesText:: text "All #MON types" line "have strong and" cont "weak points" cont "against others." done _TimesUpText:: text "PA: Ding-dong!" para "Time's up!" prompt _GameOverText:: text "PA: Your SAFARI" line "GAME is over!" done _CinnabarGymQuizIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face a trainer!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" prompt _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" done _CinnabarQuizQuestionsText2:: text "There are 9" line "certified #MON" cont "LEAGUE BADGEs?" done _CinnabarQuizQuestionsText3:: text "POLIWAG evolves 3" line "times?" done _CinnabarQuizQuestionsText4:: text "Are thunder moves" line "effective against" cont "ground element-" cont "type #MON?" done _CinnabarQuizQuestionsText5:: text "#MON of the" line "same kind and" cont "level are not" cont "identical?" done _CinnabarQuizQuestionsText6:: text "TM28 contains" line "TOMBSTONER?" done _CinnabarGymQuizCorrectText:: text "You're absolutely" line "correct!" para "Go on through!@@" _CinnabarGymQuizIncorrectText:: text "Sorry! Bad call!" prompt _MagazinesText:: text "#MON magazines!" para "#MON notebooks!" para "#MON graphs!" done _BillsHouseMonitorText:: text "TELEPORTER is" line "displayed on the" cont "PC monitor." done _BillsHouseInitiatedText:: text "<PLAYER> initiated" line "TELEPORTER's Cell" cont "Separator!@@" _BillsHousePokemonListText1:: text "BILL's favorite" line "#MON list!" prompt _BillsHousePokemonListText2:: text "Which #MON do" line "you want to see?" done _OakLabEmailText:: text "There's an e-mail" line "message here!" para "..." para "Calling all" line "#MON trainers!" para "The elite trainers" line "of #MON LEAGUE" cont "are ready to take" cont "on all comers!" para "Bring your best" line "#MON and see" cont "how you rate as a" cont "trainer!" para "#MON LEAGUE HQ" line "INDIGO PLATEAU" para "PS: PROF.OAK," line "please visit us!" cont "..." done _GameCornerCoinCaseText:: text "A COIN CASE is" line "required!" done _GameCornerNoCoinsText:: text "You don't have" line "any coins!" done _GameCornerOutOfOrderText:: text "OUT OF ORDER" line "This is broken." done _GameCornerOutToLunchText:: text "OUT TO LUNCH" line "This is reserved." done _GameCornerSomeonesKeysText:: text "Someone's keys!" line "They'll be back." done _JustAMomentText:: text "Just a moment." done TMNotebookText:: text "It's a pamphlet" line "on TMs." para "..." para "There are 50 TMs" line "in all." para "There are also 5" line "HMs that can be" cont "used repeatedly." para "SILPH CO.@@" _TurnPageText:: text "Turn the page?" done _ViridianSchoolNotebookText5:: text "GIRL: Hey! Don't" line "look at my notes!@@" _ViridianSchoolNotebookText1:: text "Looked at the" line "notebook!" para "First page..." para "# BALLs are" line "used to catch" cont "#MON." para "Up to 6 #MON" line "can be carried." para "People who raise" line "and make #MON" cont "fight are called" cont "#MON trainers." prompt _ViridianSchoolNotebookText2:: text "Second page..." para "A healthy #MON" line "may be hard to" cont "catch, so weaken" cont "it first!" para "Poison, burns and" line "other damage are" cont "effective!" prompt _ViridianSchoolNotebookText3:: text "Third page..." para "#MON trainers" line "seek others to" cont "engage in #MON" cont "fights." para "Battles are" line "constantly fought" cont "at #MON GYMs." prompt _ViridianSchoolNotebookText4:: text "Fourth page..." para "The goal for" line "#MON trainers" cont "is to beat the " cont "top 8 #MON" cont "GYM LEADERs." para "Do so to earn the" line "right to face..." para "The ELITE FOUR of" line "#MON LEAGUE!" prompt _EnemiesOnEverySideText:: text "Enemies on every" line "side!" done _WhatGoesAroundComesAroundText:: text "What goes around" line "comes around!" done _FightingDojoText:: text "FIGHTING DOJO" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON LEAGUE HQ" done _RedBedroomSNESText:: text "<PLAYER> is" line "playing the SNES!" cont "...Okay!" cont "It's time to go!" done _Route15UpstairsBinocularsText:: text "Looked into the" line "binoculars..." para "A large, shining" line "bird is flying" cont "toward the sea." done _AerodactylFossilText:: text "AERODACTYL Fossil" line "A primitive and" cont "rare #MON." done _KabutopsFossilText:: text "KABUTOPS Fossil" line "A primitive and" cont "rare #MON." done _LinkCableHelpText1:: text "TRAINER TIPS" para "Using a Game Link" line "Cable" prompt _LinkCableHelpText2:: text "Which heading do" line "you want to read?" done _LinkCableInfoText1:: text "When you have" line "linked your GAME" cont "BOY with another" cont "GAME BOY, talk to" cont "the attendant on" cont "the right in any" cont "#MON CENTER." prompt _LinkCableInfoText2:: text "COLOSSEUM lets" line "you play against" cont "a friend." prompt _LinkCableInfoText3:: text "TRADE CENTER is" line "used for trading" cont "#MON." prompt _ViridianSchoolBlackboardText1:: text "The blackboard" line "describes #MON" cont "STATUS changes" cont "during battles." prompt _ViridianSchoolBlackboardText2:: text "Which heading do" line "you want to read?" done _ViridianBlackboardSleepText:: text "A #MON can't" line "attack if it's" cont "asleep!" para "#MON will stay" line "asleep even after" cont "battles." para "Use AWAKENING to" line "wake them up!" prompt _ViridianBlackboardPoisonText:: text "When poisoned, a" line "#MON's health" cont "steadily drops." para "Poison lingers" line "after battles." para "Use an ANTIDOTE" line "to cure poison!" prompt _ViridianBlackboardPrlzText:: text "Paralysis could" line "make #MON" cont "moves misfire!" para "Paralysis remains" line "after battles." para "Use PARLYZ HEAL" line "for treatment!" prompt _ViridianBlackboardBurnText:: text "A burn reduces" line "power and speed." cont "It also causes" cont "ongoing damage." para "Burns remain" line "after battles." para "Use BURN HEAL to" line "cure a burn!" prompt _ViridianBlackboardFrozenText:: text "If frozen, a" line "#MON becomes" cont "totally immobile!" para "It stays frozen" line "even after the" cont "battle ends." para "Use ICE HEAL to" line "thaw out #MON!" prompt _VermilionGymTrashText:: text "Nope, there's" line "only trash here." done _VermilionGymTrashSuccessText1:: text "Hey! There's a" line "switch under the" cont "trash!" cont "Turn it on!" para "The 1st electric" line "lock opened!@@" _VermilionGymTrashSuccessText2:: text "Hey! There's" line "another switch" cont "under the trash!" cont "Turn it on!" prompt _VermilionGymTrashSuccessText3:: text "The 2nd electric" line "lock opened!" para "The motorized door" line "opened!@@" _VermilionGymTrashFailText:: text "Nope! There's" line "only trash here." cont "Hey! The electric" cont "locks were reset!@@" _FoundHiddenItemText:: text "<PLAYER> found" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: text "But, <PLAYER> has" line "no more room for" cont "other items!" done _FoundHiddenCoinsText:: text "<PLAYER> found" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@@" _FoundHiddenCoins2Text:: text "<PLAYER> found" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@@" _DroppedHiddenCoinsText:: text "" para "Oops! Dropped" line "some coins!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "The ultimate goal" line "of trainers!" cont "#MON LEAGUE HQ" done _IndigoPlateauStatuesText3:: text "The highest" line "#MON authority" cont "#MON LEAGUE HQ" done _PokemonBooksText:: text "Crammed full of" line "#MON books!" done _DiglettSculptureText:: text "It's a sculpture" line "of DIGLETT." done _ElevatorText:: text "This is an" line "elevator." done _TownMapText:: text "A TOWN MAP.@@" _PokemonStuffText:: text "Wow! Tons of" line "#MON stuff!" done _OutOfSafariBallsText:: text "PA: Ding-dong!" para "You are out of" line "SAFARI BALLs!" prompt _WildRanText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "ran!" prompt _EnemyRanText:: text "Enemy @" TX_RAM wEnemyMonNick text "" line "ran!" prompt _HurtByPoisonText:: text "<USER>'s" line "hurt by poison!" prompt _HurtByBurnText:: text "<USER>'s" line "hurt by the burn!" prompt _HurtByLeechSeedText:: text "LEECH SEED saps" line "<USER>!" prompt _EnemyMonFaintedText:: text "Enemy @" TX_RAM wEnemyMonNick text "" line "fainted!" prompt _MoneyForWinningText:: text "<PLAYER> got ¥@" TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN text "" line "for winning!" prompt _TrainerDefeatedText:: text "<PLAYER> defeated" line "@" TX_RAM wTrainerName text "!" prompt _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" line "fainted!" prompt _UseNextMonText:: text "Use next #MON?" done _Sony1WinText:: text "<RIVAL>: Yeah! Am" line "I great or what?" prompt _PlayerBlackedOutText2:: text "<PLAYER> is out of" line "useable #MON!" para "<PLAYER> blacked" line "out!" prompt _LinkBattleLostText:: text "<PLAYER> lost to" line "@" TX_RAM wTrainerName text "!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName text " is" line "about to use" cont"@" TX_RAM wEnemyMonNick text "!" para "Will <PLAYER>" line "change #MON?" done _TrainerSentOutText:: TX_RAM wTrainerName text " sent" line "out @" TX_RAM wEnemyMonNick text "!" done _NoWillText:: text "There's no will" line "to fight!" prompt _CantEscapeText:: text "Can't escape!" prompt _NoRunningText:: text "No! There's no" line "running from a" cont "trainer battle!" prompt _GotAwayText:: text "Got away safely!" prompt _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." prompt _AlreadyOutText:: TX_RAM wBattleMonNick text " is" line "already out!" prompt _MoveNoPPText:: text "No PP left for" line "this move!" prompt _MoveDisabledText:: text "The move is" line "disabled!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick text " has no" line "moves left!" done _MultiHitText:: text "Hit the enemy" line "@" TX_NUM wPlayerNumHits,1,1 text " times!" prompt _ScaredText:: TX_RAM wBattleMonNick text " is too" line "scared to move!" prompt _GetOutText:: text "GHOST: Get out..." line "Get out..." prompt _FastAsleepText:: text "<USER>" line "is fast asleep!" prompt _WokeUpText:: text "<USER>" line "woke up!" prompt _IsFrozenText:: text "<USER>" line "is frozen solid!" prompt _FullyParalyzedText:: text "<USER>'s" line "fully paralyzed!" prompt _FlinchedText:: text "<USER>" line "flinched!" prompt _MustRechargeText:: text "<USER>" line "must recharge!" prompt _DisabledNoMoreText:: text "<USER>'s" line "disabled no more!" prompt _IsConfusedText:: text "<USER>" line "is confused!" prompt _HurtItselfText:: text "It hurt itself in" line "its confusion!" prompt _ConfusedNoMoreText:: text "<USER>'s" line "confused no more!" prompt _SavingEnergyText:: text "<USER>" line "is saving energy!" prompt _UnleashedEnergyText:: text "<USER>" line "unleashed energy!" prompt _ThrashingAboutText:: text "<USER>'s" line "thrashing about!" done _AttackContinuesText:: text "<USER>'s" line "attack continues!" done _CantMoveText:: text "<USER>" line "can't move!" prompt _MoveIsDisabledText:: text "<USER>'s" line "@" TX_RAM wcd6d text " is" cont "disabled!" prompt _MonName1Text:: text "<USER>@@" _Used1Text:: text "" line "used @@" _Used2Text:: text "" line "used @@" _InsteadText:: text "instead," cont "@@" _CF4BText:: TX_RAM wcf4b text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "<USER>'s" line "attack missed!" prompt _KeptGoingAndCrashedText:: text "<USER>" line "kept going and" cont "crashed!" prompt _UnaffectedText:: text "<TARGET>'s" line "unaffected!" prompt _DoesntAffectMonText:: text "It doesn't affect" line "<TARGET>!" prompt _CriticalHitText:: text "Critical hit!" prompt _OHKOText:: text "One-hit KO!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick text " is" line "loafing around." prompt _BeganToNapText:: TX_RAM wBattleMonNick text " began" line "to nap!" prompt _WontObeyText:: TX_RAM wBattleMonNick text " won't" line "obey!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick text " turned" line "away!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" line "ignored orders!" prompt _SubstituteTookDamageText:: text "The SUBSTITUTE" line "took damage for" cont "<TARGET>!" prompt _SubstituteBrokeText:: text "<TARGET>'s" line "SUBSTITUTE broke!" prompt _BuildingRageText:: text "<USER>'s" line "RAGE is building!" prompt _MirrorMoveFailedText:: text "The MIRROR MOVE" next "failed!" prompt _HitXTimesText:: text "Hit @" TX_NUM wEnemyNumHits, 1, 1 text " times!" prompt _GainedText:: TX_RAM wcd6d text " gained" line "@@" _WithExpAllText:: text "with EXP.ALL," cont "@@" _BoostedText:: text "a boosted" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 text " EXP. Points!" prompt _GrewLevelText:: TX_RAM wcd6d text " grew" line "to level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "appeared!" prompt _HookedMonAttackedText:: text "The hooked" line "@" TX_RAM wEnemyMonNick text "" cont "attacked!" prompt _EnemyAppearedText:: TX_RAM wEnemyMonNick text "" line "appeared!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName text " wants" line "to fight!" prompt _UnveiledGhostText:: text "SILPH SCOPE" line "unveiled the" cont "GHOST's identity!" prompt _GhostCantBeIDdText:: text "Darn! The GHOST" line "can't be ID'd!" prompt _GoText:: text "Go! @@" _DoItText:: text "Do it! @@" _GetmText:: text "Get'm! @@" _EnemysWeakText:: text "The enemy's weak!" line "Get'm! @@" _PlayerMon1Text:: TX_RAM wBattleMonNick text "!" done _PlayerMon2Text:: TX_RAM wBattleMonNick text " @@" _EnoughText:: text "enough!@@" _OKExclamationText:: text "OK!@@" _GoodText:: text "good!@@" _ComeBackText:: text "" line "Come back!" done _SuperEffectiveText:: text "It's super" line "effective!" prompt _NotVeryEffectiveText:: text "It's not very" line "effective..." prompt _SafariZoneEatingText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "is eating!" prompt _SafariZoneAngryText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "is angry!" prompt ; money related _PickUpPayDayMoneyText:: text "<PLAYER> picked up" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Clear all saved" line "data?" done _WhichFloorText:: text "Which floor do" line "you want? " done _PartyMenuNormalText:: text "Choose a #MON." done _PartyMenuItemUseText:: text "Use item on which" line "#MON?" done _PartyMenuBattleText:: text "Bring out which" line "#MON?" done _PartyMenuUseTMText:: text "Use TM on which" line "#MON?" done _PartyMenuSwapMonText:: text "Move #MON" line "where?" done _PotionText:: TX_RAM wcd6d text "" line "recovered by @" TX_NUM wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: TX_RAM wcd6d text " was" line "cured of poison!" done _ParlyzHealText:: TX_RAM wcd6d text "'s" line "rid of paralysis!" done _BurnHealText:: TX_RAM wcd6d text "'s" line "burn was healed!" done _IceHealText:: TX_RAM wcd6d text " was" line "defrosted!" done _AwakeningText:: TX_RAM wcd6d text "" line "woke up!" done _FullHealText:: TX_RAM wcd6d text "'s" line "health returned!" done _ReviveText:: TX_RAM wcd6d text "" line "is revitalized!" done _RareCandyText:: TX_RAM wcd6d text " grew" line "to level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _TurnedOnPC1Text:: text "<PLAYER> turned on" line "the PC." prompt _AccessedBillsPCText:: text "Accessed BILL's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedSomeonesPCText:: text "Accessed someone's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedMyPCText:: text "Accessed my PC." para "Accessed Item" line "Storage System." prompt _TurnedOnPC2Text:: text "<PLAYER> turned on" line "the PC." prompt _WhatDoYouWantText:: text "What do you want" line "to do?" done _WhatToDepositText:: text "What do you want" line "to deposit?" done _DepositHowManyText:: text "How many?" done _ItemWasStoredText:: TX_RAM wcd6d text " was" line "stored via PC." prompt _NothingToDepositText:: text "You have nothing" line "to deposit." prompt _NoRoomToStoreText:: text "No room left to" line "store items." prompt _WhatToWithdrawText:: text "What do you want" line "to withdraw?" done _WithdrawHowManyText:: text "How many?" done _WithdrewItemText:: text "Withdrew" line "@" TX_RAM wcd6d text "." prompt _NothingStoredText:: text "There is nothing" line "stored." prompt _CantCarryMoreText:: text "You can't carry" line "any more items." prompt _WhatToTossText:: text "What do you want" line "to toss away?" done _TossHowManyText:: text "How many?" done _AccessedHoFPCText:: text "Accessed #MON" line "LEAGUE's site." para "Accessed the HALL" line "OF FAME List." prompt _SwitchOnText:: text "Switch on!" prompt _WhatText:: text "What?" done _DepositWhichMonText:: text "Deposit which" line "#MON?" done _MonWasStoredText:: TX_RAM wcf4b text " was" line "stored in Box @" TX_RAM wBoxNumString text "." prompt _CantDepositLastMonText:: text "You can't deposit" line "the last #MON!" prompt _BoxFullText:: text "Oops! This Box is" line "full of #MON." prompt _MonIsTakenOutText:: TX_RAM wcf4b text " is" line "taken out." cont "Got @" TX_RAM wcf4b text "." prompt _NoMonText:: text "What? There are" line "no #MON here!" prompt _CantTakeMonText:: text "You can't take" line "any more #MON." para "Deposit #MON" line "first." prompt _ReleaseWhichMonText:: text "Release which" line "#MON?" done _OnceReleasedText:: text "Once released," line "@" TX_RAM wcf4b text " is" cont "gone forever. OK?" done _MonWasReleasedText:: TX_RAM wcf4b text " was" line "released outside." cont "Bye @" _CF4BExclamationText:: TX_RAM wcf4b text "!" prompt _RequireCoinCaseText:: text "A COIN CASE is" line "required!@@" _ExchangeCoinsForPrizesText:: text "We exchange your" line "coins for prizes." prompt _WhichPrizeText:: text "Which prize do" line "you want?" done _HereYouGoText:: text "Here you go!@@" _SoYouWantPrizeText:: text "So, you want" line "@" TX_RAM wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Sorry, you need" line "more coins.@@" _OopsYouDontHaveEnoughRoomText:: text "Oops! You don't" line "have enough room.@@" _OhFineThenText:: text "Oh, fine then.@@" _GetDexRatedText:: text "Want to get your" line "#DEX rated?" done _ClosedOaksPCText:: text "Closed link to" line "PROF.OAK's PC.@@" _AccessedOaksPCText:: text "Accessed PROF." line "OAK's PC." para "Accessed #DEX" line "Rating System." prompt _WhereWouldYouLikeText:: text "Where would you" line "like to go?" done _PleaseWaitText:: text "OK, please wait" line "just a moment." done _LinkCanceledText:: text "The link was" line "canceled." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: text "Do you want to" line "give a nickname" cont "to @" TX_RAM wcd6d text "?" done _YourNameIsText:: text "Right! So your" line "name is <PLAYER>!" prompt _HisNameIsText:: text "That's right! I" line "remember now! His" cont "name is <RIVAL>!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded text " and" line "@" TX_RAM wcd6d text " will" cont "be traded." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 text " ERROR." done _Char55Text:: text $4B,"@@" INCLUDE "text/maps/DiglettsCaveRoute2.asm" INCLUDE "text/maps/ViridianForestNorthGate.asm" INCLUDE "text/maps/Route2TradeHouse.asm" INCLUDE "text/maps/Route2Gate.asm" INCLUDE "text/maps/ViridianForestSouthGate.asm" INCLUDE "text/maps/MtMoonPokecenter.asm" INCLUDE "text/maps/SaffronGates.asm" INCLUDE "text/maps/Daycare.asm" SECTION "Text 4", ROMX ; BANK $23 INCLUDE "text/maps/Daycare_2.asm" INCLUDE "text/maps/UndergroundPathRoute6.asm" INCLUDE "text/maps/UndergroundPathRoute7.asm" INCLUDE "text/maps/UndergroundPathRoute7Copy.asm" INCLUDE "text/maps/UndergroundPathRoute8.asm" INCLUDE "text/maps/RockTunnelPokecenter.asm" INCLUDE "text/maps/RockTunnel1F.asm" INCLUDE "text/maps/PowerPlant.asm" INCLUDE "text/maps/Route11Gate1F.asm" INCLUDE "text/maps/Route11Gate2F.asm" INCLUDE "text/maps/DiglettsCaveRoute11.asm" INCLUDE "text/maps/Route12Gate1F.asm" INCLUDE "text/maps/Route12Gate2F.asm" INCLUDE "text/maps/Route12SuperRodHouse.asm" INCLUDE "text/maps/Route15Gate1F.asm" INCLUDE "text/maps/Route15Gate2F.asm" INCLUDE "text/maps/Route16Gate1F.asm" INCLUDE "text/maps/Route16Gate2F.asm" INCLUDE "text/maps/Route16FlyHouse.asm" INCLUDE "text/maps/Route18Gate1F.asm" INCLUDE "text/maps/Route18Gate2F.asm" INCLUDE "text/maps/Route22Gate.asm" INCLUDE "text/maps/VictoryRoad2F.asm" INCLUDE "text/maps/BillsHouse.asm" INCLUDE "text/maps/Route1.asm" INCLUDE "text/maps/Route2.asm" INCLUDE "text/maps/Route3.asm" INCLUDE "text/maps/Route4.asm" INCLUDE "text/maps/Route5.asm" INCLUDE "text/maps/Route6.asm" INCLUDE "text/maps/Route7.asm" INCLUDE "text/maps/Route8.asm" INCLUDE "text/maps/Route9.asm" INCLUDE "text/maps/Route10.asm" INCLUDE "text/maps/Route11.asm" SECTION "Text 5", ROMX ; BANK $24 INCLUDE "text/maps/Route11_2.asm" INCLUDE "text/maps/Route12.asm" INCLUDE "text/maps/Route13.asm" INCLUDE "text/maps/Route14.asm" INCLUDE "text/maps/Route15.asm" INCLUDE "text/maps/Route16.asm" INCLUDE "text/maps/Route17.asm" INCLUDE "text/maps/Route18.asm" INCLUDE "text/maps/Route19.asm" INCLUDE "text/maps/Route20.asm" INCLUDE "text/maps/Route21.asm" INCLUDE "text/maps/Route22.asm" INCLUDE "text/maps/Route23.asm" INCLUDE "text/maps/Route24.asm" SECTION "Text 6", ROMX ; BANK $25 INCLUDE "text/maps/Route24_2.asm" INCLUDE "text/maps/Route25.asm" _FileDataDestroyedText:: text "The file data is" line "destroyed!" prompt _WouldYouLikeToSaveText:: text "Would you like to" line "SAVE the game?" done _GameSavedText:: text "<PLAYER> saved" line "the game!" done _OlderFileWillBeErasedText:: text "The older file" line "will be erased to" cont "save. Okay?" done _WhenYouChangeBoxText:: text "When you change a" line "#MON BOX, data" cont "will be saved." para "Is that okay?" done _ChooseABoxText:: text "Choose a" line "<pkmn> BOX.@@" _EvolvedText:: TX_RAM wcf4b text " evolved" done _IntoText:: text "" line "into @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: text "Huh? @" TX_RAM wcf4b text "" line "stopped evolving!" prompt _IsEvolvingText:: text "What? @" TX_RAM wcf4b text "" line "is evolving!" done _FellAsleepText:: text "<TARGET>" line "fell asleep!" prompt _AlreadyAsleepText:: text "<TARGET>'s" line "already asleep!" prompt _PoisonedText:: text "<TARGET>" line "was poisoned!" prompt _BadlyPoisonedText:: text "<TARGET>'s" line "badly poisoned!" prompt _BurnedText:: text "<TARGET>" line "was burned!" prompt _FrozenText:: text "<TARGET>" line "was frozen solid!" prompt _FireDefrostedText:: text "Fire defrosted" line "<TARGET>!" prompt _MonsStatsRoseText:: text "<USER>'s" line "@" TX_RAM wcf4b text "@@" _GreatlyRoseText:: text $4c, "greatly@@" _RoseText:: text " rose!" prompt _MonsStatsFellText:: text "<TARGET>'s" line "@" TX_RAM wcf4b text "@@" _GreatlyFellText:: text $4c, "greatly@@" _FellText:: text " fell!" prompt _RanFromBattleText:: text "<USER>" line "ran from battle!" prompt _RanAwayScaredText:: text "<TARGET>" line "ran away scared!" prompt _WasBlownAwayText:: text "<TARGET>" line "was blown away!" prompt _ChargeMoveEffectText:: text "<USER>@@" _MadeWhirlwindText:: text "" line "made a whirlwind!" prompt _TookInSunlightText:: text "" line "took in sunlight!" prompt _LoweredItsHeadText:: text "" line "lowered its head!" prompt _SkyAttackGlowingText:: text "" line "is glowing!" prompt _FlewUpHighText:: text "" line "flew up high!" prompt _DugAHoleText:: text "" line "dug a hole!" prompt _BecameConfusedText:: text "<TARGET>" line "became confused!" prompt _MimicLearnedMoveText:: text "<USER>" line "learned" cont "@" TX_RAM wcd6d text "!" prompt _MoveWasDisabledText:: text "<TARGET>'s" line "@" TX_RAM wcd6d text " was" cont "disabled!" prompt _NothingHappenedText:: text "Nothing happened!" prompt _NoEffectText:: text "No effect!" prompt _ButItFailedText:: text "But, it failed! " prompt _DidntAffectText:: text "It didn't affect" line "<TARGET>!" prompt _IsUnaffectedText:: text "<TARGET>" line "is unaffected!" prompt _ParalyzedMayNotAttackText:: text "<TARGET>'s" line "paralyzed! It may" cont "not attack!" prompt _SubstituteText:: text "It created a" line "SUBSTITUTE!" prompt _HasSubstituteText:: text "<USER>" line "has a SUBSTITUTE!" prompt _TooWeakSubstituteText:: text "Too weak to make" line "a SUBSTITUTE!" prompt _CoinsScatteredText:: text "Coins scattered" line "everywhere!" prompt _GettingPumpedText:: text "<USER>'s" line "getting pumped!" prompt _WasSeededText:: text "<TARGET>" line "was seeded!" prompt _EvadedAttackText:: text "<TARGET>" line "evaded attack!" prompt _HitWithRecoilText:: text "<USER>'s" line "hit with recoil!" prompt _ConvertedTypeText:: text "Converted type to" line "<TARGET>'s!" prompt _StatusChangesEliminatedText:: text "All STATUS changes" line "are eliminated!" prompt _StartedSleepingEffect:: text "<USER>" line "started sleeping!" done _FellAsleepBecameHealthyText:: text "<USER>" line "fell asleep and" cont "became healthy!" done _RegainedHealthText:: text "<USER>" line "regained health!" prompt _TransformedText:: text "<USER>" line "transformed into" cont "@" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: text "<USER>'s" line "protected against" cont "special attacks!" prompt _ReflectGainedArmorText:: text "<USER>" line "gained armor!" prompt _ShroudedInMistText:: text "<USER>'s" line "shrouded in mist!" prompt _SuckedHealthText:: text "Sucked health from" line "<TARGET>!" prompt _DreamWasEatenText:: text "<TARGET>'s" line "dream was eaten!" prompt _TradeCenterText1:: text "!" done _ColosseumText1:: text "!" done INCLUDE "text/maps/RedsHouse1F.asm" INCLUDE "text/maps/BluesHouse.asm" INCLUDE "text/maps/OaksLab.asm" INCLUDE "text/maps/ViridianPokecenter.asm" INCLUDE "text/maps/ViridianMart.asm" INCLUDE "text/maps/ViridianSchoolHouse.asm" INCLUDE "text/maps/ViridianNicknameHouse.asm" INCLUDE "text/maps/ViridianGym.asm" INCLUDE "text/maps/Museum1F.asm" INCLUDE "text/maps/Museum2F.asm" INCLUDE "text/maps/PewterGym.asm" SECTION "Text 7", ROMX ; BANK $26 INCLUDE "text/maps/PewterGym_2.asm" INCLUDE "text/maps/PewterNidoranHouse.asm" INCLUDE "text/maps/PewterMart.asm" INCLUDE "text/maps/PewterSpeechHouse.asm" INCLUDE "text/maps/PewterPokecenter.asm" INCLUDE "text/maps/CeruleanTrashedHouse.asm" INCLUDE "text/maps/CeruleanTradeHouse.asm" INCLUDE "text/maps/CeruleanPokecenter.asm" INCLUDE "text/maps/CeruleanGym.asm" INCLUDE "text/maps/BikeShop.asm" INCLUDE "text/maps/CeruleanMart.asm" INCLUDE "text/maps/CeruleanBadgeHouse.asm" INCLUDE "text/maps/LavenderPokecenter.asm" INCLUDE "text/maps/PokemonTower1F.asm" INCLUDE "text/maps/PokemonTower2F.asm" INCLUDE "text/maps/PokemonTower3F.asm" INCLUDE "text/maps/PokemonTower4F.asm" INCLUDE "text/maps/PokemonTower5F.asm" INCLUDE "text/maps/PokemonTower6F.asm" INCLUDE "text/maps/PokemonTower7F.asm" INCLUDE "text/maps/MrFujisHouse.asm" INCLUDE "text/maps/LavenderMart.asm" INCLUDE "text/maps/LavenderCuboneHouse.asm" INCLUDE "text/maps/NameRatersHouse.asm" INCLUDE "text/maps/VermilionPokecenter.asm" INCLUDE "text/maps/PokemonFanClub.asm" INCLUDE "text/maps/VermilionMart.asm" INCLUDE "text/maps/VermilionGym.asm" SECTION "Text 8", ROMX ; BANK $27 INCLUDE "text/maps/VermilionGym_2.asm" INCLUDE "text/maps/VermilionPidgeyHouse.asm" INCLUDE "text/maps/VermilionDock.asm" INCLUDE "text/maps/VermilionOldRodHouse.asm" INCLUDE "text/maps/CeladonMart1F.asm" INCLUDE "text/maps/CeladonMart2F.asm" INCLUDE "text/maps/CeladonMart3F.asm" INCLUDE "text/maps/CeladonMart4F.asm" INCLUDE "text/maps/CeladonMartRoof.asm" INCLUDE "text/maps/CeladonMansion1F.asm" INCLUDE "text/maps/CeladonMansion2F.asm" INCLUDE "text/maps/CeladonMansion3F.asm" INCLUDE "text/maps/CeladonMansionRoof.asm" INCLUDE "text/maps/CeladonMansionRoofHouse.asm" INCLUDE "text/maps/CeladonPokecenter.asm" INCLUDE "text/maps/CeladonGym.asm" INCLUDE "text/maps/GameCorner.asm" INCLUDE "text/maps/CeladonMart5F.asm" INCLUDE "text/maps/GameCornerPrizeRoom.asm" INCLUDE "text/maps/CeladonDiner.asm" INCLUDE "text/maps/CeladonChiefHouse.asm" INCLUDE "text/maps/CeladonHotel.asm" INCLUDE "text/maps/FuchsiaMart.asm" INCLUDE "text/maps/FuchsiaBillsGrandpasHouse.asm" INCLUDE "text/maps/FuchsiaPokecenter.asm" INCLUDE "text/maps/WardensHouse.asm" INCLUDE "text/maps/SafariZoneGate.asm" INCLUDE "text/maps/FuchsiaGym.asm" SECTION "Text 9", ROMX ; BANK $28 INCLUDE "text/maps/FuchsiaGym_2.asm" INCLUDE "text/maps/FuchsiaMeetingRoom.asm" INCLUDE "text/maps/FuchsiaGoodRodHouse.asm" INCLUDE "text/maps/PokemonMansion1F.asm" INCLUDE "text/maps/CinnabarGym.asm" INCLUDE "text/maps/CinnabarLab.asm" INCLUDE "text/maps/CinnabarLabTradeRoom.asm" INCLUDE "text/maps/CinnabarLabMetronomeRoom.asm" INCLUDE "text/maps/CinnabarLabFossilRoom.asm" INCLUDE "text/maps/CinnabarPokecenter.asm" INCLUDE "text/maps/CinnabarMart.asm" INCLUDE "text/maps/IndigoPlateauLobby.asm" INCLUDE "text/maps/CopycatsHouse1F.asm" INCLUDE "text/maps/CopycatsHouse2F.asm" INCLUDE "text/maps/FightingDojo.asm" INCLUDE "text/maps/SaffronGym.asm" INCLUDE "text/maps/SaffronPidgeyHouse.asm" INCLUDE "text/maps/SaffronMart.asm" INCLUDE "text/maps/SilphCo1F.asm" INCLUDE "text/maps/SaffronPokecenter.asm" INCLUDE "text/maps/MrPsychicsHouse.asm" _PokemartGreetingText:: text "Hi there!" next "May I help you?" done _PokemonFaintedText:: TX_RAM wcd6d text "" line "fainted!" done _PlayerBlackedOutText:: text "<PLAYER> is out of" line "useable #MON!" para "<PLAYER> blacked" line "out!" prompt _RepelWoreOffText:: text "REPEL's effect" line "wore off." done _PokemartBuyingGreetingText:: text "Take your time." done _PokemartTellBuyPriceText:: TX_RAM wcf4b text "?" line "That will be" cont "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text ". OK?" done _PokemartBoughtItemText:: text "Here you are!" line "Thank you!" prompt _PokemartNotEnoughMoneyText:: text "You don't have" line "enough money." prompt _PokemartItemBagFullText:: text "You can't carry" line "any more items." prompt _PokemonSellingGreetingText:: text "What would you" line "like to sell?" done _PokemartTellSellPriceText:: text "I can pay you" line "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text " for that." done _PokemartItemBagEmptyText:: text "You don't have" line "anything to sell." prompt _PokemartUnsellableItemText:: text "I can't put a" line "price on that." prompt _PokemartThankYouText:: text "Thank you!" done _PokemartAnythingElseText:: text "Is there anything" line "else I can do?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName text " learned" line "@" TX_RAM wcf4b text "!@@" _WhichMoveToForgetText:: text "Which move should" next "be forgotten?" done _AbandonLearningText:: text "Abandon learning" line "@" TX_RAM wcf4b text "?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" line "did not learn" cont "@" TX_RAM wcf4b text "!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName text " is" line "trying to learn" cont "@" TX_RAM wcf4b text "!" para "But, @" TX_RAM wLearnMoveMonName text "" line "can't learn more" cont "than 4 moves!" para "Delete an older" line "move to make room" cont "for @" TX_RAM wcf4b text "?" done _OneTwoAndText:: text "1, 2 and...@@" _PoofText:: text " Poof!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName text " forgot" line "@" TX_RAM wcd6d text "!" para "And..." prompt _HMCantDeleteText:: text "HM techniques" line "can't be deleted!" prompt _PokemonCenterWelcomeText:: text "Welcome to our" line "#MON CENTER!" para "We heal your" line "#MON back to" cont "perfect health!" prompt _ShallWeHealYourPokemonText:: text "Shall we heal your" line "#MON?" done _NeedYourPokemonText:: text "OK. We'll need" line "your #MON." done _PokemonFightingFitText:: text "Thank you!" line "Your #MON are" cont "fighting fit!" prompt _PokemonCenterFarewellText:: text "We hope to see" line "you again!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: text "This area is" line "reserved for 2" cont "friends who are" cont "linked by cable." done _CableClubNPCWelcomeText:: text "Welcome to the" line "Cable Club!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: text "Please apply here." para "Before opening" line "the link, we have" cont "to save the game." done _CableClubNPCPleaseWaitText:: text "Please wait.@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: text "The link has been" line "closed because of" cont "inactivity." para "Please contact" line "your friend and" cont "come again!" done SECTION "Text 10", ROMX ; BANK $29 _CableClubNPCPleaseComeAgainText:: text "Please come again!" done _CableClubNPCMakingPreparationsText:: text "We're making" line "preparations." cont "Please wait." done _UsedStrengthText:: TX_RAM wcd6d text " used" line "STRENGTH.@@" _CanMoveBouldersText:: TX_RAM wcd6d text " can" line "move boulders." prompt _CurrentTooFastText:: text "The current is" line "much too fast!" prompt _CyclingIsFunText:: text "Cycling is fun!" line "Forget SURFing!" prompt _FlashLightsAreaText:: text "A blinding FLASH" line "lights the area!" prompt _WarpToLastPokemonCenterText:: text "Warp to the last" line "#MON CENTER." done _CannotUseTeleportNowText:: TX_RAM wcd6d text " can't" line "use TELEPORT now." prompt _CannotFlyHereText:: TX_RAM wcd6d text " can't" line "FLY here." prompt _NotHealthyEnoughText:: text "Not healthy" line "enough." prompt _NewBadgeRequiredText:: text "No! A new BADGE" line "is required." prompt _CannotUseItemsHereText:: text "You can't use items" line "here." prompt _CannotGetOffHereText:: text "You can't get off" line "here." prompt _GotMonText:: text "<PLAYER> got" line "@" TX_RAM wcd6d text "!@@" _SentToBoxText:: text "There's no more" line "room for #MON!" cont "@" TX_RAM wBoxMonNicks text " was" cont "sent to #MON" cont "BOX @" TX_RAM wcf4b text " on PC!" done _BoxIsFullText:: text "There's no more" line "room for #MON!" para "The #MON BOX" line "is full and can't" cont "accept any more!" para "Change the BOX at" line "a #MON CENTER!" done INCLUDE "text/maps/PalletTown.asm" INCLUDE "text/maps/ViridianCity.asm" INCLUDE "text/maps/PewterCity.asm" INCLUDE "text/maps/CeruleanCity.asm" INCLUDE "text/maps/LavenderTown.asm" INCLUDE "text/maps/VermilionCity.asm" INCLUDE "text/maps/CeladonCity.asm" INCLUDE "text/maps/FuchsiaCity.asm" INCLUDE "text/maps/CinnabarIsland.asm" INCLUDE "text/maps/SaffronCity.asm" _ItemUseBallText00:: text "It dodged the" line "thrown BALL!" para "This #MON" line "can't be caught!" prompt _ItemUseBallText01:: text "You missed the" line "#MON!" prompt _ItemUseBallText02:: text "Darn! The #MON" line "broke free!" prompt _ItemUseBallText03:: text "Aww! It appeared" line "to be caught! " prompt _ItemUseBallText04:: text "Shoot! It was so" line "close too!" prompt _ItemUseBallText05:: text "All right!" line "@" TX_RAM wEnemyMonNick text " was" cont "caught!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks text " was" line "transferred to" cont "BILL's PC!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks text " was" line "transferred to" cont "someone's PC!" prompt _ItemUseBallText06:: text "New #DEX data" line "will be added for" cont "@" TX_RAM wEnemyMonNick text "!@@" _SurfingGotOnText:: text "<PLAYER> got on" line "@" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: text "There's no place" line "to get off!" prompt _VitaminStatRoseText:: TX_RAM wcd6d text "'s" line "@" TX_RAM wcf4b text " rose." prompt _VitaminNoEffectText:: text "It won't have any" line "effect." prompt _ThrewBaitText:: text "<PLAYER> threw" line "some BAIT." done _ThrewRockText:: text "<PLAYER> threw a" line "ROCK." done _PlayedFluteNoEffectText:: text "Played the #" line "FLUTE." para "Now, that's a" line "catchy tune!" prompt _FluteWokeUpText:: text "All sleeping" line "#MON woke up." prompt _PlayedFluteHadEffectText:: text "<PLAYER> played the" line "# FLUTE.@@" _CoinCaseNumCoinsText:: text "Coins" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: text "Yes! ITEMFINDER" line "indicates there's" cont "an item nearby." prompt _ItemfinderFoundNothingText:: text "Nope! ITEMFINDER" line "isn't responding." prompt _RaisePPWhichTechniqueText:: text "Raise PP of which" line "technique?" done _RestorePPWhichTechniqueText:: text "Restore PP of" line "which technique?" done _PPMaxedOutText:: TX_RAM wcf4b text "'s PP" line "is maxed out." prompt _PPIncreasedText:: TX_RAM wcf4b text "'s PP" line "increased." prompt _PPRestoredText:: text "PP was restored." prompt _BootedUpTMText:: text "Booted up a TM!" prompt _BootedUpHMText:: text "Booted up an HM!" prompt _TeachMachineMoveText:: text "It contained" line "@" TX_RAM wcf4b text "!" para "Teach @" TX_RAM wcf4b text "" line "to a #MON?" done _MonCannotLearnMachineMoveText:: TX_RAM wcd6d text " is not" line "compatible with" cont "@" TX_RAM wcf4b text "." para "It can't learn" line "@" TX_RAM wcf4b text "." prompt _ItemUseNotTimeText:: text "OAK: <PLAYER>!" line "This isn't the" cont "time to use that! " prompt _ItemUseNotYoursToUseText:: text "This isn't yours" line "to use!" prompt _ItemUseNoEffectText:: text "It won't have any" line "effect." prompt _ThrowBallAtTrainerMonText1:: text "The trainer" line "blocked the BALL!" prompt _ThrowBallAtTrainerMonText2:: text "Don't be a thief!" prompt _NoCyclingAllowedHereText:: text "No cycling" next "allowed here." prompt _NoSurfingHereText:: text "No SURFing on" line "@" TX_RAM wcd6d text " here!" prompt _BoxFullCannotThrowBallText:: text "The #MON BOX" line "is full! Can't" cont "use that item!" prompt SECTION "Text 11", ROMX ; BANK $2a _ItemUseText001:: text "<PLAYER> used@@" _ItemUseText002:: TX_RAM wcf4b text "!" done _GotOnBicycleText1:: text "<PLAYER> got on the@@" _GotOnBicycleText2:: TX_RAM wcf4b text "!" prompt _GotOffBicycleText1:: text "<PLAYER> got off@@" _GotOffBicycleText2:: text "the @" TX_RAM wcf4b text "." prompt _ThrewAwayItemText:: text "Threw away" line "@" TX_RAM wcd6d text "." prompt _IsItOKToTossItemText:: text "Is it OK to toss" line "@" TX_RAM wcf4b text "?" prompt _TooImportantToTossText:: text "That's too impor-" line "tant to toss!" prompt _AlreadyKnowsText:: TX_RAM wcd6d text " knows" line "@" TX_RAM wcf4b text "!" prompt _ConnectCableText:: text "Okay, connect the" line "cable like so!" prompt _TradedForText:: text "<PLAYER> traded" line "@" TX_RAM wInGameTradeGiveMonName text " for" cont "@" TX_RAM wInGameTradeReceiveMonName text "!@@" _WannaTrade1Text:: text "I'm looking for" line "@" TX_RAM wInGameTradeGiveMonName text "! Wanna" para "trade one for" line "@" TX_RAM wInGameTradeReceiveMonName text "? " done _NoTrade1Text:: text "Awww!" line "Oh well..." done _WrongMon1Text:: text "What? That's not" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "If you get one," line "come back here!" done _Thanks1Text:: text "Hey thanks!" done _AfterTrade1Text:: text "Isn't my old" line "@" TX_RAM wInGameTradeReceiveMonName text " great?" done _WannaTrade2Text:: text "Hello there! Do" line "you want to trade" para "your @" TX_RAM wInGameTradeGiveMonName text "" line "for @" TX_RAM wInGameTradeReceiveMonName text "?" done _NoTrade2Text:: text "Well, if you" line "don't want to..." done _WrongMon2Text:: text "Hmmm? This isn't" line "@" TX_RAM wInGameTradeGiveMonName text "." para "Think of me when" line "you get one." done _Thanks2Text:: text "Thanks!" done _AfterTrade2Text:: text "The @" TX_RAM wInGameTradeGiveMonName text " you" line "traded to me" para "went and evolved!" done _WannaTrade3Text:: text "Hi! Do you have" line "@" TX_RAM wInGameTradeGiveMonName text "?" para "Want to trade it" line "for @" TX_RAM wInGameTradeReceiveMonName text "?" done _NoTrade3Text:: text "That's too bad." done _WrongMon3Text:: text "...This is no" line "@" TX_RAM wInGameTradeGiveMonName text "." para "If you get one," line "trade it with me!" done _Thanks3Text:: text "Thanks pal!" done _AfterTrade3Text:: text "How is my old" line "@" TX_RAM wInGameTradeReceiveMonName text "?" para "My @" TX_RAM wInGameTradeGiveMonName text " is" line "doing great!" done _NothingToCutText:: text "There isn't" line "anything to CUT!" prompt _UsedCutText:: TX_RAM wcd6d text " hacked" line "away with CUT!" prompt SECTION "Pokedex Text", ROMX ; BANK $2b INCLUDE "text/pokedex.asm" SECTION "Move Names", ROMX ; BANK $2c INCLUDE "text/move_names.asm"