ref: 4c6a58ee21326ff8249914704ba6043b8b9af239
dir: /mkfile/
</$cputype/mkfile TGFX=tools/$O.gfx TCMP=tools/$O.pkmncompress TOOLS=$TGFX $TCMP AS=rgbasm AFLAGS=-hL -Q8 -P includes.asm -Weverything '-Wnumeric-string=2' '-Wtruncation=1' -D _RED LD=rgblink LDFLAGS=-p 0x00 -d -l layout.link FIX=rgbfix FIFLAGS=-p 0x00 -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t 'POKEMON RED' O=o TARG=pokered.gbc OFILES=\ audio.$O\ home.$O\ main.$O\ maps.$O\ ram.$O\ text.$O\ gfx/pics.$O\ gfx/sprites.$O\ gfx/tilesets.$O\ IFILES=`{for(i in `{walk | grep asm}){ sed -n 's/.*(INCLUDE|INCBIN) "(gfx.*(2bpp|1bpp|pic))".*/\2/gp' $i}} PICFILES=`{echo $IFILES | grep '\.pic'} B2FILES=`{echo $IFILES | grep '\.2bpp'} B1FILES=`{echo $IFILES | grep '\.1bpp'} JUNK=${PICFILES:%.pic=%.2bpp} all:V: $TARG check:V: $TARG @{ rfork e; RETAIL=`{awk '{ print $1 }' roms.sha1 | sed 1q} OURS=`{sha1sum pokered.gbc | awk '{ print $1 }'} if(~ $RETAIL $OURS) ; } $TOOLS: @{ cd tools && mk all} pic:V: $PICFILES d1:V: $B2FILES d2:V: $B1FILES $OFILES: pic d1 d2 $TARG: $OFILES $LD $LDFLAGS -o $target $OFILES $FIX $FIFLAGS $target %.$O: %.asm $AS $AFLAGS -o $stem.$O $stem.asm %.2bpp: %.png $TOOLS rgbgfx -o $stem.2bpp $stem.png %.1bpp: %.png $TOOLS rgbgfx -d1 -o $stem.1bpp $stem.png %.pic: %.2bpp $TOOLS $TCMP $stem.2bpp $stem.pic gfx/battle/move_anim_0.2bpp: gfx/battle/move_anim_0.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/battle/move_anim_1.2bpp: gfx/battle/move_anim_1.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/intro/blue_jigglypuff_1.2bpp: gfx/intro/blue_jigglypuff_1.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/intro/blue_jigglypuff_2.2bpp: gfx/intro/blue_jigglypuff_2.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/intro/blue_jigglypuff_3.2bpp: gfx/intro/blue_jigglypuff_3.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/intro/red_nidorino_1.2bpp: gfx/intro/red_nidorino_1.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/intro/red_nidorino_2.2bpp: gfx/intro/red_nidorino_2.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/intro/red_nidorino_3.2bpp: gfx/intro/red_nidorino_3.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX -o $target $target gfx/credits/the_end.2bpp: gfx/credits/the_end.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --interleave --png $prereq(1) -o $target $target gfx/slots/red_slots_1.2bpp: gfx/slots/red_slots_1.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/slots/blue_slots_1.2bpp: gfx/slots/blue_slots_1.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/trade/game_boy.2bpp: gfx/trade/game_boy.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --remove-duplicates -o $target $target gfx/intro/gengar.2bpp: gfx/intro/gengar.png $TOOLS rgbgfx -h -o $target $prereq(1) $TGFX --remove-duplicates '--preserve=0x19,0x76' -o $target $target gfx/tilesets/flower/flower1.2bpp: gfx/tilesets/flower/flower1.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/flower/flower2.2bpp: gfx/tilesets/flower/flower2.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/flower/flower3.2bpp: gfx/tilesets/flower/flower3.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/cavern.2bpp: gfx/tilesets/cavern.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/cemetery.2bpp: gfx/tilesets/cemetery.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/club.2bpp: gfx/tilesets/club.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/facility.2bpp: gfx/tilesets/facility.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/forest.2bpp: gfx/tilesets/forest.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/gate.2bpp: gfx/tilesets/gate.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/gym.2bpp: gfx/tilesets/gym.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/house.2bpp: gfx/tilesets/house.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/interior.2bpp: gfx/tilesets/interior.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/lab.2bpp: gfx/tilesets/lab.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/lobby.2bpp: gfx/tilesets/lobby.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/mansion.2bpp: gfx/tilesets/mansion.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/overworld.2bpp: gfx/tilesets/overworld.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/tilesets_rg/flower.2bpp: gfx/tilesets/tilesets_rg/flower.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/tilesets_rg/forest.2bpp: gfx/tilesets/tilesets_rg/forest.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/tilesets_rg/overworld.2bpp: gfx/tilesets/tilesets_rg/overworld.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/plateau.2bpp: gfx/tilesets/plateau.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/pokecenter.2bpp: gfx/tilesets/pokecenter.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/reds_house.2bpp: gfx/tilesets/reds_house.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX '--preserve=0x48' --trim-whitespace -o $target $target gfx/tilesets/ship.2bpp: gfx/tilesets/ship.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/ship_port.2bpp: gfx/tilesets/ship_port.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target gfx/tilesets/underground.2bpp: gfx/tilesets/underground.png $TOOLS rgbgfx -o $target $prereq(1) $TGFX --trim-whitespace -o $target $target clean:VQ: for(i in $IFILES) rm -f $i for(i in $JUNK) rm -f $i rm -f *.o $TARG @{ cd tools && mk clean }