ref: 405889193ed592174407599df0bfd08a2d707a1b
dir: /constants/audio_constants.asm/
; pitch const_def const C_ ; 0 const C# ; 1 const D_ ; 2 const D# ; 3 const E_ ; 4 const F_ ; 5 const F# ; 6 const G_ ; 7 const G# ; 8 const A_ ; 9 const A# ; A const B_ ; B ; channel const_def const Ch1 ; 0 const Ch2 ; 1 const Ch3 ; 2 const Ch4 ; 3 const Ch5 ; 4 const Ch6 ; 5 const Ch7 ; 6 const Ch8 ; 7 ; HW sound channel register base addresses HW_CH1_BASE EQU (rNR10 % $100) HW_CH2_BASE EQU ((rNR21 % $100) - 1) HW_CH3_BASE EQU (rNR30 % $100) HW_CH4_BASE EQU ((rNR41 % $100) - 1) ; HW sound channel enable bit masks HW_CH1_ENABLE_MASK EQU %00010001 HW_CH2_ENABLE_MASK EQU %00100010 HW_CH3_ENABLE_MASK EQU %01000100 HW_CH4_ENABLE_MASK EQU %10001000 ; HW sound channel disable bit masks HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff) HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff) HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff) HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff) REG_DUTY_SOUND_LEN EQU 1 REG_VOLUME_ENVELOPE EQU 2 REG_FREQUENCY_LO EQU 3 ; wChannelFlags1 constants BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command BIT_SOUND_CALL EQU 1 ; if in sound call BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles) BIT_PITCH_SLIDE_ON EQU 4 ; if pitch slide is active BIT_PITCH_SLIDE_DECREASING EQU 5 ; if the pitch slide frequency is decreasing (instead of increasing) BIT_ROTATE_DUTY_CYCLE EQU 6 ; if rotating duty cycle ; wChannelFlags2 constant (only has one flag) BIT_EXECUTE_MUSIC EQU 0 ; if in execute music