ref: 3e572b6f48b81e5340980c13b1b37b2907942713
dir: /scripts/PokemonTower2F.asm/
PokemonTower2F_Script: call EnableAutoTextBoxDrawing ld hl, PokemonTower2F_ScriptPointers ld a, [wPokemonTower2FCurScript] jp CallFunctionInTable PokemonTower2Script_604fe: xor a ld [wJoyIgnore], a ld [wPokemonTower2FCurScript], a ld [wCurMapScript], a ret PokemonTower2F_ScriptPointers: dw PokemonTower2Script0 dw PokemonTower2Script1 dw PokemonTower2Script2 PokemonTower2Script0: CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL ret nz ld hl, CoordsData_6055e call ArePlayerCoordsInArray ret nc ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ResetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT ld a, [wCoordIndex] cp $1 ld a, PLAYER_DIR_UP ld b, SPRITE_FACING_DOWN jr nz, .asm_60544 ; the rival is on the left side and the player is on the right side SetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT ld a, PLAYER_DIR_LEFT ld b, SPRITE_FACING_RIGHT .asm_60544 ld [wPlayerMovingDirection], a ld a, $1 ldh [hSpriteIndex], a ld a, b ldh [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $1 ldh [hSpriteIndexOrTextID], a call DisplayTextID xor a ldh [hJoyHeld], a ldh [hJoyPressed], a ret CoordsData_6055e: db $05,$0F db $06,$0E db $0F ; isn't this supposed to end in $ff? PokemonTower2Script1: ld a, [wIsInBattle] cp $ff jp z, PokemonTower2Script_604fe ld a, $f0 ld [wJoyIgnore], a SetEvent EVENT_BEAT_POKEMON_TOWER_RIVAL ld a, $1 ldh [hSpriteIndexOrTextID], a call DisplayTextID ld de, MovementData_605b2 CheckEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT jr nz, .asm_60589 ld de, MovementData_605a9 .asm_60589 ld a, $1 ldh [hSpriteIndex], a call MoveSprite ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound farcall Music_RivalAlternateStart ld a, $2 ld [wPokemonTower2FCurScript], a ld [wCurMapScript], a ret MovementData_605a9: db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF MovementData_605b2: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db $FF PokemonTower2Script2: ld a, [wd730] bit 0, a ret nz ld a, HS_POKEMON_TOWER_2F_RIVAL ld [wMissableObjectIndex], a predef HideObject xor a ld [wJoyIgnore], a call PlayDefaultMusic ld a, $0 ld [wPokemonTower2FCurScript], a ld [wCurMapScript], a ret PokemonTower2F_TextPointers: dw PokemonTower2Text1 dw PokemonTower2Text2 PokemonTower2Text1: text_asm CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL jr z, .asm_16f24 ld hl, PokemonTower2Text_6063c call PrintText jr .asm_41852 .asm_16f24 ld hl, PokemonTower2Text_6062d call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, PokemonTower2Text_60632 ld de, PokemonTower2Text_60637 call SaveEndBattleTextPointers ld a, OPP_SONY2 ld [wCurOpponent], a ; select which team to use during the encounter ld a, [wRivalStarter] cp STARTER2 jr nz, .NotSquirtle ld a, $4 jr .done .NotSquirtle cp STARTER3 jr nz, .Charmander ld a, $5 jr .done .Charmander ld a, $6 .done ld [wTrainerNo], a ld a, $1 ld [wPokemonTower2FCurScript], a ld [wCurMapScript], a .asm_41852 jp TextScriptEnd PokemonTower2Text_6062d: text_far _PokemonTower2Text_6062d text_end PokemonTower2Text_60632: text_far _PokemonTower2Text_60632 text_end PokemonTower2Text_60637: text_far _PokemonTower2Text_60637 text_end PokemonTower2Text_6063c: text_far _PokemonTower2Text_6063c text_end PokemonTower2Text2: text_far _PokemonTower2Text2 text_end