shithub: pokered

ref: 0a62d48df2d73c11ca13e4c3015d3d3abfa20292
dir: /data/move_sfx.asm/

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MoveSoundTable:
	; ID, pitch mod, tempo mod
	db SFX_POUND,             $00,$80 ; POUND
	db SFX_BATTLE_0C,         $10,$80 ; KARATE_CHOP
	db SFX_DOUBLESLAP,        $00,$80 ; DOUBLESLAP
	db SFX_BATTLE_0B,         $01,$80 ; COMET_PUNCH
	db SFX_BATTLE_0D,         $00,$40 ; MEGA_PUNCH
	db SFX_SILPH_SCOPE,       $00,$ff ; PAY_DAY
	db SFX_BATTLE_0D,         $10,$60 ; FIRE_PUNCH
	db SFX_BATTLE_0D,         $20,$80 ; ICE_PUNCH
	db SFX_BATTLE_0D,         $00,$a0 ; THUNDERPUNCH
	db SFX_DAMAGE,            $00,$80 ; SCRATCH
	db SFX_BATTLE_0F,         $20,$40 ; VICEGRIP
	db SFX_BATTLE_0F,         $00,$80 ; GUILLOTINE
	db SFX_BATTLE_0E,         $00,$a0 ; RAZOR_WIND
	db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
	db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
	db SFX_BATTLE_12,         $00,$c0 ; GUST
	db SFX_BATTLE_12,         $10,$a0 ; WING_ATTACK
	db SFX_BATTLE_13,         $00,$e0 ; WHIRLWIND
	db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
	db SFX_BATTLE_14,         $00,$80 ; BIND
	db SFX_BATTLE_22,         $00,$80 ; SLAM
	db SFX_VINE_WHIP,         $01,$80 ; VINE_WHIP
	db SFX_BATTLE_20,         $00,$80 ; STOMP
	db SFX_BATTLE_17,         $f0,$40 ; DOUBLE_KICK
	db SFX_SUPER_EFFECTIVE,   $00,$80 ; MEGA_KICK
	db SFX_BATTLE_17,         $00,$80 ; JUMP_KICK
	db SFX_BATTLE_21,         $10,$80 ; ROLLING_KICK
	db SFX_BATTLE_1B,         $01,$a0 ; SAND_ATTACK
	db SFX_BATTLE_18,         $00,$80 ; HEADBUTT
	db SFX_BATTLE_1E,         $00,$60 ; HORN_ATTACK
	db SFX_BATTLE_1E,         $01,$40 ; FURY_ATTACK
	db SFX_HORN_DRILL,        $00,$a0 ; HORN_DRILL
	db SFX_SUPER_EFFECTIVE,   $10,$a0 ; TACKLE
	db SFX_BATTLE_20,         $00,$c0 ; BODY_SLAM
	db SFX_BATTLE_14,         $10,$60 ; WRAP
	db SFX_SUPER_EFFECTIVE,   $00,$a0 ; TAKE_DOWN
	db SFX_BATTLE_22,         $11,$c0 ; THRASH
	db SFX_SUPER_EFFECTIVE,   $20,$c0 ; DOUBLE_EDGE
	db SFX_BATTLE_21,         $00,$80 ; TAIL_WHIP
	db SFX_BATTLE_1B,         $00,$80 ; POISON_STING
	db SFX_BATTLE_1B,         $20,$c0 ; TWINEEDLE
	db SFX_BATTLE_19,         $00,$80 ; PIN_MISSILE
	db SFX_BATTLE_31,         $ff,$40 ; LEER
	db SFX_BATTLE_1E,         $00,$80 ; BITE
	db SFX_BATTLE_0B,         $00,$c0 ; GROWL
	db SFX_BATTLE_0B,         $00,$40 ; ROAR
	db SFX_BATTLE_35,         $00,$80 ; SING
	db SFX_BATTLE_27,         $40,$60 ; SUPERSONIC
	db SFX_BATTLE_27,         $00,$80 ; SONICBOOM
	db SFX_BATTLE_27,         $ff,$40 ; DISABLE
	db SFX_BATTLE_2A,         $80,$c0 ; ACID
	db SFX_BATTLE_19,         $10,$a0 ; EMBER
	db SFX_BATTLE_19,         $21,$e0 ; FLAMETHROWER
	db SFX_BATTLE_29,         $00,$80 ; MIST
	db SFX_BATTLE_24,         $20,$60 ; WATER_GUN
	db SFX_BATTLE_2A,         $00,$80 ; HYDRO_PUMP
	db SFX_BATTLE_2C,         $00,$80 ; SURF
	db SFX_BATTLE_28,         $40,$80 ; ICE_BEAM
	db SFX_BATTLE_29,         $f0,$e0 ; BLIZZARD
	db SFX_PSYBEAM,           $00,$80 ; PSYBEAM
	db SFX_BATTLE_2A,         $f0,$60 ; BUBBLEBEAM
	db SFX_BATTLE_28,         $00,$80 ; AURORA_BEAM
	db SFX_BATTLE_36,         $00,$80 ; HYPER_BEAM
	db SFX_PECK,              $01,$a0 ; PECK
	db SFX_BATTLE_13,         $f0,$20 ; DRILL_PECK
	db SFX_BATTLE_23,         $01,$c0 ; SUBMISSION
	db SFX_BATTLE_23,         $00,$80 ; LOW_KICK
	db SFX_SUPER_EFFECTIVE,   $00,$e0 ; COUNTER
	db SFX_BATTLE_26,         $01,$60 ; SEISMIC_TOSS
	db SFX_BATTLE_26,         $20,$40 ; STRENGTH
	db SFX_BATTLE_24,         $00,$80 ; ABSORB
	db SFX_BATTLE_24,         $40,$c0 ; MEGA_DRAIN
	db SFX_BATTLE_1B,         $03,$60 ; LEECH_SEED
	db SFX_BATTLE_25,         $11,$e0 ; GROWTH
	db SFX_BATTLE_12,         $20,$e0 ; RAZOR_LEAF
	db SFX_BATTLE_2E,         $00,$80 ; SOLARBEAM
	db SFX_BATTLE_1C,         $00,$80 ; POISONPOWDER
	db SFX_BATTLE_1C,         $11,$a0 ; STUN_SPORE
	db SFX_BATTLE_1C,         $01,$c0 ; SLEEP_POWDER
	db SFX_BATTLE_13,         $14,$c0 ; PETAL_DANCE
	db SFX_BATTLE_1B,         $02,$a0 ; STRING_SHOT
	db SFX_BATTLE_29,         $f0,$80 ; DRAGON_RAGE
	db SFX_BATTLE_29,         $20,$c0 ; FIRE_SPIN
	db SFX_BATTLE_2F,         $00,$20 ; THUNDERSHOCK
	db SFX_BATTLE_2F,         $20,$80 ; THUNDERBOLT
	db SFX_BATTLE_2E,         $12,$60 ; THUNDER_WAVE
	db SFX_BATTLE_26,         $00,$80 ; THUNDER
	db SFX_BATTLE_14,         $01,$e0 ; ROCK_THROW
	db SFX_BATTLE_29,         $0f,$e0 ; EARTHQUAKE
	db SFX_BATTLE_29,         $11,$20 ; FISSURE
	db SFX_DAMAGE,            $10,$40 ; DIG
	db SFX_BATTLE_0F,         $10,$c0 ; TOXIC
	db SFX_BATTLE_14,         $00,$20 ; CONFUSION
	db SFX_PSYCHIC_M,         $00,$80 ; PSYCHIC_M
	db SFX_BATTLE_35,         $11,$18 ; HYPNOSIS
	db SFX_BATTLE_09,         $20,$c0 ; MEDITATE
	db SFX_FAINT_FALL,        $20,$c0 ; AGILITY
	db SFX_BATTLE_25,         $00,$10 ; QUICK_ATTACK
	db SFX_BATTLE_26,         $f0,$20 ; RAGE
	db SFX_BATTLE_33,         $f0,$c0 ; TELEPORT
	db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
	db SFX_BATTLE_09,         $f0,$40 ; MIMIC
	db SFX_BATTLE_31,         $00,$80 ; SCREECH
	db SFX_BATTLE_33,         $80,$40 ; DOUBLE_TEAM
	db SFX_BATTLE_33,         $00,$80 ; RECOVER
	db SFX_BATTLE_14,         $11,$20 ; HARDEN
	db SFX_BATTLE_14,         $22,$10 ; MINIMIZE
	db SFX_BATTLE_1B,         $f1,$ff ; SMOKESCREEN
	db SFX_BATTLE_13,         $f1,$ff ; CONFUSE_RAY
	db SFX_BATTLE_14,         $33,$30 ; WITHDRAW
	db SFX_BATTLE_32,         $40,$c0 ; DEFENSE_CURL
	db SFX_BATTLE_0E,         $20,$20 ; BARRIER
	db SFX_BATTLE_0E,         $f0,$10 ; LIGHT_SCREEN
	db SFX_BATTLE_0F,         $f8,$10 ; HAZE
	db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
	db SFX_BATTLE_25,         $00,$80 ; FOCUS_ENERGY
	db SFX_BATTLE_18,         $00,$c0 ; BIDE
	db SFX_BATTLE_32,         $c0,$ff ; METRONOME
	db SFX_BATTLE_09,         $f2,$20 ; MIRROR_MOVE
	db SFX_BATTLE_34,         $00,$80 ; SELFDESTRUCT
	db SFX_BATTLE_34,         $00,$40 ; EGG_BOMB
	db SFX_BATTLE_09,         $00,$40 ; LICK
	db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
	db SFX_BATTLE_2A,         $20,$20 ; SLUDGE
	db SFX_BATTLE_32,         $00,$80 ; BONE_CLUB
	db SFX_BATTLE_29,         $1f,$20 ; FIRE_BLAST
	db SFX_BATTLE_25,         $2f,$80 ; WATERFALL
	db SFX_BATTLE_0F,         $1f,$ff ; CLAMP
	db SFX_BATTLE_2B,         $1f,$60 ; SWIFT
	db SFX_BATTLE_26,         $1e,$20 ; SKULL_BASH
	db SFX_BATTLE_26,         $1f,$18 ; SPIKE_CANNON
	db SFX_BATTLE_14,         $0f,$80 ; CONSTRICT
	db SFX_BATTLE_09,         $f8,$10 ; AMNESIA
	db SFX_FAINT_FALL,        $18,$20 ; KINESIS
	db SFX_BATTLE_32,         $08,$40 ; SOFTBOILED
	db SFX_BATTLE_17,         $01,$e0 ; HI_JUMP_KICK
	db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
	db SFX_BATTLE_35,         $42,$01 ; DREAM_EATER
	db SFX_BATTLE_1C,         $00,$ff ; POISON_GAS
	db SFX_BATTLE_32,         $08,$e0 ; BARRAGE
	db SFX_BATTLE_24,         $00,$80 ; LEECH_LIFE
	db SFX_BATTLE_09,         $88,$10 ; LOVELY_KISS
	db SFX_BATTLE_25,         $48,$ff ; SKY_ATTACK
	db SFX_FAINT_FALL,        $ff,$ff ; TRANSFORM
	db SFX_BATTLE_24,         $ff,$10 ; BUBBLE
	db SFX_FAINT_FALL,        $ff,$04 ; DIZZY_PUNCH
	db SFX_BATTLE_1C,         $01,$ff ; SPORE
	db SFX_BATTLE_13,         $f8,$ff ; FLASH
	db SFX_BATTLE_0C,         $f0,$f0 ; PSYWAVE
	db SFX_BATTLE_0F,         $08,$10 ; SPLASH
	db SFX_BATTLE_0D,         $f0,$ff ; ACID_ARMOR
	db SFX_SUPER_EFFECTIVE,   $f0,$ff ; CRABHAMMER
	db SFX_BATTLE_34,         $10,$ff ; EXPLOSION
	db SFX_BATTLE_0E,         $f0,$20 ; FURY_SWIPES
	db SFX_BATTLE_2B,         $f0,$60 ; BONEMERANG
	db SFX_BATTLE_21,         $12,$10 ; REST
	db SFX_BATTLE_36,         $f0,$20 ; ROCK_SLIDE
	db SFX_BATTLE_1E,         $12,$ff ; HYPER_FANG
	db SFX_BATTLE_31,         $80,$04 ; SHARPEN
	db SFX_BATTLE_33,         $f0,$10 ; CONVERSION
	db SFX_BATTLE_29,         $f8,$ff ; TRI_ATTACK
	db SFX_BATTLE_26,         $f0,$ff ; SUPER_FANG
	db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
	db SFX_BATTLE_2C,         $d8,$04 ; SUBSTITUTE
	db SFX_BATTLE_0B,         $00,$80 ; STRUGGLE
	db SFX_BATTLE_0B,         $00,$80