ref: fbcc8d1b0e05cace2abe2083a88a8c2304efc9d7
dir: /engine/battle/hidden_power.asm/
HiddenPowerDamage: ; Override Hidden Power's type and power based on the user's DVs. ld hl, wBattleMonDVs ldh a, [hBattleTurn] and a jr z, .got_dvs ld hl, wEnemyMonDVs .got_dvs ; Power: ; Take the top bit from each stat ; Attack ld a, [hl] swap a and %1000 ; Defense ld b, a ld a, [hli] and %1000 srl a or b ; Speed ld b, a ld a, [hl] swap a and %1000 srl a srl a or b ; Special ld b, a ld a, [hl] and %1000 srl a srl a srl a or b ; Multiply by 5 ld b, a add a add a add b ; Add Special & 3 ld b, a ld a, [hld] and %0011 add b ; Divide by 2 and add 30 + 1 srl a add 30 inc a ld d, a ; Type: ; Def & 3 ld a, [hl] and %0011 ld b, a ; + (Atk & 3) << 2 ld a, [hl] and %0011 << 4 swap a add a add a or b ; Skip Normal inc a ; Skip Bird cp BIRD jr c, .done inc a ; Skip unused types cp UNUSED_TYPES jr c, .done add UNUSED_TYPES_END - UNUSED_TYPES .done ; Overwrite the current move type. push af ld a, BATTLE_VARS_MOVE_TYPE call GetBattleVarAddr pop af ld [hl], a ; Get the rest of the damage formula variables ; based on the new type, but keep base power. ld a, d push af farcall BattleCommand_DamageStats ; damagestats pop af ld d, a ret