ref: fbcc8d1b0e05cace2abe2083a88a8c2304efc9d7
dir: /data/text/battle.asm/
BattleText:: ; used only for BANK(BattleText) BattleText_PlayerPickedUpPayDayMoney: text "<PLAYER> picked up" line "¥@" text_decimal wPayDayMoney, 3, 6 text "!" prompt WildPokemonAppearedText: text "Wild @" text_ram wEnemyMonNickname text_start line "appeared!" prompt HookedPokemonAttackedText: text "The hooked" line "@" text_ram wEnemyMonNickname text_start cont "attacked!" prompt PokemonFellFromTreeText: text_ram wEnemyMonNickname text " fell" line "out of the tree!" prompt WildCelebiAppearedText: text "Wild @" text_ram wEnemyMonNickname text_start line "appeared!" prompt WantsToBattleText:: text "<ENEMY>" line "wants to battle!" prompt BattleText_WildFled: text "Wild @" text_ram wEnemyMonNickname text_start line "fled!" prompt BattleText_EnemyFled: text "Enemy @" text_ram wEnemyMonNickname text_start line "fled!" prompt HurtByPoisonText: text "<USER>" line "is hurt by poison!" prompt HurtByBurnText: text "<USER>'s" line "hurt by its burn!" prompt LeechSeedSapsText: text "LEECH SEED saps" line "<USER>!" prompt HasANightmareText: text "<USER>" line "has a NIGHTMARE!" prompt HurtByCurseText: text "<USER>'s" line "hurt by the CURSE!" prompt SandstormHitsText: text "The SANDSTORM hits" line "<USER>!" prompt PerishCountText: text "<USER>'s" line "PERISH count is @" text_decimal wTextDecimalByte, 1, 1 text "!" prompt BattleText_TargetRecoveredWithItem: text "<TARGET>" line "recovered with" cont "@" text_ram wStringBuffer1 text "." prompt BattleText_UserRecoveredPPUsing: text "<USER>" line "recovered PP using" cont "@" text_ram wStringBuffer1 text "." prompt BattleText_TargetWasHitByFutureSight: text "<TARGET>" line "was hit by FUTURE" cont "SIGHT!" prompt BattleText_SafeguardFaded: text "<USER>'s" line "SAFEGUARD faded!" prompt BattleText_MonsLightScreenFell: text_ram wStringBuffer1 text " #MON's" line "LIGHT SCREEN fell!" prompt BattleText_MonsReflectFaded: text_ram wStringBuffer1 text " #MON's" line "REFLECT faded!" prompt BattleText_RainContinuesToFall: text "Rain continues to" line "fall." prompt BattleText_TheSunlightIsStrong: text "The sunlight is" line "strong." prompt BattleText_TheSandstormRages: text "The SANDSTORM" line "rages." prompt BattleText_TheRainStopped: text "The rain stopped." prompt BattleText_TheSunlightFaded: text "The sunlight" line "faded." prompt BattleText_TheSandstormSubsided: text "The SANDSTORM" line "subsided." prompt BattleText_EnemyMonFainted: text "Enemy @" text_ram wEnemyMonNickname text_start line "fainted!" prompt GotMoneyForWinningText: text "<PLAYER> got ¥@" text_decimal wBattleReward, 3, 6 text_start line "for winning!" prompt BattleText_EnemyWasDefeated: text "<ENEMY>" line "was defeated!" prompt TiedAgainstText: text "Tied against" line "<ENEMY>!" prompt SentSomeToMomText: text "<PLAYER> got ¥@" text_decimal wBattleReward, 3, 6 text_start line "for winning!" cont "Sent some to MOM!" prompt SentHalfToMomText: text "Sent half to MOM!" prompt SentAllToMomText: text "Sent all to MOM!" prompt UnusedRivalLossText: ; unreferenced text "<RIVAL>: Huh? I" line "should've chosen" cont "your #MON!" prompt BattleText_MonFainted: text_ram wBattleMonNickname text_start line "fainted!" prompt BattleText_UseNextMon: text "Use next #MON?" done UnusedRivalWinText: ; unreferenced text "<RIVAL>: Yes!" line "I guess I chose a" cont "good #MON!" prompt LostAgainstText: text "Lost against" line "<ENEMY>!" prompt BattleText_EnemyIsAboutToUseWillPlayerChangeMon: text "<ENEMY>" line "is about to use" cont "@" text_ram wEnemyMonNickname text "." para "Will <PLAYER>" line "change #MON?" done BattleText_EnemySentOut: text "<ENEMY>" line "sent out" cont "@" text_ram wEnemyMonNickname text "!" done BattleText_TheresNoWillToBattle: text "There's no will to" line "battle!" prompt BattleText_AnEGGCantBattle: text "An EGG can't" line "battle!" prompt BattleText_CantEscape2: text "Can't escape!" prompt BattleText_TheresNoEscapeFromTrainerBattle: text "No! There's no" line "running from a" cont "trainer battle!" prompt BattleText_GotAwaySafely: text "Got away safely!" prompt BattleText_UserFledUsingAStringBuffer1: text "<USER>" line "fled using a" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_CantEscape: text "Can't escape!" prompt BattleText_UserHurtBySpikes: text "<USER>'s" line "hurt by SPIKES!" prompt RecoveredUsingText: text "<TARGET>" line "recovered using a" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_UsersStringBuffer1Activated: text "<USER>'s" line "@" text_ram wStringBuffer1 text_start cont "activated!" prompt BattleText_ItemsCantBeUsedHere: text "Items can't be" line "used here." prompt BattleText_MonIsAlreadyOut: text_ram wBattleMonNickname text_start line "is already out." prompt BattleText_MonCantBeRecalled: text_ram wBattleMonNickname text_start line "can't be recalled!" prompt BattleText_TheresNoPPLeftForThisMove: text "There's no PP left" line "for this move!" prompt BattleText_TheMoveIsDisabled: text "The move is" line "DISABLED!" prompt BattleText_MonHasNoMovesLeft: text_ram wBattleMonNickname text_start line "has no moves left!" done BattleText_TargetsEncoreEnded: text "<TARGET>'s" line "ENCORE ended!" prompt BattleText_StringBuffer1GrewToLevel: text_ram wStringBuffer1 text " grew to" line "level @" text_decimal wCurPartyLevel, 1, 3 text "!@" sound_dex_fanfare_50_79 text_end text_end ; unreferenced BattleText_WildMonIsEating: text "Wild @" text_ram wEnemyMonNickname text_start line "is eating!" prompt BattleText_WildMonIsAngry: text "Wild @" text_ram wEnemyMonNickname text_start line "is angry!" prompt FastAsleepText: text "<USER>" line "is fast asleep!" prompt WokeUpText: text "<USER>" line "woke up!" prompt FrozenSolidText: text "<USER>" line "is frozen solid!" prompt FlinchedText: text "<USER>" line "flinched!" prompt MustRechargeText: text "<USER>" line "must recharge!" prompt DisabledNoMoreText: text "<USER>'s" line "disabled no more!" prompt IsConfusedText: text "<USER>" line "is confused!" prompt HurtItselfText: text "It hurt itself in" line "its confusion!" prompt ConfusedNoMoreText: text "<USER>'s" line "confused no more!" prompt BecameConfusedText: text "<TARGET>" line "became confused!" prompt BattleText_ItemHealedConfusion: text "A @" text_ram wStringBuffer1 text " rid" line "<TARGET>" cont "of its confusion." prompt AlreadyConfusedText: text "<TARGET>'s" line "already confused!" prompt BattleText_UsersHurtByStringBuffer1: text "<USER>'s" line "hurt by" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_UserWasReleasedFromStringBuffer1: text "<USER>" line "was released from" cont "@" text_ram wStringBuffer1 text "!" prompt UsedBindText: text "<USER>" line "used BIND on" cont "<TARGET>!" prompt WhirlpoolTrapText: text "<TARGET>" line "was trapped!" prompt FireSpinTrapText: text "<TARGET>" line "was trapped!" prompt WrappedByText: text "<TARGET>" line "was WRAPPED by" cont "<USER>!" prompt ClampedByText: text "<TARGET>" line "was CLAMPED by" cont "<USER>!" prompt StoringEnergyText: text "<USER>" line "is storing energy!" prompt UnleashedEnergyText: text "<USER>" line "unleashed energy!" prompt HungOnText: text "<TARGET>" line "hung on with" cont "@" text_ram wStringBuffer1 text "!" prompt EnduredText: text "<TARGET>" line "ENDURED the hit!" prompt InLoveWithText: text "<USER>" line "is in love with" cont "<TARGET>!" prompt InfatuationText: text "<USER>'s" line "infatuation kept" cont "it from attacking!" prompt DisabledMoveText: text "<USER>'s" line "@" text_ram wStringBuffer1 text " is" cont "DISABLED!" prompt LoafingAroundText: text_ram wBattleMonNickname text " is" line "loafing around." prompt BeganToNapText: text_ram wBattleMonNickname text " began" line "to nap!" prompt WontObeyText: text_ram wBattleMonNickname text " won't" line "obey!" prompt TurnedAwayText: text_ram wBattleMonNickname text " turned" line "away!" prompt IgnoredOrdersText: text_ram wBattleMonNickname text " ignored" line "orders!" prompt IgnoredSleepingText: text_ram wBattleMonNickname text " ignored" line "orders…sleeping!" prompt NoPPLeftText: text "But no PP is left" line "for the move!" prompt HasNoPPLeftText: text "<USER>" line "has no PP left for" cont "@" text_ram wStringBuffer2 text "!" prompt WentToSleepText: text "<USER>" line "went to sleep!" done RestedText: text "<USER>" line "fell asleep and" cont "became healthy!" done RegainedHealthText: text "<USER>" line "regained health!" prompt AttackMissedText: text "<USER>'s" line "attack missed!" prompt AttackMissed2Text: text "<USER>'s" line "attack missed!" prompt CrashedText: text "<USER>" line "kept going and" cont "crashed!" prompt UnaffectedText: text "<TARGET>'s" line "unaffected!" prompt DoesntAffectText: text "It doesn't affect" line "<TARGET>!" prompt CriticalHitText: text "A critical hit!" prompt OneHitKOText: text "It's a one-hit KO!" prompt SuperEffectiveText: text "It's super-" line "effective!" prompt NotVeryEffectiveText: text "It's not very" line "effective…" prompt TookDownWithItText: text "<TARGET>" line "took down with it," cont "<USER>!" prompt RageBuildingText: text "<USER>'s" line "RAGE is building!" prompt GotAnEncoreText: text "<TARGET>" line "got an ENCORE!" prompt SharedPainText: text "The battlers" line "shared pain!" prompt TookAimText: text "<USER>" line "took aim!" prompt SketchedText: text "<USER>" line "SKETCHED" cont "@" text_ram wStringBuffer1 text "!" prompt DestinyBondEffectText: text "<USER>'s" line "trying to take its" cont "opponent with it!" prompt SpiteEffectText: text "<TARGET>'s" line "@" text_ram wStringBuffer1 text " was" cont "reduced by @" text_decimal wTextDecimalByte, 1, 1 text "!" prompt BellChimedText: text "A bell chimed!" line "" prompt FellAsleepText: text "<TARGET>" line "fell asleep!" prompt AlreadyAsleepText: text "<TARGET>'s" line "already asleep!" prompt WasPoisonedText: text "<TARGET>" line "was poisoned!" prompt BadlyPoisonedText: text "<TARGET>'s" line "badly poisoned!" prompt AlreadyPoisonedText: text "<TARGET>'s" line "already poisoned!" prompt SuckedHealthText: text "Sucked health from" line "<TARGET>!" prompt DreamEatenText: text "<TARGET>'s" line "dream was eaten!" prompt WasBurnedText: text "<TARGET>" line "was burned!" prompt DefrostedOpponentText: text "<TARGET>" line "was defrosted!" prompt WasFrozenText: text "<TARGET>" line "was frozen solid!" prompt WontRiseAnymoreText: text "<USER>'s" line "@" text_ram wStringBuffer2 text " won't" cont "rise anymore!" prompt WontDropAnymoreText: text "<TARGET>'s" line "@" text_ram wStringBuffer2 text " won't" cont "drop anymore!" prompt FledFromBattleText:: text "<USER>" line "fled from battle!" prompt FledInFearText: text "<TARGET>" line "fled in fear!" prompt BlownAwayText: text "<TARGET>" line "was blown away!" prompt PlayerHitTimesText: text "Hit @" text_decimal wPlayerDamageTaken, 1, 1 text " times!" prompt EnemyHitTimesText: text "Hit @" text_decimal wEnemyDamageTaken, 1, 1 text " times!" prompt MistText: text "<USER>'s" line "shrouded in MIST!" prompt ProtectedByMistText: text "<TARGET>'s" line "protected by MIST." prompt GettingPumpedText: text_pause text "<USER>'s" line "getting pumped!" prompt RecoilText: text "<USER>'s" line "hit with recoil!" prompt MadeSubstituteText: text "<USER>" line "made a SUBSTITUTE!" prompt HasSubstituteText: text "<USER>" line "has a SUBSTITUTE!" prompt TooWeakSubText: text "Too weak to make" line "a SUBSTITUTE!" prompt SubTookDamageText: text "The SUBSTITUTE" line "took damage for" cont "<TARGET>!" prompt SubFadedText: text "<TARGET>'s" line "SUBSTITUTE faded!" prompt MimicLearnedMoveText: text "<USER>" line "learned" cont "@" text_ram wStringBuffer1 text "!" prompt WasSeededText: text "<TARGET>" line "was seeded!" prompt EvadedText: text "<TARGET>" line "evaded the attack!" prompt WasDisabledText: text "<TARGET>'s" line "@" text_ram wStringBuffer1 text " was" cont "DISABLED!" prompt CoinsScatteredText: text "Coins scattered" line "everywhere!" prompt TransformedTypeText: text "<USER>" line "transformed into" cont "the @" text_ram wStringBuffer1 text "-type!" prompt EliminatedStatsText: text "All stat changes" line "were eliminated!" prompt TransformedText: text "<USER>" line "TRANSFORMED into" cont "@" text_ram wStringBuffer1 text "!" prompt LightScreenEffectText: text "<USER>'s" line "SPCL.DEF rose!" prompt ReflectEffectText: text "<USER>'s" line "DEFENSE rose!" prompt NothingHappenedText: text "But nothing" line "happened." prompt ButItFailedText: text "But it failed!" prompt ItFailedText: text "It failed!" prompt DidntAffect1Text: text "It didn't affect" line "<TARGET>!" prompt DidntAffect2Text: text "It didn't affect" line "<TARGET>!" prompt HPIsFullText: text "<USER>'s" line "HP is full!" prompt DraggedOutText: text "<USER>" line "was dragged out!" prompt ParalyzedText: text "<TARGET>'s" line "paralyzed! Maybe" cont "it can't attack!" prompt FullyParalyzedText: text "<USER>'s" line "fully paralyzed!" prompt AlreadyParalyzedText: text "<TARGET>'s" line "already paralyzed!" prompt ProtectedByText: text "<TARGET>'s" line "protected by" cont "@" text_ram wStringBuffer1 text "!" prompt MirrorMoveFailedText: text "The MIRROR MOVE" next "failed!" prompt StoleText: text "<USER>" line "stole @" text_ram wStringBuffer1 text_start cont "from its foe!" prompt CantEscapeNowText: text "<TARGET>" line "can't escape now!" prompt StartedNightmareText: text "<TARGET>" line "started to have a" cont "NIGHTMARE!" prompt WasDefrostedText: text "<USER>" line "was defrosted!" prompt PutACurseText: text "<USER>" line "cut its own HP and" para "put a CURSE on" line "<TARGET>!" prompt ProtectedItselfText: text "<USER>" line "PROTECTED itself!" prompt ProtectingItselfText: text "<TARGET>'s" line "PROTECTING itself!" done SpikesText: text "SPIKES scattered" line "all around" cont "<TARGET>!" prompt IdentifiedText: text "<USER>" line "identified" cont "<TARGET>!" prompt StartPerishText: text "Both #MON will" line "faint in 3 turns!" prompt SandstormBrewedText: text "A SANDSTORM" line "brewed!" prompt BracedItselfText: text "<USER>" line "braced itself!" prompt FellInLoveText: text "<TARGET>" line "fell in love!" prompt CoveredByVeilText: text "<USER>'s" line "covered by a veil!" prompt SafeguardProtectText: text "<TARGET>" line "is protected by" cont "SAFEGUARD!" prompt MagnitudeText: text "Magnitude @" text_decimal wTextDecimalByte, 1, 1 text "!" prompt ReleasedByText: text "<USER>" line "was released by" cont "<TARGET>!" prompt ShedLeechSeedText: text "<USER>" line "shed LEECH SEED!" prompt BlewSpikesText: text "<USER>" line "blew away SPIKES!" prompt DownpourText: text "A downpour" line "started!" prompt SunGotBrightText: text "The sunlight got" line "bright!" prompt BellyDrumText: text "<USER>" line "cut its HP and" cont "maximized ATTACK!" prompt CopiedStatsText: text "<USER>" line "copied the stat" para "changes of" line "<TARGET>!" prompt ForesawAttackText: text "<USER>" line "foresaw an attack!" prompt BeatUpAttackText: text_ram wStringBuffer1 text "'s" line "attack!" done PresentFailedText: text "<TARGET>" line "refused the gift!" prompt IgnoredOrders2Text: text "<USER>" line "ignored orders!" prompt BattleText_LinkErrorBattleCanceled: text "Link error…" para "The battle has" line "been canceled…" prompt BattleText_NoTimeLeftToday: ; unreferenced text "There is no time" line "left today!" done