ref: f33a04193092e3df8c9b1ac4f560018b95925f61
dir: /engine/phone/scripts/arnie.asm/
ArniePhoneCalleeScript: gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1 checkflag ENGINE_ARNIE_READY_FOR_REMATCH iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_ARNIE_TUESDAY_MORNING iftrue .NotTuesday readvar VAR_WEEKDAY ifnotequal TUESDAY, .NotTuesday checktime MORN iftrue ArnieTuesdayMorning .NotTuesday: checkflag ENGINE_YANMA_SWARM iftrue .AlreadySwarming farsjump ArnieHangUpScript .WantsBattle: getlandmarkname STRING_BUFFER_5, LANDMARK_ROUTE_35 farsjump ArnieReminderScript .AlreadySwarming: getlandmarkname STRING_BUFFER_5, LANDMARK_ROUTE_35 farsjump ArnieHurryScript ArniePhoneCallerScript: gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_ARNIE_READY_FOR_REMATCH iftrue .Swarm checkflag ENGINE_ARNIE_TUESDAY_MORNING iftrue .Swarm farscall PhoneScript_Random2 ifequal 0, ArnieWantsBattle .Swarm: farscall PhoneScript_Random5 ifequal 0, ArnieYanmaSwarm farscall PhoneScript_Random3 ifequal 0, ArnieFoundRare farsjump Phone_GenericCall_Male ArnieTuesdayMorning: setflag ENGINE_ARNIE_TUESDAY_MORNING ArnieWantsBattle: getlandmarkname STRING_BUFFER_5, LANDMARK_ROUTE_35 setflag ENGINE_ARNIE_READY_FOR_REMATCH farsjump PhoneScript_WantsToBattle_Male ArnieYanmaSwarm: ; start swarm checkflag ENGINE_YANMA_SWARM iftrue ArnieYanmaAlreadySwarming setflag ENGINE_YANMA_SWARM getmonname STRING_BUFFER_4, YANMA swarm SWARM_YANMA, ROUTE_35 getlandmarkname STRING_BUFFER_5, LANDMARK_ROUTE_35 farsjump ArnieSwarmScript ArnieFoundRare: farsjump Phone_CheckIfUnseenRare_Male ArnieYanmaAlreadySwarming: farsjump Phone_GenericCall_Male