ref: f33a04193092e3df8c9b1ac4f560018b95925f61
dir: /engine/debug/color_picker.asm/
; DebugColor_GFX tile IDs const_def $6a const DEBUGTEST_TICKS_1 ; $6a const DEBUGTEST_TICKS_2 ; $6b const DEBUGTEST_WHITE ; $6c const DEBUGTEST_LIGHT ; $6d const DEBUGTEST_DARK ; $6e const DEBUGTEST_BLACK ; $6f const DEBUGTEST_0 ; $70 const DEBUGTEST_1 ; $71 const DEBUGTEST_2 ; $72 const DEBUGTEST_3 ; $73 const DEBUGTEST_4 ; $74 const DEBUGTEST_5 ; $75 const DEBUGTEST_6 ; $76 const DEBUGTEST_7 ; $77 const DEBUGTEST_8 ; $78 const DEBUGTEST_9 ; $79 const DEBUGTEST_A ; $7a const DEBUGTEST_B ; $7b const DEBUGTEST_C ; $7c const DEBUGTEST_D ; $7d const DEBUGTEST_E ; $7e const DEBUGTEST_F ; $7f ; DebugColorMain.Jumptable indexes const_def const DEBUGCOLORMAIN_INITSCREEN ; 0 const DEBUGCOLORMAIN_UPDATESCREEN ; 1 const DEBUGCOLORMAIN_UPDATEPALETTES ; 2 const DEBUGCOLORMAIN_JOYPAD ; 3 const DEBUGCOLORMAIN_INITTMHM ; 4 const DEBUGCOLORMAIN_TMHMJOYPAD ; 5 DebugColorPicker: ; unreferenced ; A debug menu to test monster and trainer palettes at runtime. ldh a, [hCGB] and a jr nz, .cgb ldh a, [hSGB] and a ret z .cgb ldh a, [hInMenu] push af ld a, TRUE ldh [hInMenu], a call DisableLCD call DebugColor_InitVRAM call DebugColor_LoadGFX call DebugColor_InitPalettes call DebugColor_InitMonOrTrainerColor call EnableLCD ld de, MUSIC_NONE call PlayMusic xor a ; DEBUGCOLORMAIN_INITSCREEN ld [wJumptableIndex], a ld [wDebugColorCurMon], a ld [wDebugColorIsShiny], a .loop ld a, [wJumptableIndex] bit 7, a jr nz, .exit call DebugColorMain call DebugColor_PlaceCursor call DelayFrame jr .loop .exit pop af ldh [hInMenu], a ret DebugColor_InitMonOrTrainerColor: ld a, [wDebugColorIsTrainer] and a jr nz, DebugColor_InitTrainerColor ld hl, PokemonPalettes ; fallthrough DebugColor_InitMonColor: ld de, wDebugOriginalColors ld c, NUM_POKEMON + 1 .loop push bc push hl call DebugColor_InitColor pop hl ld bc, 8 add hl, bc pop bc dec c jr nz, .loop ret DebugColor_InitTrainerColor: ld hl, TrainerPalettes ld de, wDebugOriginalColors ld c, NUM_TRAINER_CLASSES + 1 .loop push bc push hl call DebugColor_InitColor pop hl ld bc, 4 add hl, bc pop bc dec c jr nz, .loop ret DebugColor_InitColor: rept 3 ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes) call GetFarByte ld [de], a inc de inc hl endr ld a, BANK(PokemonPalettes) ; aka BANK(TrainerPalettes) call GetFarByte ld [de], a inc de ret DebugColor_InitVRAM: ld a, $1 ldh [rVBK], a ld hl, VRAM_Begin ld bc, VRAM_End - VRAM_Begin xor a call ByteFill ld a, $0 ldh [rVBK], a ld hl, VRAM_Begin ld bc, VRAM_End - VRAM_Begin xor a call ByteFill hlcoord 0, 0, wAttrmap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT xor a call ByteFill hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT xor a call ByteFill call ClearSprites ret DebugColor_LoadGFX: ld hl, DebugColor_GFX ld de, vTiles2 tile DEBUGTEST_TICKS_1 ld bc, 22 tiles call CopyBytes ld hl, DebugColor_UpArrowGFX ld de, vTiles0 ld bc, 1 tiles call CopyBytes ; Invert the font colors. call LoadStandardFont ld hl, vTiles1 ld bc, $80 tiles .loop ld a, [hl] xor $ff ld [hli], a dec bc ld a, c or b jr nz, .loop ret DebugColor_InitPalettes: ldh a, [hCGB] and a ret z ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, Palette_DebugBG ld de, wBGPals2 ld bc, 16 palettes call CopyBytes ld a, 1 << rBGPI_AUTO_INCREMENT ldh [rBGPI], a ld hl, Palette_DebugBG ld c, 8 palettes xor a .bg_loop ldh [rBGPD], a dec c jr nz, .bg_loop ld a, 1 << rOBPI_AUTO_INCREMENT ldh [rOBPI], a ld hl, Palette_DebugOB ld c, 8 palettes .ob_loop ld a, [hli] ldh [rOBPD], a dec c jr nz, .ob_loop ld a, LOW(palred 20 + palgreen 20 + palblue 20) ld [wDebugLightColor + 0], a ld a, HIGH(palred 20 + palgreen 20 + palblue 20) ld [wDebugLightColor + 1], a ld a, LOW(palred 10 + palgreen 10 + palblue 10) ld [wDebugDarkColor + 0], a ld a, HIGH(palred 10 + palgreen 10 + palblue 10) ld [wDebugDarkColor + 1], a pop af ldh [rSVBK], a ret Palette_DebugBG: INCLUDE "gfx/debug/bg.pal" Palette_DebugOB: INCLUDE "gfx/debug/ob.pal" DebugColorMain: call JoyTextDelay ld a, [wJumptableIndex] cp DEBUGCOLORMAIN_INITTMHM jr nc, .no_start_select ld hl, hJoyLast ld a, [hl] and SELECT jr nz, .NextMon ld a, [hl] and START jr nz, .PreviousMon .no_start_select jumptable .Jumptable, wJumptableIndex .NextMon: call DebugColor_BackupSpriteColors call .SetMaxNum ld e, a ld a, [wDebugColorCurMon] inc a cp e jr c, .SwitchMon xor a jr .SwitchMon .PreviousMon: call DebugColor_BackupSpriteColors ld a, [wDebugColorCurMon] dec a cp -1 jr nz, .SwitchMon call .SetMaxNum dec a .SwitchMon: ld [wDebugColorCurMon], a ld a, DEBUGCOLORMAIN_INITSCREEN ld [wJumptableIndex], a ret .SetMaxNum: ; Looping back around the pic set. ld a, [wDebugColorIsTrainer] and a jr nz, .trainer ; mon ld a, NUM_POKEMON ; CELEBI ret .trainer ld a, NUM_TRAINER_CLASSES ; MYSTICALMAN ret .Jumptable: ; entries correspond to DEBUGCOLORMAIN_* constants dw DebugColor_InitScreen dw DebugColor_UpdateScreen dw DebugColor_UpdatePalettes dw DebugColor_Joypad dw DebugColor_InitTMHM dw DebugColor_TMHMJoypad DebugColor_InitScreen: xor a ldh [hBGMapMode], a hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, DEBUGTEST_BLACK call ByteFill hlcoord 1, 3 lb bc, 7, 18 ld a, DEBUGTEST_WHITE call DebugColor_FillBoxWithByte hlcoord 11, 0 lb bc, 2, 3 ld a, DEBUGTEST_LIGHT call DebugColor_FillBoxWithByte hlcoord 16, 0 lb bc, 2, 3 ld a, DEBUGTEST_DARK call DebugColor_FillBoxWithByte call DebugColor_LoadRGBMeter call DebugColor_SetRGBMeter ld a, [wDebugColorCurMon] inc a ld [wCurPartySpecies], a ld [wTextDecimalByte], a hlcoord 0, 1 ld de, wTextDecimalByte lb bc, PRINTNUM_LEADINGZEROS | 1, 3 call PrintNum ld a, [wDebugColorIsTrainer] and a jr nz, .trainer ; mon ld a, UNOWN_A ld [wUnownLetter], a call GetPokemonName hlcoord 4, 1 call PlaceString xor a ld [wBoxAlignment], a hlcoord 12, 3 call _PrepMonFrontpic ld de, vTiles2 tile $31 predef GetMonBackpic ld a, $31 ldh [hGraphicStartTile], a hlcoord 2, 4 lb bc, 6, 6 predef PlaceGraphic ld a, [wDebugColorIsShiny] and a jr z, .normal ; shiny ld de, .ShinyText jr .place_text .normal ld de, .NormalText .place_text hlcoord 7, 17 call PlaceString hlcoord 0, 17 ld de, .SwitchText call PlaceString jr .done .trainer ld a, [wTextDecimalByte] ld [wTrainerClass], a callfar GetTrainerAttributes ld de, wStringBuffer1 hlcoord 4, 1 call PlaceString ld de, vTiles2 callfar GetTrainerPic xor a ld [wTempEnemyMonSpecies], a ldh [hGraphicStartTile], a hlcoord 2, 3 lb bc, 7, 7 predef PlaceGraphic .done ld a, DEBUGCOLORMAIN_UPDATESCREEN ld [wJumptableIndex], a ret .ShinyText: db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; Rare (shiny) .NormalText: db "ノーマル@" ; Normal .SwitchText: db DEBUGTEST_A, "きりかえ▶@" ; (A) Switches DebugColor_LoadRGBMeter: decoord 0, 11, wAttrmap hlcoord 2, 11 ld a, 1 call .load_meter decoord 0, 13, wAttrmap hlcoord 2, 13 ld a, 2 call .load_meter decoord 0, 15, wAttrmap hlcoord 2, 15 ld a, 3 .load_meter: push af ld a, DEBUGTEST_TICKS_1 ld [hli], a ld bc, 15 ld a, DEBUGTEST_TICKS_2 call ByteFill ld l, e ld h, d pop af ld bc, 20 * 2 call ByteFill ret DebugColor_SetRGBMeter: ld a, [wDebugColorCurMon] inc a ld l, a ld h, 0 add hl, hl add hl, hl ld de, wDebugOriginalColors add hl, de ld de, wDebugMiddleColors ld bc, 4 call CopyBytes xor a ld [wDebugColorRGBJumptableIndex], a ld [wDebugColorCurColor], a ld de, wDebugLightColor call DebugColor_CalculateRGB ret DebugColor_UpdateScreen: ldh a, [hCGB] and a jr z, .sgb ld a, 2 ldh [hBGMapMode], a call DelayFrame call DelayFrame call DelayFrame .sgb call WaitBGMap ld a, DEBUGCOLORMAIN_UPDATEPALETTES ld [wJumptableIndex], a ret DebugColor_UpdatePalettes: ldh a, [hCGB] and a jr z, .sgb ; cgb ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, wBGPals2 ld de, wDebugMiddleColors ld c, 1 call DebugColor_LoadPalettes_White_Col1_Col2_Black hlcoord 10, 2 ld de, wDebugLightColor call DebugColor_PrintHexColor hlcoord 15, 2 ld de, wDebugDarkColor call DebugColor_PrintHexColor ld a, TRUE ldh [hCGBPalUpdate], a ld a, DEBUGCOLORMAIN_JOYPAD ld [wJumptableIndex], a pop af ldh [rSVBK], a ret .sgb ld hl, wSGBPals ld a, 1 ld [hli], a ld a, LOW(PALRGB_WHITE) ld [hli], a ld a, HIGH(PALRGB_WHITE) ld [hli], a ld a, [wDebugLightColor + 0] ld [hli], a ld a, [wDebugLightColor + 1] ld [hli], a ld a, [wDebugDarkColor + 0] ld [hli], a ld a, [wDebugDarkColor + 1] ld [hli], a xor a ld [hli], a ld [hli], a ld [hl], a ld hl, wSGBPals call DebugColor_PushSGBPals hlcoord 10, 2 ld de, wDebugLightColor call DebugColor_PrintHexColor hlcoord 15, 2 ld de, wDebugDarkColor call DebugColor_PrintHexColor ld a, DEBUGCOLORMAIN_JOYPAD ld [wJumptableIndex], a ret DebugColor_PrintHexColor: inc hl inc hl inc hl ld a, [de] call .place_tile ld a, [de] swap a call .place_tile inc de ld a, [de] call .place_tile ld a, [de] swap a .place_tile: and $f add DEBUGTEST_0 ld [hld], a ret DebugColor_Joypad: ldh a, [hJoyLast] and B_BUTTON jr nz, .tmhm ldh a, [hJoyLast] and A_BUTTON jr nz, .toggle_shiny ld a, [wDebugColorRGBJumptableIndex] maskbits 4 ; .PointerTable length ld e, a ld d, 0 ld hl, .PointerTable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .tmhm ; Enter the TM/HM checker. ld a, DEBUGCOLORMAIN_INITTMHM ld [wJumptableIndex], a ret .toggle_shiny ; Toggle between the normal and shiny mon colors. ld a, [wDebugColorIsTrainer] and a ret nz ld a, [wDebugColorIsShiny] xor %00000100 ld [wDebugColorIsShiny], a ld c, a ld b, 0 ld hl, PokemonPalettes add hl, bc call DebugColor_InitMonColor ld a, DEBUGCOLORMAIN_INITSCREEN ld [wJumptableIndex], a ret .PointerTable: dw DebugColor_SelectColorBox dw DebugColor_ChangeRedValue dw DebugColor_ChangeGreenValue dw DebugColor_ChangeBlueValue DebugColor_SelectColorBox: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugColor_NextRGBColor ld a, [hl] and D_LEFT jr nz, .light ld a, [hl] and D_RIGHT jr nz, .dark ret .light xor a ; FALSE ld [wDebugColorCurColor], a ld de, wDebugLightColor call DebugColor_CalculateRGB ret .dark ld a, TRUE ld [wDebugColorCurColor], a ld de, wDebugDarkColor call DebugColor_CalculateRGB ret DebugColor_ChangeRedValue: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugColor_NextRGBColor ld a, [hl] and D_UP jr nz, DebugColor_PreviousRGBColor ld hl, wDebugRedChannel jr DebugColor_UpdateRGBColor DebugColor_ChangeGreenValue: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugColor_NextRGBColor ld a, [hl] and D_UP jr nz, DebugColor_PreviousRGBColor ld hl, wDebugGreenChannel jr DebugColor_UpdateRGBColor DebugColor_ChangeBlueValue: ld hl, hJoyLast ld a, [hl] and D_UP jr nz, DebugColor_PreviousRGBColor ld hl, wDebugBlueChannel ; fallthrough DebugColor_UpdateRGBColor: ldh a, [hJoyLast] and D_RIGHT jr nz, .increment ldh a, [hJoyLast] and D_LEFT jr nz, .decrement ret .increment ld a, [hl] cp 31 ret nc inc [hl] jr .done .decrement ld a, [hl] and a ret z dec [hl] .done call DebugColor_CalculatePalette ld a, DEBUGCOLORMAIN_UPDATEPALETTES ld [wJumptableIndex], a ret DebugColor_PreviousRGBColor: ld hl, wDebugColorRGBJumptableIndex dec [hl] ret DebugColor_NextRGBColor: ld hl, wDebugColorRGBJumptableIndex inc [hl] ret DebugColor_InitTMHM: hlcoord 0, 10 ld bc, SCREEN_WIDTH * 8 ld a, DEBUGTEST_BLACK call ByteFill hlcoord 2, 12 ld de, DebugColor_AreYouFinishedString call PlaceString xor a ld [wDebugColorCurTMHM], a call DebugColor_PrintTMHMMove ld a, DEBUGCOLORMAIN_TMHMJOYPAD ld [wJumptableIndex], a ret DebugColor_TMHMJoypad: ld hl, hJoyPressed ld a, [hl] and B_BUTTON jr nz, .cancel call .scroll ret .cancel ld a, DEBUGCOLORMAIN_INITSCREEN ld [wJumptableIndex], a ret .exit ; unreferenced ld hl, wJumptableIndex set 7, [hl] ret .scroll: ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .up ld a, [hl] and D_DOWN jr nz, .down ret .up ld a, [wDebugColorCurTMHM] cp NUM_TM_HM_TUTOR - 1 jr z, .wrap_down inc a jr .done .wrap_down xor a jr .done .down ld a, [wDebugColorCurTMHM] and a jr z, .wrap_up dec a jr .done .wrap_up ld a, NUM_TM_HM_TUTOR - 1 .done ld [wDebugColorCurTMHM], a call DebugColor_PrintTMHMMove ret DebugColor_PrintTMHMMove: hlcoord 10, 11 call .ClearRow hlcoord 10, 12 call .ClearRow hlcoord 10, 13 call .ClearRow hlcoord 10, 14 call .ClearRow ld a, [wDebugColorCurTMHM] inc a ld [wTempTMHM], a predef GetTMHMMove ld a, [wTempTMHM] ld [wPutativeTMHMMove], a call GetMoveName hlcoord 10, 12 call PlaceString ld a, [wDebugColorCurTMHM] call .GetNumberedTMHM ld [wCurItem], a predef CanLearnTMHMMove ld a, c and a ld de, .AbleText jr nz, .place_string ld de, .NotAbleText .place_string hlcoord 10, 14 call PlaceString ret .AbleText: db "おぼえられる@" ; Learnable .NotAbleText: db "おぼえられない@" ; Not learnable .GetNumberedTMHM: cp NUM_TMS jr c, .tm ; hm - skip two gap items inc a inc a .tm add TM01 ret .ClearRow: ld bc, 10 ld a, DEBUGTEST_BLACK call ByteFill ret DebugColor_CalculatePalette: ld a, [wDebugRedChannel] and %00011111 ld e, a ld a, [wDebugGreenChannel] and %00000111 sla a swap a or e ld e, a ld a, [wDebugGreenChannel] and %00011000 sla a swap a ld d, a ld a, [wDebugBlueChannel] and %00011111 sla a sla a or d ld d, a ld a, [wDebugColorCurColor] and a jr z, .light ; dark ld a, e ld [wDebugDarkColor + 0], a ld a, d ld [wDebugDarkColor + 1], a ret .light ld a, e ld [wDebugLightColor + 0], a ld a, d ld [wDebugLightColor + 1], a ret DebugColor_CalculateRGB: ld a, [de] and %00011111 ld [wDebugRedChannel], a ld a, [de] and %11100000 swap a srl a ld b, a inc de ld a, [de] and %00000011 swap a srl a or b ld [wDebugGreenChannel], a ld a, [de] and %01111100 srl a srl a ld [wDebugBlueChannel], a ret DebugColor_BackupSpriteColors: ld a, [wDebugColorCurMon] inc a ld l, a ld h, 0 add hl, hl add hl, hl ld de, wDebugOriginalColors add hl, de ld e, l ld d, h ld hl, wDebugMiddleColors ld bc, 4 call CopyBytes ret DebugColor_LoadPalettes_White_Col1_Col2_Black: .loop ld a, LOW(PALRGB_WHITE) ld [hli], a ld a, HIGH(PALRGB_WHITE) ld [hli], a rept 4 ld a, [de] inc de ld [hli], a endr xor a ld [hli], a ld [hli], a dec c jr nz, .loop ret DebugColor_FillBoxWithByte: ; For some reason, we have another copy of FillBoxWithByte here .row push bc push hl .col ld [hli], a dec c jr nz, .col pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ret DebugColor_PushSGBPals: ld a, [wJoypadDisable] push af set JOYPAD_DISABLE_SGB_TRANSFER_F, a ld [wJoypadDisable], a call _DebugColor_PushSGBPals pop af ld [wJoypadDisable], a ret _DebugColor_PushSGBPals: ld a, [hl] and $7 ret z ld b, a .loop push bc xor a ldh [rJOYP], a ld a, $30 ldh [rJOYP], a ld b, $10 .loop2 ld e, $8 ld a, [hli] ld d, a .loop3 bit 0, d ld a, $10 jr nz, .okay ld a, $20 .okay ldh [rJOYP], a ld a, $30 ldh [rJOYP], a rr d dec e jr nz, .loop3 dec b jr nz, .loop2 ld a, $20 ldh [rJOYP], a ld a, $30 ldh [rJOYP], a ld de, 7000 .wait nop nop nop dec de ld a, d or e jr nz, .wait pop bc dec b jr nz, .loop ret DebugColor_PlaceCursor: ld a, DEBUGTEST_BLACK hlcoord 10, 0 ld [hl], a hlcoord 15, 0 ld [hl], a hlcoord 1, 11 ld [hl], a hlcoord 1, 13 ld [hl], a hlcoord 1, 15 ld [hl], a ld a, [wJumptableIndex] cp DEBUGCOLORMAIN_JOYPAD jr nz, .clearsprites ld a, [wDebugColorRGBJumptableIndex] and a jr z, .place_cursor dec a hlcoord 1, 11 ld bc, 2 * SCREEN_WIDTH call AddNTimes ld [hl], "▶" .place_cursor ld a, [wDebugColorCurColor] and a jr z, .light ; dark hlcoord 15, 0 jr .place .light hlcoord 10, 0 .place ld [hl], "▶" ld b, $70 ; initial tile id ld c, 5 ; initial palette ld hl, wVirtualOAM ld de, wDebugRedChannel call .placesprite ld de, wDebugGreenChannel call .placesprite ld de, wDebugBlueChannel call .placesprite ret .placesprite: ld a, b ld [hli], a ; y ld a, [de] add a add a add 3 * TILE_WIDTH ld [hli], a ; x xor a ld [hli], a ; tile id ld a, c ld [hli], a ; attributes ld a, 2 * TILE_WIDTH add b ld b, a inc c ret .clearsprites: call ClearSprites ret DebugColor_AreYouFinishedString: db "おわりますか?" ; Are you finished? next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A) next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B) db "@" DebugColor_UpArrowGFX: INCBIN "gfx/debug/up_arrow.2bpp" DebugColor_GFX: INCBIN "gfx/debug/color_test.2bpp" TilesetColorPicker: ; unreferenced ; A debug menu to test tileset palettes at runtime. ; dummied out ret xor a ld [wJumptableIndex], a ld [wDebugTilesetCurPalette], a ld [wDebugTilesetRGBJumptableIndex], a ld [wDebugTilesetCurColor], a ldh [hMapAnims], a call ClearSprites call OverworldTextModeSwitch call WaitBGMap2 xor a ldh [hBGMapMode], a ld de, DebugColor_GFX ld hl, vTiles2 tile DEBUGTEST_TICKS_1 lb bc, BANK(DebugColor_GFX), 22 call Request2bpp ld de, DebugColor_UpArrowGFX ld hl, vTiles1 lb bc, BANK(DebugColor_UpArrowGFX), 1 call Request2bpp ld a, HIGH(vBGMap1) ldh [hBGMapAddress + 1], a hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, DEBUGTEST_BLACK call ByteFill hlcoord 0, 0, wAttrmap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, PAL_BG_TEXT call ByteFill decoord 1, 1, 0 ld a, DEBUGTEST_WHITE call DebugTileset_DrawColorSwatch decoord 6, 1, 0 ld a, DEBUGTEST_LIGHT call DebugTileset_DrawColorSwatch decoord 11, 1, 0 ld a, DEBUGTEST_DARK call DebugTileset_DrawColorSwatch decoord 16, 1, 0 ld a, DEBUGTEST_BLACK call DebugTileset_DrawColorSwatch call DebugTileset_LoadRGBMeter call DebugTileset_LoadPalettes call WaitBGMap2 ld [wJumptableIndex], a ld a, $40 ldh [hWY], a ret DebugTileset_DrawColorSwatch: hlcoord 0, 0 call _DebugColor_DrawSwatch DebugColor_DrawAttributeSwatch: ld a, [wDebugTilesetCurPalette] hlcoord 0, 0, wAttrmap ; fallthrough _DebugColor_DrawSwatch: ; Fills a 4x3 box at de with byte a. add hl, de rept 4 ld [hli], a endr rept 2 ld bc, SCREEN_WIDTH - 4 add hl, bc rept 4 ld [hli], a endr endr ret DebugTileset_LoadRGBMeter: hlcoord 2, 4 call .Place hlcoord 2, 6 call .Place hlcoord 2, 8 .Place: ld a, DEBUGTEST_TICKS_1 ld [hli], a ld bc, 15 ld a, DEBUGTEST_TICKS_2 call ByteFill ret DebugTileset_LoadPalettes: ldh a, [rSVBK] push af ld a, BANK(wBGPals1) ldh [rSVBK], a ld a, [wDebugTilesetCurPalette] ld l, a ld h, 0 add hl, hl add hl, hl add hl, hl ld de, wBGPals1 add hl, de ld de, wDebugPalette ld bc, 1 palettes call CopyBytes ld de, wDebugPalette call DebugColor_CalculateRGB pop af ldh [rSVBK], a ret DebugColorMain2: ; unreferenced ld hl, hJoyLast ld a, [hl] and SELECT jr nz, .next_palette ld a, [hl] and B_BUTTON jr nz, .cancel call DebugTileset_Joypad ret .next_palette ld hl, wDebugTilesetCurPalette ld a, [hl] inc a and PALETTE_MASK cp PAL_BG_TEXT jr nz, .palette_ok xor a ; PAL_BG_GRAY .palette_ok ld [hl], a decoord 1, 1, 0 call DebugColor_DrawAttributeSwatch decoord 6, 1, 0 call DebugColor_DrawAttributeSwatch decoord 11, 1, 0 call DebugColor_DrawAttributeSwatch decoord 16, 1, 0 call DebugColor_DrawAttributeSwatch ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, wBGPals2 ld a, [wDebugTilesetCurPalette] ld bc, 1 palettes call AddNTimes ld de, wDebugPalette ld bc, 1 palettes call CopyBytes pop af ldh [rSVBK], a ld a, 2 ldh [hBGMapMode], a ld c, 3 call DelayFrames ld a, 1 ldh [hBGMapMode], a ret .cancel call ClearSprites ldh a, [hWY] xor %11010000 ldh [hWY], a ret DebugTileset_UpdatePalettes: ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, wBGPals2 ld a, [wDebugTilesetCurPalette] ld bc, 1 palettes call AddNTimes ld e, l ld d, h ld hl, wDebugPalette ld bc, 1 palettes call CopyBytes hlcoord 1, 0 ld de, wDebugWhiteTileColor call DebugColor_PrintHexColor hlcoord 6, 0 ld de, wDebugLightTileColor call DebugColor_PrintHexColor hlcoord 11, 0 ld de, wDebugDarkTileColor call DebugColor_PrintHexColor hlcoord 16, 0 ld de, wDebugBlackTileColor call DebugColor_PrintHexColor pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame ret DebugTileset_Joypad: ld a, [wDebugTilesetRGBJumptableIndex] maskbits 4 ; .PointerTable length ld e, a ld d, 0 ld hl, .PointerTable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .PointerTable: dw DebugTileset_SelectColorBox dw DebugTileset_ChangeRedValue dw DebugTileset_ChangeGreenValue dw DebugTileset_ChangeBlueValue DebugTileset_SelectColorBox: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugTileset_NextRGBColor ld a, [hl] and D_LEFT jr nz, .left ld a, [hl] and D_RIGHT jr nz, .right ret .left ld a, [wDebugTilesetCurColor] dec a jr .done .right ld a, [wDebugTilesetCurColor] inc a .done maskbits NUM_PAL_COLORS ld [wDebugTilesetCurColor], a ld e, a ld d, 0 ld hl, wDebugPalette add hl, de add hl, de ld e, l ld d, h call DebugColor_CalculateRGB ret DebugTileset_ChangeRedValue: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugTileset_NextRGBColor ld a, [hl] and D_UP jr nz, DebugTileset_PreviousRGBColor ld hl, wDebugRedChannel jr DebugTileset_UpdateRGBColor DebugTileset_ChangeGreenValue: ld hl, hJoyLast ld a, [hl] and D_DOWN jr nz, DebugTileset_NextRGBColor ld a, [hl] and D_UP jr nz, DebugTileset_PreviousRGBColor ld hl, wDebugGreenChannel jr DebugTileset_UpdateRGBColor DebugTileset_ChangeBlueValue: ld hl, hJoyLast ld a, [hl] and D_UP jr nz, DebugTileset_PreviousRGBColor ld hl, wDebugBlueChannel ; fallthrough DebugTileset_UpdateRGBColor: ldh a, [hJoyLast] and D_RIGHT jr nz, .increment ldh a, [hJoyLast] and D_LEFT jr nz, .decrement ret .increment ld a, [hl] cp 31 ret nc inc [hl] jr .done .decrement ld a, [hl] and a ret z dec [hl] .done call DebugTileset_CalculatePalette call DebugTileset_UpdatePalettes ret DebugTileset_PreviousRGBColor: ld hl, wDebugTilesetRGBJumptableIndex dec [hl] ret DebugTileset_NextRGBColor: ld hl, wDebugTilesetRGBJumptableIndex inc [hl] ret DebugTileset_CalculatePalette: ld a, [wDebugRedChannel] and %00011111 ld e, a ld a, [wDebugGreenChannel] and %0000111 sla a swap a or e ld e, a ld a, [wDebugGreenChannel] and %00011000 sla a swap a ld d, a ld a, [wDebugBlueChannel] and %00011111 sla a sla a or d ld d, a ld a, [wDebugTilesetCurColor] ld c, a ld b, 0 ld hl, wDebugPalette add hl, bc add hl, bc ld a, e ld [hli], a ld [hl], d ret .dummy1: ; unreferenced ret .dummy2: ; unreferenced ret