shithub: pokecrystal

ref: ef98c44edd40d28f56afb271d0a64e52ee59fc96
dir: /engine/facings.asm/

View raw version
Facings: ; 4049
	dw FacingStepDown0
	dw FacingStepDown1
	dw FacingStepDown2
	dw FacingStepDown3
	dw FacingStepUp0
	dw FacingStepUp1
	dw FacingStepUp2
	dw FacingStepUp3
	dw FacingStepLeft0
	dw FacingStepLeft1
	dw FacingStepLeft2
	dw FacingStepLeft3
	dw FacingStepRight0
	dw FacingStepRight1
	dw FacingStepRight2
	dw FacingStepRight3
	dw FacingFishDown
	dw FacingFishUp
	dw FacingFishLeft
	dw FacingFishRight
	dw FacingEmote
	dw Facing21
	dw Facing22
	dw Facing23
	dw Facing24
	dw Facing25
	dw Facing26
	dw Facing27
	dw Facing28
	dw Facing29
	dw FacingGrass1
	dw FacingGrass2
FacingsEnd: dw 0

NUM_FACINGS EQU (FacingsEnd - Facings) / 2


; Tables used as a reference to transform OAM data.

; Format:
;	db y, x, attributes, tile index

; Attributes:
X_FLIP    EQU 1 << OAM_X_FLIP
Y_FLIP    EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY


FacingStepDown0:
FacingStepDown2:
Facing24:
Facing26: ; standing down
	db 4 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03
; 409c

FacingStepDown1: ; walking down 1
	db 4 ; #
	db  0,  0, 0, $80
	db  0,  8, 0, $81
	db  8,  0, 2, $82
	db  8,  8, 2, $83
; 40ad

FacingStepDown3: ; walking down 2
	db 4 ; #
	db  0,  8, X_FLIP, $80
	db  0,  0, X_FLIP, $81
	db  8,  8, 2 | X_FLIP, $82
	db  8,  0, 2 | X_FLIP, $83
; 40be

FacingStepUp0:
FacingStepUp2: ; standing up
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07
; 40cf

FacingStepUp1: ; walking up 1
	db 4 ; #
	db  0,  0, 0, $84
	db  0,  8, 0, $85
	db  8,  0, 2, $86
	db  8,  8, 2, $87
; 40e0

FacingStepUp3: ; walking up 2
	db 4 ; #
	db  0,  8, X_FLIP, $84
	db  0,  0, X_FLIP, $85
	db  8,  8, 2 | X_FLIP, $86
	db  8,  0, 2 | X_FLIP, $87
; 40f1

FacingStepLeft0:
FacingStepLeft2: ; standing left
	db 4 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b
; 4102

FacingStepRight0:
FacingStepRight2: ; standing right
	db 4 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b
; 4113

FacingStepLeft1:
FacingStepLeft3: ; walking left
	db 4 ; #
	db  0,  0, 0, $88
	db  0,  8, 0, $89
	db  8,  0, 2, $8a
	db  8,  8, 2, $8b
; 4124

FacingStepRight1:
FacingStepRight3: ; walking right
	db 4 ; #
	db  0,  8, X_FLIP, $88
	db  0,  0, X_FLIP, $89
	db  8,  8, 2 | X_FLIP, $8a
	db  8,  0, 2 | X_FLIP, $8b
; 4135

FacingFishDown: ; fishing down
	db 5 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03
	db 16,  0, 4, $fc
; 414a

FacingFishUp: ; fishing up
	db 5 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07
	db -8,  0, 4, $fc
; 415f

FacingFishLeft: ; fishing left
	db 5 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b
	db  5, -8, 4 | X_FLIP, $fd
; 4174

FacingFishRight: ; fishing right
	db 5 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b
	db  5, 16, 4, $fd
; 4189

FacingEmote: ; emote
	db 4 ; #
	db  0,  0, 4, $f8
	db  0,  8, 4, $f9
	db  8,  0, 4, $fa
	db  8,  8, 4, $fb
; 419a

Facing21: ; shadow
	db 2 ; #
	db  0,  0, 4, $fc
	db  0,  8, 4 | X_FLIP, $fc
; 41a3

Facing23: ; big snorlax or lapras doll
	db 16 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $02
	db  8,  8, 0, $03
	db 16,  0, 0, $04
	db 16,  8, 0, $05
	db 24,  0, 0, $06
	db 24,  8, 0, $07
	db  0, 24, X_FLIP, $00
	db  0, 16, X_FLIP, $01
	db  8, 24, X_FLIP, $02
	db  8, 16, X_FLIP, $03
	db 16, 24, X_FLIP, $04
	db 16, 16, X_FLIP, $05
	db 24, 24, X_FLIP, $06
	db 24, 16, X_FLIP, $07
; 41e4

Facing25: ; 41e4
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 0, $06
	db  8,  8, 0, $07
; 41f5

Facing27: ; 41f5
	db 4 ; #
	db  0,  8, X_FLIP, $04
	db  0,  0, X_FLIP, $05
	db  8,  8, X_FLIP, $06
	db  8,  0, X_FLIP, $07
; 4206

Facing22: ; big doll other than snorlax or lapras
	db 14 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $04
	db  8,  8, 0, $05
	db 16,  8, 0, $07
	db 24,  8, 0, $0a
	db  0, 24, 0, $03
	db  0, 16, 0, $02
	db  8, 24, X_FLIP, $02
	db  8, 16, 0, $06
	db 16, 24, 0, $09
	db 16, 16, 0, $08
	db 24, 24, X_FLIP, $04
	db 24, 16, 0, $0b
; 423f

Facing28: ; boulder dust 1
	db 4 ; #
	db  0,  0, 4, $fe
	db  0,  8, 4, $fe
	db  8,  0, 4, $fe
	db  8,  8, 4, $fe
; 4250

Facing29: ; boulder dust 2
	db 4 ; #
	db  0,  0, 4, $ff
	db  0,  8, 4, $ff
	db  8,  0, 4, $ff
	db  8,  8, 4, $ff
; 4261

FacingGrass1: ; 4261
	db 2 ; #
	db  8,  0, 4, $fe
	db  8,  8, 4 | X_FLIP, $fe
; 426a

FacingGrass2: ; 426a
	db 2 ; #
	db  9, -1, 4, $fe
	db  9,  9, 4 | X_FLIP, $fe
; 4273