shithub: pokecrystal

ref: eca33ef190d3dfcb15e24f1e7e9dac4de9ac3437
dir: /maps/Route33.asm/

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	object_const_def ; object_event constants
	const ROUTE33_POKEFAN_M
	const ROUTE33_LASS
	const ROUTE33_FRUIT_TREE

Route33_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

Route33LassScript:
	jumptextfaceplayer Route33LassText

TrainerHikerAnthony:
	trainer HIKER, ANTHONY2, EVENT_BEAT_HIKER_ANTHONY, HikerAnthony2SeenText, HikerAnthony2BeatenText, 0, .Script

.Script:
	loadvar VAR_CALLERID, PHONE_HIKER_ANTHONY
	endifjustbattled
	opentext
	checkflag ENGINE_ANTHONY_READY_FOR_REMATCH
	iftrue .Rematch
	checkflag ENGINE_DUNSPARCE_SWARM
	iftrue .Swarm
	checkcellnum PHONE_HIKER_ANTHONY
	iftrue .NumberAccepted
	checkevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
	iftrue .AskAgain
	writetext HikerAnthony2AfterText
	promptbutton
	setevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
	scall .AskNumber1
	sjump .AskForPhoneNumber

.AskAgain:
	scall .AskNumber2
.AskForPhoneNumber:
	askforphonenumber PHONE_HIKER_ANTHONY
	ifequal PHONE_CONTACTS_FULL, .PhoneFull
	ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
	gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
	scall .RegisteredNumber
	sjump .NumberAccepted

.Rematch:
	scall .RematchStd
	winlosstext HikerAnthony2BeatenText, 0
	readmem wAnthonyFightCount
	ifequal 4, .Fight4
	ifequal 3, .Fight3
	ifequal 2, .Fight2
	ifequal 1, .Fight1
	ifequal 0, .LoadFight0
.Fight4:
	checkevent EVENT_RESTORED_POWER_TO_KANTO
	iftrue .LoadFight4
.Fight3:
	checkevent EVENT_BEAT_ELITE_FOUR
	iftrue .LoadFight3
.Fight2:
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .LoadFight2
.Fight1:
	checkflag ENGINE_FLYPOINT_OLIVINE
	iftrue .LoadFight1
.LoadFight0:
	loadtrainer HIKER, ANTHONY2
	startbattle
	reloadmapafterbattle
	loadmem wAnthonyFightCount, 1
	clearflag ENGINE_ANTHONY_READY_FOR_REMATCH
	end

.LoadFight1:
	loadtrainer HIKER, ANTHONY1
	startbattle
	reloadmapafterbattle
	loadmem wAnthonyFightCount, 2
	clearflag ENGINE_ANTHONY_READY_FOR_REMATCH
	end

.LoadFight2:
	loadtrainer HIKER, ANTHONY3
	startbattle
	reloadmapafterbattle
	loadmem wAnthonyFightCount, 3
	clearflag ENGINE_ANTHONY_READY_FOR_REMATCH
	end

.LoadFight3:
	loadtrainer HIKER, ANTHONY4
	startbattle
	reloadmapafterbattle
	loadmem wAnthonyFightCount, 4
	clearflag ENGINE_ANTHONY_READY_FOR_REMATCH
	end

.LoadFight4:
	loadtrainer HIKER, ANTHONY5
	startbattle
	reloadmapafterbattle
	clearflag ENGINE_ANTHONY_READY_FOR_REMATCH
	end

.Swarm:
	writetext HikerAnthonyDunsparceText
	waitbutton
	closetext
	end

.AskNumber1:
	jumpstd AskNumber1MScript
	end

.AskNumber2:
	jumpstd AskNumber2MScript
	end

.RegisteredNumber:
	jumpstd RegisteredNumberMScript
	end

.NumberAccepted:
	jumpstd NumberAcceptedMScript
	end

.NumberDeclined:
	jumpstd NumberDeclinedMScript
	end

.PhoneFull:
	jumpstd PhoneFullMScript
	end

.RematchStd:
	jumpstd RematchMScript
	end

Route33Sign:
	jumptext Route33SignText

Route33FruitTree:
	fruittree FRUITTREE_ROUTE_33

HikerAnthony2SeenText:
	text "I came through the"
	line "tunnel, but I"

	para "still have plenty"
	line "of energy left."
	done

HikerAnthony2BeatenText:
	text "Whoa! You've got"
	line "more zip than me!"
	done

HikerAnthony2AfterText:
	text "We HIKERS are at"
	line "our best in the"
	cont "mountains."
	done

HikerAnthonyDunsparceText:
	text "Hey, did you get a"
	line "DUNSPARCE?"

	para "I caught one too."

	para "Take a look at it"
	line "in the light. It's"
	cont "got a funny face!"
	done

Route33LassText:
	text "Pant, pant…"

	para "I finally got"
	line "through that cave."

	para "It was much bigger"
	line "than I'd expected."

	para "I got too tired to"
	line "explore the whole"

	para "thing, so I came"
	line "outside."
	done

Route33SignText:
	text "ROUTE 33"
	done

Route33_MapEvents:
	db 0, 0 ; filler

	db 1 ; warp events
	warp_event 11,  9, UNION_CAVE_1F, 3

	db 0 ; coord events

	db 1 ; bg events
	bg_event 11, 11, BGEVENT_READ, Route33Sign

	db 3 ; object events
	object_event  6, 13, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerAnthony, -1
	object_event 13, 16, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route33LassScript, -1
	object_event 14, 16, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route33FruitTree, -1