shithub: pokecrystal

ref: eafeb932d96aa7d2cb5010ea8b6fb929d62b9a88
dir: /audio/music/wildpokemonvictory.asm/

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Music_WildPokemonVictory:
	musicheader 3, 1, Music_WildPokemonVictory_Ch1
	musicheader 1, 2, Music_WildPokemonVictory_Ch2
	musicheader 1, 3, Music_WildPokemonVictory_Ch3

Music_WildPokemonVictory_Ch1:
	tempo 126
	volume $77
	dutycycle $3
	tone $0001
	notetype $c, $b1
	octave 3
	note B_, 1
	note A_, 1
	note G#, 1
	note F#, 1
	intensity $b6
	note E_, 12
Music_SuccessfulCapture_branch_f4536:
	stereopanning $f
Music_WildPokemonVictory_branch_f4538:
	callchannel Music_WildPokemonVictory_branch_f455c
	note F#, 2
	note F#, 2
	note F#, 4
	callchannel Music_WildPokemonVictory_branch_f455c
	note G#, 4
	intensity $78
	octave 3
	note G_, 4
	pitchoffset 0, C#
	callchannel Music_WildPokemonVictory_branch_f455c
	note F#, 2
	note F#, 2
	note F#, 4
	callchannel Music_WildPokemonVictory_branch_f455c
	note G#, 4
	pitchoffset 0, C_
	intensity $78
	octave 3
	note F#, 4
	loopchannel 0, Music_WildPokemonVictory_branch_f4538

Music_WildPokemonVictory_branch_f455c:
	intensity $71
	octave 3
	note G#, 1
	note B_, 1
	octave 4
	note E_, 2
	octave 3
	note B_, 2
	octave 4
	note E_, 2
	octave 3
	note G#, 1
	note F#, 1
	note E_, 1
	note F#, 1
	note G#, 2
	note E_, 2
	note A_, 1
	octave 4
	note C#, 1
	note E_, 2
	note E_, 2
	note A_, 2
	endchannel

Music_WildPokemonVictory_Ch2:
	vibrato $12, $24
	dutycycle $2
	notetype $c, $d1
	octave 4
	note E_, 1
	note F#, 1
	note G#, 1
	note A_, 1
	intensity $d6
	note B_, 12
Music_SuccessfulCapture_branch_f4585:
	stereopanning $f0
Music_WildPokemonVictory_branch_f4587:
	callchannel Music_WildPokemonVictory_branch_f45b5
	octave 4
	note B_, 2
	note B_, 2
	note B_, 4
	callchannel Music_WildPokemonVictory_branch_f45b5
	octave 4
	note B_, 4
	intensity $81
	note C_, 1
	note E_, 1
	note G_, 1
	note A#, 1
	pitchoffset 0, C#
	callchannel Music_WildPokemonVictory_branch_f45b5
	octave 4
	note B_, 2
	note B_, 2
	note B_, 4
	callchannel Music_WildPokemonVictory_branch_f45b5
	octave 4
	note B_, 4
	pitchoffset 0, C_
	intensity $81
	octave 3
	note B_, 1
	octave 4
	note D#, 1
	note F#, 1
	note A_, 1
	loopchannel 0, Music_WildPokemonVictory_branch_f4587

Music_WildPokemonVictory_branch_f45b5:
	intensity $81
	octave 4
	note B_, 2
	note A_, 2
	note G#, 2
	note A_, 2
	note B_, 2
	note B_, 2
	note B_, 4
	octave 5
	note C#, 2
	note C#, 2
	note C#, 4
	endchannel

Music_WildPokemonVictory_Ch3:
	notetype $c, $20
	note __, 6
	octave 6
	note D#, 1
	note __, 1
	note E_, 1
	note __, 3
	note E_, 1
	note __, 3
Music_SuccessfulCapture_branch_f45cf:
Music_WildPokemonVictory_branch_f45cf:
	callchannel Music_WildPokemonVictory_branch_f45f4
	note D#, 2
	note C#, 2
	octave 2
	note B_, 2
	note __, 2
	callchannel Music_WildPokemonVictory_branch_f45f4
	note E_, 2
	note __, 2
	note C_, 4
	pitchoffset 0, C#
	callchannel Music_WildPokemonVictory_branch_f45f4
	note D#, 2
	note C#, 2
	octave 2
	note B_, 2
	note __, 2
	callchannel Music_WildPokemonVictory_branch_f45f4
	note E_, 2
	note __, 2
	pitchoffset 0, C_
	octave 2
	note B_, 4
	loopchannel 0, Music_WildPokemonVictory_branch_f45cf

Music_WildPokemonVictory_branch_f45f4:
	intensity $25
	octave 3
	note E_, 2
	note __, 4
	note E_, 2
	note __, 2
	note D_, 2
	note __, 2
	note D_, 2
	note C#, 2
	note __, 4
	note C#, 2
	endchannel