ref: eafeb932d96aa7d2cb5010ea8b6fb929d62b9a88
dir: /audio/music/lookofficer.asm/
Music_LookOfficer: musicheader 3, 1, Music_LookOfficer_Ch1 musicheader 1, 2, Music_LookOfficer_Ch2 musicheader 1, 3, Music_LookOfficer_Ch3 Music_LookOfficer_Ch1: tempo 116 volume $77 tone $0001 vibrato $12, $34 stereopanning $f dutycycle $3 notetype $c, $a7 octave 4 note C#, 1 note D_, 1 note D#, 1 note E_, 1 note F_, 12 intensity $2f octave 3 note B_, 16 Music_LookOfficer_branch_ed852: intensity $82 note __, 4 note B_, 6 note G#, 4 note B_, 6 note B_, 6 note G#, 4 note B_, 2 intensity $2f note A#, 16 note A_, 16 loopchannel 0, Music_LookOfficer_branch_ed852 Music_LookOfficer_Ch2: vibrato $12, $34 dutycycle $3 notetype $c, $b7 octave 5 note D#, 1 note D_, 1 note C#, 1 note C_, 1 octave 4 note B_, 12 dutycycle $3 intensity $a2 octave 1 note B_, 4 octave 2 note A_, 2 octave 1 note B_, 4 octave 2 note F_, 2 octave 1 note B_, 2 octave 2 note D#, 2 Music_LookOfficer_branch_ed882: note E_, 2 note G#, 2 octave 3 note E_, 2 octave 2 note E_, 2 note G#, 2 note B_, 2 note E_, 2 note G#, 2 loopchannel 2, Music_LookOfficer_branch_ed882 pitchoffset 0, C# callchannel Music_LookOfficer_branch_ed89e pitchoffset 0, C_ callchannel Music_LookOfficer_branch_ed89e loopchannel 0, Music_LookOfficer_branch_ed882 Music_LookOfficer_branch_ed89e: octave 1 note A_, 2 octave 2 note C#, 2 note A_, 2 octave 1 note A_, 2 octave 2 note C#, 2 note E_, 2 octave 1 note A_, 2 octave 2 note C#, 2 endchannel Music_LookOfficer_Ch3: vibrato $14, $14 stereopanning $f0 notetype $c, $14 note __, 10 octave 3 note B_, 2 note __, 2 note B_, 2 intensity $12 octave 5 note D#, 2 note __, 1 note F_, 2 note __, 1 note A_, 2 note B_, 2 note __, 1 octave 6 note C#, 2 note __, 1 note D#, 2 Music_LookOfficer_branch_ed8c8: note E_, 6 note D#, 6 note C#, 4 octave 5 note B_, 2 note A_, 2 note G#, 2 note F#, 2 note G#, 2 note A_, 2 note B_, 2 octave 6 note C#, 2 note F_, 8 note D_, 8 note E_, 8 note C#, 8 loopchannel 0, Music_LookOfficer_branch_ed8c8