ref: e47fbb22f20222f0e3ae080fc8a73a582f0acd10
dir: /maps/PlayersHouse1F.asm/
object_const_def ; object_event constants const PLAYERSHOUSE1F_MOM1 const PLAYERSHOUSE1F_MOM2 const PLAYERSHOUSE1F_MOM3 const PLAYERSHOUSE1F_MOM4 const PLAYERSHOUSE1F_POKEFAN_F PlayersHouse1F_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 0 ; callbacks .DummyScene0: end .DummyScene1: end MeetMomLeftScript: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 MeetMomRightScript: playmusic MUSIC_MOM showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15 turnobject PLAYER, LEFT checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iffalse .OnRight applymovement PLAYERSHOUSE1F_MOM1, MomTurnsTowardPlayerMovement sjump MeetMomScript .OnRight: applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement MeetMomScript: opentext writetext ElmsLookingForYouText buttonsound getstring STRING_BUFFER_4, GearName scall PlayersHouse1FReceiveItemStd setflag ENGINE_POKEGEAR setflag ENGINE_PHONE_CARD addcellnum PHONE_MOM setscene SCENE_FINISHED setevent EVENT_PLAYERS_HOUSE_MOM_1 clearevent EVENT_PLAYERS_HOUSE_MOM_2 writetext MomGivesPokegearText buttonsound special SetDayOfWeek .SetDayOfWeek: writetext IsItDSTText yesorno iffalse .WrongDay special InitialSetDSTFlag yesorno iffalse .SetDayOfWeek sjump .DayOfWeekDone .WrongDay: special InitialClearDSTFlag yesorno iffalse .SetDayOfWeek .DayOfWeekDone: writetext ComeHomeForDSTText yesorno iffalse .ExplainPhone sjump .KnowPhone .KnowPhone: writetext KnowTheInstructionsText buttonsound sjump .FinishPhone .ExplainPhone: writetext DontKnowTheInstructionsText buttonsound sjump .FinishPhone .FinishPhone: writetext InstructionsNextText waitbutton closetext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .FromRight checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iffalse .FromLeft sjump .Finish .FromRight: applymovement PLAYERSHOUSE1F_MOM1, MomTurnsBackMovement sjump .Finish .FromLeft: applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement sjump .Finish .Finish: special RestartMapMusic turnobject PLAYERSHOUSE1F_MOM1, LEFT end MeetMomTalkedScript: playmusic MUSIC_MOM sjump MeetMomScript GearName: db "#GEAR@" PlayersHouse1FReceiveItemStd: jumpstd receiveitem end MomScript: faceplayer setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkscene iffalse MeetMomTalkedScript ; SCENE_DEFAULT opentext checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM iftrue .FirstTimeBanking checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST iftrue .BankOfMom checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue .GaveMysteryEgg checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .GotAPokemon writetext HurryUpElmIsWaitingText waitbutton closetext end .GotAPokemon: writetext SoWhatWasProfElmsErrandText waitbutton closetext end .FirstTimeBanking: writetext ImBehindYouText waitbutton closetext end .GaveMysteryEgg: setevent EVENT_FIRST_TIME_BANKING_WITH_MOM .BankOfMom: setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST special BankOfMom waitbutton closetext end NeighborScript: faceplayer opentext checktime MORN iftrue .MornScript checktime DAY iftrue .DayScript checktime NITE iftrue .NiteScript .MornScript: writetext NeighborMornIntroText buttonsound sjump .Main .DayScript: writetext NeighborDayIntroText buttonsound sjump .Main .NiteScript: writetext NeighborNiteIntroText buttonsound sjump .Main .Main: writetext NeighborText waitbutton closetext turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT end TVScript: jumptext TVText StoveScript: jumptext StoveText SinkScript: jumptext SinkText FridgeScript: jumptext FridgeText MomTurnsTowardPlayerMovement: turn_head RIGHT step_end MomWalksToPlayerMovement: slow_step RIGHT step_end MomTurnsBackMovement: turn_head LEFT step_end MomWalksBackMovement: slow_step LEFT step_end ElmsLookingForYouText: text "Oh, <PLAYER>…! Our" line "neighbor, PROF." para "ELM, was looking" line "for you." para "He said he wanted" line "you to do some-" cont "thing for him." para "Oh! I almost for-" line "got! Your #MON" para "GEAR is back from" line "the repair shop." para "Here you go!" done MomGivesPokegearText: text "#MON GEAR, or" line "just #GEAR." para "It's essential if" line "you want to be a" cont "good trainer." para "Oh, the day of the" line "week isn't set." para "You mustn't forget" line "that!" done IsItDSTText: text "Is it Daylight" line "Saving Time now?" done ComeHomeForDSTText: text "Come home to" line "adjust your clock" para "for Daylight" line "Saving Time." para "By the way, do you" line "know how to use" cont "the PHONE?" done KnowTheInstructionsText: text "Don't you just" line "turn the #GEAR" para "on and select the" line "PHONE icon?" done DontKnowTheInstructionsText: text "I'll read the" line "instructions." para "Turn the #GEAR" line "on and select the" cont "PHONE icon." done InstructionsNextText: text "Phone numbers are" line "stored in memory." para "Just choose a name" line "you want to call." para "Gee, isn't that" line "convenient?" done HurryUpElmIsWaitingText: text "PROF.ELM is wait-" line "ing for you." para "Hurry up, baby!" done SoWhatWasProfElmsErrandText: text "So, what was PROF." line "ELM's errand?" para "…" para "That does sound" line "challenging." para "But, you should be" line "proud that people" cont "rely on you." done ImBehindYouText: text "<PLAYER>, do it!" para "I'm behind you all" line "the way!" done NeighborMornIntroText: text "Good morning," line "<PLAY_G>!" para "I'm visiting!" done NeighborDayIntroText: text "Hello, <PLAY_G>!" line "I'm visiting!" done NeighborNiteIntroText: text "Good evening," line "<PLAY_G>!" para "I'm visiting!" done NeighborText: text "<PLAY_G>, have you" line "heard?" para "My daughter is" line "adamant about" para "becoming PROF." line "ELM's assistant." para "She really loves" line "#MON!" done StoveText: text "Mom's specialty!" para "CINNABAR VOLCANO" line "BURGER!" done SinkText: text "The sink is spot-" line "less. Mom likes it" cont "clean." done FridgeText: text "Let's see what's" line "in the fridge…" para "FRESH WATER and" line "tasty LEMONADE!" done TVText: text "There's a movie on" line "TV: Stars dot the" para "sky as two boys" line "ride on a train…" para "I'd better get" line "rolling too!" done PlayersHouse1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 6, 7, NEW_BARK_TOWN, 2 warp_event 7, 7, NEW_BARK_TOWN, 2 warp_event 9, 0, PLAYERS_HOUSE_2F, 1 db 2 ; coord events coord_event 8, 4, SCENE_DEFAULT, MeetMomLeftScript coord_event 9, 4, SCENE_DEFAULT, MeetMomRightScript db 4 ; bg events bg_event 0, 1, BGEVENT_READ, StoveScript bg_event 1, 1, BGEVENT_READ, SinkScript bg_event 2, 1, BGEVENT_READ, FridgeScript bg_event 4, 1, BGEVENT_READ, TVScript db 5 ; object events object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1 object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR