ref: dbabd8b4a94014749a9c2a6f36ed524947c4403e
dir: /engine/overworld/cmd_queue.asm/
ClearCmdQueue:: ld hl, wCmdQueue ld de, CMDQUEUE_ENTRY_SIZE ld c, CMDQUEUE_CAPACITY xor a .loop ld [hl], a add hl, de dec c jr nz, .loop ret HandleCmdQueue:: ld hl, wCmdQueue xor a .loop ldh [hMapObjectIndex], a ld a, [hl] and a jr z, .skip push hl ld b, h ld c, l call HandleQueuedCommand pop hl .skip ld de, CMDQUEUE_ENTRY_SIZE add hl, de ldh a, [hMapObjectIndex] inc a cp CMDQUEUE_CAPACITY jr nz, .loop ret GetNthCmdQueueEntry: ; unreferenced ld hl, wCmdQueue ld bc, CMDQUEUE_ENTRY_SIZE call AddNTimes ld b, h ld c, l ret WriteCmdQueue:: push bc push de call .GetNextEmptyEntry ld d, h ld e, l pop hl pop bc ret c ld a, b ld bc, CMDQUEUE_ENTRY_SIZE - 1 call FarCopyBytes xor a ld [hl], a ret .GetNextEmptyEntry: ld hl, wCmdQueue ld de, CMDQUEUE_ENTRY_SIZE ld c, CMDQUEUE_CAPACITY .loop ld a, [hl] and a jr z, .done add hl, de dec c jr nz, .loop scf ret .done ld a, CMDQUEUE_CAPACITY sub c and a ret DelCmdQueue:: ld hl, wCmdQueue ld de, CMDQUEUE_ENTRY_SIZE ld c, CMDQUEUE_CAPACITY .loop ld a, [hl] cp b jr z, .done add hl, de dec c jr nz, .loop and a ret .done xor a ld [hl], a scf ret _DelCmdQueue: ld hl, CMDQUEUE_TYPE add hl, bc ld [hl], 0 ret HandleQueuedCommand: ld hl, CMDQUEUE_TYPE add hl, bc ld a, [hl] cp NUM_CMDQUEUE_TYPES jr c, .okay xor a .okay ld e, a ld d, 0 ld hl, .Jumptable add hl, de add hl, de add hl, de ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af rst FarCall ret .Jumptable: dba CmdQueue_Null dba CmdQueue_Type1 dba CmdQueue_StoneTable dba CmdQueue_Type3 dba CmdQueue_Type4 CmdQueues_AnonJumptable: ld hl, CMDQUEUE_05 add hl, bc ld a, [hl] pop hl rst JumpTable ret CmdQueues_IncAnonJumptableIndex: ld hl, CMDQUEUE_05 add hl, bc inc [hl] ret CmdQueues_DecAnonJumptableIndex: ld hl, CMDQUEUE_05 add hl, bc dec [hl] ret CmdQueue_Null: ret CmdQueue_Type1: call SetXYCompareFlags ret CmdQueue_Type4: call CmdQueues_AnonJumptable ; anonymous dw dw .zero dw .one .zero ldh a, [hSCY] ld hl, CMDQUEUE_04 add hl, bc ld [hl], a call CmdQueues_IncAnonJumptableIndex .one ld hl, CMDQUEUE_ADDR add hl, bc ld a, [hl] dec a ld [hl], a jr z, .finish and 1 jr z, .add ld hl, CMDQUEUE_02 add hl, bc ldh a, [hSCY] sub [hl] ldh [hSCY], a ret .add ld hl, CMDQUEUE_02 add hl, bc ldh a, [hSCY] add [hl] ldh [hSCY], a ret .finish ld hl, CMDQUEUE_04 add hl, bc ld a, [hl] ldh [hSCY], a call _DelCmdQueue ret CmdQueue_Type3: call CmdQueues_AnonJumptable ; anonymous dw dw .zero dw .one dw .two .zero call .IsPlayerFacingDown jr z, .PlayerNotFacingDown call CmdQueues_IncAnonJumptableIndex .one call .IsPlayerFacingDown jr z, .PlayerNotFacingDown call CmdQueues_IncAnonJumptableIndex ld hl, CMDQUEUE_02 add hl, bc ld a, [hl] ld [wd173], a ret .two call .IsPlayerFacingDown jr z, .PlayerNotFacingDown call CmdQueues_DecAnonJumptableIndex ld hl, CMDQUEUE_03 add hl, bc ld a, [hl] ld [wd173], a ret .PlayerNotFacingDown: ld a, $7f ld [wd173], a ld hl, CMDQUEUE_05 add hl, bc ld [hl], 0 ret .IsPlayerFacingDown: push bc ld bc, wPlayerStruct call GetSpriteDirection and a pop bc ret CmdQueue_StoneTable: ld de, wPlayerStruct ld a, NUM_OBJECT_STRUCTS .loop push af ld hl, OBJECT_SPRITE add hl, de ld a, [hl] and a jr z, .next ld hl, OBJECT_MOVEMENTTYPE add hl, de ld a, [hl] cp SPRITEMOVEDATA_STRENGTH_BOULDER jr nz, .next ld hl, OBJECT_NEXT_TILE add hl, de ld a, [hl] call CheckPitTile jr nz, .next ld hl, OBJECT_DIRECTION_WALKING add hl, de ld a, [hl] cp STANDING jr nz, .next call HandleStoneQueue jr c, .fall_down_hole .next ld hl, OBJECT_LENGTH add hl, de ld d, h ld e, l pop af dec a jr nz, .loop ret .fall_down_hole pop af ret