ref: d9dbc1370197f6cc08b249bd8729f8ca8be60f7f
dir: /docs/map_event_scripts.md/
# Map Event Scripts
## Contents
- [Object constants](#object-constants)
- [Map scripts](#map-scripts)
  - [Scene scripts](#scene-scripts)
  - [Callbacks](#callbacks)
    - [Callback types](#callback-types)
- [Event scripts](#event-scripts)
- [Text](#text)
- [Movement data](#movement-data)
- [Map events](#map-events)
  - [Warp events](#warp-events)
  - [Coord events](#coord-events)
  - [BG events](#bg-events)
    - [BG event types](#bg-event-types)
  - [Object events](#object-events)
    - [Movement types](#movement-types)
    - [Object types](#object-types)
- [Template](#template)
## Object constants
<pre>
	object_const_def
	const <i>MAPNAME</i>_<i>OBJECTNAME</i>
</pre>
## Map scripts
<pre>
<i>MapName</i>_MapScripts:
</pre>
### Scene scripts
<pre>
	def_scene_scripts
	scene_script <i>script</i>
</pre>
### Callbacks
<pre>
	def_callbacks
	callback <i>type</i>, <i>script</i>
</pre>
#### Callback types
- `MAPCALLBACK_NEWMAP`
- `MAPCALLBACK_TILES`
- `MAPCALLBACK_OBJECTS`
- `MAPCALLBACK_SPRITES`
- `MAPCALLBACK_CMDQUEUE`
<pre>
	callback MAPCALLBACK_CMDQUEUE, .Boulders
.Boulders:
	writecmdqueue .BoulderCmdQueue
	endcallback
.BoulderCmdQueue:
	cmdqueue CMDQUEUE_STONETABLE, .BoulderTable
.BoulderTable:
	stonetable <i>warp_id</i>, <i>person</i>, <i>script</i>
	db -1 ; end
</pre>
## Event scripts
[Event commands](event_commands.md)
## Text
[Text commands](text_commands.md)
## Movement data
[Movement commands](movement_commands.md)
## Map events
<pre>
<i>MapName</i>_MapEvents:
	db 0, 0 ; filler
</pre>
### Warp events
<pre>
	def_warp_events
	warp_event <i>x</i>, <i>y</i>, <i>map</i>, <i>warp_id</i>
</pre>
### Coord events
<pre>
	def_coord_events
	coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
</pre>
### BG events
<pre>
	def_bg_events
	bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
</pre>
#### BG event types
- `BGEVENT_READ`
- `BGEVENT_UP/DOWN/LEFT/RIGHT`
- `BGEVENT_IFSET/IFNOTSET`
<pre>
	conditional_event <i>event_flag</i>, <i>script</i>
</pre>
- `BGEVENT_ITEM`
<pre>
	hiddenitem <i>item_id</i>, <i>event_flag</i>
</pre>
- `BGEVENT_COPY`
### Object events
<pre>
	def_object_events
	object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
</pre>
#### Movement types
- `SPRITEMOVEDATA_STILL`
- `SPRITEMOVEDATA_WANDER`
- `SPRITEMOVEDATA_SPINRANDOM_SLOW`
- `SPRITEMOVEDATA_WALK_UP_DOWN`
- `SPRITEMOVEDATA_WALK_LEFT_RIGHT`
- `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT`
- `SPRITEMOVEDATA_SPINRANDOM_FAST`
- `SPRITEMOVEDATA_BIGDOLLSYM`
- `SPRITEMOVEDATA_POKEMON`
- `SPRITEMOVEDATA_SUDOWOODO`
- `SPRITEMOVEDATA_SMASHABLE_ROCK`
- `SPRITEMOVEDATA_STRENGTH_BOULDER`
- `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE`
- `SPRITEMOVEDATA_SPINCLOCKWISE`
- `SPRITEMOVEDATA_BIGDOLLASYM`
- `SPRITEMOVEDATA_BIGDOLL`
- `SPRITEMOVEDATA_SWIM_WANDER`
#### Object types
- `OBJECTTYPE_SCRIPT`
- `OBJECTTYPE_ITEMBALL`
<pre>
	itemball <i>item_id</i>[, <i>quantity</i>=1]
</pre>
- `OBJECTTYPE_TRAINER`
<pre>
	trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
</pre>
## Template
<pre>
	object_const_def
;	const <i>MAPNAME</i>_<i>OBJECTNAME</i>
<i>MapName</i>_MapScripts:
	def_scene_scripts
;	scene_script <i>script</i>
	def_callbacks
;	callback <i>type</i>, <i>script</i>
<i>MapName</i>_MapEvents:
	db 0, 0 ; filler
	def_warp_events
;	warp_event <i>x</i>, <i>y</i>, <i>map</i>, <i>warp_id</i>
	def_coord_events
;	coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
	def_bg_events
;	bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
	def_object_events
;	object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
</pre>