shithub: pokecrystal

ref: d10b168c6fd34f3d367693ac1f193d5705183f12
dir: /constants/trainer_data_constants.asm/

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; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
	const_def
	const TRNATTR_ITEM1           ; 0
	const TRNATTR_ITEM2           ; 1
	const TRNATTR_BASEMONEY       ; 2
	const TRNATTR_AI_MOVE_WEIGHTS ; 3
	const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
	const TRNATTR_AI_ITEM_SWITCH  ; 5
	const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
NUM_TRAINER_ATTRIBUTES EQU const_value

; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
	const_def
	shift_const AI_BASIC
	shift_const AI_SETUP
	shift_const AI_TYPES
	shift_const AI_OFFENSIVE
	shift_const AI_SMART
	shift_const AI_OPPORTUNIST
	shift_const AI_AGGRESSIVE
	shift_const AI_CAUTIOUS
	shift_const AI_STATUS
	shift_const AI_RISKY
NO_AI EQU 0

; TRNATTR_AI_ITEM_SWITCH bit flags
	const_def
	const SWITCH_OFTEN_F     ; 0
	const SWITCH_RARELY_F    ; 1
	const SWITCH_SOMETIMES_F ; 2
	const_skip               ; 3
	const ALWAYS_USE_F       ; 4
	const UNKNOWN_USE_F      ; 5
	const CONTEXT_USE_F      ; 6

SWITCH_OFTEN       EQU 1 << SWITCH_OFTEN_F
SWITCH_RARELY      EQU 1 << SWITCH_RARELY_F
SWITCH_SOMETIMES   EQU 1 << SWITCH_SOMETIMES_F
ALWAYS_USE         EQU 1 << ALWAYS_USE_F
UNKNOWN_USE        EQU 1 << UNKNOWN_USE_F
CONTEXT_USE        EQU 1 << CONTEXT_USE_F

; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
	const_def
	const TRAINERTYPE_NORMAL
	const TRAINERTYPE_MOVES
	const TRAINERTYPE_ITEM
	const TRAINERTYPE_ITEM_MOVES