ref: b1c85486283274fbd1dd9072116ab1bb034e7756
dir: /maps/VermilionPort.asm/
object_const_def ; object_event constants const VERMILIONPORT_SAILOR1 const VERMILIONPORT_SAILOR2 const VERMILIONPORT_SUPER_NERD VermilionPort_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .LeaveFastShip ; SCENE_VERMILIONPORT_LEAVE_SHIP db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .DummyScene0: end .LeaveFastShip: prioritysjump .LeaveFastShipScript end .FlyPoint: setflag ENGINE_FLYPOINT_VERMILION return .LeaveFastShipScript: applymovement PLAYER, MovementData_0x74ef3 appear VERMILIONPORT_SAILOR1 setscene SCENE_DEFAULT setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP clearevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M setevent EVENT_FAST_SHIP_FIRST_TIME setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 blackoutmod VERMILION_CITY end VermilionPortSailorAtGangwayScript: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue VermilionPortAlreadyRodeScript writetext VermilionPortDepartingText waitbutton closetext turnobject VERMILIONPORT_SAILOR1, DOWN pause 10 playsound SFX_EXIT_BUILDING disappear VERMILIONPORT_SAILOR1 waitsfx applymovement PLAYER, MovementData_0x74ef1 playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND clearevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND clearevent EVENT_BEAT_POKEMANIAC_ETHAN clearevent EVENT_BEAT_BURGLAR_COREY clearevent EVENT_BEAT_BUG_CATCHER_KEN clearevent EVENT_BEAT_GUITARIST_CLYDE clearevent EVENT_BEAT_POKEFANM_JEREMY clearevent EVENT_BEAT_POKEFANF_GEORGIA clearevent EVENT_BEAT_SAILOR_KENNETH clearevent EVENT_BEAT_TEACHER_SHIRLEY clearevent EVENT_BEAT_SCHOOLBOY_NATE clearevent EVENT_BEAT_SCHOOLBOY_RICKY setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE appear VERMILIONPORT_SAILOR1 setmapscene FAST_SHIP_1F, SCENE_FASTSHIP1F_ENTER_SHIP warp FAST_SHIP_1F, 25, 1 end VermilionPortAlreadyRodeScript: writetext VermilionPortCantBoardText waitbutton closetext end VermilionPortWalkUpToShipScript: turnobject VERMILIONPORT_SAILOR2, RIGHT checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .skip checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .skip turnobject PLAYER, LEFT opentext readvar VAR_WEEKDAY ifequal MONDAY, .NextShipWednesday ifequal TUESDAY, .NextShipWednesday ifequal THURSDAY, .NextShipSunday ifequal FRIDAY, .NextShipSunday ifequal SATURDAY, .NextShipSunday writetext VermilionPortAskBoardingText yesorno iffalse VermilionPortNotRidingMoveAwayScript writetext VermilionPortAskTicketText promptbutton checkitem S_S_TICKET iffalse .NoTicket writetext VermilionPortSSTicketText waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 applymovement PLAYER, MovementData_0x74ef8 sjump VermilionPortSailorAtGangwayScript .NoTicket: writetext VermilionPortNoTicketText waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end .NextShipWednesday: writetext VermilionPortSailMondayText waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end .NextShipSunday: writetext VermilionPortSailSundayText waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end .skip: end VermilionPortNotRidingScript: writetext VermilionPortComeAgainText waitbutton closetext end VermilionPortNotRidingMoveAwayScript: writetext VermilionPortComeAgainText waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end VermilionPortSailorScript: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue VermilionPortAlreadyRodeScript readvar VAR_WEEKDAY ifequal MONDAY, .NextShipWednesday ifequal TUESDAY, .NextShipWednesday ifequal THURSDAY, .NextShipSunday ifequal FRIDAY, .NextShipSunday ifequal SATURDAY, .NextShipSunday writetext VermilionPortAskBoardingText yesorno iffalse VermilionPortNotRidingScript writetext VermilionPortAskTicketText promptbutton checkitem S_S_TICKET iffalse .NoTicket writetext VermilionPortSSTicketText waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 applymovement PLAYER, MovementData_0x74efe sjump VermilionPortSailorAtGangwayScript .NoTicket: writetext VermilionPortNoTicketText waitbutton closetext end .NextShipWednesday: writetext VermilionPortSailMondayText waitbutton closetext end .NextShipSunday: writetext VermilionPortSailSundayText waitbutton closetext end VermilionPortSuperNerdScript: faceplayer opentext writetext VermilionPortSuperNerdText waitbutton closetext end VermilionPortHiddenIron: hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON MovementData_0x74ef1: step DOWN step_end MovementData_0x74ef3: step UP step_end MovementData_0x74ef5: step RIGHT turn_head LEFT step_end MovementData_0x74ef8: step DOWN step DOWN step DOWN step DOWN step DOWN step_end MovementData_0x74efe: step RIGHT step DOWN step DOWN step DOWN step DOWN step DOWN step DOWN step_end VermilionPortDepartingText: text "We're departing" line "soon. Please get" cont "on board." done VermilionPortCantBoardText: text "Sorry. You can't" line "board now." done VermilionPortAskBoardingText: text "Welcome to FAST" line "SHIP S.S.AQUA." para "Will you be board-" line "ing today?" done VermilionPortAskTicketText: text "May I see your" line "S.S.TICKET?" done VermilionPortComeAgainText: text "We hope to see you" line "again!" done VermilionPortSSTicketText: text "<PLAYER> flashed" line "the S.S.TICKET." para "That's it." line "Thank you!" done VermilionPortNoTicketText: text "<PLAYER> tried to" line "show the S.S." cont "TICKET…" para "…But no TICKET!" para "Sorry!" line "You may board only" para "if you have an" line "S.S.TICKET." done VermilionPortSailMondayText: text "The FAST SHIP will" line "sail on Wednesday." done VermilionPortSailSundayText: text "The FAST SHIP will" line "sail next Sunday." done VermilionPortSuperNerdText: text "You came from" line "JOHTO?" para "I hear many rare" line "#MON live over" cont "there." done VermilionPort_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 9, 5, VERMILION_PORT_PASSAGE, 5 warp_event 7, 17, FAST_SHIP_1F, 1 db 1 ; coord events coord_event 7, 11, SCENE_DEFAULT, VermilionPortWalkUpToShipScript db 1 ; bg events bg_event 16, 13, BGEVENT_ITEM, VermilionPortHiddenIron db 3 ; object events object_event 7, 17, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSailorAtGangwayScript, EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY object_event 6, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSailorScript, -1 object_event 11, 11, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSuperNerdScript, -1