ref: ac0025064fe3a506c74bf389a5487c76beeba5d6
dir: /maps/Route34IlexForestGate.asm/
object_const_def ; object_event constants const ROUTE34ILEXFORESTGATE_TEACHER1 const ROUTE34ILEXFORESTGATE_BUTTERFREE const ROUTE34ILEXFORESTGATE_LASS const ROUTE34ILEXFORESTGATE_TEACHER2 Route34IlexForestGate_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .IsForestRestless .IsForestRestless: checkevent EVENT_FOREST_IS_RESTLESS iffalse .Normal disappear ROUTE34ILEXFORESTGATE_TEACHER1 appear ROUTE34ILEXFORESTGATE_TEACHER2 return .Normal: disappear ROUTE34ILEXFORESTGATE_TEACHER2 appear ROUTE34ILEXFORESTGATE_TEACHER1 return Route34IlexForestGateCelebiEvent: checkevent EVENT_FOREST_IS_RESTLESS iffalse .skip showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20 turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT turnobject PLAYER, RIGHT follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2 applymovement PLAYER, MovementData_0x62d97 stopfollow turnobject PLAYER, DOWN opentext writetext Route34IlexForestGateTeacher_ForestIsRestless waitbutton closetext applymovement ROUTE34ILEXFORESTGATE_TEACHER2, MovementData_0x62d9a .skip: end Route34IlexForestGateTeacherScript: faceplayer opentext checkevent EVENT_FOREST_IS_RESTLESS iftrue .ForestIsRestless checkevent EVENT_GOT_TM12_SWEET_SCENT iftrue .GotSweetScent writetext Route34IlexForestGateTeacherText promptbutton verbosegiveitem TM_SWEET_SCENT iffalse .NoRoom setevent EVENT_GOT_TM12_SWEET_SCENT .GotSweetScent: writetext Route34IlexForestGateTeacher_GotSweetScent waitbutton .NoRoom: closetext end .ForestIsRestless: writetext Route34IlexForestGateTeacher_ForestIsRestless promptbutton closetext end Route34IlexForestGateButterfreeScript: opentext writetext Route34IlexForestGateButterfreeText cry BUTTERFREE waitbutton closetext end Route34IlexForestGateLassScript: jumptextfaceplayer Route34IlexForestGateLassText MovementData_0x62d97: step UP step UP step_end MovementData_0x62d9a: step DOWN step RIGHT step_end Route34IlexForestGateTeacherText: text "Oh, honey. You're" line "making a #DEX?" para "It must be hard if" line "#MON won't" para "appear. Try using" line "this TM." done Route34IlexForestGateTeacher_GotSweetScent: text "It's SWEET SCENT." para "Use it wherever" line "#MON appear." para "#MON will be" line "enticed by it." done Route34IlexForestGateTeacher_ForestIsRestless: text "Something's wrong" line "in ILEX FOREST…" para "You should stay" line "away right now." done Route34IlexForestGateButterfreeText: text "BUTTERFREE: Freeh!" done Route34IlexForestGateLassText: text "Did you see the" line "shrine honoring" cont "the protector?" para "It watches over" line "the FOREST from" cont "across time." para "I think that it" line "must be a grass-" cont "type #MON." done Route34IlexForestGate_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 4, 0, ROUTE_34, 1 warp_event 5, 0, ROUTE_34, 2 warp_event 4, 7, ILEX_FOREST, 1 warp_event 5, 7, ILEX_FOREST, 1 db 1 ; coord events coord_event 4, 7, SCENE_DEFAULT, Route34IlexForestGateCelebiEvent db 0 ; bg events db 4 ; object events object_event 9, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateTeacherScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_BEHIND_COUNTER object_event 9, 4, SPRITE_BUTTERFREE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateButterfreeScript, -1 object_event 3, 4, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateLassScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS object_event 5, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateTeacherScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_IN_WALKWAY