ref: ac0025064fe3a506c74bf389a5487c76beeba5d6
dir: /maps/Route19.asm/
object_const_def ; object_event constants const ROUTE19_SWIMMER_GIRL const ROUTE19_SWIMMER_GUY1 const ROUTE19_SWIMMER_GUY2 const ROUTE19_SWIMMER_GUY3 const ROUTE19_FISHER1 const ROUTE19_FISHER2 Route19_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_TILES, .ClearRocks .ClearRocks: checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .Done changeblock 6, 6, $7a ; rock changeblock 8, 6, $7a ; rock changeblock 10, 6, $7a ; rock changeblock 12, 8, $7a ; rock changeblock 4, 8, $7a ; rock changeblock 10, 10, $7a ; rock .Done: return TrainerSwimmerfDawn: trainer SWIMMERF, DAWN, EVENT_BEAT_SWIMMERF_DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmerfDawnAfterBattleText waitbutton closetext end TrainerSwimmermHarold: trainer SWIMMERM, HAROLD, EVENT_BEAT_SWIMMERM_HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmermHaroldAfterBattleText waitbutton closetext end TrainerSwimmermJerome: trainer SWIMMERM, JEROME, EVENT_BEAT_SWIMMERM_JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmermJeromeAfterBattleText waitbutton closetext end TrainerSwimmermTucker: trainer SWIMMERM, TUCKER, EVENT_BEAT_SWIMMERM_TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmermTuckerAfterBattleText waitbutton closetext end Route19Fisher1Script: faceplayer opentext checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .RocksCleared writetext Route19Fisher1Text waitbutton closetext end .RocksCleared: writetext Route19Fisher1Text_RocksCleared waitbutton closetext end Route19Fisher2Script: faceplayer opentext checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .RocksCleared writetext Route19Fisher2Text waitbutton closetext end .RocksCleared: writetext Route19Fisher2Text_RocksCleared waitbutton closetext end Route19Sign: jumptext Route19SignText CarefulSwimmingSign: jumptext CarefulSwimmingSignText SwimmermHaroldSeenText: text "Have you ever gone" line "swimming in the" cont "sea at night?" done SwimmermHaroldBeatenText: text "Glub…" done SwimmermHaroldAfterBattleText: text "At night, the sea" line "turns black. It" para "feels like it will" line "swallow you up." done SwimmermTuckerSeenText: text "Pant, pant…" line "Just… a little…" para "farther… to…" line "FUCHSIA…" done SwimmermTuckerBeatenText: text "I'm drowning!" done SwimmermTuckerAfterBattleText: text "I… asked my girl-" line "friend to swim to" cont "FUCHSIA… Gasp…" done SwimmerfDawnSeenText: text "I'm disgusted by" line "wimpy people!" done SwimmerfDawnBeatenText: text "I could beat you" line "at swimming…" done SwimmerfDawnAfterBattleText: text "It's a quick swim" line "between FUCHSIA" para "and SEAFOAM IS-" line "LANDS…" para "Sheesh, some big" line "man my boyfriend" para "is! What a wimp!" done SwimmermJeromeSeenText: text "Swimming?" line "I'm lousy at it." para "I'm just splashing" line "around in these" cont "shallow waters." done SwimmermJeromeBeatenText: text "I thought I could" line "win." done SwimmermJeromeAfterBattleText: text "I might be bad at" line "swimming, but I" cont "love the sea." done Route19Fisher1Text: text "Sorry. This road" line "is closed for" cont "construction." para "If you want to get" line "to CINNABAR, you'd" para "better go south" line "from PALLET TOWN." done Route19Fisher1Text_RocksCleared: text "I'm all sweaty." line "Time for a swim!" done Route19Fisher2Text: text "Who knows how long" line "it would take to" cont "move this boulder…" done Route19Fisher2Text_RocksCleared: text "The roadwork is" line "finally finished." para "Now I can go" line "fishing again." done Route19SignText: text "ROUTE 19" para "FUCHSIA CITY -" line "SEAFOAM ISLANDS" done CarefulSwimmingSignText: text "Please be careful" line "if you are swim-" cont "ming to SEAFOAM" cont "ISLANDS." para "FUCHSIA POLICE" done Route19_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 7, 3, ROUTE_19_FUCHSIA_GATE, 3 db 0 ; coord events db 2 ; bg events bg_event 11, 13, BGEVENT_READ, Route19Sign bg_event 11, 1, BGEVENT_READ, CarefulSwimmingSign db 6 ; object events object_event 9, 23, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1 object_event 13, 28, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1 object_event 11, 17, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1 object_event 8, 23, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1 object_event 9, 5, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, Route19Fisher1Script, -1 object_event 11, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, Route19Fisher2Script, -1