ref: ac0025064fe3a506c74bf389a5487c76beeba5d6
dir: /maps/OlivineLighthouse4F.asm/
object_const_def ; object_event constants const OLIVINELIGHTHOUSE4F_SAILOR const OLIVINELIGHTHOUSE4F_LASS OlivineLighthouse4F_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerLassConnie: trainer LASS, CONNIE1, EVENT_BEAT_LASS_CONNIE, LassConnie1SeenText, LassConnie1BeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassConnie1AfterBattleText waitbutton closetext end TrainerSailorKent: trainer SAILOR, KENT, EVENT_BEAT_SAILOR_KENT, SailorKentSeenText, SailorKentBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SailorKentAfterBattleText waitbutton closetext end SailorKentSeenText: text "JASMINE must be" line "worried sick about" cont "the #MON here." para "She won't even" line "smile these days." done SailorKentBeatenText: text "I can't manage a" line "smile either…" done SailorKentAfterBattleText: text "Speaking of sick," line "I've heard there's" para "a good PHARMACY in" line "CIANWOOD." done LassConnie1SeenText: text "JASMINE is this" line "city's GYM LEADER." para "I mean to bring" line "her back with me." para "Nobody had better" line "get in my way!" done LassConnie1BeatenText: text "Aaack! My #MON!" done LassConnie1AfterBattleText: text "Right. Anybody" line "would be worried" cont "if his or her own" cont "#MON were hurt." para "I'll pray for the" line "#MON here, so" para "JASMINE can come" line "back to the GYM." done OlivineLighthouse4F_MapEvents: db 0, 0 ; filler db 10 ; warp events warp_event 13, 3, OLIVINE_LIGHTHOUSE_3F, 1 warp_event 3, 5, OLIVINE_LIGHTHOUSE_5F, 2 warp_event 9, 7, OLIVINE_LIGHTHOUSE_5F, 3 warp_event 9, 5, OLIVINE_LIGHTHOUSE_3F, 3 warp_event 16, 9, OLIVINE_LIGHTHOUSE_3F, 6 warp_event 17, 9, OLIVINE_LIGHTHOUSE_3F, 7 warp_event 8, 3, OLIVINE_LIGHTHOUSE_3F, 8 warp_event 9, 3, OLIVINE_LIGHTHOUSE_3F, 9 warp_event 16, 7, OLIVINE_LIGHTHOUSE_5F, 4 warp_event 17, 7, OLIVINE_LIGHTHOUSE_5F, 5 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 7, 14, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorKent, -1 object_event 11, 2, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassConnie, -1