ref: ac0025064fe3a506c74bf389a5487c76beeba5d6
dir: /maps/GoldenrodDeptStore5F.asm/
object_const_def ; object_event constants const GOLDENRODDEPTSTORE5F_CLERK const GOLDENRODDEPTSTORE5F_LASS const GOLDENRODDEPTSTORE5F_MIKE const GOLDENRODDEPTSTORE5F_POKEFAN_M const GOLDENRODDEPTSTORE5F_CARRIE const GOLDENRODDEPTSTORE5F_RECEPTIONIST GoldenrodDeptStore5F_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .CheckIfSunday .CheckIfSunday: readvar VAR_WEEKDAY ifequal SUNDAY, .yes disappear GOLDENRODDEPTSTORE5F_RECEPTIONIST return .yes appear GOLDENRODDEPTSTORE5F_RECEPTIONIST return GoldenrodDeptStore5FClerkScript: faceplayer opentext checkevent EVENT_GOT_TM02_HEADBUTT iftrue .headbutt checkevent EVENT_GOT_TM08_ROCK_SMASH iftrue .onlyrocksmash sjump .neither .headbutt checkevent EVENT_GOT_TM08_ROCK_SMASH iftrue .both sjump .onlyheadbutt .neither pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_1 closetext end .onlyheadbutt pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_2 closetext end .onlyrocksmash pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_3 closetext end .both pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_4 closetext end GoldenrodDeptStore5FReceptionistScript: faceplayer opentext readvar VAR_WEEKDAY ifnotequal SUNDAY, .EventIsOver checkflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN iftrue .EventIsOver special GetFirstPokemonHappiness writetext GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText promptbutton ifgreater 150 - 1, .VeryHappy ifgreater 50 - 1, .SomewhatHappy sjump .NotVeryHappy .VeryHappy: writetext GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText promptbutton verbosegiveitem TM_RETURN iffalse .Done setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN closetext end .SomewhatHappy: writetext GoldenrodDeptStore5FReceptionistItsAdorableText waitbutton closetext end .NotVeryHappy: writetext GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText promptbutton verbosegiveitem TM_FRUSTRATION iffalse .Done setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN closetext end .EventIsOver: writetext GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText waitbutton .Done: closetext end Carrie: faceplayer opentext special GameboyCheck ifnotequal GBCHECK_CGB, .NotGBC ; This is a dummy check from Gold/Silver writetext GoldenrodDeptStore5FCarrieMysteryGiftExplanationText waitbutton closetext special UnlockMysteryGift end .NotGBC: writetext GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText waitbutton closetext end GoldenrodDeptStore5FLassScript: jumptextfaceplayer GoldenrodDeptStore5FLassText Mike: faceplayer opentext trade NPC_TRADE_MIKE waitbutton closetext end GoldenrodDeptStore5FPokefanMScript: jumptextfaceplayer GoldenrodDeptStore5FPokefanMText GoldenrodDeptStore5FDirectory: jumptext GoldenrodDeptStore5FDirectoryText GoldenrodDeptStore5FElevatorButton: jumpstd ElevatorButtonScript GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText: text "Hello. Oh, your" line "#MON…" done GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText: text "It's very attached" line "to you." para "This move should" line "be perfect for a" cont "pair like you." done GoldenrodDeptStore5FReceptionistItsAdorableText: text "It's adorable!" para "You should teach" line "it good TM moves." done GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText: text "It looks evil. How" line "about this TM for" cont "it?" done GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText: text "There are sure to" line "be TMs that are" para "just perfect for" line "your #MON." done GoldenrodDeptStore5FCarrieMysteryGiftExplanationText: text "MYSTERY GIFT." para "With just a" line "little beep, you" cont "get a gift." done GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText: text "The MYSTERY GIFT" line "option requires a" cont "Game Boy Color." done GoldenrodDeptStore5FLassText: text "On Sundays, a lady" line "comes to check out" cont "#MON." para "She even gives" line "away TMs!" done GoldenrodDeptStore5FPokefanMText: text "You can't rename a" line "#MON you get in" cont "a trade." para "The name is a re-" line "flection of the" para "original trainer's" line "feelings for it." done GoldenrodDeptStore5FDirectoryText: text "Customize Your" line "#MON" para "5F TM CORNER" done GoldenrodDeptStore5F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 12, 0, GOLDENROD_DEPT_STORE_4F, 1 warp_event 15, 0, GOLDENROD_DEPT_STORE_6F, 1 warp_event 2, 0, GOLDENROD_DEPT_STORE_ELEVATOR, 1 db 0 ; coord events db 2 ; bg events bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore5FDirectory bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore5FElevatorButton db 6 ; object events object_event 8, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FClerkScript, -1 object_event 3, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FLassScript, -1 object_event 6, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Mike, -1 object_event 13, 5, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FPokefanMScript, -1 object_event 9, 1, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Carrie, -1 object_event 7, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FReceptionistScript, EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY