ref: a4d346cc8cf34993640c7d2ea2968a2d88e6e5b2
dir: /macros/scripts/battle_anims.asm/
; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm) const_def $d0 FIRST_BATTLE_ANIM_CMD EQU const_value anim_wait: MACRO assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}" db \1 ENDM const anim_obj_command ; $d0 anim_obj: MACRO db anim_obj_command if _NARG <= 4 db \1 ; object db \2 ; x db \3 ; y db \4 ; param else ; LEGACY: Support the tile+offset format db \1 ; object db (\2) * 8 + (\3) ; x_tile, x db (\4) * 8 + (\5) ; y_tile, y db \6 ; param endc ENDM const anim_1gfx_command ; $d1 anim_1gfx: MACRO db anim_1gfx_command db \1 ; gfx1 ENDM const anim_2gfx_command ; $d2 anim_2gfx: MACRO db anim_2gfx_command db \1 ; gfx1 db \2 ; gfx2 ENDM const anim_3gfx_command ; $d3 anim_3gfx: MACRO db anim_3gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 ENDM const anim_4gfx_command ; $d4 anim_4gfx: MACRO db anim_4gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 ENDM const anim_5gfx_command ; $d5 anim_5gfx: MACRO db anim_5gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 db \5 ; gfx5 ENDM const anim_incobj_command ; $d6 anim_incobj: MACRO db anim_incobj_command db \1 ; object_id ENDM const anim_setobj_command ; $d7 anim_setobj: MACRO db anim_setobj_command db \1 ; object_id db \2 ; value ENDM const anim_incbgeffect_command ; $d8 anim_incbgeffect: MACRO db anim_incbgeffect_command db \1 ; effect ENDM const anim_battlergfx_2row_command ; $d9 anim_battlergfx_2row: MACRO db anim_battlergfx_2row_command ENDM const anim_battlergfx_1row_command ; $da anim_battlergfx_1row: MACRO db anim_battlergfx_1row_command ENDM const anim_checkpokeball_command ; $db anim_checkpokeball: MACRO db anim_checkpokeball_command ENDM const anim_transform_command ; $dc anim_transform: MACRO db anim_transform_command ENDM const anim_raisesub_command ; $dd anim_raisesub: MACRO db anim_raisesub_command ENDM const anim_dropsub_command ; $de anim_dropsub: MACRO db anim_dropsub_command ENDM const anim_resetobp0_command ; $df anim_resetobp0: MACRO db anim_resetobp0_command ENDM const anim_sound_command ; $e0 anim_sound: MACRO db anim_sound_command db (\1 << 2) | \2 ; duration, tracks db \3 ; sound_id ENDM const anim_cry_command ; $e1 anim_cry: MACRO db anim_cry_command db \1 ; pitch ENDM const anim_minimizeopp_command ; $e2 anim_minimizeopp: MACRO db anim_minimizeopp_command ENDM const anim_oamon_command ; $e3 anim_oamon: MACRO db anim_oamon_command ENDM const anim_oamoff_command ; $e4 anim_oamoff: MACRO db anim_oamoff_command ENDM const anim_clearobjs_command ; $e5 anim_clearobjs: MACRO db anim_clearobjs_command ENDM const anim_beatup_command ; $e6 anim_beatup: MACRO db anim_beatup_command ENDM const anim_0xe7_command ; $e7 anim_0xe7: MACRO db anim_0xe7_command ENDM const anim_updateactorpic_command ; $e8 anim_updateactorpic: MACRO db anim_updateactorpic_command ENDM const anim_minimize_command ; $e9 anim_minimize: MACRO db anim_minimize_command ENDM const anim_0xea_command ; $ea anim_0xea: MACRO db anim_0xea_command ENDM const anim_0xeb_command ; $eb anim_0xeb: MACRO db anim_0xeb_command ENDM const anim_0xec_command ; $ec anim_0xec: MACRO db anim_0xec_command ENDM const anim_0xed_command ; $ed anim_0xed: MACRO db anim_0xed_command ENDM const anim_if_param_and_command ; $ee anim_if_param_and: MACRO db anim_if_param_and_command db \1 ; value dw \2 ; address ENDM const anim_jumpuntil_command ; $ef anim_jumpuntil: MACRO db anim_jumpuntil_command dw \1 ; address ENDM const anim_bgeffect_command ; $f0 anim_bgeffect: MACRO db anim_bgeffect_command db \1 ; effect db \2 ; jumptable index db \3 ; battle turn db \4 ; unknown ENDM const anim_bgp_command ; $f1 anim_bgp: MACRO db anim_bgp_command db \1 ; colors ENDM const anim_obp0_command ; $f2 anim_obp0: MACRO db anim_obp0_command db \1 ; colors ENDM const anim_obp1_command ; $f3 anim_obp1: MACRO db anim_obp1_command db \1 ; colors ENDM const anim_keepsprites_command ; $f4 anim_keepsprites: MACRO db anim_keepsprites_command ENDM const anim_0xf5_command ; $f5 anim_0xf5: MACRO db anim_0xf5_command ENDM const anim_0xf6_command ; $f6 anim_0xf6: MACRO db anim_0xf6_command ENDM const anim_0xf7_command ; $f7 anim_0xf7: MACRO db anim_0xf7_command ENDM const anim_if_param_equal_command ; $f8 anim_if_param_equal: MACRO db anim_if_param_equal_command db \1 ; value dw \2 ; address ENDM const anim_setvar_command ; $f9 anim_setvar: MACRO db anim_setvar_command db \1 ; value ENDM const anim_incvar_command ; $fa anim_incvar: MACRO db anim_incvar_command ENDM const anim_if_var_equal_command ; $fb anim_if_var_equal: MACRO db anim_if_var_equal_command db \1 ; value dw \2 ; address ENDM const anim_jump_command ; $fc anim_jump: MACRO db anim_jump_command dw \1 ; address ENDM const anim_loop_command ; $fd anim_loop: MACRO db anim_loop_command db \1 ; count dw \2 ; address ENDM const anim_call_command ; $fe anim_call: MACRO db anim_call_command dw \1 ; address ENDM const anim_ret_command ; $ff anim_ret: MACRO db anim_ret_command ENDM