ref: a18f83b911afa94f4f3522204cd404c3e92df58e
dir: /engine/battle/move_effects/spikes.asm/
BattleCommand_Spikes: ; spikes ld hl, wEnemyScreens ldh a, [hBattleTurn] and a jr z, .got_screens ld hl, wPlayerScreens .got_screens ; Fails if spikes are already down! bit SCREENS_SPIKES, [hl] jr nz, .failed ; Nothing else stops it from working. set SCREENS_SPIKES, [hl] call AnimateCurrentMove ld hl, SpikesText jp StdBattleTextbox .failed jp FailMove