shithub: pokecrystal

ref: 991d207d86c936757e70d2e6a1f6ee6b0e0f5891
dir: /audio/music/battletowerlobby.asm/

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Music_BattleTowerLobby:
	channel_count 4
	channel 1, Music_BattleTowerLobby_Ch1
	channel 2, Music_BattleTowerLobby_Ch2
	channel 3, Music_BattleTowerLobby_Ch3
	channel 4, Music_BattleTowerLobby_Ch4

Music_BattleTowerLobby_Ch1:
	tempo 152
	volume 7, 7
	duty_cycle 3
	pitch_offset 1
	vibrato 8, 2, 2
	stereo_panning TRUE, FALSE
	note_type 12, 7, 2
.mainloop:
	note_type 12, 7, 2
	octave 3
	note G#, 2
	note_type 12, 7, 3
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	note G#, 2
	note E_, 2
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	note G#, 2
	note_type 12, 7, 2
	note F#, 2
	note_type 12, 7, 3
	octave 2
	note B_, 2
	octave 3
	note F#, 2
	note E_, 2
	note D#, 2
	octave 2
	note B_, 2
	octave 3
	note D#, 2
	note F#, 2
	note_type 12, 7, 2
	note G#, 2
	note_type 12, 7, 3
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	note G#, 2
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	note B_, 2
	octave 4
	note E_, 2
	note_type 12, 7, 2
	note F#, 3
	note_type 12, 7, 3
	note D_, 1
	note E_, 2
	octave 3
	note B_, 2
	note G#, 2
	note E_, 2
	note G#, 2
	note B_, 2
	note_type 12, 7, 2
	note C#, 2
	note_type 12, 7, 3
	note D#, 2
	note E_, 2
	note C#, 1
	octave 2
	note B_, 1
	note A_, 4
	note_type 12, 6, 2
	note A_, 4
	note_type 12, 7, 2
	note B_, 2
	note_type 12, 7, 3
	octave 3
	note C#, 2
	note D#, 2
	note E_, 1
	note F#, 1
	note G#, 4
	note_type 12, 6, 2
	octave 2
	note G#, 4
	note_type 12, 7, 2
	note A_, 2
	note_type 12, 7, 3
	note B_, 2
	octave 3
	note C#, 2
	note D_, 1
	note E_, 1
	note D_, 2
	note E_, 2
	note F#, 2
	note A_, 2
	note_type 12, 7, 2
	note B_, 2
	note_type 12, 7, 3
	note B_, 4
	note A_, 1
	note G#, 1
	note_type 12, 7, 2
	note F#, 4
	note_type 12, 7, 5
	octave 2
	note B_, 4
	sound_loop 0, .mainloop

Music_BattleTowerLobby_Ch2:
	duty_cycle 2
	vibrato 16, 3, 4
	stereo_panning FALSE, TRUE
	note_type 12, 8, 2
.mainloop:
	note_type 12, 8, 2
	octave 4
	note E_, 2
	note E_, 4
	octave 3
	note B_, 1
	octave 4
	note E_, 1
	note B_, 4
	note A_, 2
	note G#, 2
	note A_, 3
	note E_, 1
	octave 3
	note B_, 4
	note_type 12, 6, 5
	note F#, 4
	octave 2
	note B_, 4
	note_type 12, 8, 2
	octave 4
	note E_, 2
	note E_, 4
	octave 3
	note B_, 1
	octave 4
	note E_, 1
	note B_, 4
	note A_, 2
	note G#, 2
	note A_, 3
	note F#, 1
	note_type 12, 8, 7
	note G#, 12
	note_type 12, 8, 2
	octave 3
	note A_, 2
	note_type 12, 8, 4
	note A_, 4
	note F#, 1
	note G#, 1
	note A_, 4
	note_type 12, 8, 2
	note C#, 4
	octave 4
	note G#, 2
	note_type 12, 8, 4
	note G#, 4
	note F#, 1
	note G#, 1
	note E_, 4
	note_type 12, 8, 2
	octave 3
	note E_, 4
	octave 4
	note F#, 2
	note_type 12, 8, 4
	note F#, 4
	note A_, 1
	note G#, 1
	note A_, 4
	note D_, 4
	note_type 12, 8, 2
	note E_, 2
	note_type 12, 8, 4
	note E_, 4
	note F#, 1
	note E_, 1
	note D#, 4
	note_type 12, 7, 3
	octave 3
	note D#, 1
	note F#, 1
	note B_, 1
	octave 4
	note D#, 1
	sound_loop 0, .mainloop

Music_BattleTowerLobby_Ch3:
	note_type 12, 1, 1
.mainloop:
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	rest 2
	note E_, 2
	rest 2
	note E_, 2
	rest 2
	note E_, 2
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	rest 2
	note E_, 2
	rest 2
	note D#, 2
	rest 2
	note D#, 2
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	rest 2
	note E_, 2
	rest 2
	note E_, 2
	rest 2
	note E_, 2
	octave 2
	note A_, 2
	octave 3
	note D_, 2
	rest 2
	octave 2
	note A_, 2
	note B_, 2
	octave 3
	note E_, 2
	rest 2
	note E_, 2
	octave 2
	note A_, 2
	octave 3
	note C#, 2
	octave 2
	note E_, 2
	octave 3
	note E_, 2
	octave 2
	note A_, 2
	octave 3
	note C#, 2
	note E_, 2
	rest 2
	octave 2
	note B_, 2
	octave 3
	note E_, 2
	octave 2
	note E_, 2
	octave 3
	note E_, 2
	octave 2
	note G#, 2
	note B_, 2
	octave 3
	note E_, 2
	rest 2
	note D_, 2
	octave 2
	note F#, 2
	note A_, 2
	octave 3
	note F#, 2
	octave 2
	note F#, 2
	note A_, 2
	octave 3
	note D_, 2
	note F#, 2
	note E_, 2
	octave 2
	note B_, 2
	note E_, 2
	note B_, 2
	note F#, 2
	note E_, 2
	note D#, 2
	note F#, 2
	sound_loop 0, .mainloop

Music_BattleTowerLobby_Ch4:
	toggle_noise 0
.mainloop:
	drum_speed 12
	rest 2
	drum_note 6, 4
	drum_note 6, 4
	drum_note 6, 2
	drum_note 6, 4
	sound_loop 0, .mainloop