ref: 70a3ec1accb6de1c1c273470af0ddfa2edc1b0a9
dir: /maps/OlivineCity.asm/
object_const_def const OLIVINECITY_SAILOR1 const OLIVINECITY_STANDING_YOUNGSTER const OLIVINECITY_SAILOR2 const OLIVINECITY_OLIVINE_RIVAL OlivineCity_MapScripts: def_scene_scripts scene_script OlivineCityNoop1Scene, SCENE_OLIVINECITY_RIVAL_ENCOUNTER scene_script OlivineCityNoop2Scene, SCENE_OLIVINECITY_NOOP def_callbacks callback MAPCALLBACK_NEWMAP, OlivineCityFlypointCallback OlivineCityNoop1Scene: end OlivineCityNoop2Scene: end OlivineCityFlypointCallback: setflag ENGINE_FLYPOINT_OLIVINE endcallback OlivineCityRivalSceneTop: turnobject PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesTopMovement playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext applymovement PLAYER, OlivineCityPlayerStepsAsideTopMovement turnobject PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesTopMovement setscene SCENE_OLIVINECITY_NOOP disappear OLIVINECITY_OLIVINE_RIVAL special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end OlivineCityRivalSceneBottom: turnobject PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesBottomMovement playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext applymovement PLAYER, OlivineCityPlayerStepsAsideBottomMovement turnobject PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesBottomMovement disappear OLIVINECITY_OLIVINE_RIVAL setscene SCENE_OLIVINECITY_NOOP special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end OlivineCitySailor1Script: jumptextfaceplayer OlivineCitySailor1Text OlivineCityStandingYoungsterScript: faceplayer opentext random 2 ifequal 0, .FiftyFifty writetext OlivineCityStandingYoungsterPokegearText waitbutton closetext end .FiftyFifty: writetext OlivineCityStandingYoungsterPokedexText waitbutton closetext end OlivineCitySailor2Script: jumptextfaceplayer OlivineCitySailor2Text OlivineCitySign: jumptext OlivineCitySignText OlivineCityPortSign: jumptext OlivineCityPortSignText OlivineGymSign: jumptext OlivineGymSignText OlivineLighthouseSign: jumptext OlivineLighthouseSignText OlivineCityBattleTowerSign: jumptext OlivineCityBattleTowerSignText OlivineCityPokecenterSign: jumpstd PokecenterSignScript OlivineCityMartSign: jumpstd MartSignScript OlivineCityRivalApproachesTopMovement: step DOWN step RIGHT step RIGHT step_end OlivineCityRivalApproachesBottomMovement: step DOWN step DOWN step RIGHT step RIGHT step_end OlivineCityRivalLeavesTopMovement: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step UP step_end OlivineCityRivalLeavesBottomMovement: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step_end OlivineCityPlayerStepsAsideTopMovement: step DOWN turn_head UP step_end OlivineCityPlayerStepsAsideBottomMovement: step UP turn_head DOWN step_end OlivineCityRivalText: text "…" para "You again?" para "There's no need to" line "panic. I don't" para "bother with wimps" line "like you." para "Speaking of weak-" line "lings, the city's" para "GYM LEADER isn't" line "here." para "Supposedly taking" line "care of a sick" para "#MON at the" line "LIGHTHOUSE." para "Humph! Boo-hoo!" line "Just let sick" cont "#MON go!" para "A #MON that" line "can't battle is" cont "worthless!" para "Why don't you go" line "train at the" cont "LIGHTHOUSE?" para "Who knows. It may" line "make you a bit" cont "less weak!" done OlivineCitySailor1Text: text "Dark roads are" line "dangerous at" cont "night." para "But in the pitch-" line "black of night," para "the sea is even" line "more treacherous!" para "Without the beacon" line "of the LIGHTHOUSE" para "to guide it, no" line "ship can sail." done OlivineCityStandingYoungsterPokegearText: text "That thing you" line "have--it's a #-" cont "GEAR, right? Wow," cont "that's cool." done OlivineCityStandingYoungsterPokedexText: text "Wow, you have a" line "#DEX!" para "That is just so" line "awesome." done OlivineCitySailor2Text: text "The sea is sweet!" para "Sunsets on the sea" line "are marvelous!" para "Sing with me! " line "Yo-ho! Blow the" cont "man down!…" done OlivineCitySignText: text "OLIVINE CITY" para "The Port Closest" line "to Foreign Lands" done OlivineCityPortSignText: text "OLIVINE PORT" line "FAST SHIP PIER" done OlivineGymSignText: text "OLIVINE CITY" line "#MON GYM" cont "LEADER: JASMINE" para "The Steel-Clad" line "Defense Girl" done OlivineLighthouseSignText: text "OLIVINE LIGHTHOUSE" line "Also known as the" cont "GLITTER LIGHTHOUSE" done OlivineCityBattleTowerSignText: text "BATTLE TOWER AHEAD" line "Opening Now!" done OlivineCityBattleTowerSignText_NotYetOpen: ; unreferenced ; originally shown when the Battle Tower was closed text "BATTLE TOWER AHEAD" done OlivineCity_MapEvents: db 0, 0 ; filler def_warp_events warp_event 13, 21, OLIVINE_POKECENTER_1F, 1 warp_event 10, 11, OLIVINE_GYM, 1 warp_event 25, 11, OLIVINE_TIMS_HOUSE, 1 warp_event 0, 0, OLIVINE_HOUSE_BETA, 1 ; inaccessible warp_event 29, 11, OLIVINE_PUNISHMENT_SPEECH_HOUSE, 1 warp_event 13, 15, OLIVINE_GOOD_ROD_HOUSE, 1 warp_event 7, 21, OLIVINE_CAFE, 1 warp_event 19, 17, OLIVINE_MART, 2 warp_event 29, 27, OLIVINE_LIGHTHOUSE_1F, 1 warp_event 19, 27, OLIVINE_PORT_PASSAGE, 1 warp_event 20, 27, OLIVINE_PORT_PASSAGE, 2 def_coord_events coord_event 13, 12, SCENE_OLIVINECITY_RIVAL_ENCOUNTER, OlivineCityRivalSceneTop coord_event 13, 13, SCENE_OLIVINECITY_RIVAL_ENCOUNTER, OlivineCityRivalSceneBottom def_bg_events bg_event 17, 11, BGEVENT_READ, OlivineCitySign bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign bg_event 7, 11, BGEVENT_READ, OlivineGymSign bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign def_object_events object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1 object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineCityStandingYoungsterScript, -1 object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1 object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY