RSS feed
418878d9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 16:42
more map attribute getters and some cleanup in home/map.asm
d4616897
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 12:23
LoadTilesetHeader
62020e32
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 21:02
rewrite makefile for speed and better dependency handling
46d96bc7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 11:20
more battle anim labels
708df790
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 00:26
rewrite readme and install; init.sh for install
94052ab5
– yenatch <yenatch@gmail.com>
authored
on 2013/12/08 12:05
prequeue: dont initialize a new preprocessor for each file
9eb2cf3d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/08 11:22
more battle animation labels
37dd8579
– yenatch <yenatch@gmail.com>
authored
on 2013/12/05 10:01
Function3af0 -> GetBattleAnimByte
b85244ea
– yenatch <yenatch@gmail.com>
authored
on 2013/12/05 09:55
labels for battle animation commands
be0c7962
– yenatch <yenatch@gmail.com>
authored
on 2013/12/03 21:49
YesNoBox
099e17bb
– yenatch <yenatch@gmail.com>
authored
on 2013/12/03 19:44
comment some battle animation asm
b5702e24
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 18:31
rewrite scan_includes to skip duplicates
aaf26de8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 12:57
Makefile: %.bin and %.pal targets
cf3fd4e1
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 11:25
Makefile: empty targets for %.asm and baserom.gbc
cc953049
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 10:23
Makefile: clean doesnt need object dependencies
3de254f7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 09:18
more 3pt macro labels; shorten 3pt macros to take just a label
ce37f0f9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 13:20
labels for every 3callasm
9aaa5f24
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 12:54
shorten redundant text_jump macros
c0e2170f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 11:40
some oam constants
e538027c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 10:56
enumerate move constants
d7cdd0ac
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 09:19
split out some more move effects
d7bf70f3
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 21:30
home.o
72ff6fd0
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 21:29
home/time.asm: fix a label def
2ec12a22
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 21:11
gfx/pics.o
c2889215
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 20:51
audio.o and misc/crystal_misc.o
0b905cb8
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 20:49
rename a credit constant to avoid conflicts
b18beef4
– yenatch <yenatch@gmail.com>
authored
on 2013/11/28 19:38
more landmark constants and rename FlypointPerms -> VisitedSpawns
400ced34
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 23:51
landmark constants in map headers
5c762494
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 23:35
flypoints and spawn points
fd73d41e
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 22:54
redone landmarks, now with constants
ac65a8b8
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 20:32
engine/credits_crystal.o
72b1dda3
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 19:55
more credits cleanup
ddfda267
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 19:54
facing structs and other movement stuff
7d2b45cc
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 19:49
wram: object structs
7b02d57a
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 09:37
split wram constants out of constants.asm
14dce441
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 07:47
enumerate pokemon constants
e3e12981
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 07:47
enumerate battle var constants
1cf607cc
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 07:46
macros come first since theyre used to define constants
4c8737ef
– yenatch <yenatch@gmail.com>
authored
on 2013/11/27 00:39
constant enumeration
57736ce1
– yenatch <yenatch@gmail.com>
authored
on 2013/11/26 23:42
recomment battle vars
d2dc7326
– yenatch <yenatch@gmail.com>
authored
on 2013/11/26 01:44
split some more and recomment more home asm
41f149c7
– yenatch <yenatch@gmail.com>
authored
on 2013/11/26 00:23
maps.o and stats/pokedex/entries.o
04eb541f
– yenatch <yenatch@gmail.com>
authored
on 2013/11/25 18:33
proper section names and bank constants
3eb9851b
– yenatch <yenatch@gmail.com>
authored
on 2013/11/25 13:01
text in slots asm
15d7d653
– yenatch <yenatch@gmail.com>
authored
on 2013/11/25 12:08
jumptable in slots asm
f16193dc
– yenatch <yenatch@gmail.com>
authored
on 2013/11/23 23:26
move more credits asm into engine/credits.asm
25325139
– yenatch <yenatch@gmail.com>
authored
on 2013/11/23 23:09
more credits labels and theend graphic
b47f4600
– yenatch <yenatch@gmail.com>
authored
on 2013/11/23 23:06
lb macro for fast double-register loads
b4968a9a
– yenatch <yenatch@gmail.com>
authored
on 2013/11/23 09:48
forgot the new pokecrystal.asm
bb68a763
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 21:54
Makefile: more readable object list
cf6295cb
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 21:51
objects for event handling and scripting
29afa24f
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 21:33
split more event handling out of main
8bb85464
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 00:38
buena text
0ccfccf4
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 00:05
move map groups into maps/map_headers.asm
bd392da2
– yenatch <yenatch@gmail.com>
authored
on 2013/11/22 00:04
split event handling into engine/events.asm
bcd833e7
– yenatch <yenatch@gmail.com>
authored
on 2013/11/21 23:51
version checks for event script commands and move in related asm
94188ee0
– yenatch <yenatch@gmail.com>
authored
on 2013/11/21 19:09
version-sensitive objects for egg moves and evos/attacks
02e8b4c7
– yenatch <yenatch@gmail.com>
authored
on 2013/11/21 16:15
version-neutral build targets
f6706ecb
– yenatch <yenatch@gmail.com>
authored
on 2013/10/09 23:24
finally compile multiple objects
34aac15d
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 19:45
generated mapfile and symfile in gitignore
549591ab
– yenatch <yenatch@gmail.com>
authored
on 2013/11/18 16:01
convert pngs to 1bpp too
9af74f1e
– yenatch <yenatch@gmail.com>
authored
on 2013/11/18 16:00
bump pokemontools for 1bpp
a082f314
– yenatch <yenatch@gmail.com>
authored
on 2013/11/18 15:48
evolution animation
42a0396b
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:18
get rid of external song labels
8627d176
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:18
dump the music again
2143b547
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:15
import some new sound classes from pokemontools
6271b619
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:13
bump pokemontools feat sound dumps
fa3145dd
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:11
rework note macro
76d8ed22
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:10
split sfx constants out of music constants
6a641b43
– yenatch <yenatch@gmail.com>
authored
on 2013/11/06 20:06
get rid of unused sound constants
6f1928ea
– yenatch <yenatch@gmail.com>
authored
on 2013/11/05 10:17
stack music command labels
12f0be8c
– yenatch <yenatch@gmail.com>
authored
on 2013/11/05 10:04
recomment ReadNoiseSample
b2dd26c8
– yenatch <yenatch@gmail.com>
authored
on 2013/11/05 09:40
rename ParseCommand to ParseMusicCommand
04619257
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 14:10
Merge branch 'master' into merge-mrwint
86cdb9e0
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 14:02
Merge commit 'cf966bb8' into merge-mrwint
193dbd53
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:57
Merge commit '0ead58cd' into merge-mrwint
52a6b7da
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:54
Merge commit '946a213f' into merge-mrwint
9e81c46c
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:53
Merge commit '66ef1838' into merge-mrwint
933634d9
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:45
Merge commit 'da689fa7' into merge-mrwint
9d02e106
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:44
Merge commit '8b8de40' into merge-mrwint
6ea15c44
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:34
Merge commit '650dc98b' into merge-mrwint
a41b870d
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:21
Merge commit '754325b2' into merge-mrwint
15a6bd55
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 13:06
Merge commit 'e1cce1c' into merge-mrwint
32ede188
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:55
Merge commit 'a0ba53e' into merge-mrwint
2ca81c9d
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:55
Merge commit 'aae33da9' into merge-mrwint
4fcabdc0
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:51
Merge commit '91b822c' into merge-mrwint
bd49428c
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:48
Merge commit '789469c' into merge-mrwint
2a08b8b7
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:41
Merge commit '963fe48' into merge-mrwint
da22ada9
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:23
Merge commit '546c17ad' into merge-mrwint
7a13251d
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:17
Merge commit '4ac6783' into merge-mrwint
b8603ecb
– yenatch <yenatch@gmail.com>
authored
on 2013/10/25 12:04
Merge commit 'ec77075a' into merge-mrwint
80329c54
– Bryan Bishop <kanzure@gmail.com>
authored
on 2013/10/14 07:53
Merge pull request #210 from yenatch/master
cf966bb8
– yenatch <yenatch@gmail.com>
authored
on 2013/10/12 22:25
rename tilemap coordinate functions
0ead58cd
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 23:04
fix labels for and rename GetBattleVarPair to GetBattleVar
946a213f
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 22:49
fix labels for SoundRestart and UpdateSound
66ef1838
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 22:31
relabel LoadMapGroupRoof
da689fa7
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 21:43
roof graphics
8b8de405
– yenatch <yenatch@gmail.com>
authored
on 2013/10/10 21:36
roofs for each map group
650dc98b
– yenatch <yenatch@gmail.com>
authored
on 2013/10/09 23:12
game freak logo
754325b2
– yenatch <yenatch@gmail.com>
authored
on 2013/10/09 23:02
use the IntroLogoGFX label in existing asm
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