shithub: pokecrystal

ref: 3b43f79dc67b0e2d65bacf222d5ef044c0376fde
dir: /home/serial.asm/

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Serial::
; The serial interrupt.

	push af
	push bc
	push de
	push hl

	ldh a, [hMobileReceive]
	and a
	jr nz, .mobile

	ld a, [wPrinterConnectionOpen]
	bit 0, a
	jr nz, .printer

	ldh a, [hSerialConnectionStatus]
	inc a ; is it equal to CONNECTION_NOT_ESTABLISHED?
	jr z, .establish_connection

	ldh a, [rSB]
	ldh [hSerialReceive], a

	ldh a, [hSerialSend]
	ldh [rSB], a

	ldh a, [hSerialConnectionStatus]
	cp USING_INTERNAL_CLOCK
	jr z, .player2

	ld a, (0 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	jr .player2

.mobile
	call MobileReceive
	jr .end

.printer
	call PrinterReceive
	jr .end

.establish_connection
	ldh a, [rSB]
	cp USING_EXTERNAL_CLOCK
	jr z, .player1
	cp USING_INTERNAL_CLOCK
	jr nz, .player2

.player1
	ldh [hSerialReceive], a
	ldh [hSerialConnectionStatus], a
	cp USING_INTERNAL_CLOCK
	jr z, ._player2

	xor a
	ldh [rSB], a
	ld a, 3
	ldh [rDIV], a

.wait_bit_7
	ldh a, [rDIV]
	bit 7, a
	jr nz, .wait_bit_7

	ld a, (0 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	jr .player2

._player2
	xor a
	ldh [rSB], a

.player2
	ld a, TRUE
	ldh [hSerialReceivedNewData], a
	ld a, SERIAL_NO_DATA_BYTE
	ldh [hSerialSend], a

.end
	pop hl
	pop de
	pop bc
	pop af
	reti

Serial_ExchangeBytes::
	ld a, $1
	ldh [hSerialIgnoringInitialData], a
.loop
	ld a, [hl]
	ldh [hSerialSend], a
	call Serial_ExchangeByte
	push bc
	ld b, a
	inc hl
	ld a, $30
.wait
	dec a
	jr nz, .wait
	ldh a, [hSerialIgnoringInitialData]
	and a
	ld a, b
	pop bc
	jr z, .load
	dec hl
	cp SERIAL_PREAMBLE_BYTE
	jr nz, .loop
	xor a
	ldh [hSerialIgnoringInitialData], a
	jr .loop

.load
	ld [de], a
	inc de
	dec bc
	ld a, b
	or c
	jr nz, .loop
	ret

Serial_ExchangeByte::
.loop
	xor a
	ldh [hSerialReceivedNewData], a
	ldh a, [hSerialConnectionStatus]
	cp USING_INTERNAL_CLOCK
	jr nz, .not_player_2
	ld a, (0 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a
.not_player_2
.loop2
	ldh a, [hSerialReceivedNewData]
	and a
	jr nz, .reset_ffca
	ldh a, [hSerialConnectionStatus]
	cp USING_EXTERNAL_CLOCK
	jr nz, .not_player_1_or_wLinkTimeoutFrames_zero
	call CheckwLinkTimeoutFramesNonzero
	jr z, .not_player_1_or_wLinkTimeoutFrames_zero
	call .delay_15_cycles
	push hl
	ld hl, wLinkTimeoutFrames + 1
	inc [hl]
	jr nz, .no_rollover_up
	dec hl
	inc [hl]

.no_rollover_up
	pop hl
	call CheckwLinkTimeoutFramesNonzero
	jr nz, .loop2
	jp SerialDisconnected

.not_player_1_or_wLinkTimeoutFrames_zero
	ldh a, [rIE]
	and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
	cp 1 << SERIAL
	jr nz, .loop2
	ld a, [wcf5d]
	dec a
	ld [wcf5d], a
	jr nz, .loop2
	ld a, [wcf5d + 1]
	dec a
	ld [wcf5d + 1], a
	jr nz, .loop2
	ldh a, [hSerialConnectionStatus]
	cp USING_EXTERNAL_CLOCK
	jr z, .reset_ffca

	ld a, 255
.delay_255_cycles
	dec a
	jr nz, .delay_255_cycles

.reset_ffca
	xor a
	ldh [hSerialReceivedNewData], a
	ldh a, [rIE]
	and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
	sub 1 << SERIAL
	jr nz, .rIE_not_equal_8

	; LOW($5000)
	ld [wcf5d], a
	ld a, HIGH($5000)
	ld [wcf5d + 1], a

.rIE_not_equal_8
	ldh a, [hSerialReceive]
	cp SERIAL_NO_DATA_BYTE
	ret nz
	call CheckwLinkTimeoutFramesNonzero
	jr z, .linkTimeoutFrames_zero
	push hl
	ld hl, wLinkTimeoutFrames + 1
	ld a, [hl]
	dec a
	ld [hld], a
	inc a
	jr nz, .no_rollover
	dec [hl]

.no_rollover
	pop hl
	call CheckwLinkTimeoutFramesNonzero
	jr z, SerialDisconnected

.linkTimeoutFrames_zero
	ldh a, [rIE]
	and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
	cp 1 << SERIAL
	ld a, SERIAL_NO_DATA_BYTE
	ret z
	ld a, [hl]
	ldh [hSerialSend], a
	call DelayFrame
	jp .loop

.delay_15_cycles
	ld a, 15
.delay_cycles
	dec a
	jr nz, .delay_cycles
	ret

CheckwLinkTimeoutFramesNonzero::
	push hl
	ld hl, wLinkTimeoutFrames
	ld a, [hli]
	or [hl]
	pop hl
	ret

SerialDisconnected::
	dec a ; a is always 0 when this is called
	ld [wLinkTimeoutFrames], a
	ld [wLinkTimeoutFrames + 1], a
	ret

; This is used to exchange the button press and selected menu item on the link menu.
; The data is sent thrice and read twice to increase reliability.
Serial_ExchangeLinkMenuSelection::
	ld hl, wPlayerLinkAction
	ld de, wOtherPlayerLinkMode
	ld c, 2
	ld a, TRUE
	ldh [hSerialIgnoringInitialData], a
.asm_847
	call DelayFrame
	ld a, [hl]
	ldh [hSerialSend], a
	call Serial_ExchangeByte
	ld b, a
	inc hl
	ldh a, [hSerialIgnoringInitialData]
	and a
	ld a, FALSE
	ldh [hSerialIgnoringInitialData], a
	jr nz, .asm_847
	ld a, b
	ld [de], a
	inc de
	dec c
	jr nz, .asm_847
	ret

Serial_PrintWaitingTextAndSyncAndExchangeNybble::
	call LoadTilemapToTempTilemap
	callfar PlaceWaitingText
	call WaitLinkTransfer
	jp SafeLoadTempTilemapToTilemap

Serial_SyncAndExchangeNybble::
	call LoadTilemapToTempTilemap
	callfar PlaceWaitingText
	jp WaitLinkTransfer

; One "giant" leap for machinekind

WaitLinkTransfer::
	ld a, $ff
	ld [wOtherPlayerLinkAction], a
.loop
	call LinkTransfer
	call DelayFrame
	call CheckwLinkTimeoutFramesNonzero
	jr z, .check
	push hl
	ld hl, wLinkTimeoutFrames + 1
	dec [hl]
	jr nz, .skip
	dec hl
	dec [hl]
	jr nz, .skip
	; We might be disconnected
	pop hl
	xor a
	jp SerialDisconnected

.skip
	pop hl

.check
	ld a, [wOtherPlayerLinkAction]
	inc a
	jr z, .loop

	ld b, 10
.receive
	call DelayFrame
	call LinkTransfer
	dec b
	jr nz, .receive

	ld b, 10
.acknowledge
	call DelayFrame
	call LinkDataReceived
	dec b
	jr nz, .acknowledge

	ld a, [wOtherPlayerLinkAction]
	ld [wOtherPlayerLinkMode], a
	ret

LinkTransfer::
	push bc
	ld b, SERIAL_TIMECAPSULE
	ld a, [wLinkMode]
	cp LINK_TIMECAPSULE
	jr z, .got_high_nybble
	ld b, SERIAL_TIMECAPSULE
	jr c, .got_high_nybble
	cp LINK_TRADECENTER
	ld b, SERIAL_TRADECENTER
	jr z, .got_high_nybble
	ld b, SERIAL_BATTLE

.got_high_nybble
	call .Receive
	ld a, [wPlayerLinkAction]
	add b
	ldh [hSerialSend], a
	ldh a, [hSerialConnectionStatus]
	cp USING_INTERNAL_CLOCK
	jr nz, .player_1
	ld a, (0 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a

.player_1
	call .Receive
	pop bc
	ret

.Receive:
	ldh a, [hSerialReceive]
	ld [wOtherPlayerLinkMode], a
	and $f0
	cp b
	ret nz
	xor a
	ldh [hSerialReceive], a
	ld a, [wOtherPlayerLinkMode]
	and $f
	ld [wOtherPlayerLinkAction], a
	ret

LinkDataReceived::
; Let the other system know that the data has been received.
	xor a
	ldh [hSerialSend], a
	ldh a, [hSerialConnectionStatus]
	cp USING_INTERNAL_CLOCK
	ret nz
	ld a, (0 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (1 << rSC_CLOCK)
	ldh [rSC], a
	ret

Function919:: ; unreferenced
	ld a, [wLinkMode]
	and a
	ret nz
	ld a, USING_INTERNAL_CLOCK
	ldh [rSB], a
	xor a
	ldh [hSerialReceive], a
	ld a, (0 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	ld a, (1 << rSC_ON) | (0 << rSC_CLOCK)
	ldh [rSC], a
	ret