shithub: pokecrystal

ref: 39ba36cb927b23d73965d329739684de47880a8e
dir: /maps/MountMoon.asm/

View raw version
	object_const_def
	const MOUNTMOON_RIVAL

MountMoon_MapScripts:
	def_scene_scripts
	scene_script MountMoonRivalEncounterScene, SCENE_MOUNTMOON_RIVAL_BATTLE
	scene_script MountMoonNoopScene,           SCENE_MOUNTMOON_NOOP

	def_callbacks

MountMoonRivalEncounterScene:
	sdefer MountMoonRivalBattleScript
	end

MountMoonNoopScene:
	end

MountMoonRivalBattleScript:
	turnobject PLAYER, RIGHT
	showemote EMOTE_SHOCK, PLAYER, 15
	special FadeOutMusic
	pause 15
	applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementBefore
	playmusic MUSIC_RIVAL_ENCOUNTER
	opentext
	writetext MountMoonRivalTextBefore
	waitbutton
	closetext
	checkevent EVENT_GOT_TOTODILE_FROM_ELM
	iftrue .Totodile
	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
	iftrue .Chikorita
	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
	setlasttalked MOUNTMOON_RIVAL
	loadtrainer RIVAL2, RIVAL2_1_TOTODILE
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	sjump .FinishBattle

.Totodile:
	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
	setlasttalked MOUNTMOON_RIVAL
	loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	sjump .FinishBattle

.Chikorita:
	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
	setlasttalked MOUNTMOON_RIVAL
	loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
	startbattle
	dontrestartmapmusic
	reloadmapafterbattle
	sjump .FinishBattle

.FinishBattle:
	playmusic MUSIC_RIVAL_AFTER
	opentext
	writetext MountMoonRivalTextAfter
	waitbutton
	closetext
	applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementAfter
	disappear MOUNTMOON_RIVAL
	setscene SCENE_MOUNTMOON_NOOP
	setevent EVENT_BEAT_RIVAL_IN_MT_MOON
	playmapmusic
	end

MountMoonRivalMovementBefore:
	step LEFT
	step LEFT
	step LEFT
	step_end

MountMoonRivalMovementAfter:
	step RIGHT
	step RIGHT
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step_end

MountMoonRivalTextBefore:
	text "<……> <……> <……>"

	para "It's been a while,"
	line "<PLAYER>."

	para "…Since I lost to"
	line "you, I thought"

	para "about what I was"
	line "lacking with my"
	cont "#MON…"

	para "And we came up"
	line "with an answer."

	para "<PLAYER>, now we'll"
	line "show you!"
	done

MountMoonRivalTextWin:
	text "<……> <……> <……>"

	para "I thought I raised"
	line "my #MON to be"

	para "the best they"
	line "could be…"

	para "…But it still "
	line "wasn't enough…"
	done

MountMoonRivalTextAfter:
	text "<……> <……> <……>"

	para "…You won, fair"
	line "and square."

	para "I admit it. But"
	line "this isn't the"
	cont "end."

	para "I'm going to be"
	line "the greatest #-"
	cont "MON trainer ever."

	para "Because these guys"
	line "are behind me."

	para "…Listen, <PLAYER>."

	para "One of these days"
	line "I'm going to prove"

	para "how good I am by"
	line "beating you."
	done

MountMoonRivalTextLoss:
	text "<……> <……> <……>"

	para "I've repaid my"
	line "debt to you."

	para "With my #MON,"
	line "I'm going to beat"

	para "the CHAMPION and"
	line "become the world's"
	cont "greatest trainer."
	done

MountMoon_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event  3,  3, ROUTE_3, 1
	warp_event 15, 15, ROUTE_4, 1
	warp_event 13,  3, MOUNT_MOON, 7
	warp_event 15, 11, MOUNT_MOON, 8
	warp_event 25,  5, MOUNT_MOON_SQUARE, 1
	warp_event 25, 15, MOUNT_MOON_SQUARE, 2
	warp_event 25,  3, MOUNT_MOON, 3
	warp_event 25, 13, MOUNT_MOON, 4

	def_coord_events

	def_bg_events

	def_object_events
	object_event  7,  3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL