ref: 3648afda1694fcb4d6fe6625b14f5a3f8bc29c38
dir: /engine/items/item_effects.asm/
_DoItemEffect:: ld a, [wCurItem] ld [wNamedObjectIndex], a call GetItemName call CopyName1 ld a, 1 ld [wItemEffectSucceeded], a ld a, [wCurItem] dec a ld hl, ItemEffects rst JumpTable ret ItemEffects: ; entries correspond to item ids (see constants/item_constants.asm) table_width 2, ItemEffects dw PokeBallEffect ; MASTER_BALL dw PokeBallEffect ; ULTRA_BALL dw NoEffect ; BRIGHTPOWDER dw PokeBallEffect ; GREAT_BALL dw PokeBallEffect ; POKE_BALL dw TownMapEffect ; TOWN_MAP dw BicycleEffect ; BICYCLE dw EvoStoneEffect ; MOON_STONE dw StatusHealingEffect ; ANTIDOTE dw StatusHealingEffect ; BURN_HEAL dw StatusHealingEffect ; ICE_HEAL dw StatusHealingEffect ; AWAKENING dw StatusHealingEffect ; PARLYZ_HEAL dw FullRestoreEffect ; FULL_RESTORE dw RestoreHPEffect ; MAX_POTION dw RestoreHPEffect ; HYPER_POTION dw RestoreHPEffect ; SUPER_POTION dw RestoreHPEffect ; POTION dw EscapeRopeEffect ; ESCAPE_ROPE dw RepelEffect ; REPEL dw RestorePPEffect ; MAX_ELIXER dw EvoStoneEffect ; FIRE_STONE dw EvoStoneEffect ; THUNDERSTONE dw EvoStoneEffect ; WATER_STONE dw NoEffect ; ITEM_19 dw VitaminEffect ; HP_UP dw VitaminEffect ; PROTEIN dw VitaminEffect ; IRON dw VitaminEffect ; CARBOS dw NoEffect ; LUCKY_PUNCH dw VitaminEffect ; CALCIUM dw RareCandyEffect ; RARE_CANDY dw XAccuracyEffect ; X_ACCURACY dw EvoStoneEffect ; LEAF_STONE dw NoEffect ; METAL_POWDER dw NoEffect ; NUGGET dw PokeDollEffect ; POKE_DOLL dw StatusHealingEffect ; FULL_HEAL dw ReviveEffect ; REVIVE dw ReviveEffect ; MAX_REVIVE dw GuardSpecEffect ; GUARD_SPEC dw SuperRepelEffect ; SUPER_REPEL dw MaxRepelEffect ; MAX_REPEL dw DireHitEffect ; DIRE_HIT dw NoEffect ; ITEM_2D dw RestoreHPEffect ; FRESH_WATER dw RestoreHPEffect ; SODA_POP dw RestoreHPEffect ; LEMONADE dw XItemEffect ; X_ATTACK dw NoEffect ; ITEM_32 dw XItemEffect ; X_DEFEND dw XItemEffect ; X_SPEED dw XItemEffect ; X_SPECIAL dw CoinCaseEffect ; COIN_CASE dw ItemfinderEffect ; ITEMFINDER dw PokeFluteEffect ; POKE_FLUTE dw NoEffect ; EXP_SHARE dw OldRodEffect ; OLD_ROD dw GoodRodEffect ; GOOD_ROD dw NoEffect ; SILVER_LEAF dw SuperRodEffect ; SUPER_ROD dw RestorePPEffect ; PP_UP dw RestorePPEffect ; ETHER dw RestorePPEffect ; MAX_ETHER dw RestorePPEffect ; ELIXER dw NoEffect ; RED_SCALE dw NoEffect ; SECRETPOTION dw NoEffect ; S_S_TICKET dw NoEffect ; MYSTERY_EGG dw NoEffect ; CLEAR_BELL dw NoEffect ; SILVER_WING dw RestoreHPEffect ; MOOMOO_MILK dw NoEffect ; QUICK_CLAW dw StatusHealingEffect ; PSNCUREBERRY dw NoEffect ; GOLD_LEAF dw NoEffect ; SOFT_SAND dw NoEffect ; SHARP_BEAK dw StatusHealingEffect ; PRZCUREBERRY dw StatusHealingEffect ; BURNT_BERRY dw StatusHealingEffect ; ICE_BERRY dw NoEffect ; POISON_BARB dw NoEffect ; KINGS_ROCK dw BitterBerryEffect ; BITTER_BERRY dw StatusHealingEffect ; MINT_BERRY dw NoEffect ; RED_APRICORN dw NoEffect ; TINYMUSHROOM dw NoEffect ; BIG_MUSHROOM dw NoEffect ; SILVERPOWDER dw NoEffect ; BLU_APRICORN dw NoEffect ; ITEM_5A dw NoEffect ; AMULET_COIN dw NoEffect ; YLW_APRICORN dw NoEffect ; GRN_APRICORN dw NoEffect ; CLEANSE_TAG dw NoEffect ; MYSTIC_WATER dw NoEffect ; TWISTEDSPOON dw NoEffect ; WHT_APRICORN dw NoEffect ; BLACKBELT_I dw NoEffect ; BLK_APRICORN dw NoEffect ; ITEM_64 dw NoEffect ; PNK_APRICORN dw NoEffect ; BLACKGLASSES dw NoEffect ; SLOWPOKETAIL dw NoEffect ; PINK_BOW dw NoEffect ; STICK dw NoEffect ; SMOKE_BALL dw NoEffect ; NEVERMELTICE dw NoEffect ; MAGNET dw StatusHealingEffect ; MIRACLEBERRY dw NoEffect ; PEARL dw NoEffect ; BIG_PEARL dw NoEffect ; EVERSTONE dw NoEffect ; SPELL_TAG dw RestoreHPEffect ; RAGECANDYBAR dw NoEffect ; GS_BALL dw BlueCardEffect ; BLUE_CARD dw NoEffect ; MIRACLE_SEED dw NoEffect ; THICK_CLUB dw NoEffect ; FOCUS_BAND dw NoEffect ; ITEM_78 dw EnergypowderEffect ; ENERGYPOWDER dw EnergyRootEffect ; ENERGY_ROOT dw HealPowderEffect ; HEAL_POWDER dw RevivalHerbEffect ; REVIVAL_HERB dw NoEffect ; HARD_STONE dw NoEffect ; LUCKY_EGG dw CardKeyEffect ; CARD_KEY dw NoEffect ; MACHINE_PART dw NoEffect ; EGG_TICKET dw NoEffect ; LOST_ITEM dw NoEffect ; STARDUST dw NoEffect ; STAR_PIECE dw BasementKeyEffect ; BASEMENT_KEY dw NoEffect ; PASS dw NoEffect ; ITEM_87 dw NoEffect ; ITEM_88 dw NoEffect ; ITEM_89 dw NoEffect ; CHARCOAL dw RestoreHPEffect ; BERRY_JUICE dw NoEffect ; SCOPE_LENS dw NoEffect ; ITEM_8D dw NoEffect ; ITEM_8E dw NoEffect ; METAL_COAT dw NoEffect ; DRAGON_FANG dw NoEffect ; ITEM_91 dw NoEffect ; LEFTOVERS dw NoEffect ; ITEM_93 dw NoEffect ; ITEM_94 dw NoEffect ; ITEM_95 dw RestorePPEffect ; MYSTERYBERRY dw NoEffect ; DRAGON_SCALE dw NoEffect ; BERSERK_GENE dw NoEffect ; ITEM_99 dw NoEffect ; ITEM_9A dw NoEffect ; ITEM_9B dw SacredAshEffect ; SACRED_ASH dw PokeBallEffect ; HEAVY_BALL dw NoEffect ; FLOWER_MAIL dw PokeBallEffect ; LEVEL_BALL dw PokeBallEffect ; LURE_BALL dw PokeBallEffect ; FAST_BALL dw NoEffect ; ITEM_A2 dw NoEffect ; LIGHT_BALL dw PokeBallEffect ; FRIEND_BALL dw PokeBallEffect ; MOON_BALL dw PokeBallEffect ; LOVE_BALL dw NormalBoxEffect ; NORMAL_BOX dw GorgeousBoxEffect ; GORGEOUS_BOX dw EvoStoneEffect ; SUN_STONE dw NoEffect ; POLKADOT_BOW dw NoEffect ; ITEM_AB dw NoEffect ; UP_GRADE dw RestoreHPEffect ; BERRY dw RestoreHPEffect ; GOLD_BERRY dw SquirtbottleEffect ; SQUIRTBOTTLE dw NoEffect ; ITEM_B0 dw PokeBallEffect ; PARK_BALL dw NoEffect ; RAINBOW_WING dw NoEffect ; ITEM_B3 assert_table_length ITEM_B3 ; The items past ITEM_B3 do not have effect entries: ; BRICK_PIECE ; SURF_MAIL ; LITEBLUEMAIL ; PORTRAITMAIL ; LOVELY_MAIL ; EON_MAIL ; MORPH_MAIL ; BLUESKY_MAIL ; MUSIC_MAIL ; MIRAGE_MAIL ; ITEM_BE ; They all have the ITEMMENU_NOUSE attribute so they can't be used anyway. ; NoEffect would be appropriate, with the table then being NUM_ITEMS long. PokeBallEffect: ld a, [wBattleMode] dec a jp nz, UseBallInTrainerBattle ld a, [wPartyCount] cp PARTY_LENGTH jr nz, .room_in_party ld a, BANK(sBoxCount) call OpenSRAM ld a, [sBoxCount] cp MONS_PER_BOX call CloseSRAM jp z, Ball_BoxIsFullMessage .room_in_party xor a ld [wWildMon], a ld a, [wCurItem] cp PARK_BALL call nz, ReturnToBattle_UseBall ld hl, wOptions res NO_TEXT_SCROLL, [hl] ld hl, ItemUsedText call PrintText ld a, [wEnemyMonCatchRate] ld b, a ld a, [wBattleType] cp BATTLETYPE_TUTORIAL jp z, .catch_without_fail ld a, [wCurItem] cp MASTER_BALL jp z, .catch_without_fail ld a, [wCurItem] ld c, a ld hl, BallMultiplierFunctionTable .get_multiplier_loop ld a, [hli] cp $ff jr z, .skip_or_return_from_ball_fn cp c jr z, .call_ball_function inc hl inc hl jr .get_multiplier_loop .call_ball_function ld a, [hli] ld h, [hl] ld l, a ld de, .skip_or_return_from_ball_fn push de jp hl .skip_or_return_from_ball_fn ld a, [wCurItem] cp LEVEL_BALL ld a, b jp z, .skip_hp_calc ld a, b ldh [hMultiplicand + 2], a ld hl, wEnemyMonHP ld b, [hl] inc hl ld c, [hl] inc hl ld d, [hl] inc hl ld e, [hl] sla c rl b ld h, d ld l, e add hl, de add hl, de ld d, h ld e, l ld a, d and a jr z, .okay_1 srl d rr e srl d rr e srl b rr c srl b rr c ld a, c and a jr nz, .okay_1 ld c, $1 .okay_1 ld b, e push bc ld a, b sub c ldh [hMultiplier], a xor a ldh [hDividend + 0], a ldh [hMultiplicand + 0], a ldh [hMultiplicand + 1], a call Multiply pop bc ld a, b ldh [hDivisor], a ld b, 4 call Divide ldh a, [hQuotient + 3] and a jr nz, .statuscheck ld a, 1 .statuscheck ; This routine is buggy. It was intended that SLP and FRZ provide a higher ; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than ; no status effect at all. But instead, it makes BRN/PSN/PAR provide no ; benefit. ; Uncomment the line below to fix this. ld b, a ld a, [wEnemyMonStatus] and 1 << FRZ | SLP ld c, 10 jr nz, .addstatus ; ld a, [wEnemyMonStatus] and a ld c, 5 jr nz, .addstatus ld c, 0 .addstatus ld a, b add c jr nc, .max_1 ld a, $ff .max_1 ; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway. ; This is probably the reason the HELD_CATCH_CHANCE effect is never used. ; Uncomment the line below to fix. ld d, a push de ld a, [wBattleMonItem] ; ld b, a farcall GetItemHeldEffect ld a, b cp HELD_CATCH_CHANCE pop de ld a, d jr nz, .max_2 add c jr nc, .max_2 ld a, $ff .max_2 .skip_hp_calc ld b, a ld [wFinalCatchRate], a call Random cp b ld a, 0 jr z, .catch_without_fail jr nc, .fail_to_catch .catch_without_fail ld a, [wEnemyMonSpecies] .fail_to_catch ld [wWildMon], a ld c, 20 call DelayFrames ld a, [wCurItem] cp POKE_BALL + 1 ; Assumes Master/Ultra/Great come before jr c, .not_kurt_ball ld a, POKE_BALL .not_kurt_ball ld [wBattleAnimParam], a ld de, ANIM_THROW_POKE_BALL ld a, e ld [wFXAnimID], a ld a, d ld [wFXAnimID + 1], a xor a ldh [hBattleTurn], a ld [wThrownBallWobbleCount], a ld [wNumHits], a predef PlayBattleAnim ld a, [wWildMon] and a jr nz, .caught ld a, [wThrownBallWobbleCount] cp 1 ld hl, BallBrokeFreeText jp z, .shake_and_break_free cp 2 ld hl, BallAppearedCaughtText jp z, .shake_and_break_free cp 3 ld hl, BallAlmostHadItText jp z, .shake_and_break_free cp 4 ld hl, BallSoCloseText jp z, .shake_and_break_free .caught ld hl, wEnemyMonStatus ld a, [hli] push af inc hl ld a, [hli] push af ld a, [hl] push af push hl ld hl, wEnemyMonItem ld a, [hl] push af push hl ld hl, wEnemySubStatus5 ld a, [hl] push af set SUBSTATUS_TRANSFORMED, [hl] ; This code is buggy. Any wild Pokémon that has Transformed will be ; caught as a Ditto, even if it was something else like Mew. ; To fix, do not set [wTempEnemyMonSpecies] to DITTO. bit SUBSTATUS_TRANSFORMED, a jr nz, .ditto jr .not_ditto .ditto ld a, DITTO ld [wTempEnemyMonSpecies], a jr .load_data .not_ditto set SUBSTATUS_TRANSFORMED, [hl] ld hl, wEnemyBackupDVs ld a, [wEnemyMonDVs] ld [hli], a ld a, [wEnemyMonDVs + 1] ld [hl], a .load_data ld a, [wTempEnemyMonSpecies] ld [wCurPartySpecies], a ld a, [wEnemyMonLevel] ld [wCurPartyLevel], a farcall LoadEnemyMon pop af ld [wEnemySubStatus5], a pop hl pop af ld [hl], a pop hl pop af ld [hld], a pop af ld [hld], a dec hl pop af ld [hl], a ld hl, wEnemySubStatus5 bit SUBSTATUS_TRANSFORMED, [hl] jr nz, .Transformed ld hl, wWildMonMoves ld de, wEnemyMonMoves ld bc, NUM_MOVES call CopyBytes ld hl, wWildMonPP ld de, wEnemyMonPP ld bc, NUM_MOVES call CopyBytes .Transformed: ld a, [wEnemyMonSpecies] ld [wWildMon], a ld [wCurPartySpecies], a ld [wTempSpecies], a ld a, [wBattleType] cp BATTLETYPE_TUTORIAL jp z, .FinishTutorial farcall StubbedTrainerRankings_WildMonsCaught ld hl, Text_GotchaMonWasCaught call PrintText call ClearSprites ld a, [wTempSpecies] dec a call CheckCaughtMon ld a, c push af ld a, [wTempSpecies] dec a call SetSeenAndCaughtMon pop af and a jr nz, .skip_pokedex call CheckReceivedDex jr z, .skip_pokedex ld hl, NewDexDataText call PrintText call ClearSprites ld a, [wEnemyMonSpecies] ld [wTempSpecies], a predef NewPokedexEntry .skip_pokedex ld a, [wBattleType] cp BATTLETYPE_CONTEST jp z, .catch_bug_contest_mon cp BATTLETYPE_CELEBI jr nz, .not_celebi ld hl, wBattleResult set BATTLERESULT_CAUGHT_CELEBI, [hl] .not_celebi ld a, [wPartyCount] cp PARTY_LENGTH jr z, .SendToPC xor a ; PARTYMON ld [wMonType], a call ClearSprites predef TryAddMonToParty farcall SetCaughtData ld a, [wCurItem] cp FRIEND_BALL jr nz, .SkipPartyMonFriendBall ld a, [wPartyCount] dec a ld hl, wPartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, FRIEND_BALL_HAPPINESS ld [hl], a .SkipPartyMonFriendBall: ld hl, AskGiveNicknameText call PrintText ld a, [wCurPartySpecies] ld [wNamedObjectIndex], a call GetPokemonName call YesNoBox jp c, .return_from_capture ld a, [wPartyCount] dec a ld [wCurPartyMon], a ld hl, wPartyMonNicknames ld bc, MON_NAME_LENGTH call AddNTimes ld d, h ld e, l push de xor a ; PARTYMON ld [wMonType], a ld b, NAME_MON farcall NamingScreen call RotateThreePalettesRight call LoadStandardFont pop hl ld de, wStringBuffer1 call InitName jp .return_from_capture .SendToPC: call ClearSprites predef SendMonIntoBox farcall SetBoxMonCaughtData ld a, BANK(sBoxCount) call OpenSRAM ld a, [sBoxCount] cp MONS_PER_BOX jr nz, .BoxNotFullYet ld hl, wBattleResult set BATTLERESULT_BOX_FULL, [hl] .BoxNotFullYet: ld a, [wCurItem] cp FRIEND_BALL jr nz, .SkipBoxMonFriendBall ; The captured mon is now first in the box ld a, FRIEND_BALL_HAPPINESS ld [sBoxMon1Happiness], a .SkipBoxMonFriendBall: call CloseSRAM ld hl, AskGiveNicknameText call PrintText ld a, [wCurPartySpecies] ld [wNamedObjectIndex], a call GetPokemonName call YesNoBox jr c, .SkipBoxMonNickname xor a ld [wCurPartyMon], a ld a, BOXMON ld [wMonType], a ld de, wMonOrItemNameBuffer ld b, NAME_MON farcall NamingScreen ld a, BANK(sBoxMonNicknames) call OpenSRAM ld hl, wMonOrItemNameBuffer ld de, sBoxMonNicknames ld bc, MON_NAME_LENGTH call CopyBytes ld hl, sBoxMonNicknames ld de, wStringBuffer1 call InitName call CloseSRAM .SkipBoxMonNickname: ld a, BANK(sBoxMonNicknames) call OpenSRAM ld hl, sBoxMonNicknames ld de, wMonOrItemNameBuffer ld bc, MON_NAME_LENGTH call CopyBytes call CloseSRAM ld hl, BallSentToPCText call PrintText call RotateThreePalettesRight call LoadStandardFont jr .return_from_capture .catch_bug_contest_mon farcall BugContest_SetCaughtContestMon jr .return_from_capture .FinishTutorial: ld hl, Text_GotchaMonWasCaught .shake_and_break_free call PrintText call ClearSprites .return_from_capture ld a, [wBattleType] cp BATTLETYPE_TUTORIAL ret z cp BATTLETYPE_DEBUG ret z cp BATTLETYPE_CONTEST jr z, .used_park_ball ld a, [wWildMon] and a jr z, .toss call ClearBGPalettes call ClearTilemap .toss ld hl, wNumItems inc a ld [wItemQuantityChange], a jp TossItem .used_park_ball ld hl, wParkBallsRemaining dec [hl] ret BallMultiplierFunctionTable: ; table of routines that increase or decrease the catch rate based on ; which ball is used in a certain situation. dbw ULTRA_BALL, UltraBallMultiplier dbw GREAT_BALL, GreatBallMultiplier dbw SAFARI_BALL, SafariBallMultiplier ; Safari Ball, leftover from RBY dbw HEAVY_BALL, HeavyBallMultiplier dbw LEVEL_BALL, LevelBallMultiplier dbw LURE_BALL, LureBallMultiplier dbw FAST_BALL, FastBallMultiplier dbw MOON_BALL, MoonBallMultiplier dbw LOVE_BALL, LoveBallMultiplier dbw PARK_BALL, ParkBallMultiplier db -1 ; end UltraBallMultiplier: ; multiply catch rate by 2 sla b ret nc ld b, $ff ret SafariBallMultiplier: GreatBallMultiplier: ParkBallMultiplier: ; multiply catch rate by 1.5 ld a, b srl a add b ld b, a ret nc ld b, $ff ret HeavyBall_GetDexEntryBank: ; This function is buggy. ; It gets the wrong bank for Kadabra (64), Tauros (128), and Sunflora (192). ; Uncomment the line below to fix this. push hl push de ld a, [wEnemyMonSpecies] ; dec a rlca rlca maskbits NUM_DEX_ENTRY_BANKS ld hl, .PokedexEntryBanks ld d, 0 ld e, a add hl, de ld a, [hl] pop de pop hl ret .PokedexEntryBanks: db BANK("Pokedex Entries 001-064") db BANK("Pokedex Entries 065-128") db BANK("Pokedex Entries 129-192") db BANK("Pokedex Entries 193-251") HeavyBallMultiplier: ; subtract 20 from catch rate if weight < 102.4 kg ; else add 0 to catch rate if weight < 204.8 kg ; else add 20 to catch rate if weight < 307.2 kg ; else add 30 to catch rate if weight < 409.6 kg ; else add 40 to catch rate ld a, [wEnemyMonSpecies] ld hl, PokedexDataPointerTable dec a ld e, a ld d, 0 add hl, de add hl, de ld a, BANK(PokedexDataPointerTable) call GetFarWord .SkipText: call HeavyBall_GetDexEntryBank call GetFarByte inc hl cp "@" jr nz, .SkipText call HeavyBall_GetDexEntryBank push bc inc hl inc hl call GetFarWord srl h rr l ld b, h ld c, l rept 4 srl b rr c endr call .subbc srl b rr c call .subbc ld a, h pop bc jr .compare .subbc ; subtract bc from hl push bc ld a, b cpl ld b, a ld a, c cpl ld c, a inc bc add hl, bc pop bc ret .compare ld c, a cp HIGH(1024) ; 102.4 kg jr c, .lightmon ld hl, .WeightsTable .lookup ld a, c cp [hl] jr c, .heavymon inc hl inc hl jr .lookup .heavymon inc hl ld a, b add [hl] ld b, a ret nc ld b, $ff ret .lightmon ld a, b sub 20 ld b, a ret nc ld b, $1 ret .WeightsTable: ; weight factor, boost db HIGH(2048), 0 db HIGH(3072), 20 db HIGH(4096), 30 db HIGH(65280), 40 LureBallMultiplier: ; multiply catch rate by 3 if this is a fishing rod battle ld a, [wBattleType] cp BATTLETYPE_FISH ret nz ld a, b add a jr c, .max add b jr nc, .done .max ld a, $ff .done ld b, a ret MoonBallMultiplier: ; This function is buggy. ; Intent: multiply catch rate by 4 if mon evolves with moon stone ; Reality: no boost push bc ld a, [wTempEnemyMonSpecies] dec a ld c, a ld b, 0 ld hl, EvosAttacksPointers add hl, bc add hl, bc ld a, BANK(EvosAttacksPointers) call GetFarWord pop bc push bc ld a, BANK("Evolutions and Attacks") call GetFarByte cp EVOLVE_ITEM pop bc ret nz inc hl inc hl inc hl ; Moon Stone's constant from Pokémon Red is used. ; No Pokémon evolve with Burn Heal, ; so Moon Balls always have a catch rate of 1×. push bc ld a, BANK("Evolutions and Attacks") call GetFarByte cp MOON_STONE_RED ; BURN_HEAL pop bc ret nz sla b jr c, .max sla b jr nc, .done .max ld b, $ff .done ret LoveBallMultiplier: ; This function is buggy. ; Intent: multiply catch rate by 8 if mons are of same species, different sex ; Reality: multiply catch rate by 8 if mons are of same species, same sex ; does species match? ld a, [wTempEnemyMonSpecies] ld c, a ld a, [wTempBattleMonSpecies] cp c ret nz ; check player mon species push bc ld a, [wTempBattleMonSpecies] ld [wCurPartySpecies], a xor a ; PARTYMON ld [wMonType], a ld a, [wCurBattleMon] ld [wCurPartyMon], a farcall GetGender jr c, .done1 ; no effect on genderless ld d, 0 ; male jr nz, .playermale inc d ; female .playermale ; check wild mon species push de ld a, [wTempEnemyMonSpecies] ld [wCurPartySpecies], a ld a, WILDMON ld [wMonType], a farcall GetGender jr c, .done2 ; no effect on genderless ld d, 0 ; male jr nz, .wildmale inc d ; female .wildmale ld a, d pop de cp d pop bc ret nz ; for the intended effect, this should be "ret z" sla b jr c, .max sla b jr c, .max sla b ret nc .max ld b, $ff ret .done2 pop de .done1 pop bc ret FastBallMultiplier: ; This function is buggy. ; Intent: multiply catch rate by 4 if enemy mon is in one of the three ; FleeMons tables. ; Reality: multiply catch rate by 4 if enemy mon is one of the first three in ; the first FleeMons table. ld a, [wTempEnemyMonSpecies] ld c, a ld hl, FleeMons ld d, 3 .loop ld a, BANK(FleeMons) call GetFarByte inc hl cp -1 jr z, .next cp c jr nz, .next ; for the intended effect, this should be "jr nz, .loop" sla b jr c, .max sla b ret nc .max ld b, $ff ret .next dec d jr nz, .loop ret LevelBallMultiplier: ; multiply catch rate by 8 if player mon level / 4 > enemy mon level ; multiply catch rate by 4 if player mon level / 2 > enemy mon level ; multiply catch rate by 2 if player mon level > enemy mon level ld a, [wBattleMonLevel] ld c, a ld a, [wEnemyMonLevel] cp c ret nc ; if player is lower level, we're done here sla b jr c, .max srl c cp c ret nc ; if player/2 is lower level, we're done here sla b jr c, .max srl c cp c ret nc ; if player/4 is lower level, we're done here sla b ret nc .max ld b, $ff ret ; BallDodgedText and BallMissedText were used in Gen 1. BallDodgedText: ; unreferenced text_far _BallDodgedText text_end BallMissedText: ; unreferenced text_far _BallMissedText text_end BallBrokeFreeText: text_far _BallBrokeFreeText text_end BallAppearedCaughtText: text_far _BallAppearedCaughtText text_end BallAlmostHadItText: text_far _BallAlmostHadItText text_end BallSoCloseText: text_far _BallSoCloseText text_end Text_GotchaMonWasCaught: ; Gotcha! @ was caught!@ @ text_far Text_BallCaught text_asm call WaitSFX push bc ld de, MUSIC_NONE call PlayMusic call DelayFrame ld de, MUSIC_CAPTURE call PlayMusic pop bc ld hl, WaitButtonText ret WaitButtonText: text_far _WaitButtonText text_end BallSentToPCText: text_far _BallSentToPCText text_end NewDexDataText: text_far _NewDexDataText text_end AskGiveNicknameText: text_far _AskGiveNicknameText text_end ReturnToBattle_UseBall: farcall _ReturnToBattle_UseBall ret TownMapEffect: farcall PokegearMap ret BicycleEffect: farcall BikeFunction ret EvoStoneEffect: ld b, PARTYMENUACTION_EVO_STONE call UseItem_SelectMon jp c, .DecidedNotToUse ld a, MON_ITEM call GetPartyParamLocation ld a, [hl] cp EVERSTONE jr z, .NoEffect ld a, TRUE ld [wForceEvolution], a farcall EvolvePokemon ld a, [wMonTriedToEvolve] and a jr z, .NoEffect jp UseDisposableItem .NoEffect: call WontHaveAnyEffectMessage .DecidedNotToUse: xor a ld [wItemEffectSucceeded], a ret VitaminEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, RareCandy_StatBooster_ExitMenu call RareCandy_StatBooster_GetParameters call GetStatExpRelativePointer ld a, MON_STAT_EXP call GetPartyParamLocation add hl, bc ld a, [hl] cp 100 jr nc, NoEffectMessage add 10 ld [hl], a call UpdateStatsAfterItem call GetStatExpRelativePointer ld hl, StatStrings add hl, bc ld a, [hli] ld h, [hl] ld l, a ld de, wStringBuffer2 ld bc, ITEM_NAME_LENGTH call CopyBytes call Play_SFX_FULL_HEAL ld hl, ItemStatRoseText call PrintText ld c, HAPPINESS_USEDITEM farcall ChangeHappiness jp UseDisposableItem NoEffectMessage: ld hl, ItemWontHaveEffectText call PrintText jp ClearPalettes UpdateStatsAfterItem: ld a, MON_MAXHP call GetPartyParamLocation ld d, h ld e, l ld a, MON_STAT_EXP - 1 call GetPartyParamLocation ld b, TRUE predef_jump CalcMonStats RareCandy_StatBooster_ExitMenu: xor a ld [wItemEffectSucceeded], a jp ClearPalettes ItemStatRoseText: text_far _ItemStatRoseText text_end StatStrings: dw .health dw .attack dw .defense dw .speed dw .special .health db "HEALTH@" .attack db "ATTACK@" .defense db "DEFENSE@" .speed db "SPEED@" .special db "SPECIAL@" GetStatExpRelativePointer: ld a, [wCurItem] ld hl, StatExpItemPointerOffsets .next cp [hl] inc hl jr z, .got_it inc hl jr .next .got_it ld a, [hl] ld c, a ld b, 0 ret StatExpItemPointerOffsets: db HP_UP, MON_HP_EXP - MON_STAT_EXP db PROTEIN, MON_ATK_EXP - MON_STAT_EXP db IRON, MON_DEF_EXP - MON_STAT_EXP db CARBOS, MON_SPD_EXP - MON_STAT_EXP db CALCIUM, MON_SPC_EXP - MON_STAT_EXP RareCandy_StatBooster_GetParameters: ld a, [wCurPartySpecies] ld [wCurSpecies], a ld [wTempSpecies], a ld a, MON_LEVEL call GetPartyParamLocation ld a, [hl] ld [wCurPartyLevel], a call GetBaseData ld a, [wCurPartyMon] ld hl, wPartyMonNicknames call GetNickname ret RareCandyEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, RareCandy_StatBooster_ExitMenu call RareCandy_StatBooster_GetParameters ld a, MON_LEVEL call GetPartyParamLocation ld a, [hl] cp MAX_LEVEL jp nc, NoEffectMessage inc a ld [hl], a ld [wCurPartyLevel], a push de ld d, a farcall CalcExpAtLevel pop de ld a, MON_EXP call GetPartyParamLocation ldh a, [hMultiplicand + 0] ld [hli], a ldh a, [hMultiplicand + 1] ld [hli], a ldh a, [hMultiplicand + 2] ld [hl], a ld a, MON_MAXHP call GetPartyParamLocation ld a, [hli] ld b, a ld c, [hl] push bc call UpdateStatsAfterItem ld a, MON_MAXHP + 1 call GetPartyParamLocation pop bc ld a, [hld] sub c ld c, a ld a, [hl] sbc b ld b, a dec hl ld a, [hl] add c ld [hld], a ld a, [hl] adc b ld [hl], a farcall LevelUpHappinessMod ld a, PARTYMENUTEXT_LEVEL_UP call ItemActionText xor a ; PARTYMON ld [wMonType], a predef CopyMonToTempMon hlcoord 9, 0 ld b, 10 ld c, 9 call Textbox hlcoord 11, 1 ld bc, 4 predef PrintTempMonStats call WaitPressAorB_BlinkCursor xor a ; PARTYMON ld [wMonType], a ld a, [wCurPartySpecies] ld [wTempSpecies], a predef LearnLevelMoves xor a ld [wForceEvolution], a farcall EvolvePokemon jp UseDisposableItem HealPowderEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, StatusHealer_ExitMenu call UseStatusHealer cp FALSE jr nz, .not_used ld c, HAPPINESS_BITTERPOWDER farcall ChangeHappiness call LooksBitterMessage ld a, $0 .not_used jp StatusHealer_Jumptable StatusHealingEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, StatusHealer_ExitMenu FullyHealStatus: call UseStatusHealer jp StatusHealer_Jumptable UseStatusHealer: call IsMonFainted ld a, TRUE ret z call GetItemHealingAction ld a, MON_STATUS call GetPartyParamLocation ld a, [hl] and c jr nz, .good call IsItemUsedOnConfusedMon ld a, TRUE ret nc ld b, PARTYMENUTEXT_HEAL_CONFUSION .good xor a ld [hl], a ld a, b ld [wPartyMenuActionText], a call HealStatus call Play_SFX_FULL_HEAL call ItemActionTextWaitButton call UseDisposableItem ld a, FALSE ret IsItemUsedOnConfusedMon: call IsItemUsedOnBattleMon jr nc, .nope ld a, [wPlayerSubStatus3] bit SUBSTATUS_CONFUSED, a jr z, .nope ld a, c cp $ff jr nz, .nope scf ret .nope and a ret BattlemonRestoreHealth: call IsItemUsedOnBattleMon ret nc ld a, MON_HP call GetPartyParamLocation ld a, [hli] ld [wBattleMonHP], a ld a, [hld] ld [wBattleMonHP + 1], a ret HealStatus: call IsItemUsedOnBattleMon ret nc xor a ld [wBattleMonStatus], a ld hl, wPlayerSubStatus5 res SUBSTATUS_TOXIC, [hl] ld hl, wPlayerSubStatus1 res SUBSTATUS_NIGHTMARE, [hl] call GetItemHealingAction ld a, c cp %11111111 jr nz, .not_full_heal ld hl, wPlayerSubStatus3 res SUBSTATUS_CONFUSED, [hl] .not_full_heal push bc farcall CalcPlayerStats pop bc ret GetItemHealingAction: push hl ld a, [wCurItem] ld hl, StatusHealingActions ld bc, 3 .next cp [hl] jr z, .found_it add hl, bc jr .next .found_it inc hl ld b, [hl] inc hl ld a, [hl] ld c, a cp %11111111 pop hl ret INCLUDE "data/items/heal_status.asm" StatusHealer_Jumptable: ld hl, .dw rst JumpTable ret .dw dw StatusHealer_ClearPalettes dw StatusHealer_NoEffect dw StatusHealer_ExitMenu RevivalHerbEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, StatusHealer_ExitMenu call RevivePokemon cp FALSE jr nz, .not_used ld c, HAPPINESS_REVIVALHERB farcall ChangeHappiness call LooksBitterMessage ld a, $0 .not_used jp StatusHealer_Jumptable ReviveEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, StatusHealer_ExitMenu call RevivePokemon jp StatusHealer_Jumptable RevivePokemon: call IsMonFainted ld a, TRUE ret nz ld a, [wBattleMode] and a jr z, .skip_to_revive ld a, [wCurPartyMon] ld c, a ld d, 0 ld hl, wBattleParticipantsIncludingFainted ld b, CHECK_FLAG predef SmallFarFlagAction ld a, c and a jr z, .skip_to_revive ld a, [wCurPartyMon] ld c, a ld hl, wBattleParticipantsNotFainted ld b, SET_FLAG predef SmallFarFlagAction .skip_to_revive xor a ld [wLowHealthAlarm], a ld a, [wCurItem] cp REVIVE jr z, .revive_half_hp call ReviveFullHP jr .finish_revive .revive_half_hp call ReviveHalfHP .finish_revive call HealHP_SFX_GFX ld a, PARTYMENUTEXT_REVIVE ld [wPartyMenuActionText], a call ItemActionTextWaitButton call UseDisposableItem ld a, FALSE ret FullRestoreEffect: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, StatusHealer_ExitMenu call IsMonFainted jp z, StatusHealer_NoEffect call IsMonAtFullHealth jr c, .NotAtFullHealth jp FullyHealStatus .NotAtFullHealth: call .FullRestore jp StatusHealer_Jumptable .FullRestore: xor a ld [wLowHealthAlarm], a call ReviveFullHP ld a, MON_STATUS call GetPartyParamLocation xor a ld [hli], a ld [hl], a call HealStatus call BattlemonRestoreHealth call HealHP_SFX_GFX ld a, PARTYMENUTEXT_HEAL_HP ld [wPartyMenuActionText], a call ItemActionTextWaitButton call UseDisposableItem ld a, 0 ret BitterBerryEffect: ld hl, wPlayerSubStatus3 bit SUBSTATUS_CONFUSED, [hl] ld a, 1 jr z, .done res SUBSTATUS_CONFUSED, [hl] xor a ldh [hBattleTurn], a call UseItemText ld hl, ConfusedNoMoreText call StdBattleTextbox ld a, 0 .done jp StatusHealer_Jumptable RestoreHPEffect: call ItemRestoreHP jp StatusHealer_Jumptable EnergypowderEffect: ld c, HAPPINESS_BITTERPOWDER jr EnergypowderEnergyRootCommon EnergyRootEffect: ld c, HAPPINESS_ENERGYROOT EnergypowderEnergyRootCommon: push bc call ItemRestoreHP pop bc cp 0 jr nz, .skip_happiness farcall ChangeHappiness call LooksBitterMessage ld a, 0 .skip_happiness jp StatusHealer_Jumptable ItemRestoreHP: ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon ld a, 2 ret c call IsMonFainted ld a, 1 ret z call IsMonAtFullHealth ld a, 1 ret nc xor a ld [wLowHealthAlarm], a call GetHealingItemAmount call RestoreHealth call BattlemonRestoreHealth call HealHP_SFX_GFX ld a, PARTYMENUTEXT_HEAL_HP ld [wPartyMenuActionText], a call ItemActionTextWaitButton call UseDisposableItem ld a, 0 ret HealHP_SFX_GFX: push de ld de, SFX_POTION call WaitPlaySFX pop de ld a, [wCurPartyMon] hlcoord 11, 0 ld bc, SCREEN_WIDTH * 2 call AddNTimes ld a, $2 ld [wWhichHPBar], a predef_jump AnimateHPBar UseItem_SelectMon: call .SelectMon ret c ld a, [wCurPartySpecies] cp EGG jr nz, .not_egg call CantUseOnEggMessage scf ret .not_egg and a ret .SelectMon: ld a, b ld [wPartyMenuActionText], a push hl push de push bc call ClearBGPalettes call ChooseMonToUseItemOn pop bc pop de pop hl ret ChooseMonToUseItemOn: farcall LoadPartyMenuGFX farcall InitPartyMenuWithCancel farcall InitPartyMenuGFX farcall WritePartyMenuTilemap farcall PrintPartyMenuText call WaitBGMap call SetPalettes call DelayFrame farcall PartyMenuSelect ret ItemActionText: ld [wPartyMenuActionText], a ld a, [wCurPartySpecies] push af ld a, [wCurPartyMon] push af push hl push de push bc farcall WritePartyMenuTilemap farcall PrintPartyMenuActionText call WaitBGMap call SetPalettes call DelayFrame pop bc pop de pop hl pop af ld [wCurPartyMon], a pop af ld [wCurPartySpecies], a ret ItemActionTextWaitButton: xor a ldh [hBGMapMode], a hlcoord 0, 0 ld bc, wTilemapEnd - wTilemap ld a, " " call ByteFill ld a, [wPartyMenuActionText] call ItemActionText ld a, $1 ldh [hBGMapMode], a ld c, 50 call DelayFrames jp WaitPressAorB_BlinkCursor StatusHealer_NoEffect: call WontHaveAnyEffectMessage jr StatusHealer_ClearPalettes StatusHealer_ExitMenu: xor a ld [wItemEffectSucceeded], a StatusHealer_ClearPalettes: call ClearPalettes ret IsItemUsedOnBattleMon: ld a, [wBattleMode] and a ret z ld a, [wCurPartyMon] push hl ld hl, wCurBattleMon cp [hl] pop hl jr nz, .nope scf ret .nope xor a ret ReviveHalfHP: call LoadHPFromBuffer1 srl d rr e jr ContinueRevive ReviveFullHP: call LoadHPFromBuffer1 ContinueRevive: ld a, MON_HP call GetPartyParamLocation ld [hl], d inc hl ld [hl], e jp LoadCurHPIntoBuffer3 RestoreHealth: ld a, MON_HP + 1 call GetPartyParamLocation ld a, [hl] add e ld [hld], a ld a, [hl] adc d ld [hl], a jr c, .full_hp call LoadCurHPIntoBuffer3 ld a, MON_HP + 1 call GetPartyParamLocation ld d, h ld e, l ld a, MON_MAXHP + 1 call GetPartyParamLocation ld a, [de] sub [hl] dec de dec hl ld a, [de] sbc [hl] jr c, .finish .full_hp call ReviveFullHP .finish ret RemoveHP: ld a, MON_HP + 1 call GetPartyParamLocation ld a, [hl] sub e ld [hld], a ld a, [hl] sbc d ld [hl], a jr nc, .okay xor a ld [hld], a ld [hl], a .okay call LoadCurHPIntoBuffer3 ret IsMonFainted: push de call LoadMaxHPIntoBuffer1 call LoadCurHPIntoBuffer2 call LoadHPFromBuffer2 ld a, d or e pop de ret IsMonAtFullHealth: call LoadHPFromBuffer2 ld h, d ld l, e call LoadHPFromBuffer1 ld a, l sub e ld a, h sbc d ret LoadCurHPIntoBuffer3: ld a, MON_HP call GetPartyParamLocation ld a, [hli] ld [wHPBuffer3 + 1], a ld a, [hl] ld [wHPBuffer3], a ret LoadHPIntoBuffer3: ; unreferenced ld a, d ld [wHPBuffer3 + 1], a ld a, e ld [wHPBuffer3], a ret LoadHPFromBuffer3: ; unreferenced ld a, [wHPBuffer3 + 1] ld d, a ld a, [wHPBuffer3] ld e, a ret LoadCurHPIntoBuffer2: ld a, MON_HP call GetPartyParamLocation ld a, [hli] ld [wHPBuffer2 + 1], a ld a, [hl] ld [wHPBuffer2], a ret LoadHPFromBuffer2: ld a, [wHPBuffer2 + 1] ld d, a ld a, [wHPBuffer2] ld e, a ret LoadMaxHPIntoBuffer1: push hl ld a, MON_MAXHP call GetPartyParamLocation ld a, [hli] ld [wHPBuffer1 + 1], a ld a, [hl] ld [wHPBuffer1], a pop hl ret LoadHPFromBuffer1: ld a, [wHPBuffer1 + 1] ld d, a ld a, [wHPBuffer1] ld e, a ret GetOneFifthMaxHP: push bc ld a, MON_MAXHP call GetPartyParamLocation ld a, [hli] ldh [hDividend + 0], a ld a, [hl] ldh [hDividend + 1], a ld a, 5 ldh [hDivisor], a ld b, 2 call Divide ldh a, [hQuotient + 2] ld d, a ldh a, [hQuotient + 3] ld e, a pop bc ret GetHealingItemAmount: push hl ld a, [wCurItem] ld hl, HealingHPAmounts ld d, a .next ld a, [hli] cp -1 jr z, .NotFound cp d jr z, .done inc hl inc hl jr .next .NotFound: scf .done ld e, [hl] inc hl ld d, [hl] pop hl ret INCLUDE "data/items/heal_hp.asm" Softboiled_MilkDrinkFunction: ; Softboiled/Milk Drink in the field ld a, [wPartyMenuCursor] dec a ld b, a call .SelectMilkDrinkRecipient ; select pokemon jr c, .skip ld a, b ld [wCurPartyMon], a call IsMonFainted call GetOneFifthMaxHP call RemoveHP push bc call HealHP_SFX_GFX pop bc call GetOneFifthMaxHP ld a, c ld [wCurPartyMon], a call IsMonFainted call RestoreHealth call HealHP_SFX_GFX ld a, PARTYMENUTEXT_HEAL_HP call ItemActionText call JoyWaitAorB .skip ld a, b inc a ld [wPartyMenuCursor], a ret .SelectMilkDrinkRecipient: .loop push bc ld a, PARTYMENUACTION_HEALING_ITEM ld [wPartyMenuActionText], a call ChooseMonToUseItemOn pop bc jr c, .set_carry ld a, [wPartyMenuCursor] dec a ld c, a ld a, b cp c jr z, .cant_use ; chose the same mon as user ld a, c ld [wCurPartyMon], a call IsMonFainted jr z, .cant_use call IsMonAtFullHealth jr nc, .cant_use xor a ret .set_carry scf ret .cant_use push bc ld hl, .ItemCantUseOnMonText call MenuTextboxBackup pop bc jr .loop .ItemCantUseOnMonText: text_far _ItemCantUseOnMonText text_end EscapeRopeEffect: xor a ld [wItemEffectSucceeded], a farcall EscapeRopeFunction ld a, [wItemEffectSucceeded] cp 1 call z, UseDisposableItem ret SuperRepelEffect: ld b, 200 jr UseRepel MaxRepelEffect: ld b, 250 jr UseRepel RepelEffect: ld b, 100 UseRepel: ld a, [wRepelEffect] and a ld hl, RepelUsedEarlierIsStillInEffectText jp nz, PrintText ld a, b ld [wRepelEffect], a jp UseItemText RepelUsedEarlierIsStillInEffectText: text_far _RepelUsedEarlierIsStillInEffectText text_end XAccuracyEffect: ld hl, wPlayerSubStatus4 bit SUBSTATUS_X_ACCURACY, [hl] jp nz, WontHaveAnyEffect_NotUsedMessage set SUBSTATUS_X_ACCURACY, [hl] jp UseItemText PokeDollEffect: ld a, [wBattleMode] dec a ; WILD_BATTLE? jr nz, .not_wild inc a ; TRUE ld [wForcedSwitch], a ld a, [wBattleResult] and BATTLERESULT_BITMASK or DRAW ld [wBattleResult], a jp UseItemText .not_wild xor a ld [wItemEffectSucceeded], a ret GuardSpecEffect: ld hl, wPlayerSubStatus4 bit SUBSTATUS_MIST, [hl] jp nz, WontHaveAnyEffect_NotUsedMessage set SUBSTATUS_MIST, [hl] jp UseItemText DireHitEffect: ld hl, wPlayerSubStatus4 bit SUBSTATUS_FOCUS_ENERGY, [hl] jp nz, WontHaveAnyEffect_NotUsedMessage set SUBSTATUS_FOCUS_ENERGY, [hl] jp UseItemText XItemEffect: call UseItemText ld a, [wCurItem] ld hl, XItemStats .loop cp [hl] jr z, .got_it inc hl inc hl jr .loop .got_it inc hl ld b, [hl] xor a ldh [hBattleTurn], a ld [wAttackMissed], a ld [wEffectFailed], a farcall RaiseStat call WaitSFX farcall BattleCommand_StatUpMessage farcall BattleCommand_StatUpFailText ld a, [wCurBattleMon] ld [wCurPartyMon], a ld c, HAPPINESS_USEDXITEM farcall ChangeHappiness ret INCLUDE "data/items/x_stats.asm" PokeFluteEffect: ld a, [wBattleMode] and a jr nz, .in_battle ; overworld flute code was dummied out here .in_battle xor a ld [wPokeFluteCuredSleep], a ld b, ~SLP ld hl, wPartyMon1Status call .CureSleep ld a, [wBattleMode] cp WILD_BATTLE jr z, .skip_otrainer ld hl, wOTPartyMon1Status call .CureSleep .skip_otrainer ld hl, wBattleMonStatus ld a, [hl] and b ld [hl], a ld hl, wEnemyMonStatus ld a, [hl] and b ld [hl], a ld a, [wPokeFluteCuredSleep] and a ld hl, .PlayedFluteText jp z, PrintText ld hl, .PlayedTheFlute call PrintText ld a, [wLowHealthAlarm] and 1 << DANGER_ON_F jr nz, .dummy ; more code was dummied out here .dummy ld hl, .FluteWakeUpText jp PrintText .CureSleep: ld de, PARTYMON_STRUCT_LENGTH ld c, PARTY_LENGTH .loop ld a, [hl] push af and SLP jr z, .not_asleep ld a, TRUE ld [wPokeFluteCuredSleep], a .not_asleep pop af and b ld [hl], a add hl, de dec c jr nz, .loop ret .PlayedFluteText: text_far _PlayedFluteText text_end .FluteWakeUpText: text_far _FluteWakeUpText text_end .PlayedTheFlute: ; played the # FLUTE.@ @ text_far Text_PlayedPokeFlute text_asm ld a, [wBattleMode] and a jr nz, .battle push de ld de, SFX_POKEFLUTE call WaitPlaySFX call WaitSFX pop de .battle jp PokeFluteTerminator BlueCardEffect: ld hl, .BlueCardBalanceText jp MenuTextboxWaitButton .BlueCardBalanceText: text_far _BlueCardBalanceText text_end CoinCaseEffect: ld hl, .CoinCaseCountText jp MenuTextboxWaitButton .CoinCaseCountText: text_far _CoinCaseCountText text_end OldRodEffect: ld e, $0 jr UseRod GoodRodEffect: ld e, $1 jr UseRod SuperRodEffect: ld e, $2 jr UseRod UseRod: farcall FishFunction ret ItemfinderEffect: farcall ItemFinder ret RestorePPEffect: ld a, [wCurItem] ld [wTempRestorePPItem], a .loop ; Party Screen opens to choose on which mon to use the Item ld b, PARTYMENUACTION_HEALING_ITEM call UseItem_SelectMon jp c, PPRestoreItem_Cancel .loop2 ld a, [wTempRestorePPItem] cp MAX_ELIXER jp z, Elixer_RestorePPofAllMoves cp ELIXER jp z, Elixer_RestorePPofAllMoves ld hl, RaiseThePPOfWhichMoveText ld a, [wTempRestorePPItem] cp PP_UP jr z, .ppup ld hl, RestoreThePPOfWhichMoveText .ppup call PrintText ld a, [wCurMoveNum] push af xor a ld [wCurMoveNum], a ld a, $2 ld [wMoveSelectionMenuType], a farcall MoveSelectionScreen pop bc ld a, b ld [wCurMoveNum], a jr nz, .loop ld hl, wPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH call GetMthMoveOfNthPartymon push hl ld a, [hl] ld [wNamedObjectIndex], a call GetMoveName call CopyName1 pop hl ld a, [wTempRestorePPItem] cp PP_UP jp nz, Not_PP_Up ld a, [hl] cp SKETCH jr z, .CantUsePPUpOnSketch ld bc, MON_PP - MON_MOVES add hl, bc ld a, [hl] cp PP_UP_MASK jr c, .do_ppup .CantUsePPUpOnSketch: ld hl, PPIsMaxedOutText call PrintText jr .loop2 .do_ppup ld a, [hl] add PP_UP_ONE ld [hl], a ld a, TRUE ld [wUsePPUp], a call ApplyPPUp call Play_SFX_FULL_HEAL ld hl, PPsIncreasedText call PrintText FinishPPRestore: call ClearPalettes jp UseDisposableItem BattleRestorePP: ld a, [wBattleMode] and a jr z, .not_in_battle ld a, [wCurPartyMon] ld b, a ld a, [wCurBattleMon] cp b jr nz, .not_in_battle ld a, [wPlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a jr nz, .not_in_battle call .UpdateBattleMonPP .not_in_battle call Play_SFX_FULL_HEAL ld hl, PPRestoredText call PrintText jr FinishPPRestore .UpdateBattleMonPP: ld a, [wCurPartyMon] ld hl, wPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld de, wBattleMonMoves ld b, NUM_MOVES .loop ld a, [de] and a jr z, .done cp [hl] jr nz, .next push hl push de push bc rept NUM_MOVES + 2 ; wBattleMonPP - wBattleMonMoves inc de endr ld bc, MON_PP - MON_MOVES add hl, bc ld a, [hl] ld [de], a pop bc pop de pop hl .next inc hl inc de dec b jr nz, .loop .done ret Not_PP_Up: call RestorePP jr nz, BattleRestorePP jp PPRestoreItem_NoEffect Elixer_RestorePPofAllMoves: xor a ld hl, wMenuCursorY ld [hli], a ld [hl], a ld b, NUM_MOVES .moveLoop push bc ld hl, wPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH call GetMthMoveOfNthPartymon ld a, [hl] and a jr z, .next call RestorePP jr z, .next ld hl, wMenuCursorX inc [hl] .next ld hl, wMenuCursorY inc [hl] pop bc dec b jr nz, .moveLoop ld a, [wMenuCursorX] and a jp nz, BattleRestorePP PPRestoreItem_NoEffect: call WontHaveAnyEffectMessage PPRestoreItem_Cancel: call ClearPalettes xor a ld [wItemEffectSucceeded], a ret RestorePP: xor a ; PARTYMON ld [wMonType], a call GetMaxPPOfMove ld hl, wPartyMon1PP ld bc, PARTYMON_STRUCT_LENGTH call GetMthMoveOfNthPartymon ld a, [wTempPP] ld b, a ld a, [hl] and PP_MASK cp b jr nc, .dont_restore ld a, [wTempRestorePPItem] cp MAX_ELIXER jr z, .restore_all cp MAX_ETHER jr z, .restore_all ld c, 5 cp MYSTERYBERRY jr z, .restore_some ld c, 10 .restore_some ld a, [hl] and PP_MASK add c cp b jr nc, .restore_all ld b, a .restore_all ld a, [hl] and PP_UP_MASK or b ld [hl], a ret .dont_restore xor a ret RaiseThePPOfWhichMoveText: text_far _RaiseThePPOfWhichMoveText text_end RestoreThePPOfWhichMoveText: text_far _RestoreThePPOfWhichMoveText text_end PPIsMaxedOutText: text_far _PPIsMaxedOutText text_end PPsIncreasedText: text_far _PPsIncreasedText text_end PPRestoredText: text_far _PPRestoredText text_end SquirtbottleEffect: farcall _Squirtbottle ret CardKeyEffect: farcall _CardKey ret BasementKeyEffect: farcall _BasementKey ret SacredAshEffect: farcall _SacredAsh ld a, [wItemEffectSucceeded] cp $1 ret nz call UseDisposableItem ret NormalBoxEffect: ld c, DECOFLAG_SILVER_TROPHY_DOLL jr OpenBox GorgeousBoxEffect: ld c, DECOFLAG_GOLD_TROPHY_DOLL OpenBox: farcall SetSpecificDecorationFlag ld hl, .SentTrophyHomeText call PrintText jp UseDisposableItem .SentTrophyHomeText: text_far _SentTrophyHomeText text_end NoEffect: jp IsntTheTimeMessage Play_SFX_FULL_HEAL: push de ld de, SFX_FULL_HEAL call WaitPlaySFX pop de ret UseItemText: ld hl, ItemUsedText call PrintText call Play_SFX_FULL_HEAL call WaitPressAorB_BlinkCursor UseDisposableItem: ld hl, wNumItems ld a, 1 ld [wItemQuantityChange], a jp TossItem UseBallInTrainerBattle: call ReturnToBattle_UseBall ld de, ANIM_THROW_POKE_BALL ld a, e ld [wFXAnimID], a ld a, d ld [wFXAnimID + 1], a xor a ld [wBattleAnimParam], a ldh [hBattleTurn], a ld [wNumHits], a predef PlayBattleAnim ld hl, BallBlockedText call PrintText ld hl, BallDontBeAThiefText call PrintText jr UseDisposableItem WontHaveAnyEffect_NotUsedMessage: ld hl, ItemWontHaveEffectText call PrintText ; Item wasn't used. ld a, $2 ld [wItemEffectSucceeded], a ret LooksBitterMessage: ld hl, ItemLooksBitterText jp PrintText Ball_BoxIsFullMessage: ld hl, BallBoxFullText call PrintText ; Item wasn't used. ld a, $2 ld [wItemEffectSucceeded], a ret CantUseOnEggMessage: ld hl, ItemCantUseOnEggText jr CantUseItemMessage IsntTheTimeMessage: ld hl, ItemOakWarningText jr CantUseItemMessage WontHaveAnyEffectMessage: ld hl, ItemWontHaveEffectText jr CantUseItemMessage BelongsToSomeoneElseMessage: ; unreferenced ld hl, ItemBelongsToSomeoneElseText jr CantUseItemMessage CyclingIsntAllowedMessage: ; unreferenced ld hl, NoCyclingText jr CantUseItemMessage CantGetOnYourBikeMessage: ; unreferenced ld hl, ItemCantGetOnText ; fallthrough CantUseItemMessage: ; Item couldn't be used. xor a ld [wItemEffectSucceeded], a jp PrintText ItemLooksBitterText: text_far _ItemLooksBitterText text_end ItemCantUseOnEggText: text_far _ItemCantUseOnEggText text_end ItemOakWarningText: text_far _ItemOakWarningText text_end ItemBelongsToSomeoneElseText: text_far _ItemBelongsToSomeoneElseText text_end ItemWontHaveEffectText: text_far _ItemWontHaveEffectText text_end BallBlockedText: text_far _BallBlockedText text_end BallDontBeAThiefText: text_far _BallDontBeAThiefText text_end NoCyclingText: text_far _NoCyclingText text_end ItemCantGetOnText: text_far _ItemCantGetOnText text_end BallBoxFullText: text_far _BallBoxFullText text_end ItemUsedText: text_far _ItemUsedText text_end ItemGotOnText: ; unreferenced text_far _ItemGotOnText text_end ItemGotOffText: ; unreferenced text_far _ItemGotOffText text_end ApplyPPUp: ld a, MON_MOVES call GetPartyParamLocation push hl ld de, wPPUpPPBuffer predef FillPP pop hl ld bc, MON_PP - MON_MOVES add hl, bc ld de, wPPUpPPBuffer ld b, 0 .loop inc b ld a, b cp NUM_MOVES + 1 ret z ld a, [wUsePPUp] dec a ; FALSE? jr nz, .use ld a, [wMenuCursorY] inc a cp b jr nz, .skip .use ld a, [hl] and PP_UP_MASK ld a, [de] ; wasted cycle call nz, ComputeMaxPP .skip inc hl inc de jr .loop ComputeMaxPP: push bc ; Divide the base PP by 5. ld a, [de] ldh [hDividend + 3], a xor a ldh [hDividend], a ldh [hDividend + 1], a ldh [hDividend + 2], a ld a, 5 ldh [hDivisor], a ld b, 4 call Divide ; Get the number of PP, which are bits 6 and 7 of the PP value stored in RAM. ld a, [hl] ld b, a swap a and $f srl a srl a ld c, a ; If this value is 0, we are done and a jr z, .NoPPUp .loop ; Normally, a move with 40 PP would have 64 PP with three PP Ups. ; Since this would overflow into bit 6, we prevent that from happening ; by decreasing the extra amount of PP each PP Up provides, resulting ; in a maximum of 61. ldh a, [hQuotient + 3] cp $8 jr c, .okay ld a, $7 .okay add b ld b, a ld a, [wTempPP] dec a jr z, .NoPPUp dec c jr nz, .loop .NoPPUp: ld [hl], b pop bc ret RestoreAllPP: ld a, MON_PP call GetPartyParamLocation push hl ld a, MON_MOVES call GetPartyParamLocation pop de xor a ; PARTYMON ld [wMenuCursorY], a ld [wMonType], a ld c, NUM_MOVES .loop ld a, [hli] and a ret z push hl push de push bc call GetMaxPPOfMove pop bc pop de ld a, [de] and PP_UP_MASK ld b, a ld a, [wTempPP] add b ld [de], a inc de ld hl, wMenuCursorY inc [hl] pop hl dec c jr nz, .loop ret GetMaxPPOfMove: ld a, [wStringBuffer1 + 0] push af ld a, [wStringBuffer1 + 1] push af ld a, [wMonType] and a ld hl, wPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH jr z, .got_partymon ; PARTYMON ld hl, wOTPartyMon1Moves dec a jr z, .got_partymon ; OTPARTYMON ld hl, wTempMonMoves dec a jr z, .got_nonpartymon ; BOXMON ld hl, wTempMonMoves ; Wasted cycles dec a jr z, .got_nonpartymon ; TEMPMON ld hl, wBattleMonMoves ; WILDMON .got_nonpartymon ; BOXMON, TEMPMON, WILDMON call GetMthMoveOfCurrentMon jr .gotdatmove .got_partymon ; PARTYMON, OTPARTYMON call GetMthMoveOfNthPartymon .gotdatmove ld a, [hl] dec a push hl ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte ld b, a ld de, wStringBuffer1 ld [de], a pop hl push bc ld bc, MON_PP - MON_MOVES ld a, [wMonType] cp WILDMON jr nz, .notwild ld bc, wEnemyMonPP - wEnemyMonMoves .notwild add hl, bc ld a, [hl] and PP_UP_MASK pop bc or b ld hl, wStringBuffer1 + 1 ld [hl], a xor a ld [wTempPP], a ld a, b ; this gets lost anyway call ComputeMaxPP ld a, [hl] and PP_MASK ld [wTempPP], a pop af ld [wStringBuffer1 + 1], a pop af ld [wStringBuffer1 + 0], a ret GetMthMoveOfNthPartymon: ld a, [wCurPartyMon] call AddNTimes GetMthMoveOfCurrentMon: ld a, [wMenuCursorY] ld c, a ld b, 0 add hl, bc ret