ref: 24c058bc0af611f0fb8da5286dc08ae1837b131c
dir: /audio/music/wildpokemonvictory.asm/
Music_WildPokemonVictory: musicheader 3, 1, Music_WildPokemonVictory_Ch1 musicheader 1, 2, Music_WildPokemonVictory_Ch2 musicheader 1, 3, Music_WildPokemonVictory_Ch3 Music_WildPokemonVictory_Ch1: tempo 126 volume $77 dutycycle $3 tone $0001 notetype $c, $b1 octave 3 note B_, 1 note A_, 1 note G#, 1 note F#, 1 intensity $b6 note E_, 12 .body: stereopanning $f .mainloop: callchannel .sub1 note F#, 2 note F#, 2 note F#, 4 callchannel .sub1 note G#, 4 intensity $78 octave 3 note G_, 4 pitchoffset 0, C# callchannel .sub1 note F#, 2 note F#, 2 note F#, 4 callchannel .sub1 note G#, 4 pitchoffset 0, C_ intensity $78 octave 3 note F#, 4 loopchannel 0, .mainloop .sub1: intensity $71 octave 3 note G#, 1 note B_, 1 octave 4 note E_, 2 octave 3 note B_, 2 octave 4 note E_, 2 octave 3 note G#, 1 note F#, 1 note E_, 1 note F#, 1 note G#, 2 note E_, 2 note A_, 1 octave 4 note C#, 1 note E_, 2 note E_, 2 note A_, 2 endchannel Music_WildPokemonVictory_Ch2: vibrato $12, $24 dutycycle $2 notetype $c, $d1 octave 4 note E_, 1 note F#, 1 note G#, 1 note A_, 1 intensity $d6 note B_, 12 .body: stereopanning $f0 .mainloop: callchannel .sub1 octave 4 note B_, 2 note B_, 2 note B_, 4 callchannel .sub1 octave 4 note B_, 4 intensity $81 note C_, 1 note E_, 1 note G_, 1 note A#, 1 pitchoffset 0, C# callchannel .sub1 octave 4 note B_, 2 note B_, 2 note B_, 4 callchannel .sub1 octave 4 note B_, 4 pitchoffset 0, C_ intensity $81 octave 3 note B_, 1 octave 4 note D#, 1 note F#, 1 note A_, 1 loopchannel 0, .mainloop .sub1: intensity $81 octave 4 note B_, 2 note A_, 2 note G#, 2 note A_, 2 note B_, 2 note B_, 2 note B_, 4 octave 5 note C#, 2 note C#, 2 note C#, 4 endchannel Music_WildPokemonVictory_Ch3: notetype $c, $20 note __, 6 octave 6 note D#, 1 note __, 1 note E_, 1 note __, 3 note E_, 1 note __, 3 .body: .mainloop: callchannel .sub1 note D#, 2 note C#, 2 octave 2 note B_, 2 note __, 2 callchannel .sub1 note E_, 2 note __, 2 note C_, 4 pitchoffset 0, C# callchannel .sub1 note D#, 2 note C#, 2 octave 2 note B_, 2 note __, 2 callchannel .sub1 note E_, 2 note __, 2 pitchoffset 0, C_ octave 2 note B_, 4 loopchannel 0, .mainloop .sub1: intensity $25 octave 3 note E_, 2 note __, 4 note E_, 2 note __, 2 note D_, 2 note __, 2 note D_, 2 note C#, 2 note __, 4 note C#, 2 endchannel