ref: 0d5cf5c8b9066b407f8dc1879dad56d53f5d0179
dir: /maps/EarlsPokemonAcademy.asm/
object_const_def const EARLSPOKEMONACADEMY_EARL const EARLSPOKEMONACADEMY_YOUNGSTER1 const EARLSPOKEMONACADEMY_GAMEBOY_KID1 const EARLSPOKEMONACADEMY_GAMEBOY_KID2 const EARLSPOKEMONACADEMY_YOUNGSTER2 const EARLSPOKEMONACADEMY_POKEDEX EarlsPokemonAcademy_MapScripts: def_scene_scripts def_callbacks AcademyEarl: applymovement EARLSPOKEMONACADEMY_EARL, AcademyEarlSpinMovement faceplayer opentext writetext AcademyEarlIntroText yesorno iffalse .Part1 writetext AcademyEarlTeachHowToWinText yesorno iffalse .Done .Part1: writetext AcademyEarlTeachMoreText yesorno iffalse .Done writetext AcademyEarlTeachHowToRaiseWellText waitbutton closetext end .Done: writetext AcademyEarlNoMoreToTeachText waitbutton closetext end EarlsPokemonAcademyYoungster1Script: jumptextfaceplayer EarlsPokemonAcademyYoungster1Text EarlsPokemonAcademyGameboyKid1Script: faceplayer opentext writetext EarlsPokemonAcademyGameboyKid1Text waitbutton closetext turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN end EarlsPokemonAcademyGameboyKid2Script: faceplayer opentext writetext EarlsPokemonAcademyGameboyKid2Text waitbutton closetext turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN end EarlsPokemonAcademyYoungster2Script: jumptextfaceplayer EarlsPokemonAcademyYoungster2Text AcademyBlackboard: opentext writetext AcademyBlackboardText .Loop: loadmenu .BlackboardMenuHeader _2dmenu closewindow ifequal 1, .Poison ifequal 2, .Paralysis ifequal 3, .Sleep ifequal 4, .Burn ifequal 5, .Freeze closetext end .Poison: writetext AcademyPoisonText waitbutton sjump .Loop .Paralysis: writetext AcademyParalysisText waitbutton sjump .Loop .Sleep: writetext AcademySleepText waitbutton sjump .Loop .Burn: writetext AcademyBurnText waitbutton sjump .Loop .Freeze: writetext AcademyFreezeText waitbutton sjump .Loop .BlackboardMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 11, 8 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags dn 3, 2 ; rows, columns db 5 ; spacing dba .Text dbw BANK(@), NULL .Text: db "PSN@" db "PAR@" db "SLP@" db "BRN@" db "FRZ@" db "QUIT@" AcademyNotebook: opentext writetext AcademyNotebookText yesorno iffalse .Done writetext AcademyNotebookText1 yesorno iffalse .Done writetext AcademyNotebookText2 yesorno iffalse .Done writetext AcademyNotebookText3 waitbutton .Done: closetext end AcademyStickerMachine: ; unreferenced jumptext AcademyStickerMachineText AcademyBookshelf: jumpstd DifficultBookshelfScript AcademyEarlSpinMovement: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end AcademyEarlIntroText: text "EARL, I am!" para "Wonderful are" line "#MON, yes!" para "Teach you I will" line "to be a better" cont "trainer!" para "What you want to" line "know? Want to be" cont "a winner is you?" done AcademyEarlTeachHowToWinText: text "Good! Teach you," line "I will!" para "In battle, #MON" line "top on list jump" cont "out first!" para "Change order in" line "list, make battle" cont "easy, maybe!" para "More from me you" line "want to hear?" done AcademyEarlTeachMoreText: text "So, want to know" line "how to raise" cont "#MON well?" done AcademyEarlTeachHowToRaiseWellText: text "Fine! Teach you," line "I will!" para "If #MON come" line "out in battle even" para "briefly, some EXP." line "Points it gets." para "At top of list put" line "weak #MON." para "Switch in battle" line "quick!" para "This way, weak" line "#MON strong" cont "become!" done AcademyEarlNoMoreToTeachText: text "Oh! Smart student" line "you are! Nothing" cont "more do I teach!" para "Good to #MON" line "you must be!" done EarlsPokemonAcademyYoungster1Text: text "I'm taking notes" line "of the teacher's" cont "lecture." para "I'd better copy" line "the stuff on the" cont "blackboard too." done EarlsPokemonAcademyGameboyKid1Text: text "I traded my best" line "#MON to the" cont "guy beside me." done EarlsPokemonAcademyGameboyKid2Text: text "Huh? The #MON I" line "just got is hold-" cont "ing something!" done EarlsPokemonAcademyYoungster2Text: text "A #MON holding" line "a BERRY will heal" cont "itself in battle." para "Many other items" line "can be held by" cont "#MON…" para "It sure is tough" line "taking notes…" done AcademyBlackboardText: text "The blackboard" line "describes #MON" para "status changes in" line "battle." done AcademyBlackboardText2: ; unreferenced text "Read which topic?" done AcademyPoisonText: text "If poisoned, a" line "#MON steadily" cont "loses HP." para "Poison lingers" line "after the battle," para "and HP is lost as" line "you walk." para "To cure it, use an" line "ANTIDOTE." done AcademyParalysisText: text "Paralysis reduces" line "speed and may" cont "prevent movement." para "It remains after" line "battle, so use" cont "a PARLYZ HEAL." done AcademySleepText: text "If asleep, your" line "#MON can't make" cont "a move." para "A sleeping #MON" line "doesn't wake up" cont "after battle." para "Wake it up with" line "an AWAKENING." done AcademyBurnText: text "A burn steadily" line "consumes HP." para "It also reduces" line "attack power." para "A burn lingers" line "after battle." para "Use a BURN HEAL as" line "the cure." done AcademyFreezeText: text "If your #MON is" line "frozen, it can't" cont "do a thing." para "It remains frozen" line "after battle." para "Thaw it out with" line "an ICE HEAL." done AcademyNotebookText: text "It's this kid's" line "notebook…" para "Catch #MON" line "using # BALLS." para "Up to six can be" line "in your party." para "Keep reading?" done AcademyNotebookText1: text "Before throwing a" line "# BALL, weaken" cont "the target first." para "A poisoned or" line "burned #MON is" cont "easier to catch." para "Keep reading?" done AcademyNotebookText2: text "Some moves may" line "cause confusion." para "Confusion may make" line "a #MON attack" cont "itself." para "Leaving battle" line "clears up any" cont "confusion." para "Keep reading?" done AcademyNotebookText3: text "People who catch" line "and use #MON" para "in battle are" line "#MON trainers." para "They are expected" line "to visit #MON" para "GYMS and defeat" line "other trainers." para "The next page" line "is… Blank!" para "Boy: E-he-he…" para "I haven't written" line "anymore…" done AcademyStickerMachineText: text "This super machine" line "prints data out as" para "stickers!" done EarlsPokemonAcademy_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 15, VIOLET_CITY, 3 warp_event 4, 15, VIOLET_CITY, 3 def_coord_events def_bg_events bg_event 0, 1, BGEVENT_READ, AcademyBookshelf bg_event 1, 1, BGEVENT_READ, AcademyBookshelf bg_event 3, 0, BGEVENT_READ, AcademyBlackboard bg_event 4, 0, BGEVENT_READ, AcademyBlackboard def_object_events object_event 4, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster1Script, -1 object_event 3, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid1Script, -1 object_event 4, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid2Script, -1 object_event 4, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster2Script, -1 object_event 2, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1