shithub: pokecrystal

ref: 0aadbec02a3a26fbad302cc56b841f3bd987370c
dir: /engine/battle/move_effects/rain_dance.asm/

View raw version
BattleCommand_StartRain:
	ld a, WEATHER_RAIN
	ld [wBattleWeather], a
	ld a, 5
	ld [wWeatherCount], a
	call AnimateCurrentMove
	ld hl, DownpourText
	jp StdBattleTextbox