ref: 06dd208cc72b49da3d57233ecf948618b7520d9a
dir: /maps/TrainerHouse1F.asm/
object_const_def const TRAINERHOUSE1F_RECEPTIONIST const TRAINERHOUSE1F_COOLTRAINER_M const TRAINERHOUSE1F_COOLTRAINER_F const TRAINERHOUSE1F_YOUNGSTER const TRAINERHOUSE1F_GENTLEMAN TrainerHouse1F_MapScripts: def_scene_scripts def_callbacks TrainerHouse1FReceptionistScript: jumptextfaceplayer TrainerHouse1FReceptionistText TrainerHouse1FCooltrainerMScript: jumptextfaceplayer TrainerHouse1FCooltrainerMText TrainerHouse1FCooltrainerFScript: jumptextfaceplayer TrainerHouse1FCooltrainerFText TrainerHouse1FYoungsterScript: jumptextfaceplayer TrainerHouse1FYoungsterText TrainerHouse1FGentlemanScript: jumptextfaceplayer TrainerHouse1FGentlemanText TrainerHouseSign1: jumptext TrainerHouseSign1Text TrainerHouseSign2: jumptext TrainerHouseSign2Text TrainerHouseIllegibleBook: jumptext TrainerHouseIllegibleText TrainerHouse1FReceptionistText: text "Welcome to TRAINER" line "HOUSE, the newest" para "and most happening" line "place in VIRIDIAN." para "We're open to" line "trainers only." para "You can battle" line "against the best" para "of the best right" line "downstairs." done TrainerHouse1FCooltrainerMText: text "VIRIDIAN is the" line "town closest to" cont "INDIGO PLATEAU." para "They built this" line "place because so" para "many trainers pass" line "through on their" para "way up to INDIGO" line "PLATEAU." done TrainerHouse1FCooltrainerFText: text "They hold practice" line "battles downstairs" cont "here." para "I would love to" line "see how well a" para "trainer from JOHTO" line "battles." done TrainerHouse1FYoungsterText: text "I guess you can't" line "become the CHAMP" para "unless you go all" line "over the place and" para "battle all kinds" line "of people." para "The CHAMPION from" line "PALLET traveled to" para "all the cities and" line "towns in KANTO." done TrainerHouse1FGentlemanText: text "Whew… I'm taking a" line "rest from #MON" cont "battles." done TrainerHouseSign1Text: text "Practice battles" line "are held in the" para "TRAINING HALL" line "downstairs." para "Skilled trainers" line "are invited to" cont "participate." done TrainerHouseSign2Text: text "There are no rules" line "or regulations for" para "practice matches." line "Just like in field" para "battles, anything" line "goes!" done TrainerHouseIllegibleText: text "…What's this?" line "A strategy memo?" para "This writing looks" line "like ONIX tracks…" para "It's completely" line "illegible…" done TrainerHouse1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 13, VIRIDIAN_CITY, 3 warp_event 3, 13, VIRIDIAN_CITY, 3 warp_event 8, 2, TRAINER_HOUSE_B1F, 1 def_coord_events def_bg_events bg_event 5, 0, BGEVENT_READ, TrainerHouseSign1 bg_event 7, 0, BGEVENT_READ, TrainerHouseSign2 bg_event 7, 10, BGEVENT_READ, TrainerHouseIllegibleBook def_object_events object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1 object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1 object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1 object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1 object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1