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//**************************************************************************
//**
//** am_map.h : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 440 $
//** $Date: 2009-05-24 00:08:25 +0300 (Sun, 24 May 2009) $
//**
//**************************************************************************

#ifndef __AMMAP_H__
#define __AMMAP_H__

/* For use if I do walls with outsides/insides */
#define REDS		(12 * 8)
#define REDRANGE	1 /* 16 */
#define BLUES		(256 - 4*16 + 8)
#define BLUERANGE	1 /* 8 */
#define GREENS		(33 * 8)
#define GREENRANGE	1 /* 16 */
#define GRAYS		(5 * 8)
#define GRAYSRANGE	1 /* 16 */
#define BROWNS		(14 * 8)
#define BROWNRANGE	1 /* 16 */
#define YELLOWS		(10 * 8)
#define YELLOWRANGE	1
#define BLACK		0
#define WHITE		(4 * 8)
#define PARCH		(13*8 - 1)
#define BLOODRED	177
#define BLUEKEY		157
#define YELLOWKEY	137
#define GREENKEY	198

/* Automap colors */
#define AM_PLR1_COLOR	157	/* Blue */
#define AM_PLR2_COLOR	177	/* Red */
#define AM_PLR3_COLOR	137	/* Yellow */
#define AM_PLR4_COLOR	198	/* Green */
#define AM_PLR5_COLOR	215	/* Jade */
#define AM_PLR6_COLOR	32	/* White */
#define AM_PLR7_COLOR	106	/* Hazel */
#define AM_PLR8_COLOR	234	/* Purple */

#define BACKGROUND	PARCH
#define YOURCOLORS	WHITE
#define YOURRANGE	0
#define WALLCOLORS	REDS
#define WALLRANGE	REDRANGE
#define TSWALLCOLORS	GRAYS
#define TSWALLRANGE	GRAYSRANGE
#define FDWALLCOLORS	BROWNS
#define FDWALLRANGE	BROWNRANGE
#define CDWALLCOLORS	YELLOWS
#define CDWALLRANGE	YELLOWRANGE
#define THINGCOLORS	GREENS
#define THINGRANGE	GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE	WALLRANGE
#define GRIDCOLORS	(GRAYS + GRAYSRANGE/2)
#define GRIDRANGE	0
#define XHAIRCOLORS	GRAYS

/* drawing stuff */
#define	FB		0

#define AM_PANDOWNKEY	KEY_DOWNARROW
#define AM_PANUPKEY	KEY_UPARROW
#define AM_PANRIGHTKEY	KEY_RIGHTARROW
#define AM_PANLEFTKEY	KEY_LEFTARROW

#define AM_ZOOMINKEY	'='
#define AM_ZOOMOUTKEY	'-'
#define AM_STARTKEY	KEY_TAB
#define AM_ENDKEY	KEY_TAB
#define AM_GOBIGKEY	'0'
#define AM_FOLLOWKEY	'f'
#define AM_GRIDKEY	'g'

#define AM_NUMMARKPOINTS	10

#define AM_MSGHEADER	(('a'<<24) + ('m'<<16))
#define AM_MSGENTERED	(AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED	(AM_MSGHEADER | ('x'<<8))

#define INITSCALEMTOF	(.2*FRACUNIT)	/* scale on entry */

/* how much the automap moves window per tic in frame-buffer coordinates */
#define F_PANINC	4	/* moves 140 pixels in 1 second */

/* how much zoom-in per tic */
#define M_ZOOMIN	((int) (1.02*FRACUNIT))	/* goes to 2x in 1 second */

/* how much zoom-out per tic */
#define M_ZOOMOUT	((int) (FRACUNIT/1.02))	/* pulls out to 0.5x in 1 second */

/* translates between frame-buffer and map distances */
#define FTOM(x)		FixedMul(((x)<<16),scale_ftom)
#define MTOF(x)		(FixedMul((x),scale_mtof)>>16)

/* translates between frame-buffer and map coordinates */
#define CXMTOF(x)	(f_x + MTOF((x)-m_x))
#define CYMTOF(y)	(f_y + (f_h - MTOF((y)-m_y)))

/* the following is crap */
#define LINE_NEVERSEE	ML_DONTDRAW

typedef struct
{
	int		x, y;
} fpoint_t;

typedef struct
{
	fpoint_t	a, b;
} fline_t;

typedef vertex_t	mpoint_t;

typedef struct
{
	mpoint_t	a, b;
} mline_t;

typedef struct
{
	fixed_t		slp, islp;
} islope_t;

#endif	/* __AMMAP_H__ */