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//**************************************************************************
//**
//** info.c : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 373 $
//** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $
//**
//**************************************************************************

#include "h2stdinc.h"
#include "h2def.h"
// generated by stateco

const char *sprnames[NUMSPRITES] = {
"MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
"SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
"TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
"SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
"ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
"TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
"LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
"TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
"MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
"SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
"TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
"GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
"TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
"ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
"POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
"BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
"SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
"XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
"TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
"FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
"MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
"WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
"SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
"CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
"DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
"WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
"BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
"KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
"ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
"SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT",
#ifdef ASSASSIN
"AKTR","ACSB","AGRN","ASTF","ASP1","ASP2","ASSN",
#endif
NULL
};

void A_FreeTargMobj ();
void A_FlameCheck ();
void A_HideThing ();
void A_UnHideThing ();
void A_RestoreSpecialThing1 ();
void A_RestoreSpecialThing2 ();
void A_RestoreArtifact ();
void A_Summon ();
void A_ThrustInitUp ();
void A_ThrustInitDn ();
void A_ThrustRaise ();
void A_ThrustBlock ();
void A_ThrustImpale ();
void A_ThrustLower ();
void A_TeloSpawnC ();
void A_TeloSpawnB ();
void A_TeloSpawnA ();
void A_TeloSpawnD ();
void A_CheckTeleRing ();
void A_FogSpawn ();
void A_FogMove ();
void A_Quake ();
void A_ContMobjSound ();
void A_Scream ();
void A_Explode ();
void A_PoisonBagInit ();
void A_PoisonBagDamage ();
void A_PoisonBagCheck ();
void A_CheckThrowBomb ();
void A_NoGravity ();
void A_PotteryExplode ();
void A_PotteryChooseBit ();
void A_PotteryCheck ();
void A_CorpseBloodDrip ();
void A_CorpseExplode ();
void A_LeafSpawn ();
void A_LeafThrust ();
void A_LeafCheck ();
void A_BridgeInit ();
void A_BridgeOrbit ();
void A_TreeDeath ();
void A_PoisonShroom ();
void A_Pain ();
void A_SoAExplode ();
void A_BellReset1 ();
void A_BellReset2 ();
void A_NoBlocking ();
void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_FPunchAttack ();
void A_ReFire ();
void A_FAxeAttack ();
void A_FHammerAttack ();
void A_FHammerThrow ();
void A_FSwordAttack ();
void A_FSwordFlames ();
void A_CMaceAttack ();
void A_CStaffInitBlink ();
void A_CStaffCheckBlink ();
void A_CStaffCheck ();
void A_CStaffAttack ();
void A_CStaffMissileSlither ();
void A_CFlameAttack ();
void A_CFlameRotate ();
void A_CFlamePuff ();
void A_CFlameMissile ();
void A_CHolyAttack ();
void A_CHolyPalette ();
void A_CHolySeek ();
void A_CHolyCheckScream ();
void A_CHolyTail ();
void A_CHolySpawnPuff ();
void A_CHolyAttack2 ();
void A_MWandAttack ();
void A_LightningReady ();
void A_MLightningAttack ();
void A_LightningZap ();
void A_LightningClip ();
void A_LightningRemove ();
void A_LastZap ();
void A_ZapMimic ();
void A_MStaffAttack ();
void A_MStaffPalette ();
void A_MStaffWeave ();
void A_MStaffTrack ();
void A_SnoutAttack ();
void A_FireConePL1 ();
void A_ShedShard ();
void A_AddPlayerCorpse ();
void A_SkullPop ();
void A_FreezeDeath ();
void A_FreezeDeathChunks ();
void A_CheckBurnGone ();
void A_CheckSkullFloor ();
void A_CheckSkullDone ();
void A_SpeedFade ();
void A_IceSetTics ();
void A_IceCheckHeadDone ();
void A_PigPain ();
void A_PigLook ();
void A_PigChase ();
void A_FaceTarget ();
void A_PigAttack ();
void A_QueueCorpse ();
void A_Look ();
void A_Chase ();
void A_CentaurAttack ();
void A_CentaurAttack2 ();
void A_SetReflective ();
void A_CentaurDefend ();
void A_UnSetReflective ();
void A_CentaurDropStuff ();
void A_CheckFloor ();
void A_DemonAttack1 ();
void A_DemonAttack2 ();
void A_DemonDeath ();
void A_Demon2Death ();
void A_WraithRaiseInit ();
void A_WraithRaise ();
void A_WraithInit ();
void A_WraithLook ();
void A_WraithChase ();
void A_WraithFX3 ();
void A_WraithMelee ();
void A_WraithMissile ();
void A_WraithFX2 ();
void A_MinotaurFade1 ();
void A_MinotaurFade2 ();
void A_MinotaurLook ();
void A_MinotaurChase ();
void A_MinotaurRoam ();
void A_MinotaurAtk1 ();
void A_MinotaurDecide ();
void A_MinotaurAtk2 ();
void A_MinotaurAtk3 ();
void A_MinotaurCharge ();
void A_SmokePuffExit ();
void A_MinotaurFade0 ();
void A_MntrFloorFire ();
void A_SerpentChase ();
void A_SerpentHumpDecide ();
void A_SerpentUnHide ();
void A_SerpentRaiseHump ();
void A_SerpentLowerHump ();
void A_SerpentHide ();
void A_SerpentBirthScream ();
void A_SetShootable ();
void A_SerpentCheckForAttack ();
void A_UnSetShootable ();
void A_SerpentDiveSound ();
void A_SerpentWalk ();
void A_SerpentChooseAttack ();
void A_SerpentMeleeAttack ();
void A_SerpentMissileAttack ();
void A_SerpentHeadPop ();
void A_SerpentSpawnGibs ();
void A_SerpentHeadCheck ();
void A_FloatGib ();
void A_DelayGib ();
void A_SinkGib ();
void A_BishopDecide ();
void A_BishopDoBlur ();
void A_BishopSpawnBlur ();
void A_BishopChase ();
void A_BishopAttack ();
void A_BishopAttack2 ();
void A_BishopPainBlur ();
void A_BishopPuff ();
void A_SetAltShadow ();
void A_BishopMissileWeave ();
void A_BishopMissileSeek ();
void A_DragonInitFlight ();
void A_DragonFlap ();
void A_DragonFlight ();
void A_DragonAttack ();
void A_DragonPain ();
void A_DragonCheckCrash ();
void A_DragonFX2 ();
void A_ESound ();
void A_EttinAttack ();
void A_DropMace ();
void A_FiredRocks ();
void A_UnSetInvulnerable ();
void A_FiredChase ();
void A_FiredAttack ();
void A_FiredSplotch ();
void A_SmBounce ();
void A_IceGuyLook ();
void A_IceGuyChase ();
void A_IceGuyAttack ();
void A_IceGuyDie ();
void A_IceGuyMissilePuff ();
void A_IceGuyMissileExplode ();
void A_ClassBossHealth ();
void A_FastChase ();
void A_FighterAttack ();
void A_ClericAttack ();
void A_MageAttack ();
void A_SorcSpinBalls ();
void A_SpeedBalls ();
void A_SpawnFizzle ();
void A_SorcBossAttack ();
void A_SorcBallOrbit ();
void A_SorcBallPop ();
void A_BounceCheck ();
void A_SorcFX1Seek ();
void A_SorcFX2Split ();
void A_SorcFX2Orbit ();
void A_SorcererBishopEntry ();
void A_SpawnBishop ();
void A_SorcFX4Check ();
void A_KoraxStep2 ();
void A_KoraxChase ();
void A_KoraxStep ();
void A_KoraxDecide ();
void A_KoraxMissile ();
void A_KoraxCommand ();
void A_KoraxBonePop ();
void A_KSpiritRoam ();
void A_KBoltRaise ();
void A_KBolt ();
void A_BatSpawnInit ();
void A_BatSpawn ();
void A_BatMove ();
#ifdef ASSASSIN
void A_AKnifeAttack ();
void A_ACrossAttack ();
void A_AGrenAttack ();
void A_AStaffAttack ();
#endif

state_t	states[NUMSTATES] = {
{SPR_MAN1,0,-1,NULL,S_NULL,0,0},	// S_NULL
{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0},	// S_FREETARGMOBJ
{SPR_TLGL,0,-1,NULL,S_NULL,0,0},	// S_MAPSPOT
{SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0},	// S_FIREBALL1_1
{SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0},	// S_FIREBALL1_2
{SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0},	// S_FIREBALL1_X1
{SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0},	// S_FIREBALL1_X2
{SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0},	// S_FIREBALL1_X3
{SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0},	// S_FIREBALL1_X4
{SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0},	// S_FIREBALL1_X5
{SPR_XPL1,32773,4,NULL,S_NULL,0,0},	// S_FIREBALL1_X6
{SPR_ARRW,0,-1,NULL,S_NULL,0,0},	// S_ARROW_1
{SPR_ARRW,0,1,NULL,S_NULL,0,0},	// S_ARROW_X1
{SPR_DART,0,-1,NULL,S_NULL,0,0},	// S_DART_1
{SPR_DART,0,1,NULL,S_NULL,0,0},	// S_DART_X1
{SPR_DART,0,-1,NULL,S_NULL,0,0},	// S_POISONDART_1
{SPR_DART,0,1,NULL,S_NULL,0,0},	// S_POISONDART_X1
{SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0},	// S_RIPPERBALL_1
{SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0},	// S_RIPPERBALL_2
{SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0},	// S_RIPPERBALL_3
{SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0},	// S_RIPPERBALL_X1
{SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0},	// S_RIPPERBALL_X2
{SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0},	// S_RIPPERBALL_X3
{SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0},	// S_RIPPERBALL_X4
{SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0},	// S_RIPPERBALL_X5
{SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0},	// S_RIPPERBALL_X6
{SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0},	// S_RIPPERBALL_X7
{SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0},	// S_RIPPERBALL_X8
{SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0},	// S_RIPPERBALL_X9
{SPR_CFCF,32793,3,NULL,S_NULL,0,0},	// S_RIPPERBALL_X10
{SPR_BLAD,0,-1,NULL,S_NULL,0,0},	// S_PRJ_BLADE1
{SPR_BLAD,0,1,NULL,S_NULL,0,0},	// S_PRJ_BLADE_X1
{SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0},	// S_ICESHARD1
{SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0},	// S_ICESHARD2
{SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0},	// S_ICESHARD3
{SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0},	// S_FLAME_TSMALL1
{SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0},	// S_FLAME_TSMALL2
{SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0},	// S_FLAME_TSMALL3
{SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0},	// S_FLAME_TSMALL4
{SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0},	// S_FLAME_TSMALL5
{SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0},	// S_FLAME_TSMALL6
{SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0},	// S_FLAME_TLARGE1
{SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0},	// S_FLAME_TLARGE2
{SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0},	// S_FLAME_TLARGE3
{SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},	// S_FLAME_TLARGE4
{SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0},	// S_FLAME_TLARGE5
{SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0},	// S_FLAME_TLARGE6
{SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0},	// S_FLAME_TLARGE7
{SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0},	// S_FLAME_TLARGE8
{SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0},	// S_FLAME_TLARGE9
{SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0},	// S_FLAME_TLARGE10
{SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0},	// S_FLAME_TLARGE11
{SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0},	// S_FLAME_TLARGE12
{SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0},	// S_FLAME_TLARGE13
{SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0},	// S_FLAME_TLARGE14
{SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0},	// S_FLAME_TLARGE15
{SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},	// S_FLAME_TLARGE16
{SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0},	// S_FLAME_SDORM1
{SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0},	// S_FLAME_SDORM2
{SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0},	// S_FLAME_SDORM3
{SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0},	// S_FLAME_SMALL1
{SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0},	// S_FLAME_SMALL2
{SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0},	// S_FLAME_SMALL3
{SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0},	// S_FLAME_SMALL4
{SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0},	// S_FLAME_SMALL5
{SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0},	// S_FLAME_SMALL6
{SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0},	// S_FLAME_SMALL7
{SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0},	// S_FLAME_LDORM1
{SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0},	// S_FLAME_LDORM2
{SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0},	// S_FLAME_LDORM3
{SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0},	// S_FLAME_LDORM4
{SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0},	// S_FLAME_LDORM5
{SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0},	// S_FLAME_LARGE1
{SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0},	// S_FLAME_LARGE2
{SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0},	// S_FLAME_LARGE3
{SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0},	// S_FLAME_LARGE4
{SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0},	// S_FLAME_LARGE5
{SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0},	// S_FLAME_LARGE6
{SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0},	// S_FLAME_LARGE7
{SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0},	// S_FLAME_LARGE8
{SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0},	// S_FLAME_LARGE9
{SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0},	// S_FLAME_LARGE10
{SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0},	// S_FLAME_LARGE11
{SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0},	// S_FLAME_LARGE12
{SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0},	// S_FLAME_LARGE13
{SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0},	// S_FLAME_LARGE14
{SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0},	// S_FLAME_LARGE15
{SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0},	// S_FLAME_LARGE16
{SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0},	// S_FLAME_LARGE17
{SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0},	// S_FLAME_LARGE18
{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0},	// S_ITEM_PTN1_1
{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0},	// S_ITEM_PTN1_2
{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0},	// S_ITEM_PTN1_3
{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0},	// S_HIDESPECIAL1
{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0},	// S_HIDESPECIAL2
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0},	// S_HIDESPECIAL3
{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0},	// S_HIDESPECIAL4
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0},	// S_HIDESPECIAL5
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0},	// S_HIDESPECIAL6
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0},	// S_HIDESPECIAL7
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0},	// S_HIDESPECIAL8
{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0},	// S_HIDESPECIAL9
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0},	// S_HIDESPECIAL10
{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0},	// S_HIDESPECIAL11
{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0},	// S_DORMANTARTI1_1
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0},	// S_DORMANTARTI1_2
{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0},	// S_DORMANTARTI1_3
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0},	// S_DORMANTARTI1_4
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0},	// S_DORMANTARTI1_5
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0},	// S_DORMANTARTI1_6
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0},	// S_DORMANTARTI1_7
{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0},	// S_DORMANTARTI1_8
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0},	// S_DORMANTARTI1_9
{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0},	// S_DORMANTARTI1_10
{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0},	// S_DORMANTARTI1_11
{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0},	// S_DORMANTARTI1_12
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0},	// S_DORMANTARTI1_13
{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0},	// S_DORMANTARTI1_14
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0},	// S_DORMANTARTI1_15
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0},	// S_DORMANTARTI1_16
{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0},	// S_DORMANTARTI1_17
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0},	// S_DORMANTARTI1_18
{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0},	// S_DORMANTARTI1_19
{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0},	// S_DORMANTARTI1_20
{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},	// S_DORMANTARTI1_21
{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0},	// S_DORMANTARTI2_1
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0},	// S_DORMANTARTI2_2
{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0},	// S_DORMANTARTI2_3
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0},	// S_DORMANTARTI2_4
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0},	// S_DORMANTARTI2_5
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0},	// S_DORMANTARTI2_6
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0},	// S_DORMANTARTI2_7
{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0},	// S_DORMANTARTI2_8
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0},	// S_DORMANTARTI2_9
{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0},	// S_DORMANTARTI2_10
{SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0},	// S_DORMANTARTI2_11
{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0},	// S_DORMANTARTI2_12
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0},	// S_DORMANTARTI2_13
{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0},	// S_DORMANTARTI2_14
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0},	// S_DORMANTARTI2_15
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0},	// S_DORMANTARTI2_16
{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0},	// S_DORMANTARTI2_17
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0},	// S_DORMANTARTI2_18
{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0},	// S_DORMANTARTI2_19
{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0},	// S_DORMANTARTI2_20
{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},	// S_DORMANTARTI2_21
{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0},	// S_DORMANTARTI3_1
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0},	// S_DORMANTARTI3_2
{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0},	// S_DORMANTARTI3_3
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0},	// S_DORMANTARTI3_4
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0},	// S_DORMANTARTI3_5
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0},	// S_DORMANTARTI3_6
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0},	// S_DORMANTARTI3_7
{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0},	// S_DORMANTARTI3_8
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0},	// S_DORMANTARTI3_9
{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0},	// S_DORMANTARTI3_10
{SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0},	// S_DORMANTARTI3_11
{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0},	// S_DORMANTARTI3_12
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0},	// S_DORMANTARTI3_13
{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0},	// S_DORMANTARTI3_14
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0},	// S_DORMANTARTI3_15
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0},	// S_DORMANTARTI3_16
{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0},	// S_DORMANTARTI3_17
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0},	// S_DORMANTARTI3_18
{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0},	// S_DORMANTARTI3_19
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0},	// S_DORMANTARTI3_20
{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},	// S_DORMANTARTI3_21
{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0},	// S_DEADARTI1
{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0},	// S_DEADARTI2
{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0},	// S_DEADARTI3
{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0},	// S_DEADARTI4
{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0},	// S_DEADARTI5
{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0},	// S_DEADARTI6
{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0},	// S_DEADARTI7
{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0},	// S_DEADARTI8
{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0},	// S_DEADARTI9
{SPR_ACLO,0,3,NULL,S_NULL,0,0},	// S_DEADARTI10
{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0},	// S_ARTI_PTN2_1
{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0},	// S_ARTI_PTN2_2
{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0},	// S_ARTI_PTN2_3
{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0},	// S_ARTI_SOAR1
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0},	// S_ARTI_SOAR2
{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0},	// S_ARTI_SOAR3
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0},	// S_ARTI_SOAR4
{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0},	// S_ARTI_INVU1
{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0},	// S_ARTI_INVU2
{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0},	// S_ARTI_INVU3
{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0},	// S_ARTI_INVU4
{SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0},	// S_ARTI_SUMMON
{SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0},	// S_SUMMON_FX1_1
{SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0},	// S_SUMMON_FX2_1
{SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0},	// S_SUMMON_FX2_2
{SPR_SUMN,0,4,A_Summon,S_NULL,0,0},	// S_SUMMON_FX2_3
{SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0},	// S_THRUSTINIT2_1
{SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0},	// S_THRUSTINIT2_2
{SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0},	// S_BTHRUSTINIT2_1
{SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0},	// S_BTHRUSTINIT2_2
{SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0},	// S_THRUSTINIT1_1
{SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0},	// S_THRUSTINIT1_2
{SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0},	// S_BTHRUSTINIT1_1
{SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0},	// S_BTHRUSTINIT1_2
{SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0},	// S_THRUSTRAISE1
{SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0},	// S_THRUSTRAISE2
{SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0},	// S_THRUSTRAISE3
{SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0},	// S_THRUSTRAISE4
{SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0},	// S_BTHRUSTRAISE1
{SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0},	// S_BTHRUSTRAISE2
{SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0},	// S_BTHRUSTRAISE3
{SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0},	// S_BTHRUSTRAISE4
{SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0},	// S_THRUSTIMPALE
{SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0},	// S_BTHRUSTIMPALE
{SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0},	// S_THRUSTRAISE
{SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0},	// S_BTHRUSTRAISE
{SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0},	// S_THRUSTBLOCK
{SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0},	// S_BTHRUSTBLOCK
{SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0},	// S_THRUSTLOWER
{SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0},	// S_BTHRUSTLOWER
{SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0},	// S_THRUSTSTAY
{SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0},	// S_BTHRUSTSTAY
{SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0},	// S_ARTI_TELOTHER1
{SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0},	// S_ARTI_TELOTHER2
{SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0},	// S_ARTI_TELOTHER3
{SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0},	// S_ARTI_TELOTHER4
{SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0},	// S_TELO_FX1
{SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0},	// S_TELO_FX2
{SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0},	// S_TELO_FX3
{SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0},	// S_TELO_FX4
{SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0},	// S_TELO_FX5
{SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0},	// S_TELO_FX6
{SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0},	// S_TELO_FX7
{SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0},	// S_TELO_FX8
{SPR_TRNG,32772,3,NULL,S_NULL,0,0},	// S_TELO_FX9
{SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0},	// S_TELO_FX2_1
{SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0},	// S_TELO_FX2_2
{SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0},	// S_TELO_FX2_3
{SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0},	// S_TELO_FX2_4
{SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0},	// S_TELO_FX2_5
{SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0},	// S_TELO_FX2_6
{SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0},	// S_TELO_FX3_1
{SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0},	// S_TELO_FX3_2
{SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0},	// S_TELO_FX3_3
{SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0},	// S_TELO_FX3_4
{SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0},	// S_TELO_FX3_5
{SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0},	// S_TELO_FX3_6
{SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0},	// S_TELO_FX4_1
{SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0},	// S_TELO_FX4_2
{SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0},	// S_TELO_FX4_3
{SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0},	// S_TELO_FX4_4
{SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0},	// S_TELO_FX4_5
{SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0},	// S_TELO_FX4_6
{SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0},	// S_TELO_FX5_1
{SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0},	// S_TELO_FX5_2
{SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0},	// S_TELO_FX5_3
{SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0},	// S_TELO_FX5_4
{SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0},	// S_TELO_FX5_5
{SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0},	// S_TELO_FX5_6
{SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0},	// S_DIRT1_1
{SPR_ROCK,3,10,NULL,S_NULL,0,0},	// S_DIRT1_D
{SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0},	// S_DIRT2_1
{SPR_ROCK,4,10,NULL,S_NULL,0,0},	// S_DIRT2_D
{SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0},	// S_DIRT3_1
{SPR_ROCK,5,10,NULL,S_NULL,0,0},	// S_DIRT3_D
{SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0},	// S_DIRT4_1
{SPR_ROCK,6,10,NULL,S_NULL,0,0},	// S_DIRT4_D
{SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0},	// S_DIRT5_1
{SPR_ROCK,7,10,NULL,S_NULL,0,0},	// S_DIRT5_D
{SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0},	// S_DIRT6_1
{SPR_ROCK,8,10,NULL,S_NULL,0,0},	// S_DIRT6_D
{SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0},	// S_DIRTCLUMP1
{SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0},	// S_ROCK1_1
{SPR_ROCK,0,10,NULL,S_NULL,0,0},	// S_ROCK1_D
{SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0},	// S_ROCK2_1
{SPR_ROCK,1,10,NULL,S_NULL,0,0},	// S_ROCK2_D
{SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0},	// S_ROCK3_1
{SPR_ROCK,2,10,NULL,S_NULL,0,0},	// S_ROCK3_D
{SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0},	// S_SPAWNFOG1
{SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0},	// S_FOGPATCHS1
{SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0},	// S_FOGPATCHS2
{SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0},	// S_FOGPATCHS3
{SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0},	// S_FOGPATCHS4
{SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0},	// S_FOGPATCHS5
{SPR_FOGS,4,5,NULL,S_NULL,0,0},	// S_FOGPATCHS0
{SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0},	// S_FOGPATCHM1
{SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0},	// S_FOGPATCHM2
{SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0},	// S_FOGPATCHM3
{SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0},	// S_FOGPATCHM4
{SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0},	// S_FOGPATCHM5
{SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0},	// S_FOGPATCHM0
{SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0},	// S_FOGPATCHMA
{SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0},	// S_FOGPATCHMB
{SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0},	// S_FOGPATCHMC
{SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0},	// S_FOGPATCHMD
{SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0},	// S_FOGPATCHL1
{SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0},	// S_FOGPATCHL2
{SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0},	// S_FOGPATCHL3
{SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0},	// S_FOGPATCHL4
{SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0},	// S_FOGPATCHL5
{SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0},	// S_FOGPATCHL0
{SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0},	// S_FOGPATCHLA
{SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0},	// S_FOGPATCHLB
{SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0},	// S_FOGPATCHLC
{SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0},	// S_FOGPATCHLD
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0},	// S_QUAKE_ACTIVE1
{SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0},	// S_QUAKE_ACTIVE2
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0},	// S_QUAKE_ACTIVE3
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0},	// S_QUAKE_ACTIVE4
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0},	// S_QUAKE_ACTIVE5
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0},	// S_QUAKE_ACTIVE6
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0},	// S_QUAKE_ACTIVE7
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0},	// S_QUAKE_ACTIVE8
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0},	// S_QUAKE_ACTIVE9
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0},	// S_QUAKE_ACTIVE0
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0},	// S_QUAKE_ACTIVEA
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0},	// S_QUAKE_ACTIVEB
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0},	// S_QUAKE_ACTIVEC
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0},	// S_QUAKE_ACTIVED
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0},	// S_QUAKE_ACTIVEE
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0},	// S_QUAKE_ACTIVEF
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0},	// S_QUAKE_ACTIVEG
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0},	// S_QUAKE_ACTIVEH
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0},	// S_QUAKE_ACTIVEI
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0},	// S_QUAKE_ACTIVEJ
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0},	// S_QUAKE_ACTIVEK
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0},	// S_QUAKE_ACTIVEL
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0},	// S_QUAKE_ACTIVEM
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0},	// S_QUAKE_ACTIVEN
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0},	// S_QUAKE_ACTIVEO
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0},	// S_QUAKE_ACTIVEP
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0},	// S_QUAKE_ACTIVEQ
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0},	// S_QUAKE_ACTIVER
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0},	// S_QUAKE_ACTIVES
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0},	// S_QUAKE_ACTIVET
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0},	// S_QUAKE_ACTIVEU
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0},	// S_QUAKE_ACTIVEV
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0},	// S_QUAKE_ACTIVEW
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0},	// S_QUAKE_ACTIVEX
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0},	// S_QUAKE_ACTIVEY
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0},	// S_QUAKE_ACTIVEZ
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0},	// S_QUAKE_ACT1
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0},	// S_QUAKE_ACT2
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0},	// S_QUAKE_ACT3
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0},	// S_QUAKE_ACT4
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0},	// S_QUAKE_ACT5
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0},	// S_QUAKE_ACT6
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0},	// S_QUAKE_ACT7
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0},	// S_QUAKE_ACT8
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0},	// S_QUAKE_ACT9
{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0},	// S_QUAKE_ACT0
{SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0},	// S_SGSHARD1_1
{SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0},	// S_SGSHARD1_2
{SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0},	// S_SGSHARD1_3
{SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0},	// S_SGSHARD1_4
{SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0},	// S_SGSHARD1_5
{SPR_SGSA,4,30,NULL,S_NULL,0,0},	// S_SGSHARD1_D
{SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0},	// S_SGSHARD2_1
{SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0},	// S_SGSHARD2_2
{SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0},	// S_SGSHARD2_3
{SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0},	// S_SGSHARD2_4
{SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0},	// S_SGSHARD2_5
{SPR_SGSA,9,30,NULL,S_NULL,0,0},	// S_SGSHARD2_D
{SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0},	// S_SGSHARD3_1
{SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0},	// S_SGSHARD3_2
{SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0},	// S_SGSHARD3_3
{SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0},	// S_SGSHARD3_4
{SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0},	// S_SGSHARD3_5
{SPR_SGSA,14,30,NULL,S_NULL,0,0},	// S_SGSHARD3_D
{SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0},	// S_SGSHARD4_1
{SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0},	// S_SGSHARD4_2
{SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0},	// S_SGSHARD4_3
{SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0},	// S_SGSHARD4_4
{SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0},	// S_SGSHARD4_5
{SPR_SGSA,19,30,NULL,S_NULL,0,0},	// S_SGSHARD4_D
{SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0},	// S_SGSHARD5_1
{SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0},	// S_SGSHARD5_2
{SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0},	// S_SGSHARD5_3
{SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0},	// S_SGSHARD5_4
{SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0},	// S_SGSHARD5_5
{SPR_SGSA,24,30,NULL,S_NULL,0,0},	// S_SGSHARD5_D
{SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0},	// S_SGSHARD6_1
{SPR_SGSB,0,30,NULL,S_NULL,0,0},	// S_SGSHARD6_D
{SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0},	// S_SGSHARD7_1
{SPR_SGSB,1,30,NULL,S_NULL,0,0},	// S_SGSHARD7_D
{SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0},	// S_SGSHARD8_1
{SPR_SGSB,2,30,NULL,S_NULL,0,0},	// S_SGSHARD8_D
{SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0},	// S_SGSHARD9_1
{SPR_SGSB,3,30,NULL,S_NULL,0,0},	// S_SGSHARD9_D
{SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0},	// S_SGSHARD0_1
{SPR_SGSB,4,30,NULL,S_NULL,0,0},	// S_SGSHARD0_D
{SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0},	// S_ARTI_EGGC1
{SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0},	// S_ARTI_EGGC2
{SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0},	// S_ARTI_EGGC3
{SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0},	// S_ARTI_EGGC4
{SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0},	// S_ARTI_EGGC5
{SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0},	// S_ARTI_EGGC6
{SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0},	// S_ARTI_EGGC7
{SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0},	// S_ARTI_EGGC8
{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0},	// S_EGGFX1
{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0},	// S_EGGFX2
{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0},	// S_EGGFX3
{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0},	// S_EGGFX4
{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0},	// S_EGGFX5
{SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0},	// S_EGGFXI1_1
{SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0},	// S_EGGFXI1_2
{SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0},	// S_EGGFXI1_3
{SPR_FHFX,32779,3,NULL,S_NULL,0,0},	// S_EGGFXI1_4
{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0},	// S_ARTI_SPHL1
{SPR_STWN,0,-1,NULL,S_NULL,0,0},	// S_ZWINGEDSTATUENOSKULL
{SPR_STWN,1,-1,NULL,S_NULL,0,0},	// S_ZWINGEDSTATUENOSKULL2
{SPR_GMPD,0,-1,NULL,S_NULL,0,0},	// S_ZGEMPEDESTAL1
{SPR_GMPD,1,-1,NULL,S_NULL,0,0},	// S_ZGEMPEDESTAL2
{SPR_ASKU,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZSKULL
{SPR_ABGM,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMBIG
{SPR_AGMR,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMRED
{SPR_AGMG,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMGREEN1
{SPR_AGG2,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMGREEN2
{SPR_AGMB,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMBLUE1
{SPR_AGB2,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZGEMBLUE2
{SPR_ABK1,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZBOOK1
{SPR_ABK2,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZBOOK2
{SPR_ASK2,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZSKULL2
{SPR_AFWP,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZFWEAPON
{SPR_ACWP,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZCWEAPON
{SPR_AMWP,0,-1,NULL,S_NULL,0,0},	// S_ARTIPUZZMWEAPON
{SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0},	// S_ARTIPUZZGEAR_1
{SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0},	// S_ARTIPUZZGEAR_2
{SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0},	// S_ARTIPUZZGEAR_3
{SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0},	// S_ARTIPUZZGEAR_4
{SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0},	// S_ARTIPUZZGEAR_5
{SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0},	// S_ARTIPUZZGEAR_6
{SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0},	// S_ARTIPUZZGEAR_7
{SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0},	// S_ARTIPUZZGEAR_8
{SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0},	// S_ARTIPUZZGEAR2_1
{SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0},	// S_ARTIPUZZGEAR2_2
{SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0},	// S_ARTIPUZZGEAR2_3
{SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0},	// S_ARTIPUZZGEAR2_4
{SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0},	// S_ARTIPUZZGEAR2_5
{SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0},	// S_ARTIPUZZGEAR2_6
{SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0},	// S_ARTIPUZZGEAR2_7
{SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0},	// S_ARTIPUZZGEAR2_8
{SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0},	// S_ARTIPUZZGEAR3_1
{SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0},	// S_ARTIPUZZGEAR3_2
{SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0},	// S_ARTIPUZZGEAR3_3
{SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0},	// S_ARTIPUZZGEAR3_4
{SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0},	// S_ARTIPUZZGEAR3_5
{SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0},	// S_ARTIPUZZGEAR3_6
{SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0},	// S_ARTIPUZZGEAR3_7
{SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0},	// S_ARTIPUZZGEAR3_8
{SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0},	// S_ARTIPUZZGEAR4_1
{SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0},	// S_ARTIPUZZGEAR4_2
{SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0},	// S_ARTIPUZZGEAR4_3
{SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0},	// S_ARTIPUZZGEAR4_4
{SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0},	// S_ARTIPUZZGEAR4_5
{SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0},	// S_ARTIPUZZGEAR4_6
{SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0},	// S_ARTIPUZZGEAR4_7
{SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0},	// S_ARTIPUZZGEAR4_8
{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0},	// S_ARTI_TRCH1
{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0},	// S_ARTI_TRCH2
{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0},	// S_ARTI_TRCH3
{SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0},	// S_FIREBOMB1
{SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0},	// S_FIREBOMB2
{SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0},	// S_FIREBOMB3
{SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0},	// S_FIREBOMB4
{SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0},	// S_FIREBOMB5
{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0},	// S_FIREBOMB6
{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0},	// S_FIREBOMB7
{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0},	// S_FIREBOMB8
{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0},	// S_FIREBOMB9
{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0},	// S_FIREBOMB10
{SPR_XPL1,32773,4,NULL,S_NULL,0,0},	// S_FIREBOMB11
{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0},	// S_ARTI_ATLP1
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0},	// S_ARTI_ATLP2
{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0},	// S_ARTI_ATLP3
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0},	// S_ARTI_ATLP4
{SPR_PSBG,0,-1,NULL,S_NULL,0,0},	// S_ARTI_PSBG1
{SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0},	// S_POISONBAG1
{SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0},	// S_POISONBAG2
{SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0},	// S_POISONBAG3
{SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0},	// S_POISONBAG4
{SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0},	// S_POISONCLOUD1
{SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0},	// S_POISONCLOUD2
{SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0},	// S_POISONCLOUD3
{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0},	// S_POISONCLOUD4
{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0},	// S_POISONCLOUD5
{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0},	// S_POISONCLOUD6
{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0},	// S_POISONCLOUD7
{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0},	// S_POISONCLOUD8
{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0},	// S_POISONCLOUD9
{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0},	// S_POISONCLOUD10
{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0},	// S_POISONCLOUD11
{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0},	// S_POISONCLOUD12
{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0},	// S_POISONCLOUD13
{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0},	// S_POISONCLOUD14
{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0},	// S_POISONCLOUD15
{SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0},	// S_POISONCLOUD16
{SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0},	// S_POISONCLOUD17
{SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0},	// S_POISONCLOUD18
{SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0},	// S_POISONCLOUD_X1
{SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0},	// S_POISONCLOUD_X2
{SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0},	// S_POISONCLOUD_X3
{SPR_PSBG,3,6,NULL,S_NULL,0,0},	// S_POISONCLOUD_X4
{SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0},	// S_THROWINGBOMB1
{SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0},	// S_THROWINGBOMB2
{SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0},	// S_THROWINGBOMB3
{SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0},	// S_THROWINGBOMB4
{SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0},	// S_THROWINGBOMB5
{SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0},	// S_THROWINGBOMB6
{SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0},	// S_THROWINGBOMB7
{SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0},	// S_THROWINGBOMB8
{SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0},	// S_THROWINGBOMB9
{SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0},	// S_THROWINGBOMB10
{SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},	// S_THROWINGBOMB11
{SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},	// S_THROWINGBOMB12
{SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0},	// S_THROWINGBOMB_X1
{SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0},	// S_THROWINGBOMB_X2
{SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0},	// S_THROWINGBOMB_X3
{SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0},	// S_THROWINGBOMB_X4
{SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0},	// S_THROWINGBOMB_X5
{SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0},	// S_THROWINGBOMB_X6
{SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0},	// S_THROWINGBOMB_X7
{SPR_CFCF,32793,3,NULL,S_NULL,0,0},	// S_THROWINGBOMB_X8
{SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0},	// S_ARTI_BOOTS1
{SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0},	// S_ARTI_BOOTS2
{SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0},	// S_ARTI_BOOTS3
{SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0},	// S_ARTI_BOOTS4
{SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0},	// S_ARTI_BOOTS5
{SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0},	// S_ARTI_BOOTS6
{SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0},	// S_ARTI_BOOTS7
{SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0},	// S_ARTI_BOOTS8
{SPR_BMAN,32768,-1,NULL,S_NULL,0,0},	// S_ARTI_MANA
{SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0},	// S_ARTI_ARMOR1
{SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0},	// S_ARTI_ARMOR2
{SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0},	// S_ARTI_ARMOR3
{SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0},	// S_ARTI_ARMOR4
{SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0},	// S_ARTI_ARMOR5
{SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0},	// S_ARTI_ARMOR6
{SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0},	// S_ARTI_ARMOR7
{SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0},	// S_ARTI_ARMOR8
{SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0},	// S_ARTI_BLAST1
{SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0},	// S_ARTI_BLAST2
{SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0},	// S_ARTI_BLAST3
{SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0},	// S_ARTI_BLAST4
{SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0},	// S_ARTI_BLAST5
{SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0},	// S_ARTI_BLAST6
{SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0},	// S_ARTI_BLAST7
{SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0},	// S_ARTI_BLAST8
{SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0},	// S_ARTI_HEALRAD1
{SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0},	// S_ARTI_HEALRAD2
{SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0},	// S_ARTI_HEALRAD3
{SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0},	// S_ARTI_HEALRAD4
{SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0},	// S_ARTI_HEALRAD5
{SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0},	// S_ARTI_HEALRAD6
{SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0},	// S_ARTI_HEALRAD7
{SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0},	// S_ARTI_HEALRAD8
{SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0},	// S_ARTI_HEALRAD9
{SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0},	// S_ARTI_HEALRAD0
{SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0},	// S_ARTI_HEALRADA
{SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0},	// S_ARTI_HEALRADB
{SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0},	// S_ARTI_HEALRADC
{SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0},	// S_ARTI_HEALRADD
{SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0},	// S_ARTI_HEALRADE
{SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0},	// S_ARTI_HEALRADF
{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0},	// S_SPLASH1
{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0},	// S_SPLASH2
{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0},	// S_SPLASH3
{SPR_SPSH,3,16,NULL,S_NULL,0,0},	// S_SPLASH4
{SPR_SPSH,3,10,NULL,S_NULL,0,0},	// S_SPLASHX
{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0},	// S_SPLASHBASE1
{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0},	// S_SPLASHBASE2
{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0},	// S_SPLASHBASE3
{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0},	// S_SPLASHBASE4
{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0},	// S_SPLASHBASE5
{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0},	// S_SPLASHBASE6
{SPR_SPSH,10,5,NULL,S_NULL,0,0},	// S_SPLASHBASE7
{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0},	// S_LAVASPLASH1
{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0},	// S_LAVASPLASH2
{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0},	// S_LAVASPLASH3
{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0},	// S_LAVASPLASH4
{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0},	// S_LAVASPLASH5
{SPR_LVAS,32773,5,NULL,S_NULL,0,0},	// S_LAVASPLASH6
{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0},	// S_LAVASMOKE1
{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0},	// S_LAVASMOKE2
{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0},	// S_LAVASMOKE3
{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0},	// S_LAVASMOKE4
{SPR_LVAS,32778,5,NULL,S_NULL,0,0},	// S_LAVASMOKE5
{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0},	// S_SLUDGECHUNK1
{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0},	// S_SLUDGECHUNK2
{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0},	// S_SLUDGECHUNK3
{SPR_SLDG,3,8,NULL,S_NULL,0,0},	// S_SLUDGECHUNK4
{SPR_SLDG,3,6,NULL,S_NULL,0,0},	// S_SLUDGECHUNKX
{SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0},	// S_SLUDGESPLASH1
{SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0},	// S_SLUDGESPLASH2
{SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0},	// S_SLUDGESPLASH3
{SPR_SLDG,7,6,NULL,S_NULL,0,0},	// S_SLUDGESPLASH4
{SPR_STTW,0,-1,NULL,S_NULL,0,0},	// S_ZWINGEDSTATUE1
{SPR_RCK1,0,-1,NULL,S_NULL,0,0},	// S_ZROCK1_1
{SPR_RCK2,0,-1,NULL,S_NULL,0,0},	// S_ZROCK2_1
{SPR_RCK3,0,-1,NULL,S_NULL,0,0},	// S_ZROCK3_1
{SPR_RCK4,0,-1,NULL,S_NULL,0,0},	// S_ZROCK4_1
{SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0},	// S_ZCHANDELIER1
{SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0},	// S_ZCHANDELIER2
{SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0},	// S_ZCHANDELIER3
{SPR_CDLR,3,-1,NULL,S_NULL,0,0},	// S_ZCHANDELIER_U
{SPR_TRE1,0,-1,NULL,S_NULL,0,0},	// S_ZTREEDEAD1
{SPR_TRE1,0,-1,NULL,S_NULL,0,0},	// S_ZTREE
{SPR_TRDT,0,-1,NULL,S_NULL,0,0},	// S_ZTREEDESTRUCTIBLE1
{SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0},	// S_ZTREEDES_D1
{SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0},	// S_ZTREEDES_D2
{SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0},	// S_ZTREEDES_D3
{SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0},	// S_ZTREEDES_D4
{SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0},	// S_ZTREEDES_D5
{SPR_TRDT,6,-1,NULL,S_NULL,0,0},	// S_ZTREEDES_D6
{SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0},	// S_ZTREEDES_X1
{SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0},	// S_ZTREEDES_X2
{SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0},	// S_ZTREEDES_X3
{SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0},	// S_ZTREEDES_X4
{SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0},	// S_ZTREEDES_X5
{SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0},	// S_ZTREEDES_X6
{SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0},	// S_ZTREEDES_X7
{SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0},	// S_ZTREEDES_X8
{SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0},	// S_ZTREEDES_X9
{SPR_TRDT,16,-1,NULL,S_NULL,0,0},	// S_ZTREEDES_X10
{SPR_TRE2,0,-1,NULL,S_NULL,0,0},	// S_ZTREESWAMP182_1
{SPR_TRE3,0,-1,NULL,S_NULL,0,0},	// S_ZTREESWAMP172_1
{SPR_STM1,0,-1,NULL,S_NULL,0,0},	// S_ZSTUMPBURNED1
{SPR_STM2,0,-1,NULL,S_NULL,0,0},	// S_ZSTUMPBARE1
{SPR_STM3,0,-1,NULL,S_NULL,0,0},	// S_ZSTUMPSWAMP1_1
{SPR_STM4,0,-1,NULL,S_NULL,0,0},	// S_ZSTUMPSWAMP2_1
{SPR_MSH1,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMLARGE1_1
{SPR_MSH2,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMLARGE2_1
{SPR_MSH3,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMLARGE3_1
{SPR_MSH4,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMSMALL1_1
{SPR_MSH5,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMSMALL2_1
{SPR_MSH6,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMSMALL3_1
{SPR_MSH7,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMSMALL4_1
{SPR_MSH8,0,-1,NULL,S_NULL,0,0},	// S_ZSHROOMSMALL5_1
{SPR_SGMP,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEPILLAR1
{SPR_SGM1,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITELARGE1
{SPR_SGM2,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEMEDIUM1
{SPR_SGM3,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITESMALL1
{SPR_SLC1,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITELARGE1
{SPR_SLC2,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITEMEDIUM1
{SPR_SLC3,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITESMALL1
{SPR_MSS1,0,-1,NULL,S_NULL,0,0},	// S_ZMOSSCEILING1_1
{SPR_MSS2,0,-1,NULL,S_NULL,0,0},	// S_ZMOSSCEILING2_1
{SPR_SWMV,0,-1,NULL,S_NULL,0,0},	// S_ZSWAMPVINE1
{SPR_CPS1,0,-1,NULL,S_NULL,0,0},	// S_ZCORPSEKABOB1
{SPR_CPS2,0,-1,NULL,S_NULL,0,0},	// S_ZCORPSESLEEPING1
{SPR_TMS1,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONERIP1
{SPR_TMS2,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONESHANE1
{SPR_TMS3,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONEBIGCROSS1
{SPR_TMS4,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONEBRIANR1
{SPR_TMS5,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONECROSSCIRCLE1
{SPR_TMS6,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONESMALLCROSS1
{SPR_TMS7,0,-1,NULL,S_NULL,0,0},	// S_ZTOMBSTONEBRIANP1
{SPR_CPS3,0,-1,NULL,S_NULL,0,0},	// S_CORPSEHANGING_1
{SPR_STT2,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEGREENTALL_1
{SPR_STT3,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEBLUETALL_1
{SPR_STT4,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEGREENSHORT_1
{SPR_STT5,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEBLUESHORT_1
{SPR_GAR1,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLESTRIPETALL_1
{SPR_GAR2,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEDARKREDTALL_1
{SPR_GAR3,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEREDTALL_1
{SPR_GAR4,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLETANTALL_1
{SPR_GAR5,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLERUSTTALL_1
{SPR_GAR6,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEDARKREDSHORT_1
{SPR_GAR7,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLEREDSHORT_1
{SPR_GAR8,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLETANSHORT_1
{SPR_GAR9,0,-1,NULL,S_NULL,0,0},	// S_ZSTATUEGARGOYLERUSTSHORT_1
{SPR_BNR1,0,-1,NULL,S_NULL,0,0},	// S_ZBANNERTATTERED_1
{SPR_TRE4,0,-1,NULL,S_NULL,0,0},	// S_ZTREELARGE1
{SPR_TRE5,0,-1,NULL,S_NULL,0,0},	// S_ZTREELARGE2
{SPR_TRE6,0,-1,NULL,S_NULL,0,0},	// S_ZTREEGNARLED1
{SPR_TRE7,0,-1,NULL,S_NULL,0,0},	// S_ZTREEGNARLED2
{SPR_LOGG,0,-1,NULL,S_NULL,0,0},	// S_ZLOG
{SPR_ICT1,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITEICELARGE
{SPR_ICT2,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITEICEMEDIUM
{SPR_ICT3,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITEICESMALL
{SPR_ICT4,0,-1,NULL,S_NULL,0,0},	// S_ZSTALACTITEICETINY
{SPR_ICM1,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEICELARGE
{SPR_ICM2,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEICEMEDIUM
{SPR_ICM3,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEICESMALL
{SPR_ICM4,0,-1,NULL,S_NULL,0,0},	// S_ZSTALAGMITEICETINY
{SPR_RKBL,0,-1,NULL,S_NULL,0,0},	// S_ZROCKBROWN1
{SPR_RKBS,0,-1,NULL,S_NULL,0,0},	// S_ZROCKBROWN2
{SPR_RKBK,0,-1,NULL,S_NULL,0,0},	// S_ZROCKBLACK
{SPR_RBL1,0,-1,NULL,S_NULL,0,0},	// S_ZRUBBLE1
{SPR_RBL2,0,-1,NULL,S_NULL,0,0},	// S_ZRUBBLE2
{SPR_RBL3,0,-1,NULL,S_NULL,0,0},	// S_ZRUBBLE3
{SPR_VASE,0,-1,NULL,S_NULL,0,0},	// S_ZVASEPILLAR
{SPR_POT1,0,-1,NULL,S_NULL,0,0},	// S_ZPOTTERY1
{SPR_POT2,0,-1,NULL,S_NULL,0,0},	// S_ZPOTTERY2
{SPR_POT3,0,-1,NULL,S_NULL,0,0},	// S_ZPOTTERY3
{SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0},	// S_ZPOTTERY_EXPLODE
{SPR_PBIT,0,-1,NULL,S_NULL,0,0},	// S_POTTERYBIT_1
{SPR_PBIT,1,-1,NULL,S_NULL,0,0},	// S_POTTERYBIT_2
{SPR_PBIT,2,-1,NULL,S_NULL,0,0},	// S_POTTERYBIT_3
{SPR_PBIT,3,-1,NULL,S_NULL,0,0},	// S_POTTERYBIT_4
{SPR_PBIT,4,-1,NULL,S_NULL,0,0},	// S_POTTERYBIT_5
{SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0},	// S_POTTERYBIT_EX0
{SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0},	// S_POTTERYBIT_EX1
{SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0},	// S_POTTERYBIT_EX1_2
{SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0},	// S_POTTERYBIT_EX2
{SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0},	// S_POTTERYBIT_EX2_2
{SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0},	// S_POTTERYBIT_EX3
{SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0},	// S_POTTERYBIT_EX3_2
{SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0},	// S_POTTERYBIT_EX4
{SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0},	// S_POTTERYBIT_EX4_2
{SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0},	// S_POTTERYBIT_EX5
{SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0},	// S_POTTERYBIT_EX5_2
{SPR_CPS4,0,-1,NULL,S_NULL,0,0},	// S_ZCORPSELYNCHED1
{SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0},	// S_ZCORPSELYNCHED2
{SPR_CPS6,0,-1,NULL,S_NULL,0,0},	// S_ZCORPSESITTING
{SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0},	// S_ZCORPSESITTING_X
{SPR_CPB1,0,-1,NULL,S_NULL,0,0},	// S_CORPSEBIT_1
{SPR_CPB2,0,-1,NULL,S_NULL,0,0},	// S_CORPSEBIT_2
{SPR_CPB3,0,-1,NULL,S_NULL,0,0},	// S_CORPSEBIT_3
{SPR_CPB4,0,-1,NULL,S_NULL,0,0},	// S_CORPSEBIT_4
{SPR_BDRP,0,-1,NULL,S_NULL,0,0},	// S_CORPSEBLOODDRIP
{SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0},	// S_CORPSEBLOODDRIP_X1
{SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0},	// S_CORPSEBLOODDRIP_X2
{SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0},	// S_CORPSEBLOODDRIP_X3
{SPR_BDSH,3,2,NULL,S_NULL,0,0},	// S_CORPSEBLOODDRIP_X4
{SPR_BDPL,0,-1,NULL,S_NULL,0,0},	// S_BLOODPOOL
{SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0},	// S_ZCANDLE1
{SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0},	// S_ZCANDLE2
{SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0},	// S_ZCANDLE3
{SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0},	// S_ZLEAFSPAWNER
{SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0},	// S_LEAF1_1
{SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0},	// S_LEAF1_2
{SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0},	// S_LEAF1_3
{SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0},	// S_LEAF1_4
{SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0},	// S_LEAF1_5
{SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0},	// S_LEAF1_6
{SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0},	// S_LEAF1_7
{SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0},	// S_LEAF1_8
{SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0},	// S_LEAF1_9
{SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0},	// S_LEAF1_10
{SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0},	// S_LEAF1_11
{SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0},	// S_LEAF1_12
{SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0},	// S_LEAF1_13
{SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0},	// S_LEAF1_14
{SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0},	// S_LEAF1_15
{SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0},	// S_LEAF1_16
{SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0},	// S_LEAF1_17
{SPR_LEF1,8,4,NULL,S_NULL,0,0},	// S_LEAF1_18
{SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0},	// S_LEAF_X1
{SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0},	// S_LEAF2_1
{SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0},	// S_LEAF2_2
{SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0},	// S_LEAF2_3
{SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0},	// S_LEAF2_4
{SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0},	// S_LEAF2_5
{SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0},	// S_LEAF2_6
{SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0},	// S_LEAF2_7
{SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0},	// S_LEAF2_8
{SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0},	// S_LEAF2_9
{SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0},	// S_LEAF2_10
{SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0},	// S_LEAF2_11
{SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0},	// S_LEAF2_12
{SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0},	// S_LEAF2_13
{SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0},	// S_LEAF2_14
{SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0},	// S_LEAF2_15
{SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0},	// S_LEAF2_16
{SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0},	// S_LEAF2_17
{SPR_LEF2,8,4,NULL,S_NULL,0,0},	// S_LEAF2_18
{SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0},	// S_ZTWINEDTORCH_1
{SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0},	// S_ZTWINEDTORCH_2
{SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0},	// S_ZTWINEDTORCH_3
{SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0},	// S_ZTWINEDTORCH_4
{SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0},	// S_ZTWINEDTORCH_5
{SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0},	// S_ZTWINEDTORCH_6
{SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0},	// S_ZTWINEDTORCH_7
{SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0},	// S_ZTWINEDTORCH_8
{SPR_TWTR,8,-1,NULL,S_NULL,0,0},	// S_ZTWINEDTORCH_UNLIT
{SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0},	// S_BRIDGE1
{SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0},	// S_BRIDGE2
{SPR_TLGL,0,-1,NULL,S_NULL,0,0},	// S_BRIDGE3
{SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0},	// S_FREE_BRIDGE1
{SPR_TLGL,0,300,NULL,S_NULL,0,0},	// S_FREE_BRIDGE2
{SPR_TLGL,0,2,NULL,S_BBALL2,0,0},	// S_BBALL1
{SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0},	// S_BBALL2
{SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0},	// S_ZWALLTORCH1
{SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0},	// S_ZWALLTORCH2
{SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0},	// S_ZWALLTORCH3
{SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0},	// S_ZWALLTORCH4
{SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0},	// S_ZWALLTORCH5
{SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0},	// S_ZWALLTORCH6
{SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0},	// S_ZWALLTORCH7
{SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0},	// S_ZWALLTORCH8
{SPR_WLTR,8,-1,NULL,S_NULL,0,0},	// S_ZWALLTORCH_U
{SPR_BARL,0,-1,NULL,S_NULL,0,0},	// S_ZBARREL1
{SPR_SHB1,0,-1,NULL,S_NULL,0,0},	// S_ZSHRUB1
{SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0},	// S_ZSHRUB1_DIE
{SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0},	// S_ZSHRUB1_X1
{SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0},	// S_ZSHRUB1_X2
{SPR_SHB1,32771,5,NULL,S_NULL,0,0},	// S_ZSHRUB1_X3
{SPR_SHB2,0,-1,NULL,S_NULL,0,0},	// S_ZSHRUB2
{SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0},	// S_ZSHRUB2_DIE
{SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0},	// S_ZSHRUB2_X1
{SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0},	// S_ZSHRUB2_X2
{SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0},	// S_ZSHRUB2_X3
{SPR_SHB2,32772,5,NULL,S_NULL,0,0},	// S_ZSHRUB2_X4
{SPR_BCKT,0,-1,NULL,S_NULL,0,0},	// S_ZBUCKET1
{SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0},	// S_ZPOISONSHROOM1
{SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0},	// S_ZPOISONSHROOM_P1
{SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0},	// S_ZPOISONSHROOM_P2
{SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0},	// S_ZPOISONSHROOM_X1
{SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0},	// S_ZPOISONSHROOM_X2
{SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0},	// S_ZPOISONSHROOM_X3
{SPR_SHRM,5,-1,NULL,S_NULL,0,0},	// S_ZPOISONSHROOM_X4
{SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0},	// S_ZFIREBULL1
{SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0},	// S_ZFIREBULL2
{SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0},	// S_ZFIREBULL3
{SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0},	// S_ZFIREBULL4
{SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0},	// S_ZFIREBULL5
{SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0},	// S_ZFIREBULL6
{SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0},	// S_ZFIREBULL7
{SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0},	// S_ZFIREBULL_DEATH
{SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0},	// S_ZFIREBULL_DEATH2
{SPR_FBUL,7,-1,NULL,S_NULL,0,0},	// S_ZFIREBULL_U
{SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0},	// S_ZFIREBULL_BIRTH
{SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0},	// S_ZFIREBULL_BIRTH2
{SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0},	// S_ZFIRETHING1
{SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0},	// S_ZFIRETHING2
{SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0},	// S_ZFIRETHING3
{SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0},	// S_ZFIRETHING4
{SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0},	// S_ZFIRETHING5
{SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0},	// S_ZFIRETHING6
{SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0},	// S_ZFIRETHING7
{SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0},	// S_ZFIRETHING8
{SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0},	// S_ZFIRETHING9
{SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0},	// S_ZBRASSTORCH1
{SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0},	// S_ZBRASSTORCH2
{SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0},	// S_ZBRASSTORCH3
{SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0},	// S_ZBRASSTORCH4
{SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0},	// S_ZBRASSTORCH5
{SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0},	// S_ZBRASSTORCH6
{SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0},	// S_ZBRASSTORCH7
{SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0},	// S_ZBRASSTORCH8
{SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0},	// S_ZBRASSTORCH9
{SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0},	// S_ZBRASSTORCH10
{SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0},	// S_ZBRASSTORCH11
{SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0},	// S_ZBRASSTORCH12
{SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0},	// S_ZBRASSTORCH13
{SPR_SUIT,0,-1,NULL,S_NULL,0,0},	// S_ZSUITOFARMOR
{SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0},	// S_ZSUITOFARMOR_X1
{SPR_SUIT,1,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK1
{SPR_SUIT,2,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK2
{SPR_SUIT,3,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK3
{SPR_SUIT,4,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK4
{SPR_SUIT,5,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK5
{SPR_SUIT,6,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK6
{SPR_SUIT,7,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK7
{SPR_SUIT,8,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK8
{SPR_SUIT,9,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK9
{SPR_SUIT,10,-1,NULL,S_NULL,0,0},	// S_ZARMORCHUNK10
{SPR_BBLL,5,-1,NULL,S_NULL,0,0},	// S_ZBELL
{SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0},	// S_ZBELL_X1
{SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0},	// S_ZBELL_X2
{SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0},	// S_ZBELL_X3
{SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0},	// S_ZBELL_X4
{SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0},	// S_ZBELL_X5
{SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0},	// S_ZBELL_X6
{SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0},	// S_ZBELL_X7
{SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0},	// S_ZBELL_X8
{SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0},	// S_ZBELL_X9
{SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0},	// S_ZBELL_X10
{SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0},	// S_ZBELL_X11
{SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0},	// S_ZBELL_X12
{SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0},	// S_ZBELL_X13
{SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0},	// S_ZBELL_X14
{SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0},	// S_ZBELL_X15
{SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0},	// S_ZBELL_X16
{SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0},	// S_ZBELL_X17
{SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0},	// S_ZBELL_X18
{SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0},	// S_ZBELL_X19
{SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0},	// S_ZBELL_X20
{SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0},	// S_ZBELL_X21
{SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0},	// S_ZBELL_X22
{SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0},	// S_ZBELL_X23
{SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0},	// S_ZBELL_X24
{SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0},	// S_ZBELL_X25
{SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0},	// S_ZBELL_X26
{SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0},	// S_ZBELL_X27
{SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0},	// S_ZBELL_X28
{SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0},	// S_ZBELL_X29
{SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0},	// S_ZBELL_X30
{SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0},	// S_ZBELL_X31
{SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0},	// S_ZBELL_X32
{SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0},	// S_ZBELL_X33
{SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0},	// S_ZBELL_X34
{SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0},	// S_ZBELL_X35
{SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0},	// S_ZBELL_X36
{SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0},	// S_ZBELL_X37
{SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0},	// S_ZBELL_X38
{SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0},	// S_ZBELL_X39
{SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0},	// S_ZBELL_X40
{SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0},	// S_ZBELL_X41
{SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0},	// S_ZBELL_X42
{SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0},	// S_ZBELL_X43
{SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0},	// S_ZBELL_X44
{SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0},	// S_ZBELL_X45
{SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0},	// S_ZBELL_X46
{SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0},	// S_ZBELL_X47
{SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0},	// S_ZBLUE_CANDLE1
{SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0},	// S_ZBLUE_CANDLE2
{SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0},	// S_ZBLUE_CANDLE3
{SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0},	// S_ZBLUE_CANDLE4
{SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0},	// S_ZBLUE_CANDLE5
{SPR_IRON,0,-1,NULL,S_NULL,0,0},	// S_ZIRON_MAIDEN
{SPR_XMAS,0,-1,NULL,S_NULL,0,0},	// S_ZXMAS_TREE
{SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0},	// S_ZXMAS_TREE_DIE
{SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0},	// S_ZXMAS_TREE_X1
{SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0},	// S_ZXMAS_TREE_X2
{SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0},	// S_ZXMAS_TREE_X3
{SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0},	// S_ZXMAS_TREE_X4
{SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0},	// S_ZXMAS_TREE_X5
{SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0},	// S_ZXMAS_TREE_X6
{SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0},	// S_ZXMAS_TREE_X7
{SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0},	// S_ZXMAS_TREE_X8
{SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0},	// S_ZXMAS_TREE_X9
{SPR_XMAS,10,-1,NULL,S_NULL,0,0},	// S_ZXMAS_TREE_X10
{SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0},	// S_ZCAULDRON1
{SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0},	// S_ZCAULDRON2
{SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0},	// S_ZCAULDRON3
{SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0},	// S_ZCAULDRON4
{SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0},	// S_ZCAULDRON5
{SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0},	// S_ZCAULDRON6
{SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0},	// S_ZCAULDRON7
{SPR_CDRN,0,-1,NULL,S_NULL,0,0},	// S_ZCAULDRON_U
{SPR_CHNS,0,-1,NULL,S_NULL,0,0},	// S_ZCHAINBIT32
{SPR_CHNS,1,-1,NULL,S_NULL,0,0},	// S_ZCHAINBIT64
{SPR_CHNS,2,-1,NULL,S_NULL,0,0},	// S_ZCHAINEND_HEART
{SPR_CHNS,3,-1,NULL,S_NULL,0,0},	// S_ZCHAINEND_HOOK1
{SPR_CHNS,4,-1,NULL,S_NULL,0,0},	// S_ZCHAINEND_HOOK2
{SPR_CHNS,5,-1,NULL,S_NULL,0,0},	// S_ZCHAINEND_SPIKE
{SPR_CHNS,6,-1,NULL,S_NULL,0,0},	// S_ZCHAINEND_SKULL
{SPR_TST1,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT1
{SPR_TST2,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT2
{SPR_TST3,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT3
{SPR_TST4,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT4
{SPR_TST5,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT5
{SPR_TST6,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT6
{SPR_TST7,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT7
{SPR_TST8,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT8
{SPR_TST9,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT9
{SPR_TST0,0,-1,NULL,S_NULL,0,0},	// S_TABLE_SHIT10
{SPR_TELE,32768,6,NULL,S_TFOG2,0,0},	// S_TFOG1
{SPR_TELE,32769,6,NULL,S_TFOG3,0,0},	// S_TFOG2
{SPR_TELE,32770,6,NULL,S_TFOG4,0,0},	// S_TFOG3
{SPR_TELE,32771,6,NULL,S_TFOG5,0,0},	// S_TFOG4
{SPR_TELE,32772,6,NULL,S_TFOG6,0,0},	// S_TFOG5
{SPR_TELE,32773,6,NULL,S_TFOG7,0,0},	// S_TFOG6
{SPR_TELE,32774,6,NULL,S_TFOG8,0,0},	// S_TFOG7
{SPR_TELE,32775,6,NULL,S_TFOG9,0,0},	// S_TFOG8
{SPR_TELE,32774,6,NULL,S_TFOG10,0,0},	// S_TFOG9
{SPR_TELE,32773,6,NULL,S_TFOG11,0,0},	// S_TFOG10
{SPR_TELE,32772,6,NULL,S_TFOG12,0,0},	// S_TFOG11
{SPR_TELE,32771,6,NULL,S_TFOG13,0,0},	// S_TFOG12
{SPR_TELE,32770,6,NULL,S_NULL,0,0},	// S_TFOG13
{SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0},	// S_TELESMOKE1
{SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0},	// S_TELESMOKE2
{SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0},	// S_TELESMOKE3
{SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0},	// S_TELESMOKE4
{SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0},	// S_TELESMOKE5
{SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0},	// S_TELESMOKE6
{SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0},	// S_TELESMOKE7
{SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0},	// S_TELESMOKE8
{SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0},	// S_TELESMOKE9
{SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0},	// S_TELESMOKE10
{SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0},	// S_TELESMOKE11
{SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0},	// S_TELESMOKE12
{SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0},	// S_TELESMOKE13
{SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0},	// S_TELESMOKE14
{SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0},	// S_TELESMOKE15
{SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0},	// S_TELESMOKE16
{SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0},	// S_TELESMOKE17
{SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0},	// S_TELESMOKE18
{SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0},	// S_TELESMOKE19
{SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0},	// S_TELESMOKE20
{SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0},	// S_TELESMOKE21
{SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0},	// S_TELESMOKE22
{SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0},	// S_TELESMOKE23
{SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0},	// S_TELESMOKE24
{SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0},	// S_TELESMOKE25
{SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0},	// S_TELESMOKE26
{SPR_FPCH,0,0,A_Light0,S_NULL,0,0},	// S_LIGHTDONE
{SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0},	// S_PUNCHREADY
{SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0},	// S_PUNCHDOWN
{SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0},	// S_PUNCHUP
{SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40},	// S_PUNCHATK1_1
{SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40},	// S_PUNCHATK1_2
{SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40},	// S_PUNCHATK1_3
{SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40},	// S_PUNCHATK1_4
{SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40},	// S_PUNCHATK1_5
{SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40},	// S_PUNCHATK2_1
{SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40},	// S_PUNCHATK2_2
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50},	// S_PUNCHATK2_3
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60},	// S_PUNCHATK2_4
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70},	// S_PUNCHATK2_5
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80},	// S_PUNCHATK2_6
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90},	// S_PUNCHATK2_7
{SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100},	// S_PUNCHATK2_8
{SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150},	// S_PUNCHATK2_9
{SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0},	// S_PUNCHPUFF1
{SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0},	// S_PUNCHPUFF2
{SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0},	// S_PUNCHPUFF3
{SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0},	// S_PUNCHPUFF4
{SPR_FHFX,22,4,NULL,S_NULL,0,0},	// S_PUNCHPUFF5
{SPR_WFAX,0,-1,NULL,S_NULL,0,0},	// S_AXE
{SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0},	// S_FAXEREADY
{SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0},	// S_FAXEDOWN
{SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0},	// S_FAXEUP
{SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32},	// S_FAXEATK_1
{SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32},	// S_FAXEATK_2
{SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32},	// S_FAXEATK_3
{SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70},	// S_FAXEATK_4
{SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90},	// S_FAXEATK_5
{SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32},	// S_FAXEATK_6
{SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54},	// S_FAXEATK_7
{SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150},	// S_FAXEATK_8
{SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60},	// S_FAXEATK_9
{SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52},	// S_FAXEATK_10
{SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44},	// S_FAXEATK_11
{SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36},	// S_FAXEATK_12
{SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0},	// S_FAXEATK_13
{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0},	// S_FAXEREADY_G
{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0},	// S_FAXEREADY_G1
{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0},	// S_FAXEREADY_G2
{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0},	// S_FAXEREADY_G3
{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0},	// S_FAXEREADY_G4
{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0},	// S_FAXEREADY_G5
{SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0},	// S_FAXEDOWN_G
{SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0},	// S_FAXEUP_G
{SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32},	// S_FAXEATK_G1
{SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32},	// S_FAXEATK_G2
{SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32},	// S_FAXEATK_G3
{SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70},	// S_FAXEATK_G4
{SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90},	// S_FAXEATK_G5
{SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32},	// S_FAXEATK_G6
{SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54},	// S_FAXEATK_G7
{SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150},	// S_FAXEATK_G8
{SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60},	// S_FAXEATK_G9
{SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52},	// S_FAXEATK_G10
{SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44},	// S_FAXEATK_G11
{SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36},	// S_FAXEATK_G12
{SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0},	// S_FAXEATK_G13
{SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0},	// S_AXEPUFF_GLOW1
{SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0},	// S_AXEPUFF_GLOW2
{SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0},	// S_AXEPUFF_GLOW3
{SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0},	// S_AXEPUFF_GLOW4
{SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0},	// S_AXEPUFF_GLOW5
{SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0},	// S_AXEPUFF_GLOW6
{SPR_FAXE,32791,4,NULL,S_NULL,0,0},	// S_AXEPUFF_GLOW7
{SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0},	// S_AXEBLOOD1
{SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0},	// S_AXEBLOOD2
{SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0},	// S_AXEBLOOD3
{SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0},	// S_AXEBLOOD4
{SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0},	// S_AXEBLOOD5
{SPR_FAXE,10,3,NULL,S_NULL,0,0},	// S_AXEBLOOD6
{SPR_WFHM,0,-1,NULL,S_NULL,0,0},	// S_HAMM
{SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0},	// S_FHAMMERREADY
{SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0},	// S_FHAMMERDOWN
{SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0},	// S_FHAMMERUP
{SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0},	// S_FHAMMERATK_1
{SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0},	// S_FHAMMERATK_2
{SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0},	// S_FHAMMERATK_3
{SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0},	// S_FHAMMERATK_4
{SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150},	// S_FHAMMERATK_5
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60},	// S_FHAMMERATK_6
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55},	// S_FHAMMERATK_7
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50},	// S_FHAMMERATK_8
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45},	// S_FHAMMERATK_9
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40},	// S_FHAMMERATK_10
{SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35},	// S_FHAMMERATK_11
{SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0},	// S_FHAMMERATK_12
{SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0},	// S_HAMMER_MISSILE_1
{SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0},	// S_HAMMER_MISSILE_2
{SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0},	// S_HAMMER_MISSILE_3
{SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0},	// S_HAMMER_MISSILE_4
{SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0},	// S_HAMMER_MISSILE_5
{SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0},	// S_HAMMER_MISSILE_6
{SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0},	// S_HAMMER_MISSILE_7
{SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0},	// S_HAMMER_MISSILE_8
{SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0},	// S_HAMMER_MISSILE_X1
{SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0},	// S_HAMMER_MISSILE_X2
{SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0},	// S_HAMMER_MISSILE_X3
{SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0},	// S_HAMMER_MISSILE_X4
{SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0},	// S_HAMMER_MISSILE_X5
{SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0},	// S_HAMMER_MISSILE_X6
{SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0},	// S_HAMMER_MISSILE_X7
{SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0},	// S_HAMMER_MISSILE_X8
{SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0},	// S_HAMMER_MISSILE_X9
{SPR_FHFX,32785,3,NULL,S_NULL,0,0},	// S_HAMMER_MISSILE_X10
{SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0},	// S_HAMMERPUFF1
{SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0},	// S_HAMMERPUFF2
{SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0},	// S_HAMMERPUFF3
{SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0},	// S_HAMMERPUFF4
{SPR_FHFX,22,4,NULL,S_NULL,0,0},	// S_HAMMERPUFF5
{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0},	// S_FSWORDREADY
{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0},	// S_FSWORDREADY1
{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0},	// S_FSWORDREADY2
{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0},	// S_FSWORDREADY3
{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0},	// S_FSWORDREADY4
{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0},	// S_FSWORDREADY5
{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0},	// S_FSWORDREADY6
{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0},	// S_FSWORDREADY7
{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0},	// S_FSWORDREADY8
{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0},	// S_FSWORDREADY9
{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0},	// S_FSWORDREADY10
{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0},	// S_FSWORDREADY11
{SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0},	// S_FSWORDDOWN
{SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0},	// S_FSWORDUP
{SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36},	// S_FSWORDATK_1
{SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36},	// S_FSWORDATK_2
{SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36},	// S_FSWORDATK_3
{SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36},	// S_FSWORDATK_4
{SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36},	// S_FSWORDATK_5
{SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36},	// S_FSWORDATK_6
{SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150},	// S_FSWORDATK_7
{SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60},	// S_FSWORDATK_8
{SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55},	// S_FSWORDATK_9
{SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50},	// S_FSWORDATK_10
{SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45},	// S_FSWORDATK_11
{SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40},	// S_FSWORDATK_12
{SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0},	// S_FSWORD_MISSILE1
{SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0},	// S_FSWORD_MISSILE2
{SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0},	// S_FSWORD_MISSILE3
{SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0},	// S_FSWORD_MISSILE_X1
{SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0},	// S_FSWORD_MISSILE_X2
{SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0},	// S_FSWORD_MISSILE_X3
{SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0},	// S_FSWORD_MISSILE_X4
{SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0},	// S_FSWORD_MISSILE_X5
{SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0},	// S_FSWORD_MISSILE_X6
{SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0},	// S_FSWORD_MISSILE_X7
{SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0},	// S_FSWORD_MISSILE_X8
{SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0},	// S_FSWORD_MISSILE_X9
{SPR_FSFX,32780,3,NULL,S_NULL,0,0},	// S_FSWORD_MISSILE_X10
{SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0},	// S_FSWORD_FLAME1
{SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0},	// S_FSWORD_FLAME2
{SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0},	// S_FSWORD_FLAME3
{SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0},	// S_FSWORD_FLAME4
{SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0},	// S_FSWORD_FLAME5
{SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0},	// S_FSWORD_FLAME6
{SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0},	// S_FSWORD_FLAME7
{SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0},	// S_FSWORD_FLAME8
{SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0},	// S_FSWORD_FLAME9
{SPR_FSFX,32790,3,NULL,S_NULL,0,0},	// S_FSWORD_FLAME10
{SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0},	// S_CMACEREADY
{SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0},	// S_CMACEDOWN
{SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0},	// S_CMACEUP
{SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20},	// S_CMACEATK_1
{SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33},	// S_CMACEATK_2
{SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45},	// S_CMACEATK_3
{SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45},	// S_CMACEATK_4
{SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45},	// S_CMACEATK_5
{SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45},	// S_CMACEATK_6
{SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58},	// S_CMACEATK_7
{SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45},	// S_CMACEATK_8
{SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74},	// S_CMACEATK_9
{SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96},	// S_CMACEATK_10
{SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160},	// S_CMACEATK_11
{SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75},	// S_CMACEATK_12
{SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65},	// S_CMACEATK_13
{SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60},	// S_CMACEATK_14
{SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55},	// S_CMACEATK_15
{SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50},	// S_CMACEATK_16
{SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45},	// S_CMACEATK_17
{SPR_WCSS,0,-1,NULL,S_NULL,0,0},	// S_CSTAFF
{SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0},	// S_CSTAFFREADY
{SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0},	// S_CSTAFFREADY1
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0},	// S_CSTAFFREADY2
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0},	// S_CSTAFFREADY3
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0},	// S_CSTAFFREADY4
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0},	// S_CSTAFFREADY5
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0},	// S_CSTAFFREADY6
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0},	// S_CSTAFFREADY7
{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0},	// S_CSTAFFREADY8
{SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0},	// S_CSTAFFREADY9
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0},	// S_CSTAFFBLINK1
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0},	// S_CSTAFFBLINK2
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0},	// S_CSTAFFBLINK3
{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0},	// S_CSTAFFBLINK4
{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0},	// S_CSTAFFBLINK5
{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0},	// S_CSTAFFBLINK6
{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0},	// S_CSTAFFBLINK7
{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0},	// S_CSTAFFBLINK8
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0},	// S_CSTAFFBLINK9
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0},	// S_CSTAFFBLINK10
{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0},	// S_CSTAFFBLINK11
{SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0},	// S_CSTAFFDOWN
{SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0},	// S_CSTAFFDOWN2
{SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0},	// S_CSTAFFDOWN3
{SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0},	// S_CSTAFFUP
{SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45},	// S_CSTAFFATK_1
{SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50},	// S_CSTAFFATK_2
{SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50},	// S_CSTAFFATK_3
{SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45},	// S_CSTAFFATK_4
{SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40},	// S_CSTAFFATK_5
{SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36},	// S_CSTAFFATK_6
{SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36},	// S_CSTAFFATK2_1
{SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0},	// S_CSTAFF_MISSILE1
{SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0},	// S_CSTAFF_MISSILE2
{SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0},	// S_CSTAFF_MISSILE3
{SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0},	// S_CSTAFF_MISSILE4
{SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0},	// S_CSTAFF_MISSILE_X1
{SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0},	// S_CSTAFF_MISSILE_X2
{SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0},	// S_CSTAFF_MISSILE_X3
{SPR_CSSF,32776,3,NULL,S_NULL,0,0},	// S_CSTAFF_MISSILE_X4
{SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0},	// S_CSTAFFPUFF1
{SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0},	// S_CSTAFFPUFF2
{SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0},	// S_CSTAFFPUFF3
{SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0},	// S_CSTAFFPUFF4
{SPR_FHFX,22,4,NULL,S_NULL,0,0},	// S_CSTAFFPUFF5
{SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0},	// S_CFLAME1
{SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0},	// S_CFLAME2
{SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0},	// S_CFLAME3
{SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0},	// S_CFLAME4
{SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0},	// S_CFLAME5
{SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0},	// S_CFLAME6
{SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0},	// S_CFLAME7
{SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0},	// S_CFLAME8
{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0},	// S_CFLAMEREADY1
{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0},	// S_CFLAMEREADY2
{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0},	// S_CFLAMEREADY3
{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0},	// S_CFLAMEREADY4
{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0},	// S_CFLAMEREADY5
{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0},	// S_CFLAMEREADY6
{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0},	// S_CFLAMEREADY7
{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0},	// S_CFLAMEREADY8
{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0},	// S_CFLAMEREADY9
{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0},	// S_CFLAMEREADY10
{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0},	// S_CFLAMEREADY11
{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0},	// S_CFLAMEREADY12
{SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0},	// S_CFLAMEDOWN
{SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0},	// S_CFLAMEUP
{SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40},	// S_CFLAMEATK_1
{SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50},	// S_CFLAMEATK_2
{SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36},	// S_CFLAMEATK_3
{SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0},	// S_CFLAMEATK_4
{SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0},	// S_CFLAMEATK_5
{SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0},	// S_CFLAMEATK_6
{SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40},	// S_CFLAMEATK_7
{SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0},	// S_CFLAMEATK_8
{SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0},	// S_CFLAMEFLOOR1
{SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0},	// S_CFLAMEFLOOR2
{SPR_CFFX,32783,3,NULL,S_NULL,0,0},	// S_CFLAMEFLOOR3
{SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0},	// S_FLAMEPUFF1
{SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0},	// S_FLAMEPUFF2
{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0},	// S_FLAMEPUFF3
{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0},	// S_FLAMEPUFF4
{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0},	// S_FLAMEPUFF5
{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0},	// S_FLAMEPUFF6
{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0},	// S_FLAMEPUFF7
{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0},	// S_FLAMEPUFF8
{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0},	// S_FLAMEPUFF9
{SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0},	// S_FLAMEPUFF10
{SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0},	// S_FLAMEPUFF11
{SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0},	// S_FLAMEPUFF12
{SPR_CFFX,32780,3,NULL,S_NULL,0,0},	// S_FLAMEPUFF13
{SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0},	// S_FLAMEPUFF2_1
{SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0},	// S_FLAMEPUFF2_2
{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0},	// S_FLAMEPUFF2_3
{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0},	// S_FLAMEPUFF2_4
{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0},	// S_FLAMEPUFF2_5
{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0},	// S_FLAMEPUFF2_6
{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0},	// S_FLAMEPUFF2_7
{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0},	// S_FLAMEPUFF2_8
{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0},	// S_FLAMEPUFF2_9
{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0},	// S_FLAMEPUFF2_10
{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0},	// S_FLAMEPUFF2_11
{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0},	// S_FLAMEPUFF2_12
{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0},	// S_FLAMEPUFF2_13
{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0},	// S_FLAMEPUFF2_14
{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0},	// S_FLAMEPUFF2_15
{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0},	// S_FLAMEPUFF2_16
{SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0},	// S_FLAMEPUFF2_17
{SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0},	// S_FLAMEPUFF2_18
{SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0},	// S_FLAMEPUFF2_19
{SPR_CFFX,32780,3,NULL,S_NULL,0,0},	// S_FLAMEPUFF2_20
{SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0},	// S_CIRCLE_FLAME1
{SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0},	// S_CIRCLE_FLAME2
{SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0},	// S_CIRCLE_FLAME3
{SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0},	// S_CIRCLE_FLAME4
{SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0},	// S_CIRCLE_FLAME5
{SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0},	// S_CIRCLE_FLAME6
{SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0},	// S_CIRCLE_FLAME7
{SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0},	// S_CIRCLE_FLAME8
{SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0},	// S_CIRCLE_FLAME9
{SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0},	// S_CIRCLE_FLAME10
{SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0},	// S_CIRCLE_FLAME11
{SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0},	// S_CIRCLE_FLAME12
{SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0},	// S_CIRCLE_FLAME13
{SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0},	// S_CIRCLE_FLAME14
{SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0},	// S_CIRCLE_FLAME15
{SPR_CFCF,32783,2,NULL,S_NULL,0,0},	// S_CIRCLE_FLAME16
{SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0},	// S_CIRCLE_FLAME_X1
{SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0},	// S_CIRCLE_FLAME_X2
{SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0},	// S_CIRCLE_FLAME_X3
{SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0},	// S_CIRCLE_FLAME_X4
{SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0},	// S_CIRCLE_FLAME_X5
{SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0},	// S_CIRCLE_FLAME_X6
{SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0},	// S_CIRCLE_FLAME_X7
{SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0},	// S_CIRCLE_FLAME_X8
{SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0},	// S_CIRCLE_FLAME_X9
{SPR_CFCF,32793,3,NULL,S_NULL,0,0},	// S_CIRCLE_FLAME_X10
{SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0},	// S_CFLAME_MISSILE1
{SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0},	// S_CFLAME_MISSILE2
{SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0},	// S_CFLAME_MISSILE_X
{SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0},	// S_CHOLYREADY
{SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0},	// S_CHOLYDOWN
{SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0},	// S_CHOLYUP
{SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40},	// S_CHOLYATK_1
{SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40},	// S_CHOLYATK_2
{SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43},	// S_CHOLYATK_3
{SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43},	// S_CHOLYATK_4
{SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45},	// S_CHOLYATK_5
{SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48},	// S_CHOLYATK_6
{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40},	// S_CHOLYATK_7
{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40},	// S_CHOLYATK_8
{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36},	// S_CHOLYATK_9
{SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0},	// S_HOLY_FX1
{SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0},	// S_HOLY_FX2
{SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0},	// S_HOLY_FX3
{SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0},	// S_HOLY_FX4
{SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0},	// S_HOLY_FX_X1
{SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0},	// S_HOLY_FX_X2
{SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0},	// S_HOLY_FX_X3
{SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0},	// S_HOLY_FX_X4
{SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0},	// S_HOLY_FX_X5
{SPR_SPIR,8,4,NULL,S_NULL,0,0},	// S_HOLY_FX_X6
{SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0},	// S_HOLY_TAIL1
{SPR_SPIR,3,-1,NULL,S_NULL,0,0},	// S_HOLY_TAIL2
{SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0},	// S_HOLY_PUFF1
{SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0},	// S_HOLY_PUFF2
{SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0},	// S_HOLY_PUFF3
{SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0},	// S_HOLY_PUFF4
{SPR_SPIR,14,3,NULL,S_NULL,0,0},	// S_HOLY_PUFF5
{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0},	// S_HOLY_MISSILE1
{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0},	// S_HOLY_MISSILE2
{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0},	// S_HOLY_MISSILE3
{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0},	// S_HOLY_MISSILE4
{SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0},	// S_HOLY_MISSILE_X
{SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0},	// S_HOLY_MISSILE_P1
{SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0},	// S_HOLY_MISSILE_P2
{SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0},	// S_HOLY_MISSILE_P3
{SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0},	// S_HOLY_MISSILE_P4
{SPR_SPIR,20,3,NULL,S_NULL,0,0},	// S_HOLY_MISSILE_P5
{SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0},	// S_MWANDREADY
{SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0},	// S_MWANDDOWN
{SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0},	// S_MWANDUP
{SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0},	// S_MWANDATK_1
{SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48},	// S_MWANDATK_2
{SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40},	// S_MWANDATK_3
{SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36},	// S_MWANDATK_4
{SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0},	// S_MWANDPUFF1
{SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0},	// S_MWANDPUFF2
{SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0},	// S_MWANDPUFF3
{SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0},	// S_MWANDPUFF4
{SPR_MWND,32776,4,NULL,S_NULL,0,0},	// S_MWANDPUFF5
{SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0},	// S_MWANDSMOKE1
{SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0},	// S_MWANDSMOKE2
{SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0},	// S_MWANDSMOKE3
{SPR_MWND,3,4,NULL,S_NULL,0,0},	// S_MWANDSMOKE4
{SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0},	// S_MWAND_MISSILE1
{SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0},	// S_MWAND_MISSILE2
{SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0},	// S_MW_LIGHTNING1
{SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0},	// S_MW_LIGHTNING2
{SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0},	// S_MW_LIGHTNING3
{SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0},	// S_MW_LIGHTNING4
{SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0},	// S_MW_LIGHTNING5
{SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0},	// S_MW_LIGHTNING6
{SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0},	// S_MW_LIGHTNING7
{SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0},	// S_MW_LIGHTNING8
{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0},	// S_MLIGHTNINGREADY
{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0},	// S_MLIGHTNINGREADY2
{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0},	// S_MLIGHTNINGREADY3
{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0},	// S_MLIGHTNINGREADY4
{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0},	// S_MLIGHTNINGREADY5
{SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0},	// S_MLIGHTNINGREADY6
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0},	// S_MLIGHTNINGREADY7
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0},	// S_MLIGHTNINGREADY8
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0},	// S_MLIGHTNINGREADY9
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0},	// S_MLIGHTNINGREADY10
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0},	// S_MLIGHTNINGREADY11
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0},	// S_MLIGHTNINGREADY12
{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0},	// S_MLIGHTNINGREADY13
{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0},	// S_MLIGHTNINGREADY14
{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0},	// S_MLIGHTNINGREADY15
{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0},	// S_MLIGHTNINGREADY16
{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0},	// S_MLIGHTNINGREADY17
{SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0},	// S_MLIGHTNINGREADY18
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0},	// S_MLIGHTNINGREADY19
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0},	// S_MLIGHTNINGREADY20
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0},	// S_MLIGHTNINGREADY21
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0},	// S_MLIGHTNINGREADY22
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0},	// S_MLIGHTNINGREADY23
{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0},	// S_MLIGHTNINGREADY24
{SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0},	// S_MLIGHTNINGDOWN
{SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0},	// S_MLIGHTNINGUP
{SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0},	// S_MLIGHTNINGATK_1
{SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0},	// S_MLIGHTNINGATK_2
{SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0},	// S_MLIGHTNINGATK_3
{SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0},	// S_MLIGHTNINGATK_4
{SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0},	// S_MLIGHTNINGATK_5
{SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0},	// S_MLIGHTNINGATK_6
{SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199},	// S_MLIGHTNINGATK_7
{SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55},	// S_MLIGHTNINGATK_8
{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50},	// S_MLIGHTNINGATK_9
{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45},	// S_MLIGHTNINGATK_10
{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40},	// S_MLIGHTNINGATK_11
{SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0},	// S_LIGHTNING_CEILING1
{SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0},	// S_LIGHTNING_CEILING2
{SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0},	// S_LIGHTNING_CEILING3
{SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0},	// S_LIGHTNING_CEILING4
{SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0},	// S_LIGHTNING_C_X1
{SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0},	// S_LIGHTNING_C_X2
{SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0},	// S_LIGHTNING_C_X3
{SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0},	// S_LIGHTNING_C_X4
{SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0},	// S_LIGHTNING_C_X5
{SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0},	// S_LIGHTNING_C_X6
{SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0},	// S_LIGHTNING_C_X7
{SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0},	// S_LIGHTNING_C_X8
{SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0},	// S_LIGHTNING_C_X9
{SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0},	// S_LIGHTNING_C_X10
{SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0},	// S_LIGHTNING_C_X11
{SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0},	// S_LIGHTNING_C_X12
{SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0},	// S_LIGHTNING_C_X13
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0},	// S_LIGHTNING_C_X14
{SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0},	// S_LIGHTNING_C_X15
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0},	// S_LIGHTNING_C_X16
{SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0},	// S_LIGHTNING_C_X17
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0},	// S_LIGHTNING_C_X18
{SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},	// S_LIGHTNING_C_X19
{SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0},	// S_LIGHTNING_FLOOR1
{SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0},	// S_LIGHTNING_FLOOR2
{SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0},	// S_LIGHTNING_FLOOR3
{SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0},	// S_LIGHTNING_FLOOR4
{SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0},	// S_LIGHTNING_F_X1
{SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0},	// S_LIGHTNING_F_X2
{SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0},	// S_LIGHTNING_F_X3
{SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0},	// S_LIGHTNING_F_X4
{SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0},	// S_LIGHTNING_F_X5
{SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0},	// S_LIGHTNING_F_X6
{SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0},	// S_LIGHTNING_F_X7
{SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0},	// S_LIGHTNING_F_X8
{SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0},	// S_LIGHTNING_F_X9
{SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0},	// S_LIGHTNING_F_X10
{SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0},	// S_LIGHTNING_F_X11
{SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0},	// S_LIGHTNING_F_X12
{SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0},	// S_LIGHTNING_F_X13
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0},	// S_LIGHTNING_F_X14
{SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0},	// S_LIGHTNING_F_X15
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0},	// S_LIGHTNING_F_X16
{SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0},	// S_LIGHTNING_F_X17
{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0},	// S_LIGHTNING_F_X18
{SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},	// S_LIGHTNING_F_X19
{SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0},	// S_LIGHTNING_ZAP1
{SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0},	// S_LIGHTNING_ZAP2
{SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0},	// S_LIGHTNING_ZAP3
{SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0},	// S_LIGHTNING_ZAP4
{SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0},	// S_LIGHTNING_ZAP5
{SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0},	// S_LIGHTNING_ZAP_X1
{SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0},	// S_LIGHTNING_ZAP_X2
{SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0},	// S_LIGHTNING_ZAP_X3
{SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0},	// S_LIGHTNING_ZAP_X4
{SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0},	// S_LIGHTNING_ZAP_X5
{SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0},	// S_LIGHTNING_ZAP_X6
{SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0},	// S_LIGHTNING_ZAP_X7
{SPR_MLFX,32788,2,NULL,S_NULL,0,0},	// S_LIGHTNING_ZAP_X8
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0},	// S_MSTAFFREADY
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0},	// S_MSTAFFREADY2
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0},	// S_MSTAFFREADY3
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0},	// S_MSTAFFREADY4
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0},	// S_MSTAFFREADY5
{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0},	// S_MSTAFFREADY6
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0},	// S_MSTAFFREADY7
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0},	// S_MSTAFFREADY8
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0},	// S_MSTAFFREADY9
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0},	// S_MSTAFFREADY10
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0},	// S_MSTAFFREADY11
{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0},	// S_MSTAFFREADY12
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0},	// S_MSTAFFREADY13
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0},	// S_MSTAFFREADY14
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0},	// S_MSTAFFREADY15
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0},	// S_MSTAFFREADY16
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0},	// S_MSTAFFREADY17
{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0},	// S_MSTAFFREADY18
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0},	// S_MSTAFFREADY19
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0},	// S_MSTAFFREADY20
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0},	// S_MSTAFFREADY21
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0},	// S_MSTAFFREADY22
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0},	// S_MSTAFFREADY23
{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0},	// S_MSTAFFREADY24
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0},	// S_MSTAFFREADY25
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0},	// S_MSTAFFREADY26
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0},	// S_MSTAFFREADY27
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0},	// S_MSTAFFREADY28
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0},	// S_MSTAFFREADY29
{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0},	// S_MSTAFFREADY30
{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0},	// S_MSTAFFREADY31
{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0},	// S_MSTAFFREADY32
{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0},	// S_MSTAFFREADY33
{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0},	// S_MSTAFFREADY34
{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0},	// S_MSTAFFREADY35
{SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0},	// S_MSTAFFDOWN
{SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0},	// S_MSTAFFUP
{SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40},	// S_MSTAFFATK_1
{SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48},	// S_MSTAFFATK_2
{SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48},	// S_MSTAFFATK_3
{SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48},	// S_MSTAFFATK_4
{SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48},	// S_MSTAFFATK_5
{SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40},	// S_MSTAFFATK_6
{SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36},	// S_MSTAFFATK_7
{SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0},	// S_MSTAFF_FX1_1
{SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0},	// S_MSTAFF_FX1_2
{SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0},	// S_MSTAFF_FX1_3
{SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0},	// S_MSTAFF_FX1_4
{SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0},	// S_MSTAFF_FX1_5
{SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0},	// S_MSTAFF_FX1_6
{SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0},	// S_MSTAFF_FX_X1
{SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0},	// S_MSTAFF_FX_X2
{SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0},	// S_MSTAFF_FX_X3
{SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0},	// S_MSTAFF_FX_X4
{SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0},	// S_MSTAFF_FX_X5
{SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0},	// S_MSTAFF_FX_X6
{SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0},	// S_MSTAFF_FX_X7
{SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0},	// S_MSTAFF_FX_X8
{SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0},	// S_MSTAFF_FX_X9
{SPR_MSP1,32783,4,NULL,S_NULL,0,0},	// S_MSTAFF_FX_X10
{SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0},	// S_MSTAFF_FX2_1
{SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0},	// S_MSTAFF_FX2_2
{SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0},	// S_MSTAFF_FX2_3
{SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0},	// S_MSTAFF_FX2_4
{SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0},	// S_MSTAFF_FX2_X1
{SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0},	// S_MSTAFF_FX2_X2
{SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0},	// S_MSTAFF_FX2_X3
{SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0},	// S_MSTAFF_FX2_X4
{SPR_MSP2,32776,4,NULL,S_NULL,0,0},	// S_MSTAFF_FX2_X5
{SPR_WFR1,32768,-1,NULL,S_NULL,0,0},	// S_FSWORD1
{SPR_WFR2,32768,-1,NULL,S_NULL,0,0},	// S_FSWORD2
{SPR_WFR3,32768,-1,NULL,S_NULL,0,0},	// S_FSWORD3
{SPR_WCH1,32768,-1,NULL,S_NULL,0,0},	// S_CHOLY1
{SPR_WCH2,32768,-1,NULL,S_NULL,0,0},	// S_CHOLY2
{SPR_WCH3,32768,-1,NULL,S_NULL,0,0},	// S_CHOLY3
{SPR_WMS1,32768,-1,NULL,S_NULL,0,0},	// S_MSTAFF1
{SPR_WMS2,32768,-1,NULL,S_NULL,0,0},	// S_MSTAFF2
{SPR_WMS3,32768,-1,NULL,S_NULL,0,0},	// S_MSTAFF3
{SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0},	// S_SNOUTREADY
{SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0},	// S_SNOUTDOWN
{SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0},	// S_SNOUTUP
{SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0},	// S_SNOUTATK1
{SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0},	// S_SNOUTATK2
{SPR_WMCS,32768,8,NULL,S_COS2,0,0},	// S_COS1
{SPR_WMCS,32769,8,NULL,S_COS3,0,0},	// S_COS2
{SPR_WMCS,32770,8,NULL,S_COS1,0,0},	// S_COS3
{SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0},	// S_CONEREADY
{SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0},	// S_CONEDOWN
{SPR_CONE,0,1,A_Raise,S_CONEUP,0,0},	// S_CONEUP
{SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0},	// S_CONEATK1_1
{SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0},	// S_CONEATK1_2
{SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0},	// S_CONEATK1_3
{SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0},	// S_CONEATK1_4
{SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0},	// S_CONEATK1_5
{SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0},	// S_CONEATK1_6
{SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0},	// S_CONEATK1_7
{SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0},	// S_CONEATK1_8
{SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0},	// S_SHARDFX1_1
{SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0},	// S_SHARDFX1_2
{SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0},	// S_SHARDFX1_3
{SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0},	// S_SHARDFX1_4
{SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0},	// S_SHARDFXE1_1
{SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0},	// S_SHARDFXE1_2
{SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0},	// S_SHARDFXE1_3
{SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0},	// S_SHARDFXE1_4
{SPR_SHEX,32772,5,NULL,S_NULL,0,0},	// S_SHARDFXE1_5
{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0},	// S_BLOOD1
{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0},	// S_BLOOD2
{SPR_BLOD,0,8,NULL,S_NULL,0,0},	// S_BLOOD3
{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0},	// S_BLOODSPLATTER1
{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0},	// S_BLOODSPLATTER2
{SPR_BLOD,0,8,NULL,S_NULL,0,0},	// S_BLOODSPLATTER3
{SPR_BLOD,0,6,NULL,S_NULL,0,0},	// S_BLOODSPLATTERX
{SPR_GIBS,0,-1,NULL,S_NULL,0,0},	// S_GIBS1
{SPR_PLAY,0,-1,NULL,S_NULL,0,0},	// S_FPLAY
{SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0},	// S_FPLAY_RUN1
{SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0},	// S_FPLAY_RUN2
{SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0},	// S_FPLAY_RUN3
{SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0},	// S_FPLAY_RUN4
{SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0},	// S_FPLAY_ATK1
{SPR_PLAY,5,8,NULL,S_FPLAY,0,0},	// S_FPLAY_ATK2
{SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0},	// S_FPLAY_PAIN
{SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0},	// S_FPLAY_PAIN2
{SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0},	// S_FPLAY_DIE1
{SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0},	// S_FPLAY_DIE2
{SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0},	// S_FPLAY_DIE3
{SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0},	// S_FPLAY_DIE4
{SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0},	// S_FPLAY_DIE5
{SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0},	// S_FPLAY_DIE6
{SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_FPLAY_DIE7
{SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0},	// S_FPLAY_XDIE1
{SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0},	// S_FPLAY_XDIE2
{SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0},	// S_FPLAY_XDIE3
{SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0},	// S_FPLAY_XDIE4
{SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0},	// S_FPLAY_XDIE5
{SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0},	// S_FPLAY_XDIE6
{SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0},	// S_FPLAY_XDIE7
{SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_FPLAY_XDIE8
{SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0},	// S_FPLAY_ICE
{SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0},	// S_FPLAY_ICE2
{SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0},	// S_PLAY_F_FDTH1
{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0},	// S_PLAY_F_FDTH2
{SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0},	// S_PLAY_C_FDTH1
{SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0},	// S_PLAY_C_FDTH2
{SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0},	// S_PLAY_M_FDTH1
{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0},	// S_PLAY_M_FDTH2
{SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0},	// S_PLAY_FDTH3
{SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0},	// S_PLAY_FDTH4
{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0},	// S_PLAY_FDTH5
{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0},	// S_PLAY_FDTH6
{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0},	// S_PLAY_FDTH7
{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0},	// S_PLAY_FDTH8
{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0},	// S_PLAY_FDTH9
{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0},	// S_PLAY_FDTH10
{SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0},	// S_PLAY_FDTH11
{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0},	// S_PLAY_FDTH12
{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0},	// S_PLAY_FDTH13
{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0},	// S_PLAY_FDTH14
{SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0},	// S_PLAY_FDTH15
{SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0},	// S_PLAY_FDTH16
{SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0},	// S_PLAY_FDTH17
{SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0},	// S_PLAY_FDTH18
{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0},	// S_PLAY_FDTH19
{SPR_ACLO,4,8,NULL,S_NULL,0,0},	// S_PLAY_FDTH20
{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0},	// S_BLOODYSKULL1
{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0},	// S_BLOODYSKULL2
{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0},	// S_BLOODYSKULL3
{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0},	// S_BLOODYSKULL4
{SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0},	// S_BLOODYSKULL5
{SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0},	// S_BLOODYSKULL6
{SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0},	// S_BLOODYSKULL7
{SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0},	// S_BLOODYSKULLX1
{SPR_BSKL,8,1050,NULL,S_NULL,0,0},	// S_BLOODYSKULLX2
{SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0},	// S_PLAYER_SPEED1
{SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0},	// S_PLAYER_SPEED2
{SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0},	// S_ICECHUNK1
{SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0},	// S_ICECHUNK2
{SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0},	// S_ICECHUNK3
{SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0},	// S_ICECHUNK4
{SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0},	// S_ICECHUNK_HEAD
{SPR_ICEC,0,1050,NULL,S_NULL,0,0},	// S_ICECHUNK_HEAD2
{SPR_CLER,0,-1,NULL,S_NULL,0,0},	// S_CPLAY
{SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0},	// S_CPLAY_RUN1
{SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0},	// S_CPLAY_RUN2
{SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0},	// S_CPLAY_RUN3
{SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0},	// S_CPLAY_RUN4
{SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0},	// S_CPLAY_ATK1
{SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0},	// S_CPLAY_ATK2
{SPR_CLER,6,6,NULL,S_CPLAY,0,0},	// S_CPLAY_ATK3
{SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0},	// S_CPLAY_PAIN
{SPR_CLER,7,4,A_Pain,S_CPLAY,0,0},	// S_CPLAY_PAIN2
{SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0},	// S_CPLAY_DIE1
{SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0},	// S_CPLAY_DIE2
{SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0},	// S_CPLAY_DIE3
{SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0},	// S_CPLAY_DIE4
{SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0},	// S_CPLAY_DIE5
{SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0},	// S_CPLAY_DIE6
{SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0},	// S_CPLAY_DIE7
{SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0},	// S_CPLAY_DIE8
{SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_CPLAY_DIE9
{SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0},	// S_CPLAY_XDIE1
{SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0},	// S_CPLAY_XDIE2
{SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0},	// S_CPLAY_XDIE3
{SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0},	// S_CPLAY_XDIE4
{SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0},	// S_CPLAY_XDIE5
{SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0},	// S_CPLAY_XDIE6
{SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0},	// S_CPLAY_XDIE7
{SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0},	// S_CPLAY_XDIE8
{SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0},	// S_CPLAY_XDIE9
{SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_CPLAY_XDIE10
{SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0},	// S_CPLAY_ICE
{SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0},	// S_CPLAY_ICE2
{SPR_MAGE,0,-1,NULL,S_NULL,0,0},	// S_MPLAY
{SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0},	// S_MPLAY_RUN1
{SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0},	// S_MPLAY_RUN2
{SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0},	// S_MPLAY_RUN3
{SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0},	// S_MPLAY_RUN4
{SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0},	// S_MPLAY_ATK1
{SPR_MAGE,32773,8,NULL,S_MPLAY,0,0},	// S_MPLAY_ATK2
{SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0},	// S_MPLAY_PAIN
{SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0},	// S_MPLAY_PAIN2
{SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0},	// S_MPLAY_DIE1
{SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0},	// S_MPLAY_DIE2
{SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0},	// S_MPLAY_DIE3
{SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0},	// S_MPLAY_DIE4
{SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0},	// S_MPLAY_DIE5
{SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0},	// S_MPLAY_DIE6
{SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_MPLAY_DIE7
{SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0},	// S_MPLAY_XDIE1
{SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0},	// S_MPLAY_XDIE2
{SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0},	// S_MPLAY_XDIE3
{SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0},	// S_MPLAY_XDIE4
{SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0},	// S_MPLAY_XDIE5
{SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0},	// S_MPLAY_XDIE6
{SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0},	// S_MPLAY_XDIE7
{SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0},	// S_MPLAY_XDIE8
{SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_MPLAY_XDIE9
{SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0},	// S_MPLAY_ICE
{SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0},	// S_MPLAY_ICE2
{SPR_PIGY,0,-1,NULL,S_NULL,0,0},	// S_PIGPLAY
{SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0},	// S_PIGPLAY_RUN1
{SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0},	// S_PIGPLAY_RUN2
{SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0},	// S_PIGPLAY_RUN3
{SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0},	// S_PIGPLAY_RUN4
{SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0},	// S_PIGPLAY_ATK1
{SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0},	// S_PIGPLAY_PAIN
{SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0},	// S_PIG_LOOK1
{SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0},	// S_PIG_WALK1
{SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0},	// S_PIG_WALK2
{SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0},	// S_PIG_WALK3
{SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0},	// S_PIG_WALK4
{SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0},	// S_PIG_PAIN
{SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0},	// S_PIG_ATK1
{SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0},	// S_PIG_ATK2
{SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0},	// S_PIG_DIE1
{SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0},	// S_PIG_DIE2
{SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0},	// S_PIG_DIE3
{SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0},	// S_PIG_DIE4
{SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0},	// S_PIG_DIE5
{SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0},	// S_PIG_DIE6
{SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0},	// S_PIG_DIE7
{SPR_PIGY,11,-1,NULL,S_NULL,0,0},	// S_PIG_DIE8
{SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0},	// S_PIG_ICE
{SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0},	// S_PIG_ICE2
{SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0},	// S_CENTAUR_LOOK1
{SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0},	// S_CENTAUR_LOOK2
{SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0},	// S_CENTAUR_WALK1
{SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0},	// S_CENTAUR_WALK2
{SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0},	// S_CENTAUR_WALK3
{SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0},	// S_CENTAUR_WALK4
{SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0},	// S_CENTAUR_ATK1
{SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0},	// S_CENTAUR_ATK2
{SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0},	// S_CENTAUR_ATK3
{SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0},	// S_CENTAUR_MISSILE1
{SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0},	// S_CENTAUR_MISSILE2
{SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0},	// S_CENTAUR_MISSILE3
{SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0},	// S_CENTAUR_MISSILE4
{SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0},	// S_CENTAUR_PAIN1
{SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0},	// S_CENTAUR_PAIN2
{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0},	// S_CENTAUR_PAIN3
{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0},	// S_CENTAUR_PAIN4
{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0},	// S_CENTAUR_PAIN5
{SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0},	// S_CENTAUR_PAIN6
{SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0},	// S_CENTAUR_DEATH1
{SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0},	// S_CENTAUR_DEATH2
{SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0},	// S_CENTAUR_DEATH3
{SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0},	// S_CENTAUR_DEATH4
{SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0},	// S_CENTAUR_DEATH5
{SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0},	// S_CENTAUR_DEATH6
{SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0},	// S_CENTAUR_DEATH7
{SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0},	// S_CENTAUR_DEATH8
{SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0},	// S_CENTAUR_DEATH9
{SPR_CENT,19,-1,NULL,S_NULL,0,0},	// S_CENTAUR_DEATH0
{SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0},	// S_CENTAUR_DEATH_X1
{SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0},	// S_CENTAUR_DEATH_X2
{SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0},	// S_CENTAUR_DEATH_X3
{SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0},	// S_CENTAUR_DEATH_X4
{SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0},	// S_CENTAUR_DEATH_X5
{SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0},	// S_CENTAUR_DEATH_X6
{SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0},	// S_CENTAUR_DEATH_X7
{SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0},	// S_CENTAUR_DEATH_X8
{SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0},	// S_CENTAUR_DEATH_X9
{SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0},	// S_CENTAUR_DEATH_X10
{SPR_CTXD,10,-1,NULL,S_NULL,0,0},	// S_CENTAUR_DEATH_X11
{SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0},	// S_CENTAUR_ICE
{SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0},	// S_CENTAUR_ICE2
{SPR_CTFX,32768,-1,NULL,S_NULL,0,0},	// S_CENTAUR_FX1
{SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0},	// S_CENTAUR_FX_X1
{SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0},	// S_CENTAUR_FX_X2
{SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0},	// S_CENTAUR_FX_X3
{SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0},	// S_CENTAUR_FX_X4
{SPR_CTFX,32773,2,NULL,S_NULL,0,0},	// S_CENTAUR_FX_X5
{SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0},	// S_CENTAUR_SHIELD1
{SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},	// S_CENTAUR_SHIELD2
{SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0},	// S_CENTAUR_SHIELD3
{SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0},	// S_CENTAUR_SHIELD4
{SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0},	// S_CENTAUR_SHIELD5
{SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},	// S_CENTAUR_SHIELD6
{SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0},	// S_CENTAUR_SHIELD_X1
{SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0},	// S_CENTAUR_SHIELD_X2
{SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0},	// S_CENTAUR_SHIELD_X3
{SPR_CTDP,9,-1,NULL,S_NULL,0,0},	// S_CENTAUR_SHIELD_X4
{SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0},	// S_CENTAUR_SWORD1
{SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},	// S_CENTAUR_SWORD2
{SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0},	// S_CENTAUR_SWORD3
{SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0},	// S_CENTAUR_SWORD4
{SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0},	// S_CENTAUR_SWORD5
{SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0},	// S_CENTAUR_SWORD6
{SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},	// S_CENTAUR_SWORD7
{SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0},	// S_CENTAUR_SWORD_X1
{SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0},	// S_CENTAUR_SWORD_X2
{SPR_CTDP,19,-1,NULL,S_NULL,0,0},	// S_CENTAUR_SWORD_X3
{SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0},	// S_DEMN_LOOK1
{SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0},	// S_DEMN_LOOK2
{SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0},	// S_DEMN_CHASE1
{SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0},	// S_DEMN_CHASE2
{SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0},	// S_DEMN_CHASE3
{SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0},	// S_DEMN_CHASE4
{SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0},	// S_DEMN_ATK1_1
{SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0},	// S_DEMN_ATK1_2
{SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0},	// S_DEMN_ATK1_3
{SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0},	// S_DEMN_ATK2_1
{SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0},	// S_DEMN_ATK2_2
{SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0},	// S_DEMN_ATK2_3
{SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0},	// S_DEMN_PAIN1
{SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0},	// S_DEMN_PAIN2
{SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0},	// S_DEMN_DEATH1
{SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0},	// S_DEMN_DEATH2
{SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0},	// S_DEMN_DEATH3
{SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0},	// S_DEMN_DEATH4
{SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0},	// S_DEMN_DEATH5
{SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0},	// S_DEMN_DEATH6
{SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0},	// S_DEMN_DEATH7
{SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0},	// S_DEMN_DEATH8
{SPR_DEMN,15,-1,NULL,S_NULL,0,0},	// S_DEMN_DEATH9
{SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0},	// S_DEMN_XDEATH1
{SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0},	// S_DEMN_XDEATH2
{SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0},	// S_DEMN_XDEATH3
{SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0},	// S_DEMN_XDEATH4
{SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0},	// S_DEMN_XDEATH5
{SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0},	// S_DEMN_XDEATH6
{SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0},	// S_DEMN_XDEATH7
{SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0},	// S_DEMN_XDEATH8
{SPR_DEMN,15,-1,NULL,S_NULL,0,0},	// S_DEMN_XDEATH9
{SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0},	// S_DEMON_ICE
{SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0},	// S_DEMON_ICE2
{SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0},	// S_DEMONCHUNK1_1
{SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0},	// S_DEMONCHUNK1_2
{SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0},	// S_DEMONCHUNK1_3
{SPR_DEMA,0,-1,NULL,S_NULL,0,0},	// S_DEMONCHUNK1_4
{SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0},	// S_DEMONCHUNK2_1
{SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0},	// S_DEMONCHUNK2_2
{SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0},	// S_DEMONCHUNK2_3
{SPR_DEMB,0,-1,NULL,S_NULL,0,0},	// S_DEMONCHUNK2_4
{SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0},	// S_DEMONCHUNK3_1
{SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0},	// S_DEMONCHUNK3_2
{SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0},	// S_DEMONCHUNK3_3
{SPR_DEMC,0,-1,NULL,S_NULL,0,0},	// S_DEMONCHUNK3_4
{SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0},	// S_DEMONCHUNK4_1
{SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0},	// S_DEMONCHUNK4_2
{SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0},	// S_DEMONCHUNK4_3
{SPR_DEMD,0,-1,NULL,S_NULL,0,0},	// S_DEMONCHUNK4_4
{SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0},	// S_DEMONCHUNK5_1
{SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0},	// S_DEMONCHUNK5_2
{SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0},	// S_DEMONCHUNK5_3
{SPR_DEME,0,-1,NULL,S_NULL,0,0},	// S_DEMONCHUNK5_4
{SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0},	// S_DEMONFX_MOVE1
{SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0},	// S_DEMONFX_MOVE2
{SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0},	// S_DEMONFX_MOVE3
{SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0},	// S_DEMONFX_BOOM1
{SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0},	// S_DEMONFX_BOOM2
{SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0},	// S_DEMONFX_BOOM3
{SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0},	// S_DEMONFX_BOOM4
{SPR_DMFX,32775,3,NULL,S_NULL,0,0},	// S_DEMONFX_BOOM5
{SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0},	// S_DEMN2_LOOK1
{SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0},	// S_DEMN2_LOOK2
{SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0},	// S_DEMN2_CHASE1
{SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0},	// S_DEMN2_CHASE2
{SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0},	// S_DEMN2_CHASE3
{SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0},	// S_DEMN2_CHASE4
{SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0},	// S_DEMN2_ATK1_1
{SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0},	// S_DEMN2_ATK1_2
{SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0},	// S_DEMN2_ATK1_3
{SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0},	// S_DEMN2_ATK2_1
{SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0},	// S_DEMN2_ATK2_2
{SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0},	// S_DEMN2_ATK2_3
{SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0},	// S_DEMN2_PAIN1
{SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0},	// S_DEMN2_PAIN2
{SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0},	// S_DEMN2_DEATH1
{SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0},	// S_DEMN2_DEATH2
{SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0},	// S_DEMN2_DEATH3
{SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0},	// S_DEMN2_DEATH4
{SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0},	// S_DEMN2_DEATH5
{SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0},	// S_DEMN2_DEATH6
{SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0},	// S_DEMN2_DEATH7
{SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0},	// S_DEMN2_DEATH8
{SPR_DEM2,15,-1,NULL,S_NULL,0,0},	// S_DEMN2_DEATH9
{SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0},	// S_DEMN2_XDEATH1
{SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0},	// S_DEMN2_XDEATH2
{SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0},	// S_DEMN2_XDEATH3
{SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0},	// S_DEMN2_XDEATH4
{SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0},	// S_DEMN2_XDEATH5
{SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0},	// S_DEMN2_XDEATH6
{SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0},	// S_DEMN2_XDEATH7
{SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0},	// S_DEMN2_XDEATH8
{SPR_DEM2,15,-1,NULL,S_NULL,0,0},	// S_DEMN2_XDEATH9
{SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0},	// S_DEMON2CHUNK1_1
{SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0},	// S_DEMON2CHUNK1_2
{SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0},	// S_DEMON2CHUNK1_3
{SPR_DMBA,0,-1,NULL,S_NULL,0,0},	// S_DEMON2CHUNK1_4
{SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0},	// S_DEMON2CHUNK2_1
{SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0},	// S_DEMON2CHUNK2_2
{SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0},	// S_DEMON2CHUNK2_3
{SPR_DMBB,0,-1,NULL,S_NULL,0,0},	// S_DEMON2CHUNK2_4
{SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0},	// S_DEMON2CHUNK3_1
{SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0},	// S_DEMON2CHUNK3_2
{SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0},	// S_DEMON2CHUNK3_3
{SPR_DMBC,0,-1,NULL,S_NULL,0,0},	// S_DEMON2CHUNK3_4
{SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0},	// S_DEMON2CHUNK4_1
{SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0},	// S_DEMON2CHUNK4_2
{SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0},	// S_DEMON2CHUNK4_3
{SPR_DMBD,0,-1,NULL,S_NULL,0,0},	// S_DEMON2CHUNK4_4
{SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0},	// S_DEMON2CHUNK5_1
{SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0},	// S_DEMON2CHUNK5_2
{SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0},	// S_DEMON2CHUNK5_3
{SPR_DMBE,0,-1,NULL,S_NULL,0,0},	// S_DEMON2CHUNK5_4
{SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0},	// S_DEMON2FX_MOVE1
{SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0},	// S_DEMON2FX_MOVE2
{SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0},	// S_DEMON2FX_MOVE3
{SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0},	// S_DEMON2FX_MOVE4
{SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0},	// S_DEMON2FX_MOVE5
{SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0},	// S_DEMON2FX_MOVE6
{SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0},	// S_DEMON2FX_BOOM1
{SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0},	// S_DEMON2FX_BOOM2
{SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0},	// S_DEMON2FX_BOOM3
{SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0},	// S_DEMON2FX_BOOM4
{SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0},	// S_DEMON2FX_BOOM5
{SPR_D2FX,32779,3,NULL,S_NULL,0,0},	// S_DEMON2FX_BOOM6
{SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0},	// S_WRAITH_RAISE1
{SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0},	// S_WRAITH_RAISE2
{SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0},	// S_WRAITH_RAISE3
{SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0},	// S_WRAITH_RAISE4
{SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0},	// S_WRAITH_RAISE5
{SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0},	// S_WRAITH_INIT1
{SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0},	// S_WRAITH_INIT2
{SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0},	// S_WRAITH_LOOK1
{SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0},	// S_WRAITH_LOOK2
{SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0},	// S_WRAITH_CHASE1
{SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0},	// S_WRAITH_CHASE2
{SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0},	// S_WRAITH_CHASE3
{SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0},	// S_WRAITH_CHASE4
{SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0},	// S_WRAITH_ATK1_1
{SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0},	// S_WRAITH_ATK1_2
{SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0},	// S_WRAITH_ATK1_3
{SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0},	// S_WRAITH_ATK2_1
{SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0},	// S_WRAITH_ATK2_2
{SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0},	// S_WRAITH_ATK2_3
{SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0},	// S_WRAITH_PAIN1
{SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0},	// S_WRAITH_PAIN2
{SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0},	// S_WRAITH_DEATH1_1
{SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0},	// S_WRAITH_DEATH1_2
{SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0},	// S_WRAITH_DEATH1_3
{SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0},	// S_WRAITH_DEATH1_4
{SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0},	// S_WRAITH_DEATH1_5
{SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0},	// S_WRAITH_DEATH1_6
{SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0},	// S_WRAITH_DEATH1_7
{SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0},	// S_WRAITH_DEATH1_8
{SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0},	// S_WRAITH_DEATH1_9
{SPR_WRTH,17,-1,NULL,S_NULL,0,0},	// S_WRAITH_DEATH1_0
{SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0},	// S_WRAITH_DEATH2_1
{SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0},	// S_WRAITH_DEATH2_2
{SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0},	// S_WRAITH_DEATH2_3
{SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0},	// S_WRAITH_DEATH2_4
{SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0},	// S_WRAITH_DEATH2_5
{SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0},	// S_WRAITH_DEATH2_6
{SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0},	// S_WRAITH_DEATH2_7
{SPR_WRT2,7,-1,NULL,S_NULL,0,0},	// S_WRAITH_DEATH2_8
{SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0},	// S_WRAITH_ICE
{SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0},	// S_WRAITH_ICE2
{SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0},	// S_WRTHFX_MOVE1
{SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0},	// S_WRTHFX_MOVE2
{SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0},	// S_WRTHFX_MOVE3
{SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0},	// S_WRTHFX_BOOM1
{SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0},	// S_WRTHFX_BOOM2
{SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0},	// S_WRTHFX_BOOM3
{SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0},	// S_WRTHFX_BOOM4
{SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0},	// S_WRTHFX_BOOM5
{SPR_WRBL,32776,3,NULL,S_NULL,0,0},	// S_WRTHFX_BOOM6
{SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0},	// S_WRTHFX_SIZZLE1
{SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0},	// S_WRTHFX_SIZZLE2
{SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0},	// S_WRTHFX_SIZZLE3
{SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0},	// S_WRTHFX_SIZZLE4
{SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0},	// S_WRTHFX_SIZZLE5
{SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0},	// S_WRTHFX_SIZZLE6
{SPR_WRBL,32783,4,NULL,S_NULL,0,0},	// S_WRTHFX_SIZZLE7
{SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0},	// S_WRTHFX_DROP1
{SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0},	// S_WRTHFX_DROP2
{SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0},	// S_WRTHFX_DROP3
{SPR_WRBL,32786,4,NULL,S_NULL,0,0},	// S_WRTHFX_DEAD1
{SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0},	// S_WRTHFX_ADROP1
{SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0},	// S_WRTHFX_ADROP2
{SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0},	// S_WRTHFX_ADROP3
{SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0},	// S_WRTHFX_ADROP4
{SPR_WRBL,22,10,NULL,S_NULL,0,0},	// S_WRTHFX_ADEAD1
{SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0},	// S_WRTHFX_BDROP1
{SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0},	// S_WRTHFX_BDROP2
{SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0},	// S_WRTHFX_BDROP3
{SPR_WRBL,25,35,NULL,S_NULL,0,0},	// S_WRTHFX_BDEAD1
{SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0},	// S_MNTR_SPAWN1
{SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0},	// S_MNTR_SPAWN2
{SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0},	// S_MNTR_SPAWN3
{SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0},	// S_MNTR_LOOK1
{SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0},	// S_MNTR_LOOK2
{SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0},	// S_MNTR_WALK1
{SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0},	// S_MNTR_WALK2
{SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0},	// S_MNTR_WALK3
{SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0},	// S_MNTR_WALK4
{SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0},	// S_MNTR_ROAM1
{SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0},	// S_MNTR_ROAM2
{SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0},	// S_MNTR_ROAM3
{SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0},	// S_MNTR_ROAM4
{SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0},	// S_MNTR_ATK1_1
{SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0},	// S_MNTR_ATK1_2
{SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0},	// S_MNTR_ATK1_3
{SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0},	// S_MNTR_ATK2_1
{SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0},	// S_MNTR_ATK2_2
{SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0},	// S_MNTR_ATK2_3
{SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0},	// S_MNTR_ATK3_1
{SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0},	// S_MNTR_ATK3_2
{SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0},	// S_MNTR_ATK3_3
{SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0},	// S_MNTR_ATK3_4
{SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0},	// S_MNTR_ATK4_1
{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0},	// S_MNTR_PAIN1
{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0},	// S_MNTR_PAIN2
{SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0},	// S_MNTR_DIE1
{SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0},	// S_MNTR_DIE2
{SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0},	// S_MNTR_DIE3
{SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0},	// S_MNTR_DIE4
{SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0},	// S_MNTR_DIE5
{SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0},	// S_MNTR_DIE6
{SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0},	// S_MNTR_DIE7
{SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0},	// S_MNTR_DIE8
{SPR_MNTR,4,10,NULL,S_NULL,0,0},	// S_MNTR_DIE9
{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0},	// S_MNTRFX1_1
{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0},	// S_MNTRFX1_2
{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0},	// S_MNTRFXI1_1
{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0},	// S_MNTRFXI1_2
{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0},	// S_MNTRFXI1_3
{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0},	// S_MNTRFXI1_4
{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0},	// S_MNTRFXI1_5
{SPR_FX12,32775,5,NULL,S_NULL,0,0},	// S_MNTRFXI1_6
{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0},	// S_MNTRFX2_1
{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0},	// S_MNTRFXI2_1
{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0},	// S_MNTRFXI2_2
{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0},	// S_MNTRFXI2_3
{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0},	// S_MNTRFXI2_4
{SPR_FX13,32780,4,NULL,S_NULL,0,0},	// S_MNTRFXI2_5
{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0},	// S_MNTRFX3_1
{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0},	// S_MNTRFX3_2
{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0},	// S_MNTRFX3_3
{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0},	// S_MNTRFX3_4
{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0},	// S_MNTRFX3_5
{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0},	// S_MNTRFX3_6
{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0},	// S_MNTRFX3_7
{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0},	// S_MNTRFX3_8
{SPR_FX13,32775,4,NULL,S_NULL,0,0},	// S_MNTRFX3_9
{SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0},	// S_MINOSMOKE1
{SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0},	// S_MINOSMOKE2
{SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0},	// S_MINOSMOKE3
{SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0},	// S_MINOSMOKE4
{SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0},	// S_MINOSMOKE5
{SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0},	// S_MINOSMOKE6
{SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0},	// S_MINOSMOKE7
{SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0},	// S_MINOSMOKE8
{SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0},	// S_MINOSMOKE9
{SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0},	// S_MINOSMOKE0
{SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0},	// S_MINOSMOKEA
{SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0},	// S_MINOSMOKEB
{SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0},	// S_MINOSMOKEC
{SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0},	// S_MINOSMOKED
{SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0},	// S_MINOSMOKEE
{SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0},	// S_MINOSMOKEF
{SPR_MNSM,16,3,NULL,S_NULL,0,0},	// S_MINOSMOKEG
{SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0},	// S_MINOSMOKEX1
{SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0},	// S_MINOSMOKEX2
{SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0},	// S_MINOSMOKEX3
{SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0},	// S_MINOSMOKEX4
{SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0},	// S_MINOSMOKEX5
{SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0},	// S_MINOSMOKEX6
{SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0},	// S_MINOSMOKEX7
{SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0},	// S_MINOSMOKEX8
{SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0},	// S_MINOSMOKEX9
{SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0},	// S_MINOSMOKEX0
{SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0},	// S_MINOSMOKEXA
{SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0},	// S_MINOSMOKEXB
{SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0},	// S_MINOSMOKEXC
{SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0},	// S_MINOSMOKEXD
{SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0},	// S_MINOSMOKEXE
{SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0},	// S_MINOSMOKEXF
{SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0},	// S_MINOSMOKEXG
{SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0},	// S_MINOSMOKEXH
{SPR_MNSM,0,3,NULL,S_NULL,0,0},	// S_MINOSMOKEXI
{SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0},	// S_SERPENT_LOOK1
{SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0},	// S_SERPENT_SWIM1
{SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0},	// S_SERPENT_SWIM2
{SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0},	// S_SERPENT_SWIM3
{SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0},	// S_SERPENT_HUMP1
{SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0},	// S_SERPENT_HUMP2
{SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0},	// S_SERPENT_HUMP3
{SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0},	// S_SERPENT_HUMP4
{SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0},	// S_SERPENT_HUMP5
{SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0},	// S_SERPENT_HUMP6
{SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0},	// S_SERPENT_HUMP7
{SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0},	// S_SERPENT_HUMP8
{SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0},	// S_SERPENT_HUMP9
{SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0},	// S_SERPENT_HUMP10
{SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0},	// S_SERPENT_HUMP11
{SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0},	// S_SERPENT_HUMP12
{SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0},	// S_SERPENT_HUMP13
{SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0},	// S_SERPENT_HUMP14
{SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},	// S_SERPENT_HUMP15
{SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0},	// S_SERPENT_SURFACE1
{SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0},	// S_SERPENT_SURFACE2
{SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0},	// S_SERPENT_SURFACE3
{SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0},	// S_SERPENT_SURFACE4
{SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},	// S_SERPENT_SURFACE5
{SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0},	// S_SERPENT_DIVE1
{SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0},	// S_SERPENT_DIVE2
{SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0},	// S_SERPENT_DIVE3
{SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0},	// S_SERPENT_DIVE4
{SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0},	// S_SERPENT_DIVE5
{SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0},	// S_SERPENT_DIVE6
{SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0},	// S_SERPENT_DIVE7
{SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0},	// S_SERPENT_DIVE8
{SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0},	// S_SERPENT_DIVE9
{SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},	// S_SERPENT_DIVE10
{SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0},	// S_SERPENT_WALK1
{SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0},	// S_SERPENT_WALK2
{SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0},	// S_SERPENT_WALK3
{SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},	// S_SERPENT_WALK4
{SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0},	// S_SERPENT_PAIN1
{SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0},	// S_SERPENT_PAIN2
{SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0},	// S_SERPENT_ATK1
{SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0},	// S_SERPENT_ATK2
{SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0},	// S_SERPENT_MELEE1
{SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0},	// S_SERPENT_MISSILE1
{SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0},	// S_SERPENT_DIE1
{SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0},	// S_SERPENT_DIE2
{SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0},	// S_SERPENT_DIE3
{SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0},	// S_SERPENT_DIE4
{SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0},	// S_SERPENT_DIE5
{SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0},	// S_SERPENT_DIE6
{SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0},	// S_SERPENT_DIE7
{SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0},	// S_SERPENT_DIE8
{SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0},	// S_SERPENT_DIE9
{SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0},	// S_SERPENT_DIE10
{SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0},	// S_SERPENT_DIE11
{SPR_SSPT,25,4,NULL,S_NULL,0,0},	// S_SERPENT_DIE12
{SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0},	// S_SERPENT_XDIE1
{SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0},	// S_SERPENT_XDIE2
{SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0},	// S_SERPENT_XDIE3
{SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0},	// S_SERPENT_XDIE4
{SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0},	// S_SERPENT_XDIE5
{SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0},	// S_SERPENT_XDIE6
{SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0},	// S_SERPENT_XDIE7
{SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0},	// S_SERPENT_XDIE8
{SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0},	// S_SERPENT_ICE
{SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0},	// S_SERPENT_ICE2
{SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0},	// S_SERPENT_FX1
{SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0},	// S_SERPENT_FX2
{SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0},	// S_SERPENT_FX3
{SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0},	// S_SERPENT_FX4
{SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0},	// S_SERPENT_FX_X1
{SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0},	// S_SERPENT_FX_X2
{SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0},	// S_SERPENT_FX_X3
{SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0},	// S_SERPENT_FX_X4
{SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0},	// S_SERPENT_FX_X5
{SPR_SSFX,32775,4,NULL,S_NULL,0,0},	// S_SERPENT_FX_X6
{SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0},	// S_SERPENT_HEAD1
{SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0},	// S_SERPENT_HEAD2
{SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0},	// S_SERPENT_HEAD3
{SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0},	// S_SERPENT_HEAD4
{SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0},	// S_SERPENT_HEAD5
{SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0},	// S_SERPENT_HEAD6
{SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0},	// S_SERPENT_HEAD7
{SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0},	// S_SERPENT_HEAD8
{SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0},	// S_SERPENT_HEAD_X1
{SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0},	// S_SERPENT_GIB1_1
{SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0},	// S_SERPENT_GIB1_2
{SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0},	// S_SERPENT_GIB1_3
{SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0},	// S_SERPENT_GIB1_4
{SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0},	// S_SERPENT_GIB1_5
{SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0},	// S_SERPENT_GIB1_6
{SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0},	// S_SERPENT_GIB1_7
{SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0},	// S_SERPENT_GIB1_8
{SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0},	// S_SERPENT_GIB1_9
{SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0},	// S_SERPENT_GIB1_10
{SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0},	// S_SERPENT_GIB1_11
{SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0},	// S_SERPENT_GIB1_12
{SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0},	// S_SERPENT_GIB2_1
{SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0},	// S_SERPENT_GIB2_2
{SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0},	// S_SERPENT_GIB2_3
{SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0},	// S_SERPENT_GIB2_4
{SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0},	// S_SERPENT_GIB2_5
{SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0},	// S_SERPENT_GIB2_6
{SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0},	// S_SERPENT_GIB2_7
{SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0},	// S_SERPENT_GIB2_8
{SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0},	// S_SERPENT_GIB2_9
{SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0},	// S_SERPENT_GIB2_10
{SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0},	// S_SERPENT_GIB2_11
{SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0},	// S_SERPENT_GIB2_12
{SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0},	// S_SERPENT_GIB3_1
{SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0},	// S_SERPENT_GIB3_2
{SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0},	// S_SERPENT_GIB3_3
{SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0},	// S_SERPENT_GIB3_4
{SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0},	// S_SERPENT_GIB3_5
{SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0},	// S_SERPENT_GIB3_6
{SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0},	// S_SERPENT_GIB3_7
{SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0},	// S_SERPENT_GIB3_8
{SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0},	// S_SERPENT_GIB3_9
{SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0},	// S_SERPENT_GIB3_10
{SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0},	// S_SERPENT_GIB3_11
{SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0},	// S_SERPENT_GIB3_12
{SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0},	// S_BISHOP_LOOK1
{SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0},	// S_BISHOP_DECIDE
{SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0},	// S_BISHOP_BLUR1
{SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0},	// S_BISHOP_BLUR2
{SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0},	// S_BISHOP_WALK1
{SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0},	// S_BISHOP_WALK2
{SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0},	// S_BISHOP_WALK3
{SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0},	// S_BISHOP_WALK4
{SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0},	// S_BISHOP_WALK5
{SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0},	// S_BISHOP_WALK6
{SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0},	// S_BISHOP_ATK1
{SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0},	// S_BISHOP_ATK2
{SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0},	// S_BISHOP_ATK3
{SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0},	// S_BISHOP_ATK4
{SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0},	// S_BISHOP_ATK5
{SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0},	// S_BISHOP_PAIN1
{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0},	// S_BISHOP_PAIN2
{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0},	// S_BISHOP_PAIN3
{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0},	// S_BISHOP_PAIN4
{SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0},	// S_BISHOP_PAIN5
{SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0},	// S_BISHOP_DEATH1
{SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0},	// S_BISHOP_DEATH2
{SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0},	// S_BISHOP_DEATH3
{SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0},	// S_BISHOP_DEATH4
{SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0},	// S_BISHOP_DEATH5
{SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0},	// S_BISHOP_DEATH6
{SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0},	// S_BISHOP_DEATH7
{SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0},	// S_BISHOP_DEATH8
{SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0},	// S_BISHOP_DEATH9
{SPR_BISH,15,-1,NULL,S_NULL,0,0},	// S_BISHOP_DEATH10
{SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0},	// S_BISHOP_ICE
{SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0},	// S_BISHOP_ICE2
{SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0},	// S_BISHOP_PUFF1
{SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0},	// S_BISHOP_PUFF2
{SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0},	// S_BISHOP_PUFF3
{SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0},	// S_BISHOP_PUFF4
{SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0},	// S_BISHOP_PUFF5
{SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0},	// S_BISHOP_PUFF6
{SPR_BISH,22,5,NULL,S_NULL,0,0},	// S_BISHOP_PUFF7
{SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0},	// S_BISHOPBLUR1
{SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0},	// S_BISHOPBLUR2
{SPR_BISH,2,8,NULL,S_NULL,0,0},	// S_BISHOPPAINBLUR1
{SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0},	// S_BISHFX1_1
{SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0},	// S_BISHFX1_2
{SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0},	// S_BISHFX1_3
{SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0},	// S_BISHFX1_4
{SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0},	// S_BISHFX1_5
{SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0},	// S_BISHFXI1_1
{SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0},	// S_BISHFXI1_2
{SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0},	// S_BISHFXI1_3
{SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0},	// S_BISHFXI1_4
{SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0},	// S_BISHFXI1_5
{SPR_BPFX,32775,3,NULL,S_NULL,0,0},	// S_BISHFXI1_6
{SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0},	// S_DRAGON_LOOK1
{SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0},	// S_DRAGON_INIT
{SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0},	// S_DRAGON_INIT2
{SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0},	// S_DRAGON_INIT3
{SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0},	// S_DRAGON_WALK1
{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0},	// S_DRAGON_WALK2
{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0},	// S_DRAGON_WALK3
{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0},	// S_DRAGON_WALK4
{SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0},	// S_DRAGON_WALK5
{SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0},	// S_DRAGON_WALK6
{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0},	// S_DRAGON_WALK7
{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0},	// S_DRAGON_WALK8
{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0},	// S_DRAGON_WALK9
{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0},	// S_DRAGON_WALK10
{SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0},	// S_DRAGON_WALK11
{SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0},	// S_DRAGON_WALK12
{SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0},	// S_DRAGON_ATK1
{SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0},	// S_DRAGON_PAIN1
{SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0},	// S_DRAGON_DEATH1
{SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0},	// S_DRAGON_DEATH2
{SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0},	// S_DRAGON_DEATH3
{SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0},	// S_DRAGON_DEATH4
{SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0},	// S_DRAGON_CRASH1
{SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0},	// S_DRAGON_CRASH2
{SPR_DRAG,12,-1,NULL,S_NULL,0,0},	// S_DRAGON_CRASH3
{SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0},	// S_DRAGON_FX1_1
{SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0},	// S_DRAGON_FX1_2
{SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0},	// S_DRAGON_FX1_3
{SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0},	// S_DRAGON_FX1_4
{SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0},	// S_DRAGON_FX1_5
{SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0},	// S_DRAGON_FX1_6
{SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0},	// S_DRAGON_FX1_X1
{SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0},	// S_DRAGON_FX1_X2
{SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0},	// S_DRAGON_FX1_X3
{SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0},	// S_DRAGON_FX1_X4
{SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0},	// S_DRAGON_FX1_X5
{SPR_DRFX,32779,3,NULL,S_NULL,0,0},	// S_DRAGON_FX1_X6
{SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0},	// S_DRAGON_FX2_1
{SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0},	// S_DRAGON_FX2_2
{SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0},	// S_DRAGON_FX2_3
{SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0},	// S_DRAGON_FX2_4
{SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0},	// S_DRAGON_FX2_5
{SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0},	// S_DRAGON_FX2_6
{SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0},	// S_DRAGON_FX2_7
{SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0},	// S_DRAGON_FX2_8
{SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0},	// S_DRAGON_FX2_9
{SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0},	// S_DRAGON_FX2_10
{SPR_CFCF,32793,3,NULL,S_NULL,0,0},	// S_DRAGON_FX2_11
{SPR_ARM1,0,-1,NULL,S_NULL,0,0},	// S_ARMOR_1
{SPR_ARM2,0,-1,NULL,S_NULL,0,0},	// S_ARMOR_2
{SPR_ARM3,0,-1,NULL,S_NULL,0,0},	// S_ARMOR_3
{SPR_ARM4,0,-1,NULL,S_NULL,0,0},	// S_ARMOR_4
{SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0},	// S_MANA1_1
{SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0},	// S_MANA1_2
{SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0},	// S_MANA1_3
{SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0},	// S_MANA1_4
{SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0},	// S_MANA1_5
{SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0},	// S_MANA1_6
{SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0},	// S_MANA1_7
{SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0},	// S_MANA1_8
{SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0},	// S_MANA1_9
{SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0},	// S_MANA2_1
{SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0},	// S_MANA2_2
{SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0},	// S_MANA2_3
{SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0},	// S_MANA2_4
{SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0},	// S_MANA2_5
{SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0},	// S_MANA2_6
{SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0},	// S_MANA2_7
{SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0},	// S_MANA2_8
{SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0},	// S_MANA2_9
{SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0},	// S_MANA2_10
{SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0},	// S_MANA2_11
{SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0},	// S_MANA2_12
{SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0},	// S_MANA2_13
{SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0},	// S_MANA2_14
{SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0},	// S_MANA2_15
{SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0},	// S_MANA2_16
{SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0},	// S_MANA3_1
{SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0},	// S_MANA3_2
{SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0},	// S_MANA3_3
{SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0},	// S_MANA3_4
{SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0},	// S_MANA3_5
{SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0},	// S_MANA3_6
{SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0},	// S_MANA3_7
{SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0},	// S_MANA3_8
{SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0},	// S_MANA3_9
{SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0},	// S_MANA3_10
{SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0},	// S_MANA3_11
{SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0},	// S_MANA3_12
{SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0},	// S_MANA3_13
{SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0},	// S_MANA3_14
{SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0},	// S_MANA3_15
{SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0},	// S_MANA3_16
{SPR_KEY1,0,-1,NULL,S_NULL,0,0},	// S_KEY1
{SPR_KEY2,0,-1,NULL,S_NULL,0,0},	// S_KEY2
{SPR_KEY3,0,-1,NULL,S_NULL,0,0},	// S_KEY3
{SPR_KEY4,0,-1,NULL,S_NULL,0,0},	// S_KEY4
{SPR_KEY5,0,-1,NULL,S_NULL,0,0},	// S_KEY5
{SPR_KEY6,0,-1,NULL,S_NULL,0,0},	// S_KEY6
{SPR_KEY7,0,-1,NULL,S_NULL,0,0},	// S_KEY7
{SPR_KEY8,0,-1,NULL,S_NULL,0,0},	// S_KEY8
{SPR_KEY9,0,-1,NULL,S_NULL,0,0},	// S_KEY9
{SPR_KEYA,0,-1,NULL,S_NULL,0,0},	// S_KEYA
{SPR_KEYB,0,-1,NULL,S_NULL,0,0},	// S_KEYB
{SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0},	// S_SND_WIND1
{SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0},	// S_SND_WIND2
{SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0},	// S_SND_WATERFALL
{SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0},	// S_ETTIN_LOOK1
{SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0},	// S_ETTIN_LOOK2
{SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0},	// S_ETTIN_CHASE1
{SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0},	// S_ETTIN_CHASE2
{SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0},	// S_ETTIN_CHASE3
{SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0},	// S_ETTIN_CHASE4
{SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0},	// S_ETTIN_PAIN1
{SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0},	// S_ETTIN_ATK1_1
{SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0},	// S_ETTIN_ATK1_2
{SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0},	// S_ETTIN_ATK1_3
{SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0},	// S_ETTIN_DEATH1_1
{SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0},	// S_ETTIN_DEATH1_2
{SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0},	// S_ETTIN_DEATH1_3
{SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0},	// S_ETTIN_DEATH1_4
{SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0},	// S_ETTIN_DEATH1_5
{SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0},	// S_ETTIN_DEATH1_6
{SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0},	// S_ETTIN_DEATH1_7
{SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0},	// S_ETTIN_DEATH1_8
{SPR_ETTN,16,-1,NULL,S_NULL,0,0},	// S_ETTIN_DEATH1_9
{SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0},	// S_ETTIN_DEATH2_1
{SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0},	// S_ETTIN_DEATH2_2
{SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0},	// S_ETTIN_DEATH2_3
{SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0},	// S_ETTIN_DEATH2_4
{SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0},	// S_ETTIN_DEATH2_5
{SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0},	// S_ETTIN_DEATH2_6
{SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0},	// S_ETTIN_DEATH2_7
{SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0},	// S_ETTIN_DEATH2_8
{SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0},	// S_ETTIN_DEATH2_9
{SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0},	// S_ETTIN_DEATH2_0
{SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0},	// S_ETTIN_DEATH2_A
{SPR_ETTB,11,-1,NULL,S_NULL,0,0},	// S_ETTIN_DEATH2_B
{SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0},	// S_ETTIN_ICE1
{SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0},	// S_ETTIN_ICE2
{SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0},	// S_ETTIN_MACE1
{SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0},	// S_ETTIN_MACE2
{SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0},	// S_ETTIN_MACE3
{SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0},	// S_ETTIN_MACE4
{SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0},	// S_ETTIN_MACE5
{SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0},	// S_ETTIN_MACE6
{SPR_ETTB,18,-1,NULL,S_NULL,0,0},	// S_ETTIN_MACE7
{SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0},	// S_FIRED_SPAWN1
{SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0},	// S_FIRED_LOOK1
{SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0},	// S_FIRED_LOOK2
{SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0},	// S_FIRED_LOOK3
{SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0},	// S_FIRED_LOOK4
{SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0},	// S_FIRED_LOOK5
{SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0},	// S_FIRED_LOOK6
{SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0},	// S_FIRED_LOOK7
{SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0},	// S_FIRED_LOOK8
{SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0},	// S_FIRED_LOOK9
{SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0},	// S_FIRED_LOOK0
{SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0},	// S_FIRED_LOOKA
{SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0},	// S_FIRED_LOOKB
{SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0},	// S_FIRED_WALK1
{SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0},	// S_FIRED_WALK2
{SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0},	// S_FIRED_WALK3
{SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0},	// S_FIRED_PAIN1
{SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0},	// S_FIRED_ATTACK1
{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0},	// S_FIRED_ATTACK2
{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0},	// S_FIRED_ATTACK3
{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0},	// S_FIRED_ATTACK4
{SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0},	// S_FIRED_DEATH1
{SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0},	// S_FIRED_DEATH2
{SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0},	// S_FIRED_DEATH3
{SPR_FDMN,32779,200,NULL,S_NULL,0,0},	// S_FIRED_DEATH4
{SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0},	// S_FIRED_XDEATH1
{SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0},	// S_FIRED_XDEATH2
{SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0},	// S_FIRED_XDEATH3
{SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0},	// S_FIRED_ICE1
{SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0},	// S_FIRED_ICE2
{SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0},	// S_FIRED_CORPSE1
{SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0},	// S_FIRED_CORPSE2
{SPR_FDMN,24,-1,NULL,S_NULL,0,0},	// S_FIRED_CORPSE3
{SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0},	// S_FIRED_CORPSE4
{SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0},	// S_FIRED_CORPSE5
{SPR_FDMN,25,-1,NULL,S_NULL,0,0},	// S_FIRED_CORPSE6
{SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0},	// S_FIRED_RDROP1
{SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0},	// S_FIRED_RDEAD1_1
{SPR_FDMN,18,200,NULL,S_NULL,0,0},	// S_FIRED_RDEAD1_2
{SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0},	// S_FIRED_RDROP2
{SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0},	// S_FIRED_RDEAD2_1
{SPR_FDMN,19,200,NULL,S_NULL,0,0},	// S_FIRED_RDEAD2_2
{SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0},	// S_FIRED_RDROP3
{SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0},	// S_FIRED_RDEAD3_1
{SPR_FDMN,20,200,NULL,S_NULL,0,0},	// S_FIRED_RDEAD3_2
{SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0},	// S_FIRED_RDROP4
{SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0},	// S_FIRED_RDEAD4_1
{SPR_FDMN,21,200,NULL,S_NULL,0,0},	// S_FIRED_RDEAD4_2
{SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0},	// S_FIRED_RDROP5
{SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0},	// S_FIRED_RDEAD5_1
{SPR_FDMN,22,200,NULL,S_NULL,0,0},	// S_FIRED_RDEAD5_2
{SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0},	// S_FIRED_FX6_1
{SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0},	// S_FIRED_FX6_2
{SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0},	// S_FIRED_FX6_3
{SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0},	// S_FIRED_FX6_4
{SPR_FDMB,32772,5,NULL,S_NULL,0,0},	// S_FIRED_FX6_5
{SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0},	// S_ICEGUY_LOOK
{SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0},	// S_ICEGUY_DORMANT
{SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0},	// S_ICEGUY_WALK1
{SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0},	// S_ICEGUY_WALK2
{SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0},	// S_ICEGUY_WALK3
{SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0},	// S_ICEGUY_WALK4
{SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0},	// S_ICEGUY_ATK1
{SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0},	// S_ICEGUY_ATK2
{SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0},	// S_ICEGUY_ATK3
{SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0},	// S_ICEGUY_ATK4
{SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0},	// S_ICEGUY_PAIN1
{SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0},	// S_ICEGUY_DEATH
{SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0},	// S_ICEGUY_FX1
{SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0},	// S_ICEGUY_FX2
{SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0},	// S_ICEGUY_FX3
{SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0},	// S_ICEGUY_FX_X1
{SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0},	// S_ICEGUY_FX_X2
{SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0},	// S_ICEGUY_FX_X3
{SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0},	// S_ICEGUY_FX_X4
{SPR_ICPR,32775,3,NULL,S_NULL,0,0},	// S_ICEGUY_FX_X5
{SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0},	// S_ICEFX_PUFF1
{SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0},	// S_ICEFX_PUFF2
{SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0},	// S_ICEFX_PUFF3
{SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0},	// S_ICEFX_PUFF4
{SPR_ICPR,12,2,NULL,S_NULL,0,0},	// S_ICEFX_PUFF5
{SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0},	// S_ICEGUY_FX2_1
{SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0},	// S_ICEGUY_FX2_2
{SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0},	// S_ICEGUY_FX2_3
{SPR_ICPR,32784,50,NULL,S_NULL,0,0},	// S_ICEGUY_BIT1
{SPR_ICPR,32785,50,NULL,S_NULL,0,0},	// S_ICEGUY_BIT2
{SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0},	// S_ICEGUY_WISP1_1
{SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0},	// S_ICEGUY_WISP1_2
{SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0},	// S_ICEGUY_WISP1_3
{SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0},	// S_ICEGUY_WISP1_4
{SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0},	// S_ICEGUY_WISP1_5
{SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0},	// S_ICEGUY_WISP1_6
{SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0},	// S_ICEGUY_WISP1_7
{SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0},	// S_ICEGUY_WISP1_8
{SPR_ICWS,8,2,NULL,S_NULL,0,0},	// S_ICEGUY_WISP1_9
{SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0},	// S_ICEGUY_WISP2_1
{SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0},	// S_ICEGUY_WISP2_2
{SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0},	// S_ICEGUY_WISP2_3
{SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0},	// S_ICEGUY_WISP2_4
{SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0},	// S_ICEGUY_WISP2_5
{SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0},	// S_ICEGUY_WISP2_6
{SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0},	// S_ICEGUY_WISP2_7
{SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0},	// S_ICEGUY_WISP2_8
{SPR_ICWS,17,2,NULL,S_NULL,0,0},	// S_ICEGUY_WISP2_9
{SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0},	// S_FIGHTER
{SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0},	// S_FIGHTER2
{SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0},	// S_FIGHTERLOOK
{SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0},	// S_FIGHTER_RUN1
{SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0},	// S_FIGHTER_RUN2
{SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0},	// S_FIGHTER_RUN3
{SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0},	// S_FIGHTER_RUN4
{SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0},	// S_FIGHTER_ATK1
{SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0},	// S_FIGHTER_ATK2
{SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0},	// S_FIGHTER_PAIN
{SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0},	// S_FIGHTER_PAIN2
{SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0},	// S_FIGHTER_DIE1
{SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0},	// S_FIGHTER_DIE2
{SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0},	// S_FIGHTER_DIE3
{SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0},	// S_FIGHTER_DIE4
{SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0},	// S_FIGHTER_DIE5
{SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0},	// S_FIGHTER_DIE6
{SPR_PLAY,13,-1,NULL,S_NULL,0,0},	// S_FIGHTER_DIE7
{SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0},	// S_FIGHTER_XDIE1
{SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0},	// S_FIGHTER_XDIE2
{SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0},	// S_FIGHTER_XDIE3
{SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0},	// S_FIGHTER_XDIE4
{SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0},	// S_FIGHTER_XDIE5
{SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0},	// S_FIGHTER_XDIE6
{SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0},	// S_FIGHTER_XDIE7
{SPR_PLAY,22,-1,NULL,S_NULL,0,0},	// S_FIGHTER_XDIE8
{SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0},	// S_FIGHTER_ICE
{SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0},	// S_FIGHTER_ICE2
{SPR_CLER,0,2,NULL,S_CLERIC2,0,0},	// S_CLERIC
{SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0},	// S_CLERIC2
{SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0},	// S_CLERICLOOK
{SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0},	// S_CLERIC_RUN1
{SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0},	// S_CLERIC_RUN2
{SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0},	// S_CLERIC_RUN3
{SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0},	// S_CLERIC_RUN4
{SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0},	// S_CLERIC_ATK1
{SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0},	// S_CLERIC_ATK2
{SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0},	// S_CLERIC_ATK3
{SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0},	// S_CLERIC_PAIN
{SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0},	// S_CLERIC_PAIN2
{SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0},	// S_CLERIC_DIE1
{SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0},	// S_CLERIC_DIE2
{SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0},	// S_CLERIC_DIE3
{SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0},	// S_CLERIC_DIE4
{SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0},	// S_CLERIC_DIE5
{SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0},	// S_CLERIC_DIE6
{SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0},	// S_CLERIC_DIE7
{SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0},	// S_CLERIC_DIE8
{SPR_CLER,16,-1,NULL,S_NULL,0,0},	// S_CLERIC_DIE9
{SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0},	// S_CLERIC_XDIE1
{SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0},	// S_CLERIC_XDIE2
{SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0},	// S_CLERIC_XDIE3
{SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0},	// S_CLERIC_XDIE4
{SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0},	// S_CLERIC_XDIE5
{SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0},	// S_CLERIC_XDIE6
{SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0},	// S_CLERIC_XDIE7
{SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0},	// S_CLERIC_XDIE8
{SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0},	// S_CLERIC_XDIE9
{SPR_CLER,26,-1,NULL,S_NULL,0,0},	// S_CLERIC_XDIE10
{SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0},	// S_CLERIC_ICE
{SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0},	// S_CLERIC_ICE2
{SPR_MAGE,0,2,NULL,S_MAGE2,0,0},	// S_MAGE
{SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0},	// S_MAGE2
{SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0},	// S_MAGELOOK
{SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0},	// S_MAGE_RUN1
{SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0},	// S_MAGE_RUN2
{SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0},	// S_MAGE_RUN3
{SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0},	// S_MAGE_RUN4
{SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0},	// S_MAGE_ATK1
{SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0},	// S_MAGE_ATK2
{SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0},	// S_MAGE_PAIN
{SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0},	// S_MAGE_PAIN2
{SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0},	// S_MAGE_DIE1
{SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0},	// S_MAGE_DIE2
{SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0},	// S_MAGE_DIE3
{SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0},	// S_MAGE_DIE4
{SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0},	// S_MAGE_DIE5
{SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0},	// S_MAGE_DIE6
{SPR_MAGE,13,-1,NULL,S_NULL,0,0},	// S_MAGE_DIE7
{SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0},	// S_MAGE_XDIE1
{SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0},	// S_MAGE_XDIE2
{SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0},	// S_MAGE_XDIE3
{SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0},	// S_MAGE_XDIE4
{SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0},	// S_MAGE_XDIE5
{SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0},	// S_MAGE_XDIE6
{SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0},	// S_MAGE_XDIE7
{SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0},	// S_MAGE_XDIE8
{SPR_MAGE,23,-1,NULL,S_NULL,0,0},	// S_MAGE_XDIE9
{SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0},	// S_MAGE_ICE
{SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0},	// S_MAGE_ICE2
{SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0},	// S_SORC_SPAWN1
{SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0},	// S_SORC_SPAWN2
{SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0},	// S_SORC_LOOK1
{SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0},	// S_SORC_WALK1
{SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0},	// S_SORC_WALK2
{SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0},	// S_SORC_WALK3
{SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0},	// S_SORC_WALK4
{SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0},	// S_SORC_PAIN1
{SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0},	// S_SORC_PAIN2
{SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0},	// S_SORC_ATK2_1
{SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0},	// S_SORC_ATK2_2
{SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0},	// S_SORC_ATK2_3
{SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0},	// S_SORC_ATTACK1
{SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0},	// S_SORC_ATTACK2
{SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0},	// S_SORC_ATTACK3
{SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0},	// S_SORC_ATTACK4
{SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0},	// S_SORC_ATTACK5
{SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0},	// S_SORC_DIE1
{SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0},	// S_SORC_DIE2
{SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0},	// S_SORC_DIE3
{SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0},	// S_SORC_DIE4
{SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0},	// S_SORC_DIE5
{SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0},	// S_SORC_DIE6
{SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0},	// S_SORC_DIE7
{SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0},	// S_SORC_DIE8
{SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0},	// S_SORC_DIE9
{SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0},	// S_SORC_DIE0
{SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0},	// S_SORC_DIEA
{SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0},	// S_SORC_DIEB
{SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0},	// S_SORC_DIEC
{SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0},	// S_SORC_DIED
{SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0},	// S_SORC_DIEE
{SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0},	// S_SORC_DIEF
{SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0},	// S_SORC_DIEG
{SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0},	// S_SORC_DIEH
{SPR_SORC,32793,-1,NULL,S_NULL,0,0},	// S_SORC_DIEI
{SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0},	// S_SORCBALL1_1
{SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0},	// S_SORCBALL1_2
{SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0},	// S_SORCBALL1_3
{SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0},	// S_SORCBALL1_4
{SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0},	// S_SORCBALL1_5
{SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0},	// S_SORCBALL1_6
{SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0},	// S_SORCBALL1_7
{SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0},	// S_SORCBALL1_8
{SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0},	// S_SORCBALL1_9
{SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0},	// S_SORCBALL1_0
{SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0},	// S_SORCBALL1_A
{SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0},	// S_SORCBALL1_B
{SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0},	// S_SORCBALL1_C
{SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0},	// S_SORCBALL1_D
{SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0},	// S_SORCBALL1_E
{SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0},	// S_SORCBALL1_F
{SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0},	// S_SORCBALL1_D1
{SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0},	// S_SORCBALL1_D2
{SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0},	// S_SORCBALL1_D5
{SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0},	// S_SORCBALL1_D6
{SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0},	// S_SORCBALL1_D7
{SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0},	// S_SORCBALL1_D8
{SPR_SBS4,7,6,NULL,S_NULL,0,0},	// S_SORCBALL1_D9
{SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0},	// S_SORCBALL2_1
{SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0},	// S_SORCBALL2_2
{SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0},	// S_SORCBALL2_3
{SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0},	// S_SORCBALL2_4
{SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0},	// S_SORCBALL2_5
{SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0},	// S_SORCBALL2_6
{SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0},	// S_SORCBALL2_7
{SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0},	// S_SORCBALL2_8
{SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0},	// S_SORCBALL2_9
{SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0},	// S_SORCBALL2_0
{SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0},	// S_SORCBALL2_A
{SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0},	// S_SORCBALL2_B
{SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0},	// S_SORCBALL2_C
{SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0},	// S_SORCBALL2_D
{SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0},	// S_SORCBALL2_E
{SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0},	// S_SORCBALL2_F
{SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0},	// S_SORCBALL2_D1
{SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0},	// S_SORCBALL2_D2
{SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0},	// S_SORCBALL2_D5
{SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0},	// S_SORCBALL2_D6
{SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0},	// S_SORCBALL2_D7
{SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0},	// S_SORCBALL2_D8
{SPR_SBS3,7,6,NULL,S_NULL,0,0},	// S_SORCBALL2_D9
{SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0},	// S_SORCBALL3_1
{SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0},	// S_SORCBALL3_2
{SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0},	// S_SORCBALL3_3
{SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0},	// S_SORCBALL3_4
{SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0},	// S_SORCBALL3_5
{SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0},	// S_SORCBALL3_6
{SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0},	// S_SORCBALL3_7
{SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0},	// S_SORCBALL3_8
{SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0},	// S_SORCBALL3_9
{SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0},	// S_SORCBALL3_0
{SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0},	// S_SORCBALL3_A
{SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0},	// S_SORCBALL3_B
{SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0},	// S_SORCBALL3_C
{SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0},	// S_SORCBALL3_D
{SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0},	// S_SORCBALL3_E
{SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0},	// S_SORCBALL3_F
{SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0},	// S_SORCBALL3_D1
{SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0},	// S_SORCBALL3_D2
{SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0},	// S_SORCBALL3_D5
{SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0},	// S_SORCBALL3_D6
{SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0},	// S_SORCBALL3_D7
{SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0},	// S_SORCBALL3_D8
{SPR_SBS3,7,6,NULL,S_NULL,0,0},	// S_SORCBALL3_D9
{SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0},	// S_SORCFX1_1
{SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0},	// S_SORCFX1_2
{SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0},	// S_SORCFX1_3
{SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0},	// S_SORCFX1_4
{SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0},	// S_SORCFX1_D1
{SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0},	// S_SORCFX1_D2
{SPR_FHFX,32786,6,NULL,S_NULL,0,0},	// S_SORCFX1_D3
{SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0},	// S_SORCFX2_SPLIT1
{SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0},	// S_SORCFX2_ORBIT1
{SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0},	// S_SORCFX2_ORBIT2
{SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0},	// S_SORCFX2_ORBIT3
{SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0},	// S_SORCFX2_ORBIT4
{SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0},	// S_SORCFX2_ORBIT5
{SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0},	// S_SORCFX2_ORBIT6
{SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0},	// S_SORCFX2_ORBIT7
{SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0},	// S_SORCFX2_ORBIT8
{SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0},	// S_SORCFX2_ORBIT9
{SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0},	// S_SORCFX2_ORBIT0
{SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0},	// S_SORCFX2_ORBITA
{SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0},	// S_SORCFX2_ORBITB
{SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0},	// S_SORCFX2_ORBITC
{SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0},	// S_SORCFX2_ORBITD
{SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0},	// S_SORCFX2_ORBITE
{SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0},	// S_SORCFX2_ORBITF
{SPR_SBS2,0,10,NULL,S_NULL,0,0},	// S_SORCFX2T1
{SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0},	// S_SORCFX3_1
{SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0},	// S_SORCFX3_2
{SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0},	// S_SORCFX3_3
{SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0},	// S_BISHMORPH1
{SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0},	// S_BISHMORPHA
{SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0},	// S_BISHMORPHB
{SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0},	// S_BISHMORPHC
{SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0},	// S_BISHMORPHD
{SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0},	// S_BISHMORPHE
{SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0},	// S_BISHMORPHF
{SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0},	// S_BISHMORPHG
{SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0},	// S_BISHMORPHH
{SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0},	// S_BISHMORPHI
{SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0},	// S_BISHMORPHJ
{SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0},	// S_SORCFX3_EXP1
{SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0},	// S_SORCFX3_EXP2
{SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0},	// S_SORCFX3_EXP3
{SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0},	// S_SORCFX3_EXP4
{SPR_SBS3,7,3,NULL,S_NULL,0,0},	// S_SORCFX3_EXP5
{SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0},	// S_SORCFX4_1
{SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0},	// S_SORCFX4_2
{SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0},	// S_SORCFX4_3
{SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0},	// S_SORCFX4_D1
{SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0},	// S_SORCFX4_D2
{SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0},	// S_SORCFX4_D3
{SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0},	// S_SORCFX4_D4
{SPR_SBS4,32775,2,NULL,S_NULL,0,0},	// S_SORCFX4_D5
{SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0},	// S_SORCSPARK1
{SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0},	// S_SORCSPARK2
{SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0},	// S_SORCSPARK3
{SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0},	// S_SORCSPARK4
{SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0},	// S_SORCSPARK5
{SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0},	// S_SORCSPARK6
{SPR_SBFX,32774,4,NULL,S_NULL,0,0},	// S_SORCSPARK7
{SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0},	// S_BLASTEFFECT1
{SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0},	// S_BLASTEFFECT2
{SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0},	// S_BLASTEFFECT3
{SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0},	// S_BLASTEFFECT4
{SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0},	// S_BLASTEFFECT5
{SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0},	// S_BLASTEFFECT6
{SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0},	// S_BLASTEFFECT7
{SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0},	// S_BLASTEFFECT8
{SPR_RADE,8,4,NULL,S_NULL,0,0},	// S_BLASTEFFECT9
{SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0},	// S_WATERDRIP1
{SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0},	// S_KORAX_LOOK1
{SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0},	// S_KORAX_CHASE1
{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0},	// S_KORAX_CHASE2
{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0},	// S_KORAX_CHASE3
{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0},	// S_KORAX_CHASE4
{SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0},	// S_KORAX_CHASE5
{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0},	// S_KORAX_CHASE6
{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0},	// S_KORAX_CHASE7
{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0},	// S_KORAX_CHASE8
{SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0},	// S_KORAX_CHASE9
{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0},	// S_KORAX_CHASE0
{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0},	// S_KORAX_CHASEA
{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0},	// S_KORAX_CHASEB
{SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0},	// S_KORAX_CHASEC
{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0},	// S_KORAX_CHASED
{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0},	// S_KORAX_CHASEE
{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0},	// S_KORAX_CHASEF
{SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0},	// S_KORAX_PAIN1
{SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0},	// S_KORAX_PAIN2
{SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0},	// S_KORAX_ATTACK1
{SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0},	// S_KORAX_ATTACK2
{SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0},	// S_KORAX_MISSILE1
{SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0},	// S_KORAX_MISSILE2
{SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0},	// S_KORAX_MISSILE3
{SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0},	// S_KORAX_COMMAND1
{SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0},	// S_KORAX_COMMAND2
{SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0},	// S_KORAX_COMMAND3
{SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0},	// S_KORAX_COMMAND4
{SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0},	// S_KORAX_COMMAND5
{SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0},	// S_KORAX_DEATH1
{SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0},	// S_KORAX_DEATH2
{SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0},	// S_KORAX_DEATH3
{SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0},	// S_KORAX_DEATH4
{SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0},	// S_KORAX_DEATH5
{SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0},	// S_KORAX_DEATH6
{SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0},	// S_KORAX_DEATH7
{SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0},	// S_KORAX_DEATH8
{SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0},	// S_KORAX_DEATH9
{SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0},	// S_KORAX_DEATH0
{SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0},	// S_KORAX_DEATHA
{SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0},	// S_KORAX_DEATHB
{SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0},	// S_KORAX_DEATHC
{SPR_KORX,21,-1,NULL,S_NULL,0,0},	// S_KORAX_DEATHD
{SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0},	// S_KSPIRIT_ROAM1
{SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0},	// S_KSPIRIT_ROAM2
{SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0},	// S_KSPIRIT_DEATH1
{SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0},	// S_KSPIRIT_DEATH2
{SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0},	// S_KSPIRIT_DEATH3
{SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0},	// S_KSPIRIT_DEATH4
{SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0},	// S_KSPIRIT_DEATH5
{SPR_SPIR,8,5,NULL,S_NULL,0,0},	// S_KSPIRIT_DEATH6
{SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0},	// S_KBOLT1
{SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0},	// S_KBOLT2
{SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0},	// S_KBOLT3
{SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0},	// S_KBOLT4
{SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0},	// S_KBOLT5
{SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0},	// S_KBOLT6
{SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0},	// S_KBOLT7
{SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0},	// S_SPAWNBATS1
{SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0},	// S_SPAWNBATS2
{SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0},	// S_SPAWNBATS3
{SPR_MAN1,0,-1,NULL,S_NULL,0,0},	// S_SPAWNBATS_OFF
{SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0},	// S_BAT1
{SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0},	// S_BAT2
{SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0},	// S_BAT3
{SPR_ABAT,0,2,NULL,S_NULL,0,0},	// S_BAT_DEATH
#ifdef ASSASSIN
{SPR_AKTR,0,1,A_WeaponReady,S_KATARREADY,0,0},	// S_KATARREADY
{SPR_AKTR,0,1,A_Lower,S_KATARDOWN,0,0},	// S_KATARDOWN
{SPR_AKTR,0,1,A_Raise,S_KATARUP,0,0},	// S_KATARUP
{SPR_AKTR,1,4,NULL,S_KATARATK1_2,5,40},	// S_KATARATK1_1
{SPR_AKTR,2,3,NULL,S_KATARATK1_3,5,40},	// S_KATARATK1_2
{SPR_AKTR,3,3,A_AKnifeAttack,S_KATARATK1_4,5,40},	// S_KATARATK1_3
{SPR_AKTR,2,3,NULL,S_KATARATK1_5,5,40},	// S_KATARATK1_4
{SPR_AKTR,1,5,A_ReFire,S_KATARREADY,5,40},	// S_KATARATK1_5
{SPR_AKTR,3,4,NULL,S_KATARATK2_2,5,40},	// S_KATARATK2_1
{SPR_AKTR,4,4,NULL,S_KATARATK2_3,5,40},	// S_KATARATK2_2
{SPR_AKTR,4,1,NULL,S_KATARATK2_4,15,50},	// S_KATARATK2_3
{SPR_AKTR,4,1,NULL,S_KATARATK2_5,25,60},	// S_KATARATK2_4
{SPR_AKTR,4,1,NULL,S_KATARATK2_6,35,70},	// S_KATARATK2_5
{SPR_AKTR,4,1,NULL,S_KATARATK2_7,45,80},	// S_KATARATK2_6
{SPR_AKTR,4,1,NULL,S_KATARATK2_8,55,90},	// S_KATARATK2_7
{SPR_AKTR,4,1,NULL,S_KATARATK2_9,65,100},	// S_KATARATK2_8
{SPR_AKTR,4,10,NULL,S_KATARREADY,0,150},	// S_KATARATK2_9
{SPR_ACSB,2,4,NULL,S_ACROSSREADY1,0,0},	// S_ACROSSREADY
{SPR_ACSB,1,3,NULL,S_ACROSSREADY2,0,0},	// S_ACROSSREADY1
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY3,0,0},	// S_ACROSSREADY2
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY4,0,0},	// S_ACROSSREADY3
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY5,0,0},	// S_ACROSSREADY4
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY6,0,0},	// S_ACROSSREADY5
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY7,0,0},	// S_ACROSSREADY6
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY8,0,0},	// S_ACROSSREADY7
{SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY9,0,0},	// S_ACROSSREADY8
{SPR_ACSB,0,1,NULL,S_ACROSSREADY2,0,0},	// S_ACROSSREADY9
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK2,0,0},	// S_ACROSSBLINK1
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK3,0,0},	// S_ACROSSBLINK2
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK4,0,0},	// S_ACROSSBLINK3
{SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK5,0,0},	// S_ACROSSBLINK4
{SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK6,0,0},	// S_ACROSSBLINK5
{SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK7,0,0},	// S_ACROSSBLINK6
{SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK8,0,0},	// S_ACROSSBLINK7
{SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK9,0,0},	// S_ACROSSBLINK8
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK10,0,0},	// S_ACROSSBLINK9
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK11,0,0},	// S_ACROSSBLINK10
{SPR_ACSB,1,1,A_WeaponReady,S_ACROSSREADY2,0,0},	// S_ACROSSBLINK11
{SPR_ACSB,1,3,NULL,S_ACROSSDOWN2,0,0},	// S_ACROSSDOWN
{SPR_ACSB,2,4,NULL,S_ACROSSDOWN3,0,0},	// S_ACROSSDOWN2
{SPR_ACSB,2,1,A_Lower,S_ACROSSDOWN3,0,0},	// S_ACROSSDOWN3
{SPR_ACSB,2,1,A_Raise,S_ACROSSUP,0,0},	// S_ACROSSUP
/* jim {SPR_ACSB,0,1,A_ACrossCheck,S_ACROSSATK_2,0,45},	// S_ACROSSATK_1 */
{SPR_ACSB,0,1,NULL,S_ACROSSATK_2,0,45},        // S_ACROSSATK_1
{SPR_ACSB,1,1,A_ACrossAttack,S_ACROSSATK_3,0,50},      // S_ACROSSATK_2
{SPR_ACSB,1,2,NULL,S_ACROSSATK_4,0,50},        // S_ACROSSATK_3
{SPR_ACSB,1,2,NULL,S_ACROSSATK_5,0,45},        // S_ACROSSATK_4
{SPR_ACSB,0,2,NULL,S_ACROSSATK_6,0,40},        // S_ACROSSATK_5
{SPR_ACSB,0,2,NULL,S_ACROSSREADY,0,36},        // S_ACROSSATK_6
/* jim {SPR_ACSB,10,10,NULL,S_ACROSSREADY2,0,36},      // S_ACROSSATK2_1 */
{SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE2,0,0},       // S_ACROSS_MISSILE1
{SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE3,0,0},       // S_ACROSS_MISSILE2
{SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE4,0,0},       // S_ACROSS_MISSILE3
{SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE1,0,0},	// S_ACROSS_MISSILE4
{SPR_ACSB,32773,4,NULL,S_ACROSS_MISSILE_X2,0,0},	// S_ACROSS_MISSILE_X1
{SPR_ACSB,32774,4,NULL,S_ACROSS_MISSILE_X3,0,0},	// S_ACROSS_MISSILE_X2
{SPR_ACSB,32775,3,NULL,S_ACROSS_MISSILE_X4,0,0},	// S_ACROSS_MISSILE_X3
{SPR_ACSB,32776,3,NULL,S_NULL,0,0},	// S_ACROSS_MISSILE_X4
{SPR_AGRN,0,1,A_WeaponReady,S_AGRENREADY,0,0},	// S_AGRENREADY
{SPR_AGRN,0,1,A_Lower,S_AGRENDOWN,0,0},	// S_AGRENDOWN
{SPR_AGRN,0,1,A_Raise,S_AGRENUP,0,0},	// S_AGRENUP
{SPR_AGRN,0,6,NULL,S_AGRENATK_2,0,0},	// S_AGRENATK_1
{SPR_AGRN,32769,6,A_AGrenAttack,S_AGRENATK_3,0,48},	// S_AGRENATK_2
{SPR_AGRN,0,3,NULL,S_AGRENATK_4,0,40},	// S_AGRENATK_3
{SPR_AGRN,0,3,A_ReFire,S_AGRENREADY,0,36},	// S_AGRENATK_4
{SPR_AGRN,32772,4,NULL,S_AGRENPUFF2,0,0},	// S_AGRENPUFF1
{SPR_AGRN,32773,3,NULL,S_AGRENPUFF3,0,0},	// S_AGRENPUFF2
{SPR_AGRN,32774,4,NULL,S_AGRENPUFF4,0,0},	// S_AGRENPUFF3
{SPR_AGRN,32775,3,NULL,S_AGRENPUFF5,0,0},	// S_AGRENPUFF4
{SPR_AGRN,32776,4,NULL,S_NULL,0,0},	// S_AGRENPUFF5
{SPR_AGRN,2,4,NULL,S_AGRENSMOKE2,0,0},	// S_AGRENSMOKE1
{SPR_AGRN,3,4,NULL,S_AGRENSMOKE3,0,0},	// S_AGRENSMOKE2
{SPR_AGRN,2,4,NULL,S_AGRENSMOKE4,0,0},	// S_AGRENSMOKE3
{SPR_AGRN,3,4,NULL,S_NULL,0,0},	// S_AGRENSMOKE4
{SPR_AGRN,32770,4,NULL,S_AGREN_MISSILE2,0,0},	// S_AGREN_MISSILE1
{SPR_AGRN,32771,4,NULL,S_AGREN_MISSILE1,0,0},	// S_AGREN_MISSILE2
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY2,0,0},	// S_ASTAFFREADY
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY3,0,0},	// S_ASTAFFREADY2
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY4,0,0},	// S_ASTAFFREADY3
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY5,0,0},	// S_ASTAFFREADY4
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY6,0,0},	// S_ASTAFFREADY5
{SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY7,0,0},	// S_ASTAFFREADY6
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY8,0,0},	// S_ASTAFFREADY7
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY9,0,0},	// S_ASTAFFREADY8
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY10,0,0},	// S_ASTAFFREADY9
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY11,0,0},	// S_ASTAFFREADY10
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY12,0,0},	// S_ASTAFFREADY11
{SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY13,0,0},	// S_ASTAFFREADY12
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY14,0,0},	// S_ASTAFFREADY13
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY15,0,0},	// S_ASTAFFREADY14
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY16,0,0},	// S_ASTAFFREADY15
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY17,0,0},	// S_ASTAFFREADY16
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY18,0,0},	// S_ASTAFFREADY17
{SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY19,0,0},	// S_ASTAFFREADY18
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY20,0,0},	// S_ASTAFFREADY19
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY21,0,0},	// S_ASTAFFREADY20
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY22,0,0},	// S_ASTAFFREADY21
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY23,0,0},	// S_ASTAFFREADY22
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY24,0,0},	// S_ASTAFFREADY23
{SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY25,0,0},	// S_ASTAFFREADY24
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY26,0,0},	// S_ASTAFFREADY25
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY27,0,0},	// S_ASTAFFREADY26
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY28,0,0},	// S_ASTAFFREADY27
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY29,0,0},	// S_ASTAFFREADY28
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY30,0,0},	// S_ASTAFFREADY29
{SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY31,0,0},	// S_ASTAFFREADY30
{SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY32,0,0},	// S_ASTAFFREADY31
{SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY33,0,0},	// S_ASTAFFREADY32
{SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY34,0,0},	// S_ASTAFFREADY33
{SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY35,0,0},	// S_ASTAFFREADY34
{SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY,0,0},	// S_ASTAFFREADY35
{SPR_ASTF,0,1,A_Lower,S_ASTAFFDOWN,0,0},	// S_ASTAFFDOWN
{SPR_ASTF,0,1,A_Raise,S_ASTAFFUP,0,0},	// S_ASTAFFUP
{SPR_ASTF,6,4,NULL,S_ASTAFFATK_2,0,40},	// S_ASTAFFATK_1
{SPR_ASTF,32775,4,A_AStaffAttack,S_ASTAFFATK_3,0,48},	// S_ASTAFFATK_2
{SPR_ASTF,32775,2,NULL,S_ASTAFFATK_4,0,48},	// S_ASTAFFATK_3
{SPR_ASTF,8,2,NULL,S_ASTAFFATK_5,0,48},	// S_ASTAFFATK_4
{SPR_ASTF,8,2,NULL,S_ASTAFFATK_6,0,48},	// S_ASTAFFATK_5
{SPR_ASTF,8,1,NULL,S_ASTAFFATK_7,0,40},	// S_ASTAFFATK_6
{SPR_ASTF,9,5,NULL,S_ASTAFFREADY,0,36},	// S_ASTAFFATK_7
{SPR_ASP1,32768,3,A_MStaffWeave,S_ASTAFF_FX1_2,0,0},	// S_ASTAFF_FX1_1
{SPR_ASP1,32769,3,A_MStaffWeave,S_ASTAFF_FX1_3,0,0},	// S_ASTAFF_FX1_2
{SPR_ASP1,32770,3,A_MStaffWeave,S_ASTAFF_FX1_4,0,0},	// S_ASTAFF_FX1_3
{SPR_ASP1,32771,3,A_MStaffWeave,S_ASTAFF_FX1_5,0,0},	// S_ASTAFF_FX1_4
{SPR_ASP1,32772,3,A_MStaffWeave,S_ASTAFF_FX1_6,0,0},	// S_ASTAFF_FX1_5
{SPR_ASP1,32773,3,A_MStaffWeave,S_ASTAFF_FX1_1,0,0},	// S_ASTAFF_FX1_6
{SPR_ASP1,32774,4,NULL,S_ASTAFF_FX_X2,0,0},	// S_ASTAFF_FX_X1
{SPR_ASP1,32775,5,A_Explode,S_ASTAFF_FX_X3,0,0},	// S_ASTAFF_FX_X2
{SPR_ASP1,32776,4,NULL,S_ASTAFF_FX_X4,0,0},	// S_ASTAFF_FX_X3
{SPR_ASP1,32777,5,NULL,S_ASTAFF_FX_X5,0,0},	// S_ASTAFF_FX_X4
{SPR_ASP1,32778,4,NULL,S_ASTAFF_FX_X6,0,0},	// S_ASTAFF_FX_X5
{SPR_ASP1,32779,5,NULL,S_ASTAFF_FX_X7,0,0},	// S_ASTAFF_FX_X6
{SPR_ASP1,32780,4,NULL,S_ASTAFF_FX_X8,0,0},	// S_ASTAFF_FX_X7
{SPR_ASP1,32781,5,NULL,S_ASTAFF_FX_X9,0,0},	// S_ASTAFF_FX_X8
{SPR_ASP1,32782,4,NULL,S_ASTAFF_FX_X10,0,0},	// S_ASTAFF_FX_X9
{SPR_ASP1,32783,4,NULL,S_NULL,0,0},	// S_ASTAFF_FX_X10
{SPR_ASP2,32768,2,A_MStaffTrack,S_ASTAFF_FX2_2,0,0},	// S_ASTAFF_FX2_1
{SPR_ASP2,32769,2,A_MStaffTrack,S_ASTAFF_FX2_3,0,0},	// S_ASTAFF_FX2_2
{SPR_ASP2,32770,2,A_MStaffTrack,S_ASTAFF_FX2_4,0,0},	// S_ASTAFF_FX2_3
{SPR_ASP2,32771,2,A_MStaffTrack,S_ASTAFF_FX2_1,0,0},	// S_ASTAFF_FX2_4
{SPR_ASP2,32772,4,NULL,S_ASTAFF_FX2_X2,0,0},	// S_ASTAFF_FX2_X1
{SPR_ASP2,32773,5,A_Explode,S_ASTAFF_FX2_X3,0,0},	// S_ASTAFF_FX2_X2
{SPR_ASP2,32774,5,NULL,S_ASTAFF_FX2_X4,0,0},	// S_ASTAFF_FX2_X3
{SPR_ASP2,32775,5,NULL,S_ASTAFF_FX2_X5,0,0},	// S_ASTAFF_FX2_X4
{SPR_ASP2,32776,4,NULL,S_NULL,0,0},	// S_ASTAFF_FX2_X5
{SPR_ASSN,0,-1,NULL,S_NULL,0,0},	// S_APLAY
{SPR_ASSN,0,4,NULL,S_APLAY_RUN2,0,0},	// S_APLAY_RUN1
{SPR_ASSN,1,4,NULL,S_APLAY_RUN3,0,0},	// S_APLAY_RUN2
{SPR_ASSN,2,4,NULL,S_APLAY_RUN4,0,0},	// S_APLAY_RUN3
{SPR_ASSN,3,4,NULL,S_APLAY_RUN1,0,0},	// S_APLAY_RUN4
{SPR_ASSN,4,6,NULL,S_APLAY_ATK2,0,0},	// S_APLAY_ATK1
{SPR_ASSN,5,6,NULL,S_APLAY_ATK3,0,0},	// S_APLAY_ATK2
{SPR_ASSN,6,6,NULL,S_APLAY,0,0},	// S_APLAY_ATK3
{SPR_ASSN,7,4,NULL,S_APLAY_PAIN2,0,0},	// S_APLAY_PAIN
{SPR_ASSN,7,4,A_Pain,S_APLAY,0,0},	// S_APLAY_PAIN2
{SPR_ASSN,8,6,NULL,S_APLAY_DIE2,0,0},	// S_APLAY_DIE1
{SPR_ASSN,10,6,A_Scream,S_APLAY_DIE3,0,0},	// S_APLAY_DIE2
{SPR_ASSN,11,6,NULL,S_APLAY_DIE4,0,0},	// S_APLAY_DIE3
{SPR_ASSN,11,6,NULL,S_APLAY_DIE5,0,0},	// S_APLAY_DIE4
{SPR_ASSN,12,6,A_NoBlocking,S_APLAY_DIE6,0,0},	// S_APLAY_DIE5
{SPR_ASSN,13,6,NULL,S_APLAY_DIE7,0,0},	// S_APLAY_DIE6
{SPR_ASSN,14,6,NULL,S_APLAY_DIE8,0,0},	// S_APLAY_DIE7
{SPR_ASSN,15,6,NULL,S_APLAY_DIE9,0,0},	// S_APLAY_DIE8
{SPR_ASSN,16,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_APLAY_DIE9
{SPR_ASSN,17,5,A_Scream,S_APLAY_XDIE2,0,0},	// S_APLAY_XDIE1
{SPR_ASSN,18,5,NULL,S_APLAY_XDIE3,0,0},	// S_APLAY_XDIE2
{SPR_ASSN,19,5,A_NoBlocking,S_APLAY_XDIE4,0,0},	// S_APLAY_XDIE3
{SPR_ASSN,20,5,NULL,S_APLAY_XDIE5,0,0},	// S_APLAY_XDIE4
{SPR_ASSN,21,5,NULL,S_APLAY_XDIE6,0,0},	// S_APLAY_XDIE5
{SPR_ASSN,22,5,NULL,S_APLAY_XDIE7,0,0},	// S_APLAY_XDIE6
{SPR_ASSN,23,5,NULL,S_APLAY_XDIE8,0,0},	// S_APLAY_XDIE7
{SPR_ASSN,24,5,NULL,S_APLAY_XDIE9,0,0},	// S_APLAY_XDIE8
{SPR_ASSN,25,5,NULL,S_APLAY_XDIE10,0,0},	// S_APLAY_XDIE9
{SPR_ASSN,26,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_APLAY_XDIE10
{SPR_ASSN,27,5,A_FreezeDeath,S_APLAY_ICE2,0,0},	// S_APLAY_ICE
{SPR_ASSN,27,1,A_FreezeDeathChunks,S_APLAY_ICE2,0,0}	// S_APLAY_ICE2
#endif	/* ASSASSIN */
};


mobjinfo_t mobjinfo[NUMMOBJTYPES] = {

{		// MT_MAPSPOT
9001,		// doomednum
S_MAPSPOT,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MAPSPOTGRAVITY
9013,		// doomednum
S_MAPSPOT,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_DONTDRAW		// flags2
 },

{		// MT_FIREBALL1
-1,		// doomednum
S_FIREBALL1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIREBALL1_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_FIREBALL,		// deathsound
2*FRACUNIT,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_ARROW
-1,		// doomednum
S_ARROW_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ARROW_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
6*FRACUNIT,		// speed
8*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DART
-1,		// doomednum
S_DART_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DART_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
6*FRACUNIT,		// speed
8*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_POISONDART
-1,		// doomednum
S_POISONDART_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_POISONDART_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
6*FRACUNIT,		// speed
8*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_RIPPERBALL
-1,		// doomednum
S_RIPPERBALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RIPPERBALL_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
6*FRACUNIT,		// speed
8*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_RIP		// flags2
 },

{		// MT_PROJECTILE_BLADE
-1,		// doomednum
S_PRJ_BLADE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_PRJ_BLADE_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
6*FRACUNIT,		// speed
6*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ICESHARD
-1,		// doomednum
S_ICESHARD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SHARDFXE1_1,		// deathstate
S_NULL,		// xdeathstate
SFX_MAGE_SHARDS_EXPLODE,		// deathsound
25*FRACUNIT,		// speed
13*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_ICEDAMAGE		// flags2
 },

{		// MT_FLAME_SMALL_TEMP
10500,		// doomednum
S_FLAME_TSMALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FLAME_LARGE_TEMP
10502,		// doomednum
S_FLAME_TLARGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FLAME_SMALL
10501,		// doomednum
S_FLAME_SMALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_NOTELEPORT|MF2_DONTDRAW		// flags2
 },

{		// MT_FLAME_LARGE
10503,		// doomednum
S_FLAME_LARGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_NOTELEPORT|MF2_DONTDRAW		// flags2
 },

{		// MT_HEALINGBOTTLE
81,		// doomednum
S_ITEM_PTN1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_HEALTHFLASK
82,		// doomednum
S_ARTI_PTN2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIFLY
83,		// doomednum
S_ARTI_SOAR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIINVULNERABILITY
84,		// doomednum
S_ARTI_INVU1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_SUMMONMAULATOR
86,		// doomednum
S_ARTI_SUMMON,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_SUMMON_FX
-1,		// doomednum
S_SUMMON_FX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SUMMON_FX2_1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
20*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_THRUSTFLOOR_UP
10091,		// doomednum
S_THRUSTINIT2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
128*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_THRUSTFLOOR_DOWN
10090,		// doomednum
S_THRUSTINIT1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
128*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW		// flags2
 },

{		// MT_TELEPORTOTHER
10040,		// doomednum
S_ARTI_TELOTHER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_TELOTHER_FX1
-1,		// doomednum
S_TELO_FX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_TELO_FX9,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
20*FRACUNIT,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
10001,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_TELOTHER_FX2
-1,		// doomednum
S_TELO_FX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_TELO_FX9,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
16*FRACUNIT,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
10001,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_TELOTHER_FX3
-1,		// doomednum
S_TELO_FX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_TELO_FX9,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
16*FRACUNIT,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
10001,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_TELOTHER_FX4
-1,		// doomednum
S_TELO_FX4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_TELO_FX9,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
16*FRACUNIT,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
10001,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_TELOTHER_FX5
-1,		// doomednum
S_TELO_FX5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_TELO_FX9,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
16*FRACUNIT,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
10001,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DIRT1
-1,		// doomednum
S_DIRT1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT1_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DIRT2
-1,		// doomednum
S_DIRT2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT2_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DIRT3
-1,		// doomednum
S_DIRT3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT3_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DIRT4
-1,		// doomednum
S_DIRT4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT4_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_DIRT5
-1,		// doomednum
S_DIRT5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT5_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_DIRT6
-1,		// doomednum
S_DIRT6_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DIRT6_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_DIRTCLUMP
-1,		// doomednum
S_DIRTCLUMP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ROCK1
-1,		// doomednum
S_ROCK1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ROCK1_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ROCK2
-1,		// doomednum
S_ROCK2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ROCK2_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ROCK3
-1,		// doomednum
S_ROCK3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ROCK3_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FOGSPAWNER
10000,		// doomednum
S_SPAWNFOG1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
MF2_DONTDRAW|MF2_FLOATBOB		// flags2
 },

{		// MT_FOGPATCHS
10001,		// doomednum
S_FOGPATCHS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FOGPATCHS0,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FOGPATCHM
10002,		// doomednum
S_FOGPATCHM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FOGPATCHM0,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FOGPATCHL
10003,		// doomednum
S_FOGPATCHL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FOGPATCHL0,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_QUAKE_FOCUS
-1,		// doomednum
S_QUAKE_ACTIVE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
MF2_DONTDRAW		// flags2
 },

{		// MT_SGSHARD1
-1,		// doomednum
S_SGSHARD1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD1_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD2
-1,		// doomednum
S_SGSHARD2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD2_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD3
-1,		// doomednum
S_SGSHARD3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD3_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD4
-1,		// doomednum
S_SGSHARD4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD4_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD5
-1,		// doomednum
S_SGSHARD5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD5_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD6
-1,		// doomednum
S_SGSHARD6_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD6_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD7
-1,		// doomednum
S_SGSHARD7_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD7_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD8
-1,		// doomednum
S_SGSHARD8_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD8_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD9
-1,		// doomednum
S_SGSHARD9_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD9_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SGSHARD0
-1,		// doomednum
S_SGSHARD0_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SGSHARD0_D,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_ARTIEGG
30,		// doomednum
S_ARTI_EGGC1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_EGGFX
-1,		// doomednum
S_EGGFX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_EGGFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
18*FRACUNIT,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ARTISUPERHEAL
32,		// doomednum
S_ARTI_SPHL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ZWINGEDSTATUENOSKULL
9011,		// doomednum
S_ZWINGEDSTATUENOSKULL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZGEMPEDESTAL
9012,		// doomednum
S_ZGEMPEDESTAL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZSKULL
9002,		// doomednum
S_ARTIPUZZSKULL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMBIG
9003,		// doomednum
S_ARTIPUZZGEMBIG,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMRED
9004,		// doomednum
S_ARTIPUZZGEMRED,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMGREEN1
9005,		// doomednum
S_ARTIPUZZGEMGREEN1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMGREEN2
9009,		// doomednum
S_ARTIPUZZGEMGREEN2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMBLUE1
9006,		// doomednum
S_ARTIPUZZGEMBLUE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEMBLUE2
9010,		// doomednum
S_ARTIPUZZGEMBLUE2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZBOOK1
9007,		// doomednum
S_ARTIPUZZBOOK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZBOOK2
9008,		// doomednum
S_ARTIPUZZBOOK2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZSKULL2
9014,		// doomednum
S_ARTIPUZZSKULL2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZFWEAPON
9015,		// doomednum
S_ARTIPUZZFWEAPON,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZCWEAPON
9016,		// doomednum
S_ARTIPUZZCWEAPON,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZMWEAPON
9017,		// doomednum
S_ARTIPUZZMWEAPON,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEAR
9018,		// doomednum
S_ARTIPUZZGEAR_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEAR2
9019,		// doomednum
S_ARTIPUZZGEAR2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEAR3
9020,		// doomednum
S_ARTIPUZZGEAR3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTIPUZZGEAR4
9021,		// doomednum
S_ARTIPUZZGEAR4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARTITORCH
33,		// doomednum
S_ARTI_TRCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_FIREBOMB
-1,		// doomednum
S_FIREBOMB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_FLECHETTE_EXPLODE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOGRAVITY|MF_ALTSHADOW,		// flags
MF2_FIREDAMAGE		// flags2
 },

{		// MT_ARTITELEPORT
36,		// doomednum
S_ARTI_ATLP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIPOISONBAG
8000,		// doomednum
S_ARTI_PSBG1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_POISONBAG
-1,		// doomednum
S_POISONBAG1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOGRAVITY|MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_POISONCLOUD
-1,		// doomednum
S_POISONCLOUD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_POISONSHROOM_DEATH,		// deathsound
0,		// speed
1,		// radius
1,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF,		// flags
MF2_NODMGTHRUST		// flags2
 },

{		// MT_THROWINGBOMB
-1,		// doomednum
S_THROWINGBOMB1,		// spawnstate
48,		// spawnhealth
S_NULL,		// seestate
SFX_FLECHETTE_BOUNCE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_THROWINGBOMB_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_FLECHETTE_EXPLODE,		// deathsound
12*FRACUNIT,		// speed
8*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_FLOORBOUNCE|MF2_FIREDAMAGE		// flags2
 },

{		// MT_SPEEDBOOTS
8002,		// doomednum
S_ARTI_BOOTS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_BOOSTMANA
8003,		// doomednum
S_ARTI_MANA,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_BOOSTARMOR
8041,		// doomednum
S_ARTI_ARMOR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_BLASTRADIUS
10110,		// doomednum
S_ARTI_BLAST1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_HEALRADIUS
10120,		// doomednum
S_ARTI_HEALRAD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_SPLASH
-1,		// doomednum
S_SPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SPLASHX,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_SPLASHBASE
-1,		// doomednum
S_SPLASHBASE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_LAVASPLASH
-1,		// doomednum
S_LAVASPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_LAVASMOKE
-1,		// doomednum
S_LAVASMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_SLUDGECHUNK
-1,		// doomednum
S_SLUDGECHUNK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SLUDGECHUNKX,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_SLUDGESPLASH
-1,		// doomednum
S_SLUDGESPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_MISC0
5,		// doomednum
S_ZWINGEDSTATUE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC1
6,		// doomednum
S_ZROCK1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC2
7,		// doomednum
S_ZROCK2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC3
9,		// doomednum
S_ZROCK3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC4
15,		// doomednum
S_ZROCK4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC5
17,		// doomednum
S_ZCHANDELIER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
60*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC6
8063,		// doomednum
S_ZCHANDELIER_U,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
60*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC7
24,		// doomednum
S_ZTREEDEAD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
96*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC8
25,		// doomednum
S_ZTREE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
128*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_TREEDESTRUCTIBLE
8062,		// doomednum
S_ZTREEDESTRUCTIBLE1,		// spawnstate
70,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZTREEDES_D1,		// deathstate
S_NULL,		// xdeathstate
SFX_TREE_BREAK,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
180*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_MISC9
26,		// doomednum
S_ZTREESWAMP182_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
150*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC10
27,		// doomednum
S_ZTREESWAMP172_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
120*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC11
28,		// doomednum
S_ZSTUMPBURNED1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC12
29,		// doomednum
S_ZSTUMPBARE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC13
37,		// doomednum
S_ZSTUMPSWAMP1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC14
38,		// doomednum
S_ZSTUMPSWAMP2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC15
39,		// doomednum
S_ZSHROOMLARGE1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC16
40,		// doomednum
S_ZSHROOMLARGE2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC17
41,		// doomednum
S_ZSHROOMLARGE3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC18
42,		// doomednum
S_ZSHROOMSMALL1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC19
44,		// doomednum
S_ZSHROOMSMALL2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC20
45,		// doomednum
S_ZSHROOMSMALL3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC21
46,		// doomednum
S_ZSHROOMSMALL4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC22
47,		// doomednum
S_ZSHROOMSMALL5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC23
48,		// doomednum
S_ZSTALAGMITEPILLAR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
138*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC24
49,		// doomednum
S_ZSTALAGMITELARGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
48*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC25
50,		// doomednum
S_ZSTALAGMITEMEDIUM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC26
51,		// doomednum
S_ZSTALAGMITESMALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
36*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC27
52,		// doomednum
S_ZSTALACTITELARGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
66*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC28
56,		// doomednum
S_ZSTALACTITEMEDIUM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC29
57,		// doomednum
S_ZSTALACTITESMALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC30
58,		// doomednum
S_ZMOSSCEILING1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC31
59,		// doomednum
S_ZMOSSCEILING2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
24*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC32
60,		// doomednum
S_ZSWAMPVINE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
52*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC33
61,		// doomednum
S_ZCORPSEKABOB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
92*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC34
62,		// doomednum
S_ZCORPSESLEEPING1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC35
63,		// doomednum
S_ZTOMBSTONERIP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
46*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC36
64,		// doomednum
S_ZTOMBSTONESHANE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
46*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC37
65,		// doomednum
S_ZTOMBSTONEBIGCROSS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
46*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC38
66,		// doomednum
S_ZTOMBSTONEBRIANR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
52*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC39
67,		// doomednum
S_ZTOMBSTONECROSSCIRCLE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
52*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC40
68,		// doomednum
S_ZTOMBSTONESMALLCROSS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
46*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC41
69,		// doomednum
S_ZTOMBSTONEBRIANP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
46*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC42
71,		// doomednum
S_CORPSEHANGING_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
75*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC43
72,		// doomednum
S_ZSTATUEGARGOYLEGREENTALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC44
73,		// doomednum
S_ZSTATUEGARGOYLEBLUETALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC45
74,		// doomednum
S_ZSTATUEGARGOYLEGREENSHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC46
76,		// doomednum
S_ZSTATUEGARGOYLEBLUESHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC47
8044,		// doomednum
S_ZSTATUEGARGOYLESTRIPETALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC48
8045,		// doomednum
S_ZSTATUEGARGOYLEDARKREDTALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC49
8046,		// doomednum
S_ZSTATUEGARGOYLEREDTALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC50
8047,		// doomednum
S_ZSTATUEGARGOYLETANTALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC51
8048,		// doomednum
S_ZSTATUEGARGOYLERUSTTALL_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
108*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC52
8049,		// doomednum
S_ZSTATUEGARGOYLEDARKREDSHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC53
8050,		// doomednum
S_ZSTATUEGARGOYLEREDSHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC54
8051,		// doomednum
S_ZSTATUEGARGOYLETANSHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC55
8052,		// doomednum
S_ZSTATUEGARGOYLERUSTSHORT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
62*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC56
77,		// doomednum
S_ZBANNERTATTERED_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
120*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC57
78,		// doomednum
S_ZTREELARGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZTREELARGE1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
180*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC58
79,		// doomednum
S_ZTREELARGE2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZTREELARGE2,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
180*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC59
80,		// doomednum
S_ZTREEGNARLED1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
22*FRACUNIT,		// radius
100*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC60
87,		// doomednum
S_ZTREEGNARLED2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
22*FRACUNIT,		// radius
100*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC61
88,		// doomednum
S_ZLOG,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
25*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC62
89,		// doomednum
S_ZSTALACTITEICELARGE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
66*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC63
90,		// doomednum
S_ZSTALACTITEICEMEDIUM,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC64
91,		// doomednum
S_ZSTALACTITEICESMALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC65
92,		// doomednum
S_ZSTALACTITEICETINY,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC66
93,		// doomednum
S_ZSTALAGMITEICELARGE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
66*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC67
94,		// doomednum
S_ZSTALAGMITEICEMEDIUM,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC68
95,		// doomednum
S_ZSTALAGMITEICESMALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC69
96,		// doomednum
S_ZSTALAGMITEICETINY,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC70
97,		// doomednum
S_ZROCKBROWN1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
17*FRACUNIT,		// radius
72*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC71
98,		// doomednum
S_ZROCKBROWN2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC72
99,		// doomednum
S_ZROCKBLACK,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC73
100,		// doomednum
S_ZRUBBLE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC74
101,		// doomednum
S_ZRUBBLE2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC75
102,		// doomednum
S_ZRUBBLE3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_MISC76
103,		// doomednum
S_ZVASEPILLAR,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
54*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_POTTERY1
104,		// doomednum
S_ZPOTTERY1,		// spawnstate
15,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZPOTTERY_EXPLODE,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,		// flags
MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ		// flags2
 },

{		// MT_POTTERY2
105,		// doomednum
S_ZPOTTERY2,		// spawnstate
15,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZPOTTERY_EXPLODE,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
25*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,		// flags
MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ		// flags2
 },

{		// MT_POTTERY3
106,		// doomednum
S_ZPOTTERY3,		// spawnstate
15,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZPOTTERY_EXPLODE,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
25*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,		// flags
MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ		// flags2
 },

{		// MT_POTTERYBIT1
-1,		// doomednum
S_POTTERYBIT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_POTTERYBIT_EX0,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_MISC77
108,		// doomednum
S_ZCORPSELYNCHED1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
11*FRACUNIT,		// radius
95*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ZLYNCHED_NOHEART
109,		// doomednum
S_ZCORPSELYNCHED2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
100*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC78
110,		// doomednum
S_ZCORPSESITTING,		// spawnstate
30,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZCORPSESITTING_X,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
35*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_CORPSEBIT
-1,		// doomednum
S_CORPSEBIT_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
MF2_TELESTOMP		// flags2
 },

{		// MT_CORPSEBLOODDRIP
-1,		// doomednum
S_CORPSEBLOODDRIP,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CORPSEBLOODDRIP_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRIP,		// deathsound
0,		// speed
FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_MISSILE,		// flags
MF2_LOGRAV		// flags2
 },

{		// MT_BLOODPOOL
111,		// doomednum
S_BLOODPOOL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_MISC79
119,		// doomednum
S_ZCANDLE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC80
113,		// doomednum
S_ZLEAFSPAWNER,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
MF2_DONTDRAW		// flags2
 },

{		// MT_LEAF1
-1,		// doomednum
S_LEAF1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_LEAF_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_LEAF2
-1,		// doomednum
S_LEAF2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_LEAF_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_ZTWINEDTORCH
116,		// doomednum
S_ZTWINEDTORCH_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZTWINEDTORCH_UNLIT
117,		// doomednum
S_ZTWINEDTORCH_UNLIT,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
10*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_BRIDGE
118,		// doomednum
S_BRIDGE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
32*FRACUNIT,		// radius
2*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_NOGRAVITY,		// flags
MF2_DONTDRAW		// flags2
 },

{		// MT_BRIDGEBALL
-1,		// doomednum
S_BBALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ZWALLTORCH
54,		// doomednum
S_ZWALLTORCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ZWALLTORCH_UNLIT
55,		// doomednum
S_ZWALLTORCH_U,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ZBARREL
8100,		// doomednum
S_ZBARREL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZSHRUB1
8101,		// doomednum
S_ZSHRUB1,		// spawnstate
20,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_ZSHRUB1_X1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZSHRUB1_DIE,		// deathstate
S_NULL,		// xdeathstate
SFX_TREE_EXPLODE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
24*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_ZSHRUB2
8102,		// doomednum
S_ZSHRUB2,		// spawnstate
10,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_ZSHRUB2_X1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZSHRUB2_DIE,		// deathstate
S_NULL,		// xdeathstate
SFX_TREE_EXPLODE,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
40*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_ZBUCKET
8103,		// doomednum
S_ZBUCKET1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
72*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ZPOISONSHROOM
8104,		// doomednum
S_ZPOISONSHROOM1,		// spawnstate
30,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_ZPOISONSHROOM_P1,		// painstate
255,		// painchance
SFX_POISONSHROOM_PAIN,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZPOISONSHROOM_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_POISONSHROOM_DEATH,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
20*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_ZFIREBULL
8042,		// doomednum
S_ZFIREBULL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
80*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZFIREBULL_UNLIT
8043,		// doomednum
S_ZFIREBULL_U,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
80*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_FIRETHING
8060,		// doomednum
S_ZFIRETHING1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_BRASSTORCH
8061,		// doomednum
S_ZBRASSTORCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
35*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZSUITOFARMOR
8064,		// doomednum
S_ZSUITOFARMOR,		// spawnstate
60,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZSUITOFARMOR_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_SUITOFARMOR_BREAK,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
72*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_ZARMORCHUNK
-1,		// doomednum
S_ZARMORCHUNK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
0,		// flags
0		// flags2
 },

{		// MT_ZBELL
8065,		// doomednum
S_ZBELL,		// spawnstate
5,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZBELL_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_BELLRING,		// deathsound
0,		// speed
56*FRACUNIT,		// radius
120*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZBLUE_CANDLE
8066,		// doomednum
S_ZBLUE_CANDLE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_ZIRON_MAIDEN
8067,		// doomednum
S_ZIRON_MAIDEN,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
60*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZXMAS_TREE
8068,		// doomednum
S_ZXMAS_TREE,		// spawnstate
20,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_ZXMAS_TREE_X1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ZXMAS_TREE_DIE,		// deathstate
S_NULL,		// xdeathstate
SFX_TREE_EXPLODE,		// deathsound
0,		// speed
11*FRACUNIT,		// radius
130*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
0		// flags2
 },

{		// MT_ZCAULDRON
8069,		// doomednum
S_ZCAULDRON1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
26*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZCAULDRON_UNLIT
8070,		// doomednum
S_ZCAULDRON_U,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
26*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_ZCHAINBIT32
8071,		// doomednum
S_ZCHAINBIT32,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINBIT64
8072,		// doomednum
S_ZCHAINBIT64,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINEND_HEART
8073,		// doomednum
S_ZCHAINEND_HEART,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINEND_HOOK1
8074,		// doomednum
S_ZCHAINEND_HOOK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINEND_HOOK2
8075,		// doomednum
S_ZCHAINEND_HOOK2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINEND_SPIKE
8076,		// doomednum
S_ZCHAINEND_SPIKE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_ZCHAINEND_SKULL
8077,		// doomednum
S_ZCHAINEND_SKULL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT1
8500,		// doomednum
S_TABLE_SHIT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT2
8501,		// doomednum
S_TABLE_SHIT2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT3
8502,		// doomednum
S_TABLE_SHIT3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT4
8503,		// doomednum
S_TABLE_SHIT4,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT5
8504,		// doomednum
S_TABLE_SHIT5,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT6
8505,		// doomednum
S_TABLE_SHIT6,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT7
8506,		// doomednum
S_TABLE_SHIT7,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT8
8507,		// doomednum
S_TABLE_SHIT8,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT9
8508,		// doomednum
S_TABLE_SHIT9,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TABLE_SHIT10
8509,		// doomednum
S_TABLE_SHIT10,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_TFOG
-1,		// doomednum
S_TFOG1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC81
140,		// doomednum
S_TELESMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_TELEPORTMAN
14,		// doomednum
S_NULL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_PUNCHPUFF
-1,		// doomednum
S_PUNCHPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_FIGHTER_PUNCH_HITTHING,		// seesound
8,		// reactiontime
SFX_FIGHTER_PUNCH_HITWALL,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_FW_AXE
8010,		// doomednum
S_AXE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AXEPUFF
-1,		// doomednum
S_HAMMERPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_FIGHTER_AXE_HITTHING,		// seesound
8,		// reactiontime
SFX_FIGHTER_HAMMER_HITWALL,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_AXEPUFF_GLOW
-1,		// doomednum
S_AXEPUFF_GLOW1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_FIGHTER_AXE_HITTHING,		// seesound
8,		// reactiontime
SFX_FIGHTER_HAMMER_HITWALL,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_AXEBLOOD
-1,		// doomednum
S_AXEBLOOD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_AXEBLOOD6,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_FW_HAMMER
123,		// doomednum
S_HAMM,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_HAMMER_MISSILE
-1,		// doomednum
S_HAMMER_MISSILE_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HAMMER_MISSILE_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_FIGHTER_HAMMER_EXPLODE,		// deathsound
25*FRACUNIT,		// speed
14*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
10,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE		// flags2
 },

{		// MT_HAMMERPUFF
-1,		// doomednum
S_HAMMERPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_FIGHTER_HAMMER_HITTHING,		// seesound
8,		// reactiontime
SFX_FIGHTER_HAMMER_HITWALL,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_FSWORD_MISSILE
-1,		// doomednum
S_FSWORD_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FSWORD_MISSILE_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_FIGHTER_SWORD_EXPLODE,		// deathsound
30*FRACUNIT,		// speed
16*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
8,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_FSWORD_FLAME
-1,		// doomednum
S_FSWORD_FLAME1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_CW_SERPSTAFF
10,		// doomednum
S_CSTAFF,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_CSTAFF_MISSILE
-1,		// doomednum
S_CSTAFF_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CSTAFF_MISSILE_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_CLERIC_CSTAFF_EXPLODE,		// deathsound
22*FRACUNIT,		// speed
12*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
5,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_CSTAFFPUFF
-1,		// doomednum
S_CSTAFFPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_CLERIC_CSTAFF_HITTHING,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_CW_FLAME
8009,		// doomednum
S_CFLAME1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_CFLAMEFLOOR
-1,		// doomednum
S_CFLAMEFLOOR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_FLAMEPUFF
-1,		// doomednum
S_FLAMEPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_CLERIC_FLAME_EXPLODE,		// seesound
8,		// reactiontime
SFX_CLERIC_FLAME_EXPLODE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
FRACUNIT,		// radius
FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_FLAMEPUFF2
-1,		// doomednum
S_FLAMEPUFF2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_CLERIC_FLAME_EXPLODE,		// seesound
8,		// reactiontime
SFX_CLERIC_FLAME_EXPLODE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
FRACUNIT,		// radius
FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_CIRCLEFLAME
-1,		// doomednum
S_CIRCLE_FLAME1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CIRCLE_FLAME_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_CLERIC_FLAME_CIRCLE,		// deathsound
0,		// speed
6*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_CFLAME_MISSILE
-1,		// doomednum
S_CFLAME_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CFLAME_MISSILE_X,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
200*FRACUNIT,		// speed
14*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
8,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE		// flags2
 },

{		// MT_HOLY_FX
-1,		// doomednum
S_HOLY_FX1,		// spawnstate
105,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HOLY_FX_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_SPIRIT_DIE,		// deathsound
12*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_HOLY_TAIL
-1,		// doomednum
S_HOLY_TAIL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
FRACUNIT,		// radius
FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_HOLY_PUFF
-1,		// doomednum
S_HOLY_PUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_HOLY_MISSILE
-1,		// doomednum
S_HOLY_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HOLY_MISSILE_X,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
30*FRACUNIT,		// speed
15*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_HOLY_MISSILE_PUFF
-1,		// doomednum
S_HOLY_MISSILE_P1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_MWANDPUFF
-1,		// doomednum
S_MWANDPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST		// flags2
 },

{		// MT_MWANDSMOKE
-1,		// doomednum
S_MWANDSMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST		// flags2
 },

{		// MT_MWAND_MISSILE
-1,		// doomednum
S_MWAND_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MWANDPUFF1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
184*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH		// flags2
 },

{		// MT_MW_LIGHTNING
8040,		// doomednum
S_MW_LIGHTNING1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_LIGHTNING_CEILING
-1,		// doomednum
S_LIGHTNING_CEILING1,		// spawnstate
144,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_LIGHTNING_C_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
25*FRACUNIT,		// speed
16*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
8,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_LIGHTNING_FLOOR
-1,		// doomednum
S_LIGHTNING_FLOOR1,		// spawnstate
144,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_LIGHTNING_F_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
25*FRACUNIT,		// speed
16*FRACUNIT,		// radius
40*FRACUNIT,		// height
100,		// mass
8,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_LIGHTNING_ZAP
-1,		// doomednum
S_LIGHTNING_ZAP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_LIGHTNING_ZAP_X8,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
35*FRACUNIT,		// height
100,		// mass
2,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,		// flags
0		// flags2
 },

{		// MT_MSTAFF_FX
-1,		// doomednum
S_MSTAFF_FX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MSTAFF_FX_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_MAGE_STAFF_EXPLODE,		// deathsound
20*FRACUNIT,		// speed
16*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
6,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_MSTAFF_FX2
-1,		// doomednum
S_MSTAFF_FX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MSTAFF_FX2_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_MAGE_STAFF_EXPLODE,		// deathsound
17*FRACUNIT,		// speed
20*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE		// flags2
 },

{		// MT_FW_SWORD1
12,		// doomednum
S_FSWORD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_FW_SWORD2
13,		// doomednum
S_FSWORD2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_FW_SWORD3
16,		// doomednum
S_FSWORD3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_CW_HOLY1
18,		// doomednum
S_CHOLY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_CW_HOLY2
19,		// doomednum
S_CHOLY2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_CW_HOLY3
20,		// doomednum
S_CHOLY3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MW_STAFF1
21,		// doomednum
S_MSTAFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MW_STAFF2
22,		// doomednum
S_MSTAFF2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MW_STAFF3
23,		// doomednum
S_MSTAFF3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_SNOUTPUFF
-1,		// doomednum
S_PUNCHPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_MW_CONE
53,		// doomednum
S_COS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_SHARDFX1
-1,		// doomednum
S_SHARDFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SHARDFXE1_1,		// deathstate
S_NULL,		// xdeathstate
SFX_MAGE_SHARDS_EXPLODE,		// deathsound
25*FRACUNIT,		// speed
13*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE		// flags2
 },

{		// MT_BLOOD
-1,		// doomednum
S_BLOOD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_BLOODSPLATTER
-1,		// doomednum
S_BLOODSPLATTER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BLOODSPLATTERX,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_GIBS
-1,		// doomednum
S_GIBS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_PLAYER_FIGHTER
-1,		// doomednum
S_FPLAY,		// spawnstate
100,		// spawnhealth
S_FPLAY_RUN1,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_FPLAY_PAIN,		// painstate
255,		// painchance
SFX_PLAYER_FIGHTER_PAIN,		// painsound
S_NULL,		// meleestate
S_FPLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_FPLAY_DIE1,		// deathstate
S_FPLAY_XDIE1,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL		// flags2
 },

{		// MT_BLOODYSKULL
-1,		// doomednum
S_BLOODYSKULL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_PLAYER_SPEED
-1,		// doomednum
S_PLAYER_SPEED1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,		// flags
0		// flags2
 },

{		// MT_ICECHUNK
-1,		// doomednum
S_ICECHUNK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP		// flags2
 },

{		// MT_PLAYER_CLERIC
-1,		// doomednum
S_CPLAY,		// spawnstate
100,		// spawnhealth
S_CPLAY_RUN1,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_CPLAY_PAIN,		// painstate
255,		// painchance
SFX_PLAYER_CLERIC_PAIN,		// painsound
S_NULL,		// meleestate
S_CPLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_CPLAY_DIE1,		// deathstate
S_CPLAY_XDIE1,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL		// flags2
 },

{		// MT_PLAYER_MAGE
-1,		// doomednum
S_MPLAY,		// spawnstate
100,		// spawnhealth
S_MPLAY_RUN1,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_MPLAY_PAIN,		// painstate
255,		// painchance
SFX_PLAYER_MAGE_PAIN,		// painsound
S_NULL,		// meleestate
S_MPLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_MPLAY_DIE1,		// deathstate
S_MPLAY_XDIE1,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL		// flags2
 },

#ifdef ASSASSIN
{		// MT_PLAYER_ASS
-1,		// doomednum
S_APLAY,		// spawnstate
100,		// spawnhealth
S_APLAY_RUN1,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE, 		// attacksound
S_APLAY_PAIN,		// painstate
255,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_APLAY_ATK1,		// misslestate
S_NULL,		// crashstate
S_APLAY_DIE1,		// deathstate
S_APLAY_XDIE1,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL		// flags2
 },
#endif	/* ASSASSIN */

{		// MT_PIGPLAYER
-1,		// doomednum
S_PIGPLAY,		// spawnstate
100,		// spawnhealth
S_PIGPLAY_RUN1,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_PIGPLAY_PAIN,		// painstate
255,		// painchance
SFX_PIG_PAIN,		// painsound
S_NULL,		// meleestate
S_PIGPLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_PIG_DIE1,		// deathstate
S_NULL,		// xdeathstate
SFX_PIG_DEATH,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
24*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL		// flags2
 },

{		// MT_PIG
-1,		// doomednum
S_PIG_LOOK1,		// spawnstate
25,		// spawnhealth
S_PIG_WALK1,		// seestate
SFX_PIG_ACTIVE1,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_PIG_PAIN,		// painstate
128,		// painchance
SFX_PIG_PAIN,		// painsound
S_PIG_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_PIG_DIE1,		// deathstate
S_NULL,		// xdeathstate
SFX_PIG_DEATH,		// deathsound
10,		// speed
12*FRACUNIT,		// radius
22*FRACUNIT,		// height
60,		// mass
0,		// damage
SFX_PIG_ACTIVE1,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP		// flags2
 },

{		// MT_CENTAUR
107,		// doomednum
S_CENTAUR_LOOK1,		// spawnstate
200,		// spawnhealth
S_CENTAUR_WALK1,		// seestate
SFX_CENTAUR_SIGHT,		// seesound
8,		// reactiontime
SFX_CENTAUR_ATTACK,		// attacksound
S_CENTAUR_PAIN1,		// painstate
135,		// painchance
SFX_CENTAUR_PAIN,		// painsound
S_CENTAUR_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_CENTAUR_DEATH1,		// deathstate
S_CENTAUR_DEATH_X1,		// xdeathstate
SFX_CENTAUR_DEATH,		// deathsound
13,		// speed
20*FRACUNIT,		// radius
64*FRACUNIT,		// height
120,		// mass
0,		// damage
SFX_CENTAUR_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_CENTAURLEADER
115,		// doomednum
S_CENTAUR_LOOK1,		// spawnstate
250,		// spawnhealth
S_CENTAUR_WALK1,		// seestate
SFX_CENTAUR_SIGHT,		// seesound
8,		// reactiontime
SFX_CENTAUR_ATTACK,		// attacksound
S_CENTAUR_PAIN1,		// painstate
96,		// painchance
SFX_CENTAUR_PAIN,		// painsound
S_CENTAUR_ATK1,		// meleestate
S_CENTAUR_MISSILE1,		// missilestate
S_NULL,		// crashstate
S_CENTAUR_DEATH1,		// deathstate
S_CENTAUR_DEATH_X1,		// xdeathstate
SFX_CENTAUR_DEATH,		// deathsound
10,		// speed
20*FRACUNIT,		// radius
64*FRACUNIT,		// height
120,		// mass
0,		// damage
SFX_CENTAUR_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_CENTAUR_FX
-1,		// doomednum
S_CENTAUR_FX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CENTAUR_FX_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_CENTAUR_MISSILE_EXPLODE,		// deathsound
20*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_CENTAUR_SHIELD
-1,		// doomednum
S_CENTAUR_SHIELD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CENTAUR_SHIELD_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_CENTAUR_SWORD
-1,		// doomednum
S_CENTAUR_SWORD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CENTAUR_SWORD_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DEMON
31,		// doomednum
S_DEMN_LOOK1,		// spawnstate
250,		// spawnhealth
S_DEMN_CHASE1,		// seestate
SFX_DEMON_SIGHT,		// seesound
8,		// reactiontime
SFX_DEMON_ATTACK,		// attacksound
S_DEMN_PAIN1,		// painstate
50,		// painchance
SFX_DEMON_PAIN,		// painsound
S_DEMN_ATK1_1,		// meleestate
S_DEMN_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_DEMN_DEATH1,		// deathstate
S_DEMN_XDEATH1,		// xdeathstate
SFX_DEMON_DEATH,		// deathsound
13,		// speed
32*FRACUNIT,		// radius
64*FRACUNIT,		// height
220,		// mass
0,		// damage
SFX_DEMON_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_DEMONCHUNK1
-1,		// doomednum
S_DEMONCHUNK1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONCHUNK1_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMONCHUNK2
-1,		// doomednum
S_DEMONCHUNK2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONCHUNK2_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMONCHUNK3
-1,		// doomednum
S_DEMONCHUNK3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONCHUNK3_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMONCHUNK4
-1,		// doomednum
S_DEMONCHUNK4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONCHUNK4_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMONCHUNK5
-1,		// doomednum
S_DEMONCHUNK5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONCHUNK5_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMONFX1
-1,		// doomednum
S_DEMONFX_MOVE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMONFX_BOOM1,		// deathstate
S_NULL,		// xdeathstate
SFX_DEMON_MISSILE_EXPLODE,		// deathsound
15*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
5,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE		// flags2
 },

{		// MT_DEMON2
8080,		// doomednum
S_DEMN2_LOOK1,		// spawnstate
250,		// spawnhealth
S_DEMN2_CHASE1,		// seestate
SFX_DEMON_SIGHT,		// seesound
8,		// reactiontime
SFX_DEMON_ATTACK,		// attacksound
S_DEMN2_PAIN1,		// painstate
50,		// painchance
SFX_DEMON_PAIN,		// painsound
S_DEMN2_ATK1_1,		// meleestate
S_DEMN2_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_DEMN2_DEATH1,		// deathstate
S_DEMN2_XDEATH1,		// xdeathstate
SFX_DEMON_DEATH,		// deathsound
13,		// speed
32*FRACUNIT,		// radius
64*FRACUNIT,		// height
220,		// mass
0,		// damage
SFX_DEMON_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_DEMON2CHUNK1
-1,		// doomednum
S_DEMON2CHUNK1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2CHUNK1_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMON2CHUNK2
-1,		// doomednum
S_DEMON2CHUNK2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2CHUNK2_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMON2CHUNK3
-1,		// doomednum
S_DEMON2CHUNK3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2CHUNK3_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMON2CHUNK4
-1,		// doomednum
S_DEMON2CHUNK4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2CHUNK4_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMON2CHUNK5
-1,		// doomednum
S_DEMON2CHUNK5_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2CHUNK5_4,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_DEMON2FX1
-1,		// doomednum
S_DEMON2FX_MOVE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DEMON2FX_BOOM1,		// deathstate
S_NULL,		// xdeathstate
SFX_DEMON_MISSILE_EXPLODE,		// deathsound
15*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
5,		// damage
SFX_NONE,		// activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE		// flags2
 },

{		// MT_WRAITHB
10011,		// doomednum
S_WRAITH_LOOK1,		// spawnstate
150,		// spawnhealth
S_WRAITH_RAISE1,		// seestate
SFX_WRAITH_SIGHT,		// seesound
8,		// reactiontime
SFX_WRAITH_ATTACK,		// attacksound
S_WRAITH_PAIN1,		// painstate
25,		// painchance
SFX_WRAITH_PAIN,		// painsound
S_WRAITH_ATK1_1,		// meleestate
S_WRAITH_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_WRAITH_DEATH1_1,		// deathstate
S_WRAITH_DEATH2_1,		// xdeathstate
SFX_WRAITH_DEATH,		// deathsound
11,		// speed
20*FRACUNIT,		// radius
68*FRACUNIT,		// height
75,		// mass
10,		// damage
SFX_WRAITH_ACTIVE,		// activesound
MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW		// flags2
 },

{		// MT_WRAITH
34,		// doomednum
S_WRAITH_INIT1,		// spawnstate
150,		// spawnhealth
S_WRAITH_CHASE1,		// seestate
SFX_WRAITH_SIGHT,		// seesound
8,		// reactiontime
SFX_WRAITH_ATTACK,		// attacksound
S_WRAITH_PAIN1,		// painstate
25,		// painchance
SFX_WRAITH_PAIN,		// painsound
S_WRAITH_ATK1_1,		// meleestate
S_WRAITH_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_WRAITH_DEATH1_1,		// deathstate
S_WRAITH_DEATH2_1,		// xdeathstate
SFX_WRAITH_DEATH,		// deathsound
11,		// speed
20*FRACUNIT,		// radius
55*FRACUNIT,		// height
75,		// mass
10,		// damage
SFX_WRAITH_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP		// flags2
 },

{		// MT_WRAITHFX1
-1,		// doomednum
S_WRTHFX_MOVE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_WRTHFX_BOOM1,		// deathstate
S_NULL,		// xdeathstate
SFX_WRAITH_MISSILE_EXPLODE,		// deathsound
14*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
5,		// mass
5,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE		// flags2
 },

{		// MT_WRAITHFX2
-1,		// doomednum
S_WRTHFX_SIZZLE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
5*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_WRAITHFX3
-1,		// doomednum
S_WRTHFX_DROP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_WRTHFX_DEAD1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRIP,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
5*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_WRAITHFX4
-1,		// doomednum
S_WRTHFX_ADROP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_WRTHFX_ADEAD1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRIP,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
5*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_WRAITHFX5
-1,		// doomednum
S_WRTHFX_BDROP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_WRTHFX_BDEAD1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRIP,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
5*FRACUNIT,		// height
5,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_MINOTAUR
9,		// doomednum
S_MNTR_SPAWN1,		// spawnstate
2500,		// spawnhealth
S_MNTR_WALK1,		// seestate
SFX_MAULATOR_SIGHT,		// seesound
8,		// reactiontime
SFX_MAULATOR_HAMMER_SWING,		// attacksound
S_MNTR_PAIN1,		// painstate
25,		// painchance
SFX_MAULATOR_PAIN,		// painsound
S_MNTR_ATK1_1,		// meleestate
S_MNTR_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_MNTR_DIE1,		// deathstate
S_NULL,		// xdeathstate
SFX_MAULATOR_DEATH,		// deathsound
16,		// speed
28*FRACUNIT,		// radius
100*FRACUNIT,		// height
800,		// mass
7,		// damage
SFX_MAULATOR_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP		// flags2
 },

{		// MT_MNTRFX1
-1,		// doomednum
S_MNTRFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI1_1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
20*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MNTRFX2
-1,		// doomednum
S_MNTRFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI2_1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
14*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MNTRFX3
-1,		// doomednum
S_MNTRFX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI2_1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MNTRSMOKE
-1,		// doomednum
S_MINOSMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_MNTRSMOKEEXIT
-1,		// doomednum
S_MINOSMOKEX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SERPENT
121,		// doomednum
S_SERPENT_LOOK1,		// spawnstate
90,		// spawnhealth
S_SERPENT_SWIM1,		// seestate
SFX_SERPENT_SIGHT,		// seesound
8,		// reactiontime
SFX_SERPENT_ATTACK,		// attacksound
S_SERPENT_PAIN1,		// painstate
96,		// painchance
SFX_SERPENT_PAIN,		// painsound
S_SERPENT_SURFACE1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SERPENT_DIE1,		// deathstate
S_SERPENT_XDIE1,		// xdeathstate
SFX_SERPENT_DEATH,		// deathsound
12,		// speed
32*FRACUNIT,		// radius
70*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS		// flags2
 },

{		// MT_SERPENTLEADER
120,		// doomednum
S_SERPENT_LOOK1,		// spawnstate
90,		// spawnhealth
S_SERPENT_SWIM1,		// seestate
SFX_SERPENT_SIGHT,		// seesound
8,		// reactiontime
SFX_SERPENT_ATTACK,		// attacksound
S_SERPENT_PAIN1,		// painstate
96,		// painchance
SFX_SERPENT_PAIN,		// painsound
S_SERPENT_SURFACE1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SERPENT_DIE1,		// deathstate
S_SERPENT_XDIE1,		// xdeathstate
SFX_SERPENT_DEATH,		// deathsound
12,		// speed
32*FRACUNIT,		// radius
70*FRACUNIT,		// height
200,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS		// flags2
 },

{		// MT_SERPENTFX
-1,		// doomednum
S_SERPENT_FX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SERPENT_FX_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_SERPENTFX_HIT,		// deathsound
15*FRACUNIT,		// speed
8*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
4,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SERPENT_HEAD
-1,		// doomednum
S_SERPENT_HEAD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
MF2_LOGRAV		// flags2
 },

{		// MT_SERPENT_GIB1
-1,		// doomednum
S_SERPENT_GIB1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
3*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SERPENT_GIB2
-1,		// doomednum
S_SERPENT_GIB2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
3*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SERPENT_GIB3
-1,		// doomednum
S_SERPENT_GIB3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
3*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_BISHOP
114,		// doomednum
S_BISHOP_LOOK1,		// spawnstate
130,		// spawnhealth
S_BISHOP_WALK1,		// seestate
SFX_BISHOP_SIGHT,		// seesound
8,		// reactiontime
SFX_BISHOP_ATTACK,		// attacksound
S_BISHOP_PAIN1,		// painstate
110,		// painchance
SFX_BISHOP_PAIN,		// painsound
0,		// meleestate
S_BISHOP_ATK1,		// missilestate
S_NULL,		// crashstate
S_BISHOP_DEATH1,		// deathstate
S_NULL,		// xdeathstate
SFX_BISHOP_DEATH,		// deathsound
10,		// speed
22*FRACUNIT,		// radius
65*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_BISHOP_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,		// flags
MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP		// flags2
 },

{		// MT_BISHOP_PUFF
-1,		// doomednum
S_BISHOP_PUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_BISHOPBLUR
-1,		// doomednum
S_BISHOPBLUR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_BISHOPPAINBLUR
-1,		// doomednum
S_BISHOPPAINBLUR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_BISH_FX
-1,		// doomednum
S_BISHFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BISHFXI1_1,		// deathstate
S_NULL,		// xdeathstate
SFX_BISHOP_MISSILE_EXPLODE,		// deathsound
10*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_SEEKERMISSILE		// flags2
 },

{		// MT_DRAGON
254,		// doomednum
S_DRAGON_LOOK1,		// spawnstate
640,		// spawnhealth
S_DRAGON_INIT,		// seestate
SFX_DRAGON_SIGHT,		// seesound
8,		// reactiontime
SFX_DRAGON_ATTACK,		// attacksound
S_DRAGON_PAIN1,		// painstate
128,		// painchance
SFX_DRAGON_PAIN,		// painsound
S_NULL,		// meleestate
S_DRAGON_ATK1,		// missilestate
S_NULL,		// crashstate
S_DRAGON_DEATH1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRAGON_DEATH,		// deathsound
10*FRACUNIT,		// speed
20*FRACUNIT,		// radius
65*FRACUNIT,		// height
H2MAXINT,	// mass
0,		// damage
SFX_DRAGON_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,		// flags
MF2_PASSMOBJ|MF2_BOSS		// flags2
 },

{		// MT_DRAGON_FX
-1,		// doomednum
S_DRAGON_FX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_DRAGON_FX1_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_DRAGON_FIREBALL_EXPLODE,		// deathsound
24*FRACUNIT,		// speed
12*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
6,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_DRAGON_FX2
-1,		// doomednum
S_DRAGON_FX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_DRAGON_FIREBALL_EXPLODE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW		// flags2
 },

{		// MT_ARMOR_1
8005,		// doomednum
S_ARMOR_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARMOR_2
8006,		// doomednum
S_ARMOR_2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARMOR_3
8007,		// doomednum
S_ARMOR_3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_ARMOR_4
8008,		// doomednum
S_ARMOR_4,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MANA1
122,		// doomednum
S_MANA1_1,		// spawnstate
10,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MANA2
124,		// doomednum
S_MANA2_1,		// spawnstate
10,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MANA3
8004,		// doomednum
S_MANA3_1,		// spawnstate
20,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_KEY1
8030,		// doomednum
S_KEY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY2
8031,		// doomednum
S_KEY2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY3
8032,		// doomednum
S_KEY3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY4
8033,		// doomednum
S_KEY4,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY5
8034,		// doomednum
S_KEY5,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY6
8035,		// doomednum
S_KEY6,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY7
8036,		// doomednum
S_KEY7,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY8
8037,		// doomednum
S_KEY8,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEY9
8038,		// doomednum
S_KEY9,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEYA
8039,		// doomednum
S_KEYA,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_KEYB
8200,		// doomednum
S_KEYB,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_SOUNDWIND
1410,		// doomednum
S_SND_WIND1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_SOUNDWATERFALL
41,		// doomednum
S_SND_WATERFALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_ETTIN
10030,		// doomednum
S_ETTIN_LOOK1,		// spawnstate
175,		// spawnhealth
S_ETTIN_CHASE1,		// seestate
SFX_ETTIN_SIGHT,		// seesound
8,		// reactiontime
SFX_ETTIN_ATTACK,		// attacksound
S_ETTIN_PAIN1,		// painstate
60,		// painchance
SFX_ETTIN_PAIN,		// painsound
S_ETTIN_ATK1_1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ETTIN_DEATH1_1,		// deathstate
S_ETTIN_DEATH2_1,		// xdeathstate
SFX_ETTIN_DEATH,		// deathsound
13,		// speed
25*FRACUNIT,		// radius
68*FRACUNIT,		// height
175,		// mass
3,		// damage
SFX_ETTIN_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_ETTIN_MACE
-1,		// doomednum
S_ETTIN_MACE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ETTIN_MACE5,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_FIREDEMON
10060,		// doomednum
S_FIRED_SPAWN1,		// spawnstate
80,		// spawnhealth
S_FIRED_LOOK4,		// seestate
SFX_FIRED_SPAWN,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_FIRED_PAIN1,		// painstate
1,		// painchance
SFX_FIRED_PAIN,		// painsound
S_NULL,		// meleestate
S_FIRED_ATTACK1,		// missilestate
S_FIRED_XDEATH1,		// crashstate
S_FIRED_DEATH1,		// deathstate
S_FIRED_XDEATH1,		// xdeathstate
SFX_FIRED_DEATH,		// deathsound
13,		// speed
20*FRACUNIT,		// radius
68*FRACUNIT,		// height
75,		// mass
1,		// damage
SFX_FIRED_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_FIREDEMON_SPLOTCH1
-1,		// doomednum
S_FIRED_CORPSE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_FIREDEMON_SPLOTCH2
-1,		// doomednum
S_FIRED_CORPSE4,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_DROPOFF|MF_CORPSE,		// flags
MF2_NOTELEPORT|MF2_FLOORCLIP		// flags2
 },

{		// MT_FIREDEMON_FX1
-1,		// doomednum
S_FIRED_RDROP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_RDEAD1_1,		// deathstate
S_FIRED_RDEAD1_2,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
5*FRACUNIT,		// height
16,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIREDEMON_FX2
-1,		// doomednum
S_FIRED_RDROP2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_RDEAD2_1,		// deathstate
S_FIRED_RDEAD2_2,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
5*FRACUNIT,		// height
16,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIREDEMON_FX3
-1,		// doomednum
S_FIRED_RDROP3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_RDEAD3_1,		// deathstate
S_FIRED_RDEAD3_2,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
5*FRACUNIT,		// height
16,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIREDEMON_FX4
-1,		// doomednum
S_FIRED_RDROP4,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_RDEAD4_1,		// deathstate
S_FIRED_RDEAD4_2,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
5*FRACUNIT,		// height
16,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIREDEMON_FX5
-1,		// doomednum
S_FIRED_RDROP5,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_RDEAD5_1,		// deathstate
S_FIRED_RDEAD5_2,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
3*FRACUNIT,		// radius
5*FRACUNIT,		// height
16,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIREDEMON_FX6
-1,		// doomednum
S_FIRED_FX6_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FIRED_FX6_2,		// deathstate
S_NULL,		// xdeathstate
SFX_FIRED_MISSILE_HIT,		// deathsound
10*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
15,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE		// flags2
 },

{		// MT_ICEGUY
8020,		// doomednum
S_ICEGUY_LOOK,		// spawnstate
120,		// spawnhealth
S_ICEGUY_WALK1,		// seestate
SFX_ICEGUY_SIGHT,		// seesound
8,		// reactiontime
SFX_ICEGUY_ATTACK,		// attacksound
S_ICEGUY_PAIN1,		// painstate
144,		// painchance
SFX_NONE,		// painsound
0,		// meleestate
S_ICEGUY_ATK1,		// missilestate
S_NULL,		// crashstate
S_ICEGUY_DEATH,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
14,		// speed
22*FRACUNIT,		// radius
75*FRACUNIT,		// height
150,		// mass
0,		// damage
SFX_ICEGUY_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP		// flags2
 },

{		// MT_ICEGUY_FX
-1,		// doomednum
S_ICEGUY_FX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ICEGUY_FX_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_ICEGUY_FX_EXPLODE,		// deathsound
14*FRACUNIT,		// speed
8*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_ICEDAMAGE		// flags2
 },

{		// MT_ICEFX_PUFF
-1,		// doomednum
S_ICEFX_PUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
FRACUNIT,		// radius
FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ICEGUY_FX2
-1,		// doomednum
S_ICEGUY_FX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
10*FRACUNIT,		// speed
4*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
1,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE		// flags2
 },

{		// MT_ICEGUY_BIT
-1,		// doomednum
S_ICEGUY_BIT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
FRACUNIT,		// radius
FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_ICEGUY_WISP1
-1,		// doomednum
S_ICEGUY_WISP1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ICEGUY_WISP2
-1,		// doomednum
S_ICEGUY_WISP2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_FIGHTER_BOSS
10100,		// doomednum
S_FIGHTER,		// spawnstate
800,		// spawnhealth
S_FIGHTER_RUN1,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_FIGHTER_PAIN,		// painstate
50,		// painchance
SFX_PLAYER_FIGHTER_PAIN,		// painsound
S_FIGHTER_ATK1,		// meleestate
S_FIGHTER_ATK1,		// missilestate
S_NULL,		// crashstate
S_FIGHTER_DIE1,		// deathstate
S_FIGHTER_XDIE1,		// xdeathstate
SFX_PLAYER_FIGHTER_CRAZY_DEATH,		// deathsound
25,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS		// flags2
 },

{		// MT_CLERIC_BOSS
10101,		// doomednum
S_CLERIC,		// spawnstate
800,		// spawnhealth
S_CLERIC_RUN1,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_CLERIC_PAIN,		// painstate
50,		// painchance
SFX_PLAYER_CLERIC_PAIN,		// painsound
S_CLERIC_ATK1,		// meleestate
S_CLERIC_ATK1,		// missilestate
S_NULL,		// crashstate
S_CLERIC_DIE1,		// deathstate
S_CLERIC_XDIE1,		// xdeathstate
SFX_PLAYER_CLERIC_CRAZY_DEATH,		// deathsound
25,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS		// flags2
 },

{		// MT_MAGE_BOSS
10102,		// doomednum
S_MAGE,		// spawnstate
800,		// spawnhealth
S_MAGE_RUN1,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_MAGE_PAIN,		// painstate
50,		// painchance
SFX_PLAYER_MAGE_PAIN,		// painsound
S_MAGE_ATK1,		// meleestate
S_MAGE_ATK1,		// missilestate
S_NULL,		// crashstate
S_MAGE_DIE1,		// deathstate
S_MAGE_XDIE1,		// xdeathstate
SFX_PLAYER_MAGE_CRAZY_DEATH,		// deathsound
25,		// speed
16*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS		// flags2
 },

{		// MT_SORCBOSS
10080,		// doomednum
S_SORC_SPAWN1,		// spawnstate
5000,		// spawnhealth
S_SORC_WALK1,		// seestate
SFX_SORCERER_SIGHT,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_SORC_PAIN1,		// painstate
10,		// painchance
SFX_SORCERER_PAIN,		// painsound
S_NULL,		// meleestate
S_SORC_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_SORC_DIE1,		// deathstate
S_NULL,		// xdeathstate
SFX_SORCERER_DEATHSCREAM,		// deathsound
16,		// speed
40*FRACUNIT,		// radius
110*FRACUNIT,		// height
500,		// mass
9,		// damage
SFX_SORCERER_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS		// flags2
 },

{		// MT_SORCBALL1
-1,		// doomednum
S_SORCBALL1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_SORCERER_BALLBOUNCE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_SORCBALL1_D1,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCBALL1_D5,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
10*FRACUNIT,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SORCBALL2
-1,		// doomednum
S_SORCBALL2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_SORCERER_BALLBOUNCE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_SORCBALL2_D1,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCBALL2_D5,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
10*FRACUNIT,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SORCBALL3
-1,		// doomednum
S_SORCBALL3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_SORCERER_BALLBOUNCE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_SORCBALL3_D1,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCBALL3_D5,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
10*FRACUNIT,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SORCFX1
-1,		// doomednum
S_SORCFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_SORCERER_BALLBOUNCE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCFX1_D1,		// deathstate
S_SORCFX1_D1,		// xdeathstate
SFX_NONE,		// deathsound
7*FRACUNIT,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE,		// flags
MF2_NOTELEPORT|MF2_FLOORBOUNCE		// flags2
 },

{		// MT_SORCFX2
-1,		// doomednum
S_SORCFX2_SPLIT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCFX2T1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
15*FRACUNIT,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SORCFX2_T1
-1,		// doomednum
S_SORCFX2T1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SORCFX3
-1,		// doomednum
S_SORCFX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_SORCERER_BISHOPSPAWN,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BISHMORPH1,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
15*FRACUNIT,		// speed
22*FRACUNIT,		// radius
65*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SORCFX3_EXPLOSION
-1,		// doomednum
S_SORCFX3_EXP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SORCFX4
-1,		// doomednum
S_SORCFX4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SORCFX4_D1,		// deathstate
S_NULL,		// xdeathstate
SFX_SORCERER_BALLEXPLODE,		// deathsound
12*FRACUNIT,		// speed
10*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SORCSPARK1
-1,		// doomednum
S_SORCSPARK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
5*FRACUNIT,		// radius
5*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV		// flags2
 },

{		// MT_BLASTEFFECT
-1,		// doomednum
S_BLASTEFFECT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_WATER_DRIP
-1,		// doomednum
S_WATERDRIP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_DRIP,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
1,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_MISSILE,		// flags
MF2_LOGRAV|MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX
10200,		// doomednum
S_KORAX_LOOK1,		// spawnstate
5000,		// spawnhealth
S_KORAX_CHASE2,		// seestate
SFX_KORAX_SIGHT,		// seesound
8,		// reactiontime
SFX_KORAX_ATTACK,		// attacksound
S_KORAX_PAIN1,		// painstate
20,		// painchance
SFX_KORAX_PAIN,		// painsound
S_NULL,		// meleestate
S_KORAX_ATTACK1,		// missilestate
S_NULL,		// crashstate
S_KORAX_DEATH1,		// deathstate
S_NULL,		// xdeathstate
SFX_KORAX_DEATH,		// deathsound
10,		// speed
65*FRACUNIT,		// radius
115*FRACUNIT,		// height
2000,		// mass
15,		// damage
SFX_KORAX_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS		// flags2
 },

{		// MT_KORAX_SPIRIT1
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX_SPIRIT2
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX_SPIRIT3
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX_SPIRIT4
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX_SPIRIT5
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_KORAX_SPIRIT6
-1,		// doomednum
S_KSPIRIT_ROAM1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
8*FRACUNIT,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_DEMON_MASH
-1,		// doomednum
S_DEMN_LOOK1,		// spawnstate
250,		// spawnhealth
S_DEMN_CHASE1,		// seestate
SFX_DEMON_SIGHT,		// seesound
8,		// reactiontime
SFX_DEMON_ATTACK,		// attacksound
S_DEMN_PAIN1,		// painstate
50,		// painchance
SFX_DEMON_PAIN,		// painsound
S_DEMN_ATK1_1,		// meleestate
S_DEMN_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_DEMON_DEATH,		// deathsound
13,		// speed
32*FRACUNIT,		// radius
64*FRACUNIT,		// height
220,		// mass
0,		// damage
SFX_DEMON_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED		// flags2
 },

{		// MT_DEMON2_MASH
-1,		// doomednum
S_DEMN2_LOOK1,		// spawnstate
250,		// spawnhealth
S_DEMN2_CHASE1,		// seestate
SFX_DEMON_SIGHT,		// seesound
8,		// reactiontime
SFX_DEMON_ATTACK,		// attacksound
S_DEMN2_PAIN1,		// painstate
50,		// painchance
SFX_DEMON_PAIN,		// painsound
S_DEMN2_ATK1_1,		// meleestate
S_DEMN2_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_DEMON_DEATH,		// deathsound
13,		// speed
32*FRACUNIT,		// radius
64*FRACUNIT,		// height
220,		// mass
0,		// damage
SFX_DEMON_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED		// flags2
 },

{		// MT_ETTIN_MASH
-1,		// doomednum
S_ETTIN_LOOK1,		// spawnstate
175,		// spawnhealth
S_ETTIN_CHASE1,		// seestate
SFX_ETTIN_SIGHT,		// seesound
8,		// reactiontime
SFX_ETTIN_ATTACK,		// attacksound
S_ETTIN_PAIN1,		// painstate
60,		// painchance
SFX_ETTIN_PAIN,		// painsound
S_ETTIN_ATK1_1,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_ETTIN_DEATH,		// deathsound
13,		// speed
25*FRACUNIT,		// radius
68*FRACUNIT,		// height
175,		// mass
3,		// damage
SFX_ETTIN_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED		// flags2
 },

{		// MT_CENTAUR_MASH
-1,		// doomednum
S_CENTAUR_LOOK1,		// spawnstate
200,		// spawnhealth
S_CENTAUR_WALK1,		// seestate
SFX_CENTAUR_SIGHT,		// seesound
8,		// reactiontime
SFX_CENTAUR_ATTACK,		// attacksound
S_CENTAUR_PAIN1,		// painstate
135,		// painchance
SFX_CENTAUR_PAIN,		// painsound
S_CENTAUR_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_CENTAUR_DEATH,		// deathsound
13,		// speed
20*FRACUNIT,		// radius
64*FRACUNIT,		// height
120,		// mass
0,		// damage
SFX_CENTAUR_ACTIVE,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,		// flags
MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED		// flags2
 },

{		// MT_KORAX_BOLT
-1,		// doomednum
S_KBOLT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
15*FRACUNIT,		// radius
35*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_BAT_SPAWNER
10225,		// doomednum
S_SPAWNBATS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,		// flags
MF2_DONTDRAW		// flags2
 },

{		// MT_BAT
-1,		// doomednum
S_BAT1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BAT_DEATH,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
5*FRACUNIT,		// speed
3*FRACUNIT,		// radius
3*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_PASSMOBJ|MF2_NOTELEPORT		// flags2
 },

#ifdef ASSASSIN
{		// MT_AW_CROSSBOW
10,		// doomednum
S_CSTAFF,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// misslestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

  /* jim We need a missile type for it as well! */
{		// MT_ACROSS_MISSILE
-1,		// doomednum
S_ACROSS_MISSILE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
8,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_ACROSS_MISSILE_X1,		// deathstate
S_NULL,		// xdeathstate
SFX_CLERIC_CSTAFF_EXPLODE,		// deathsound
110*FRACUNIT,		// speed  /* jim speed up the crossbow missles */
12*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
5,		// damage
SFX_NONE,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS		// flags2
 },

{		// MT_AW_GRENADES
8040,		// doomednum
S_MW_LIGHTNING1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
SFX_NONE,		// seesound
0,		// reactiontime
SFX_NONE,		// attacksound
S_NULL,		// painstate
0,		// painchance
SFX_NONE,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
SFX_NONE,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
SFX_NONE,		// activesound
MF_SPECIAL|MF_NOGRAVITY,		// flags
0		// flags2
}
#endif	/* ASSASSIN */
};