ref: 74a4498e93ff77506e3d30b6f32c0c3f936c86db
dir: /i_system.c/
/* i_system.c */ #include "h2stdinc.h" #include "h2def.h" #include "i_system.h" #include "i_video.h" #include "i_sound.h" //#include "g_game.h" //#include "m_misc.h" int mb_used = 32; /* 32MB heap */ void I_Init (void) { S_Init(); I_MouseEnable(1); } byte* I_ZoneBase (int *size) { *size = mb_used*1024*1024; return (byte *) malloc(*size); } /* returns time in 1/70th second tics */ int I_GetTime (void) { return (int)((nsec()*TICRATE)/1000000000); } static ticcmd_t emptycmd; ticcmd_t* I_BaseTiccmd (void) { return &emptycmd; } extern void G_CheckDemoStatus(void); void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); M_SaveDefaults (); I_ShutdownGraphics(); postnote(PNGROUP, getpid(), "I_Quit"); exits(nil); } byte* I_AllocLow (int length) { byte *mem; mem = (byte *)malloc (length); memset (mem,0,length); return mem; } void I_Tactile(int on, int off, int total) { USED(on, off, total); } // // I_Error // extern boolean demorecording; void I_Error (char *error, ...) { va_list argptr; // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exits("I_Error"); } int I_FileExists (char *filepath) { return access(filepath, AEXIST) == 0; } int I_Open (char *filepath) { return open(filepath, OREAD); } void I_Close (int handle) { close (handle); } int I_Seek (int handle, int n) { return seek(handle, n, 0); } int I_Read (int handle, void *buf, int n) { return read(handle, buf, n); } void I_CheckExternDriver (void) { } static char* strip(char *s) { char *p; if(p = strstr(s, ".wad")) *p = '\0'; if(p = strrchr(s, '/')) return p; return s; } static char bpd[512]; static char wd[512]; void I_SetupPath(char **wads) { char **s; char *tmp; char *cfg, *data; char buf[512]; data = cfg = nil; for(s = wads; *s; s++){ if(!strstr(*s, ".wad")) continue; if(data == nil) data = *s; cfg = *s; } strcpy(buf, data); snprint(wd, sizeof wd, "/sys/games/lib/%s/", strip(buf)); strcpy(buf, cfg); tmp = getenv("home"); snprint(bpd, sizeof bpd, "%s/lib/%s/", tmp, strip(buf)); free(tmp); // would suck if someone only found out after 2 hours // we could default back to cwd, but since this is our // write location, I'd rather not take chances. if(access(bpd, AEXIST) != 0) sysfatal("user directory %s not available %r", bpd); basePath = bpd; waddir = wd; }