ref: c89633a6f115ee889ab5900b466578165955ec5a
dir: /p_telept.c/
// P_telept.c // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include "doomdef.h" #include "p_local.h" #include "soundst.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // FUNC P_Teleport // //========================================================================== boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle) { fixed_t oldx; fixed_t oldy; fixed_t oldz; fixed_t aboveFloor; fixed_t fogDelta; player_t *player; unsigned int an; mobj_t *fog; oldx = thing->x; oldy = thing->y; oldz = thing->z; aboveFloor = thing->z - thing->floorz; if (!P_TeleportMove(thing, x, y)) { return false; } if (thing->player) { player = thing->player; if (player->powers[pw_flight] && aboveFloor) { thing->z = thing->floorz+aboveFloor; if (thing->z + thing->height > thing->ceilingz) { thing->z = thing->ceilingz - thing->height; } player->viewz = thing->z + player->viewheight; } else { thing->z = thing->floorz; player->viewz = thing->z + player->viewheight; player->lookdir = 0; } } else if (thing->flags & MF_MISSILE) { thing->z = thing->floorz + aboveFloor; if (thing->z + thing->height > thing->ceilingz) { thing->z = thing->ceilingz - thing->height; } } else { thing->z = thing->floorz; } // Spawn teleport fog at source and destination fogDelta = (thing->flags & MF_MISSILE) ? 0 : TELEFOGHEIGHT; fog = P_SpawnMobj(oldx, oldy, oldz + fogDelta, MT_TFOG); S_StartSound(fog, sfx_telept); an = angle>>ANGLETOFINESHIFT; fog = P_SpawnMobj(x + 20*finecosine[an], y + 20*finesine[an], thing->z + fogDelta, MT_TFOG); S_StartSound(fog, sfx_telept); if (thing->player && !thing->player->powers[pw_weaponlevel2]) { // Freeze player for about .5 sec thing->reactiontime = 18; } thing->angle = angle; if (thing->flags2 & MF2_FOOTCLIP && P_GetThingFloorType(thing) != FLOOR_SOLID) { thing->flags2 |= MF2_FEETARECLIPPED; } else if (thing->flags2 & MF2_FEETARECLIPPED) { thing->flags2 &= ~MF2_FEETARECLIPPED; } if (thing->flags & MF_MISSILE) { angle >>= ANGLETOFINESHIFT; thing->momx = FixedMul(thing->info->speed, finecosine[angle]); thing->momy = FixedMul(thing->info->speed, finesine[angle]); } else { thing->momx = thing->momy = thing->momz = 0; } return true; } //========================================================================== // // FUNC EV_Teleport // //========================================================================== boolean EV_Teleport(line_t *line, int side, mobj_t *thing) { int i; int tag; mobj_t *m; thinker_t *thinker; sector_t *sector; if (thing->flags2 & MF2_NOTELEPORT) { return false; } if (side == 1) { // Don't teleport when crossing back side return false; } tag = line->tag; for (i = 0; i < numsectors; i++) { if (sectors[i].tag == tag) { thinker = thinkercap.next; for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next) { if (thinker->function != P_MobjThinker) { // Not a mobj continue; } m = (mobj_t *)thinker; if (m->type != MT_TELEPORTMAN ) { // Not a teleportman continue; } sector = m->subsector->sector; if (sector-sectors != i) { // Wrong sector continue; } return (P_Teleport(thing, m->x, m->y, m->angle)); } } } return false; }