shithub: heretic

ref: 7110aba73616e4f84b933a0db1ff96c4c22a9d6f
dir: heretic/sb_bar.c

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// SB_bar.c

// HEADER FILES ------------------------------------------------------------

#include "h2stdinc.h"
#include "doomdef.h"
#include "p_local.h"
#include "soundst.h"

#define PLAYPAL_NUM		playpalette
#include "v_compat.h"

// MACROS ------------------------------------------------------------------

#ifdef RENDER3D
#define V_DrawPatch(x,y,p)		OGL_DrawPatch((x),(y),(p))
#define V_DrawFuzzPatch(x,y,p)		OGL_DrawFuzzPatch((x),(y),(p))
#define V_DrawAltFuzzPatch(x,y,p)	OGL_DrawAltFuzzPatch((x),(y),(p))
#endif

#define CHEAT_ENCRYPT(a)		\
		((((a) & 1  ) << 5) +	\
		 (((a) & 2  ) << 1) +	\
		 (((a) & 4  ) << 4) +	\
		 (((a) & 8  ) >> 3) +	\
		 (((a) & 16 ) >> 3) +	\
		 (((a) & 32 ) << 2) +	\
		 (((a) & 64 ) >> 2) +	\
		 (((a) & 128) >> 4))

// TYPES -------------------------------------------------------------------

typedef struct Cheat_s
{
	void (*func)(player_t *player, struct Cheat_s *cheat);
	byte *sequence;
	byte *pos;
	int args[2];
	int currentArg;
} Cheat_t;

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

static void DrawSoundInfo(void);
#ifndef RENDER3D
static void ShadeLine(int x, int y, int height, int shade);
#endif
static void ShadeChain(void);
static void DrINumber(signed int val, int x, int y);
static void DrBNumber(signed int val, int x, int y);
static void DrawCommonBar(void);
static void DrawMainBar(void);
static void DrawInventoryBar(void);
static void DrawFullScreenStuff(void);
static boolean HandleCheats(byte key);
static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
static void CheatGodFunc(player_t *player, Cheat_t *cheat);
static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
static void CheatPowerFunc(player_t *player, Cheat_t *cheat);
static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
static void CheatArtifact1Func(player_t *player, Cheat_t *cheat);
static void CheatArtifact2Func(player_t *player, Cheat_t *cheat);
static void CheatArtifact3Func(player_t *player, Cheat_t *cheat);
static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
static void CheatChickenFunc(player_t *player, Cheat_t *cheat);
static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat);

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

extern byte *screens;

// PUBLIC DATA DECLARATIONS ------------------------------------------------

boolean DebugSound;	/* Debug flag for displaying sound info */

boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;

// PRIVATE DATA DEFINITIONS ------------------------------------------------

static int HealthMarker;
static int ChainWiggle;
static player_t *CPlayer;
static int FontBNumBase;
static int playpalette;
static int spinbooklump;
static int spinflylump;

static PATCH_REF PatchLTFACE;
static PATCH_REF PatchRTFACE;
static PATCH_REF PatchBARBACK;
static PATCH_REF PatchCHAIN;
static PATCH_REF PatchSTATBAR;
static PATCH_REF PatchLIFEGEM;
static PATCH_REF PatchLTFCTOP;
static PATCH_REF PatchRTFCTOP;
static PATCH_REF PatchSELECTBOX;
static PATCH_REF PatchINumbers[10];
static PATCH_REF PatchNEGATIVE;
static PATCH_REF PatchSmNumbers[10];
static PATCH_REF PatchBLACKSQ;
static PATCH_REF PatchINVBAR;
static PATCH_REF PatchARMCLEAR;
static PATCH_REF PatchCHAINBACK;
static PATCH_REF PatchINVLFGEM1;
static PATCH_REF PatchINVLFGEM2;
static PATCH_REF PatchINVRTGEM1;
static PATCH_REF PatchINVRTGEM2;

static byte CheatLookup[256];

/* Toggle god mode */
static byte CheatGodSeq[] =
{
	CHEAT_ENCRYPT('q'),
	CHEAT_ENCRYPT('u'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('e'),
	CHEAT_ENCRYPT('n'),
	0xff
};

/* Toggle no clipping mode */
static byte CheatNoClipSeq[] =
{
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('t'),
	CHEAT_ENCRYPT('t'),
	CHEAT_ENCRYPT('y'),
	0xff
};

/* Get all weapons and ammo */
static byte CheatWeaponsSeq[] =
{
	CHEAT_ENCRYPT('r'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('b'),
	CHEAT_ENCRYPT('o'),
	0xff
};

/* Toggle tome of power */
static byte CheatPowerSeq[] =
{
	CHEAT_ENCRYPT('s'),
	CHEAT_ENCRYPT('h'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('z'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('m'),
	0xff, 0
};

/* Get full health */
static byte CheatHealthSeq[] =
{
	CHEAT_ENCRYPT('p'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('n'),
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('e'),
	0xff
};

/* Get all keys */
static byte CheatKeysSeq[] =
{
	CHEAT_ENCRYPT('s'),
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('e'),
	CHEAT_ENCRYPT('l'),
	0xff, 0
};

/* Toggle sound debug info */
static byte CheatSoundSeq[] =
{
	CHEAT_ENCRYPT('n'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('s'),
	CHEAT_ENCRYPT('e'),
	0xff
};

/* Toggle ticker */
static byte CheatTickerSeq[] =
{
	CHEAT_ENCRYPT('t'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('e'),
	CHEAT_ENCRYPT('r'),
	0xff, 0
};

/* Get an artifact 1st stage (ask for type) */
static byte CheatArtifact1Seq[] =
{
	CHEAT_ENCRYPT('g'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('e'),
	0xff
};

/* Get an artifact 2nd stage (ask for count) */
static byte CheatArtifact2Seq[] =
{
	CHEAT_ENCRYPT('g'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('e'),
	0, 0xff, 0
};

/* Get an artifact final stage */
static byte CheatArtifact3Seq[] =
{
	CHEAT_ENCRYPT('g'),
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('e'),
	0, 0, 0xff
};

/* Warp to new level */
static byte CheatWarpSeq[] =
{
	CHEAT_ENCRYPT('e'),
	CHEAT_ENCRYPT('n'),
	CHEAT_ENCRYPT('g'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('g'),
	CHEAT_ENCRYPT('e'),
	0, 0, 0xff, 0
};

/* Save a screenshot */
static byte CheatChickenSeq[] =
{
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('l'),
	CHEAT_ENCRYPT('e'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('o'),
	CHEAT_ENCRYPT('o'),
	0xff, 0
};

/* Kill all monsters */
static byte CheatMassacreSeq[] =
{
	CHEAT_ENCRYPT('m'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('s'),
	CHEAT_ENCRYPT('s'),
	CHEAT_ENCRYPT('a'),
	CHEAT_ENCRYPT('c'),
	CHEAT_ENCRYPT('r'),
	CHEAT_ENCRYPT('e'),
	0xff, 0
};

static byte CheatIDKFASeq[] =
{
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('k'),
	CHEAT_ENCRYPT('f'),
	CHEAT_ENCRYPT('a'),
	0xff, 0
};

static byte CheatIDDQDSeq[] =
{
	CHEAT_ENCRYPT('i'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('d'),
	CHEAT_ENCRYPT('q'),
	CHEAT_ENCRYPT('d'),
	0xff, 0
};

static Cheat_t Cheats[] =
{
	{ CheatGodFunc, CheatGodSeq, NULL, {0, 0}, 0 },
	{ CheatNoClipFunc, CheatNoClipSeq, NULL, {0, 0}, 0 },
	{ CheatWeaponsFunc, CheatWeaponsSeq, NULL, {0, 0}, 0 },
	{ CheatPowerFunc, CheatPowerSeq, NULL, {0, 0}, 0 },
	{ CheatHealthFunc, CheatHealthSeq, NULL, {0, 0}, 0 },
	{ CheatKeysFunc, CheatKeysSeq, NULL, {0, 0}, 0 },
	{ CheatSoundFunc, CheatSoundSeq, NULL, {0, 0}, 0 },
	{ CheatTickerFunc, CheatTickerSeq, NULL, {0, 0}, 0 },
	{ CheatArtifact1Func, CheatArtifact1Seq, NULL, {0, 0}, 0 },
	{ CheatArtifact2Func, CheatArtifact2Seq, NULL, {0, 0}, 0 },
	{ CheatArtifact3Func, CheatArtifact3Seq, NULL, {0, 0}, 0 },
	{ CheatWarpFunc, CheatWarpSeq, NULL, {0, 0}, 0 },
	{ CheatChickenFunc, CheatChickenSeq, NULL, {0, 0}, 0 },
	{ CheatMassacreFunc, CheatMassacreSeq, NULL, {0, 0}, 0 },
	{ CheatIDKFAFunc, CheatIDKFASeq, NULL, {0, 0}, 0 },
	{ CheatIDDQDFunc, CheatIDDQDSeq, NULL, {0, 0}, 0 },
	{ NULL, NULL, NULL, {0, 0}, 0 } // Terminator
};

// CODE --------------------------------------------------------------------

//---------------------------------------------------------------------------
//
// PROC SB_Init
//
//---------------------------------------------------------------------------

void SB_Init(void)
{
	int i;
	int startLump;

	PatchLTFACE  = (PATCH_REF) WR_CacheLumpName("LTFACE", PU_STATIC);
	PatchRTFACE  = (PATCH_REF) WR_CacheLumpName("RTFACE", PU_STATIC);
	PatchBARBACK = (PATCH_REF) WR_CacheLumpName("BARBACK", PU_STATIC);
	PatchINVBAR  = (PATCH_REF) WR_CacheLumpName("INVBAR", PU_STATIC);
	PatchCHAIN   = (PATCH_REF) WR_CacheLumpName("CHAIN", PU_STATIC);
	if (deathmatch)
	{
		PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("STATBAR", PU_STATIC);
	}
	else
	{
		PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("LIFEBAR", PU_STATIC);
	}
	if (!netgame)
	{ // single player game uses red life gem
	  PatchLIFEGEM = (PATCH_REF) WR_CacheLumpName("LIFEGEM2", PU_STATIC);
	}
	else
	{
	  PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("LIFEGEM0") + consoleplayer, PU_STATIC);
	}
	PatchLTFCTOP   = (PATCH_REF) WR_CacheLumpName("LTFCTOP", PU_STATIC);
	PatchRTFCTOP   = (PATCH_REF) WR_CacheLumpName("RTFCTOP", PU_STATIC);
	PatchSELECTBOX = (PATCH_REF) WR_CacheLumpName("SELECTBOX", PU_STATIC);
	PatchINVLFGEM1 = (PATCH_REF) WR_CacheLumpName("INVGEML1", PU_STATIC);
	PatchINVLFGEM2 = (PATCH_REF) WR_CacheLumpName("INVGEML2", PU_STATIC);
	PatchINVRTGEM1 = (PATCH_REF) WR_CacheLumpName("INVGEMR1", PU_STATIC);
	PatchINVRTGEM2 = (PATCH_REF) WR_CacheLumpName("INVGEMR2", PU_STATIC);
	PatchBLACKSQ   = (PATCH_REF) WR_CacheLumpName("BLACKSQ", PU_STATIC);
	PatchARMCLEAR  = (PATCH_REF) WR_CacheLumpName("ARMCLEAR", PU_STATIC);
	PatchCHAINBACK = (PATCH_REF) WR_CacheLumpName("CHAINBACK", PU_STATIC);
	startLump = W_GetNumForName("IN0");
	for (i = 0; i < 10; i++)
	{
		PatchINumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC);
	}
	PatchNEGATIVE = (PATCH_REF) WR_CacheLumpName("NEGNUM", PU_STATIC);
	FontBNumBase = W_GetNumForName("FONTB16");
	startLump = W_GetNumForName("SMALLIN0");
	for (i = 0; i < 10; i++)
	{
		PatchSmNumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC);
	}
	playpalette = W_GetNumForName("PLAYPAL");
	spinbooklump = W_GetNumForName("SPINBK0");
	spinflylump = W_GetNumForName("SPFLY0");
	for (i = 0; i < 256; i++)
	{
		CheatLookup[i] = CHEAT_ENCRYPT(i);
	}
}

//---------------------------------------------------------------------------
//
// PROC SB_Ticker
//
//---------------------------------------------------------------------------

void SB_Ticker(void)
{
	int delta;
	int curHealth;

	if (leveltime&1)
	{
		ChainWiggle = P_Random() & 1;
	}
	curHealth = players[consoleplayer].mo->health;
	if (curHealth < 0)
	{
		curHealth = 0;
	}
	if (curHealth < HealthMarker)
	{
		delta = (HealthMarker - curHealth)>>2;
		if (delta < 1)
		{
			delta = 1;
		}
		else if (delta > 8)
		{
			delta = 8;
		}
		HealthMarker -= delta;
	}
	else if (curHealth > HealthMarker)
	{
		delta = (curHealth - HealthMarker)>>2;
		if (delta < 1)
		{
			delta = 1;
		}
		else if (delta > 8)
		{
			delta = 8;
		}
		HealthMarker += delta;
	}
}

//---------------------------------------------------------------------------
//
// PROC DrINumber
//
// Draws a three digit number.
//
//---------------------------------------------------------------------------

static void DrINumber(signed int val, int x, int y)
{
	PATCH_REF patch;
	int oldval;

	oldval = val;
	if (val < 0)
	{
		if (val < -9)
		{
			V_DrawPatch(x + 1, y + 1, (PATCH_REF)WR_CacheLumpName("LAME", PU_CACHE));
		}
		else
		{
			val = -val;
			V_DrawPatch(x + 18, y, PatchINumbers[val]);
			V_DrawPatch(x + 9, y, PatchNEGATIVE);
		}
		return;
	}
	if (val > 99)
	{
		patch = PatchINumbers[val/100];
		V_DrawPatch(x, y, patch);
	}
	val = val % 100;
	if (val > 9 || oldval > 99)
	{
		patch = PatchINumbers[val/10];
		V_DrawPatch(x + 9, y, patch);
	}
	val = val % 10;
	patch = PatchINumbers[val];
	V_DrawPatch(x + 18, y, patch);
}

//---------------------------------------------------------------------------
//
// PROC DrBNumber
//
// Draws a three digit number using FontB
//
//---------------------------------------------------------------------------

static void DrBNumber(signed int val, int x, int y)
{
	patch_t* patch;
	int xpos;
	int oldval;
	int width;

	oldval = val;
	xpos = x;
	if (val < 0)
	{
		val = 0;
	}
	if (val > 99)
	{
		patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/100, PU_CACHE);
		width = SHORT(patch->width) / 2;
#ifdef RENDER3D
		OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/100);
#else
		V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
	}
	val = val % 100;
	xpos += 12;
	if (val > 9 || oldval > 99)
	{
		patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/10, PU_CACHE);
		width = SHORT(patch->width) / 2;
#ifdef RENDER3D
		OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/10);
#else
		V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
	}
	val = val % 10;
	xpos += 12;
	patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
	width = SHORT(patch->width) / 2;
#ifdef RENDER3D
	OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/1);
#else
	V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
}

//---------------------------------------------------------------------------
//
// PROC DrSmallNumber
//
// Draws a small two digit number.
//
//---------------------------------------------------------------------------

static void DrSmallNumber(int val, int x, int y)
{
	PATCH_REF patch;

	if (val == 1)
	{
		return;
	}
	if (val > 9)
	{
		patch = PatchSmNumbers[val/10];
		V_DrawPatch(x, y, patch);
	}
	val = val % 10;
	patch = PatchSmNumbers[val];
	V_DrawPatch(x + 4, y, patch);
}

//---------------------------------------------------------------------------
//
// PROC ShadeLine
//
//---------------------------------------------------------------------------

#ifndef RENDER3D
static void ShadeLine(int x, int y, int height, int shade)
{
	byte *dest;
	byte *shades;

	shades = colormaps + 9*256 + shade*2*256;
	dest = screens + y*SCREENWIDTH + x;
	while (height--)
	{
		*(dest) = *(shades + *dest);
		dest += SCREENWIDTH;
	}
}
#endif

//---------------------------------------------------------------------------
//
// PROC ShadeChain
//
//---------------------------------------------------------------------------

static void ShadeChain(void)
{
	int i;

	for (i = 0; i < 16; i++)
	{
#ifndef RENDER3D
		ShadeLine(277+ i, 190, 10,      i/2 );
		ShadeLine(19 + i, 190, 10, 7 - (i/2));
#else
		OGL_ShadeRect(277+ i, 190, 1, 10, (float)(9 + i     ) / 32.0f);
		OGL_ShadeRect(19 + i, 190, 1, 10, (float)(9 + 15 - i) / 32.0f);
#endif
	}
}

//---------------------------------------------------------------------------
//
// PROC DrawSoundInfo
//
// Displays sound debugging information.
//
//---------------------------------------------------------------------------

static void DrawSoundInfo(void)
{
	int i;
	SoundInfo_t s;
	ChanInfo_t *c;
	char text[32];
	int x;
	int y;
	int xPos[7] = {1, 75, 112, 156, 200, 230, 260};

	if (leveltime & 16)
	{
		MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
	}
	S_GetChannelInfo(&s);
	if (s.channelCount == 0)
	{
		return;
	}
	x = 0;
	MN_DrTextA("NAME", xPos[x++], 30);
	MN_DrTextA("MO.T", xPos[x++], 30);
	MN_DrTextA("MO.X", xPos[x++], 30);
	MN_DrTextA("MO.Y", xPos[x++], 30);
	MN_DrTextA("ID", xPos[x++], 30);
	MN_DrTextA("PRI", xPos[x++], 30);
	MN_DrTextA("DIST", xPos[x++], 30);
	for (i = 0; i < s.channelCount; i++)
	{
		c = &s.chan[i];
		x = 0;
		y = 40 + i*10;
		if (c->mo == NULL)
		{ // Channel is unused
			MN_DrTextA("------", xPos[0], y);
			continue;
		}
		snprintf(text, sizeof(text), "%s", c->name);
		M_ForceUppercase(text);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->mo->type);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->mo->x>>FRACBITS);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->mo->y>>FRACBITS);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->id);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->priority);
		MN_DrTextA(text, xPos[x++], y);
		snprintf(text, sizeof(text), "%d", c->distance);
		MN_DrTextA(text, xPos[x++], y);
	}
	UpdateState |= I_FULLSCRN;
	BorderNeedRefresh = true;
}

//---------------------------------------------------------------------------
//
// PROC SB_Drawer
//
//---------------------------------------------------------------------------

static const char patcharti[][10] =
{
	{ "ARTIBOX" },		/* none			*/
	{ "ARTIINVU" },		/* invulnerability	*/
	{ "ARTIINVS" },		/* invisibility		*/
	{ "ARTIPTN2" },		/* health		*/
	{ "ARTISPHL" },		/* superhealth		*/
	{ "ARTIPWBK" },		/* tomeofpower		*/
	{ "ARTITRCH" },		/* torch		*/
	{ "ARTIFBMB" },		/* firebomb		*/
	{ "ARTIEGGC" },		/* egg			*/
	{ "ARTISOAR" },		/* fly			*/
	{ "ARTIATLP" }		/* teleport		*/
};

static const char ammopic[][10] =
{
	{ "INAMGLD" },
	{ "INAMBOW" },
	{ "INAMBST" },
	{ "INAMRAM" },
	{ "INAMPNX" },
	{ "INAMLOB" }
};

int SB_state = -1;
static int oldfrags = -9999;
static int oldammo = -1;
static int oldarmor = -1;
static int oldweapon = -1;
static int oldhealth = -1;
static int oldlife = -1;
static int oldarti = 0;
static int oldartiCount = 0;
static int oldkeys = -1;

int playerkeys = 0;

void SB_Drawer(void)
{
	int frame;
	static boolean hitCenterFrame;

	// Sound info debug stuff
	if (DebugSound == true)
	{
		DrawSoundInfo();
	}
	CPlayer = &players[consoleplayer];
	if (viewheight == SCREENHEIGHT && !automapactive)
	{
		DrawFullScreenStuff();
		SB_state = -1;
	}
	else
	{
#ifndef RENDER3D
		if (SB_state == -1)
		{
#endif
			V_DrawPatch(0, 158, PatchBARBACK);
			if (players[consoleplayer].cheats & CF_GODMODE)
			{
				V_DrawPatch(16, 167, (PATCH_REF)WR_CacheLumpName("GOD1", PU_CACHE));
				V_DrawPatch(287, 167, (PATCH_REF)WR_CacheLumpName("GOD2", PU_CACHE));
			}
			oldhealth = -1;
#ifndef RENDER3D
		}
#endif
		DrawCommonBar();
		if (!inventory)
		{
#ifndef RENDER3D
			if (SB_state != 0)
			{
#endif
				// Main interface
				V_DrawPatch(34, 160, PatchSTATBAR);
				oldarti = 0;
				oldammo = -1;
				oldarmor = -1;
				oldweapon = -1;
				oldfrags = -9999; //can't use -1, 'cuz of negative frags
				oldlife = -1;
				oldkeys = -1;
#ifndef RENDER3D
			}
#endif
			DrawMainBar();
			SB_state = 0;
		}
		else
		{
			if (SB_state != 1)
			{
				V_DrawPatch(34, 160, PatchINVBAR);
			}
			DrawInventoryBar();
			SB_state = 1;
		}
	}
	SB_PaletteFlash();

	// Flight icons
	if (CPlayer->powers[pw_flight])
	{
		if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
			|| !(CPlayer->powers[pw_flight] & 16))
		{
			frame = (leveltime / 3) & 15;
			if (CPlayer->mo->flags2 & MF2_FLY)
			{
				if (hitCenterFrame && (frame != 15 && frame != 0))
				{
					V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + 15, PU_CACHE));
				}
				else
				{
					V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + frame, PU_CACHE));
					hitCenterFrame = false;
				}
			}
			else
			{
				if (!hitCenterFrame && (frame != 15 && frame != 0))
				{
					V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + frame, PU_CACHE));
					hitCenterFrame = false;
				}
				else
				{
					V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + 15, PU_CACHE));
					hitCenterFrame = true;
				}
			}
			BorderTopRefresh = true;
			UpdateState |= I_MESSAGES;
		}
		else
		{
			BorderTopRefresh = true;
			UpdateState |= I_MESSAGES;
		}
	}

	if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
	{
		if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
			|| !(CPlayer->powers[pw_weaponlevel2] & 16))
		{
			frame = (leveltime / 3) & 15;
			V_DrawPatch(300, 17, (PATCH_REF)WR_CacheLumpNum(spinbooklump + frame, PU_CACHE));
			BorderTopRefresh = true;
			UpdateState |= I_MESSAGES;
		}
		else
		{
			BorderTopRefresh = true;
			UpdateState |= I_MESSAGES;
		}
	}
	/*
	if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
		|| (CPlayer->powers[pw_weaponlevel2] & 8))
	{
		V_DrawPatch(291, 0, (PATCH_REF)WR_CacheLumpName("ARTIPWBK", PU_CACHE));
	}
	else
	{
		BorderTopRefresh = true;
	}
	*/
}

// sets the new palette based upon current values of player->damagecount
// and player->bonuscount
void SB_PaletteFlash(void)
{
	static int sb_palette = 0;
	int palette;

	CPlayer = &players[consoleplayer];

	if (CPlayer->damagecount)
	{
		palette = (CPlayer->damagecount + 7)>>3;
		if (palette >= NUMREDPALS)
		{
			palette = NUMREDPALS - 1;
		}
		palette += STARTREDPALS;
	}
	else if (CPlayer->bonuscount)
	{
		palette = (CPlayer->bonuscount + 7)>>3;
		if (palette >= NUMBONUSPALS)
		{
			palette = NUMBONUSPALS - 1;
		}
		palette += STARTBONUSPALS;
	}
	else
	{
		palette = 0;
	}
	if (palette != sb_palette)
	{
		sb_palette = palette;
		V_SetPaletteShift(palette);
	}
}

//---------------------------------------------------------------------------
//
// PROC DrawCommonBar
//
//---------------------------------------------------------------------------

void DrawCommonBar(void)
{
	int chainY;
	int healthPos;

	V_DrawPatch(0, 148, PatchLTFCTOP);
	V_DrawPatch(290, 148, PatchRTFCTOP);

#ifndef RENDER3D
	if (oldhealth != HealthMarker)
	{
		oldhealth = HealthMarker;
#endif
		healthPos = HealthMarker;
		if (healthPos < 0)
		{
			healthPos = 0;
		}
		if (healthPos > 100)
		{
			healthPos = 100;
		}
		healthPos = (healthPos * 256) / 100;
		chainY = (HealthMarker == CPlayer->mo->health) ? 191 : 191+ChainWiggle;
		V_DrawPatch(0, 190, PatchCHAINBACK);
		V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN);
		V_DrawPatch(17+ healthPos, chainY, PatchLIFEGEM);
		V_DrawPatch(0, 190, PatchLTFACE);
		V_DrawPatch(276, 190, PatchRTFACE);
		ShadeChain();
#ifndef RENDER3D
		UpdateState |= I_STATBAR;
	}
#endif
}

//---------------------------------------------------------------------------
//
// PROC DrawMainBar
//
//---------------------------------------------------------------------------

void DrawMainBar(void)
{
	int i;
	int temp;

	// Ready artifact
	if (ArtifactFlash)
	{
#ifndef RENDER3D
		V_DrawPatch(180, 161, PatchBLACKSQ);
#endif
		V_DrawPatch(182, 161, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE));
		ArtifactFlash--;
		oldarti = -1;	/* so that the correct artifact fills in after the flash */
		UpdateState |= I_STATBAR;
	}
	else if (oldarti != CPlayer->readyArtifact
		|| oldartiCount != CPlayer->inventory[inv_ptr].count)
	{
#ifndef RENDER3D
		V_DrawPatch(180, 161, PatchBLACKSQ);
#endif
		if (CPlayer->readyArtifact > 0)
		{
			V_DrawPatch(179,160, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
			DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
		}
		oldarti = CPlayer->readyArtifact;
		oldartiCount = CPlayer->inventory[inv_ptr].count;
#ifndef RENDER3D
		UpdateState |= I_STATBAR;
#endif
	}

	// Frags
	if (deathmatch)
	{
		temp = 0;
		for (i = 0; i < MAXPLAYERS; i++)
		{
			temp += CPlayer->frags[i];
		}
#ifndef RENDER3D
		if (temp != oldfrags)
		{
#endif
			V_DrawPatch(57, 171, PatchARMCLEAR);
			DrINumber(temp, 61, 170);
#ifndef RENDER3D
			oldfrags = temp;
			UpdateState |= I_STATBAR;
		}
#endif
	}
	else
	{
		temp = HealthMarker;
		if (temp < 0)
		{
			temp = 0;
		}
		else if (temp > 100)
		{
			temp = 100;
		}
#ifndef RENDER3D
		if (oldlife != temp)
		{
			oldlife = temp;
#endif
			V_DrawPatch(57, 171, PatchARMCLEAR);
			DrINumber(temp, 61, 170);
#ifndef RENDER3D
			UpdateState |= I_STATBAR;
		}
#endif
	}

	// Keys
#ifndef RENDER3D
	if (oldkeys != playerkeys)
	{
#endif
		if (CPlayer->keys[key_yellow])
		{
			V_DrawPatch(153, 164, (PATCH_REF)WR_CacheLumpName("ykeyicon", PU_CACHE));
		}
		if (CPlayer->keys[key_green])
		{
			V_DrawPatch(153, 172, (PATCH_REF)WR_CacheLumpName("gkeyicon", PU_CACHE));
		}
		if (CPlayer->keys[key_blue])
		{
			V_DrawPatch(153, 180, (PATCH_REF)WR_CacheLumpName("bkeyicon", PU_CACHE));
		}
#ifndef RENDER3D
		oldkeys = playerkeys;
		UpdateState |= I_STATBAR;
	}
#endif
	// Ammo
	temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
#ifndef RENDER3D
	if (oldammo != temp || oldweapon != CPlayer->readyweapon)
	{
#endif
		V_DrawPatch(108, 161, PatchBLACKSQ);
		if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
		{
			DrINumber(temp, 109, 162);
			V_DrawPatch(111, 172, (PATCH_REF)WR_CacheLumpName(
				ammopic[CPlayer->readyweapon-1], PU_CACHE));
		}
#ifndef RENDER3D
		oldammo = temp;
		oldweapon = CPlayer->readyweapon;
		UpdateState |= I_STATBAR;
	}
#endif

	// Armor
	if (oldarmor != CPlayer->armorpoints)
	{
		V_DrawPatch(224, 171, PatchARMCLEAR);
		DrINumber(CPlayer->armorpoints, 228, 170);
		oldarmor = CPlayer->armorpoints;
		UpdateState |= I_STATBAR;
	}
}

//---------------------------------------------------------------------------
//
// PROC DrawInventoryBar
//
//---------------------------------------------------------------------------

void DrawInventoryBar(void)
{
	int i;
	int x;

	x = inv_ptr-curpos;
	UpdateState |= I_STATBAR;
	V_DrawPatch(34, 160, PatchINVBAR);
	for (i = 0; i < 7; i++)
	{
		//V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
		if (CPlayer->inventorySlotNum > x + i
			&& CPlayer->inventory[x + i].type != arti_none)
		{
			V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName(
				patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
			DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 182);
		}
	}
	V_DrawPatch(50 + curpos*31, 189, PatchSELECTBOX);
	if (x != 0)
	{
		V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2);
	}
	if (CPlayer->inventorySlotNum - x > 7)
	{
		V_DrawPatch(269, 159, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2);
	}
}

void DrawFullScreenStuff(void)
{
	int i;
	int x;
	int temp;

	UpdateState |= I_FULLSCRN;
	if (CPlayer->mo->health > 0)
	{
		DrBNumber(CPlayer->mo->health, 5, 180);
	}
	else
	{
		DrBNumber(0, 5, 180);
	}
	if (deathmatch)
	{
		temp = 0;
		for (i = 0; i < MAXPLAYERS; i++)
		{
			if (playeringame[i])
			{
				temp += CPlayer->frags[i];
			}
		}
		DrINumber(temp, 45, 185);
	}
	if (!inventory)
	{
		if (CPlayer->readyArtifact > 0)
		{
			V_DrawFuzzPatch(286, 170, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
			V_DrawPatch(286, 170, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
			DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
		}
	}
	else
	{
		x = inv_ptr - curpos;
		for (i = 0; i < 7; i++)
		{
			V_DrawFuzzPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
			if (CPlayer->inventorySlotNum > x + i
				&& CPlayer->inventory[x + i].type != arti_none)
			{
				V_DrawPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE));
				DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i*31, 190);
			}
		}
		V_DrawPatch(50 + curpos*31, 197, PatchSELECTBOX);
		if (x != 0)
		{
			V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2);
		}
		if (CPlayer->inventorySlotNum-x > 7)
		{
			V_DrawPatch(269, 167, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2);
		}
	}
}

//--------------------------------------------------------------------------
//
// FUNC SB_Responder
//
//--------------------------------------------------------------------------

boolean SB_Responder(event_t *event)
{
	if (event->type == ev_keydown)
	{
		if (HandleCheats(event->data1))
		{ // Need to eat the key
			return true;
		}
	}
	return false;
}

//--------------------------------------------------------------------------
//
// FUNC HandleCheats
//
// Returns true if the caller should eat the key.
//
//--------------------------------------------------------------------------

static boolean HandleCheats(byte key)
{
	int i;
	boolean eat;

	if (netgame || gameskill == sk_nightmare)
	{ // Can't cheat in a net-game, or in nightmare mode
		return false;
	}
	if (players[consoleplayer].health <= 0)
	{ // Dead players can't cheat
		return false;
	}
	eat = false;
	for (i = 0; Cheats[i].func != NULL; i++)
	{
		if (CheatAddKey(&Cheats[i], key, &eat))
		{
			Cheats[i].func(&players[consoleplayer], &Cheats[i]);
			S_StartSound(NULL, sfx_dorcls);
		}
	}
	return eat;
}

//--------------------------------------------------------------------------
//
// FUNC CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//--------------------------------------------------------------------------

static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
{
	if (!cheat->pos)
	{
		cheat->pos = cheat->sequence;
		cheat->currentArg = 0;
	}
	if (*cheat->pos == 0)
	{
		*eat = true;
		cheat->args[cheat->currentArg++] = key;
		cheat->pos++;
	}
	else if (CheatLookup[key] == *cheat->pos)
	{
		cheat->pos++;
	}
	else
	{
		cheat->pos = cheat->sequence;
		cheat->currentArg = 0;
	}
	if (*cheat->pos == 0xff)
	{
		cheat->pos = cheat->sequence;
		cheat->currentArg = 0;
		return true;
	}
	return false;
}

//--------------------------------------------------------------------------
//
// CHEAT FUNCTIONS
//
//--------------------------------------------------------------------------

static void CheatGodFunc(player_t *player, Cheat_t *cheat)
{
	player->cheats ^= CF_GODMODE;
	if (player->cheats & CF_GODMODE)
	{
		P_SetMessage(player, TXT_CHEATGODON, false);
	}
	else
	{
		P_SetMessage(player, TXT_CHEATGODOFF, false);
	}
	SB_state = -1;
}

static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
{
	player->cheats ^= CF_NOCLIP;
	if (player->cheats & CF_NOCLIP)
	{
		P_SetMessage(player, TXT_CHEATNOCLIPON, false);
	}
	else
	{
		P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
	}
}

static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
{
	int i;

	player->armorpoints = 200;
	player->armortype = 2;
	if (!player->backpack)
	{
		for (i = 0; i < NUMAMMO; i++)
		{
			player->maxammo[i] *= 2;
		}
		player->backpack = true;
	}
	for (i = 0; i < NUMWEAPONS-1; i++)
	{
		player->weaponowned[i] = true;
	}
	if (shareware)
	{
		player->weaponowned[wp_skullrod] = false;
		player->weaponowned[wp_phoenixrod] = false;
		player->weaponowned[wp_mace] = false;
	}
	for (i = 0; i < NUMAMMO; i++)
	{
		player->ammo[i] = player->maxammo[i];
	}
	P_SetMessage(player, TXT_CHEATWEAPONS, false);
}

static void CheatPowerFunc(player_t *player, Cheat_t *cheat)
{
	if (player->powers[pw_weaponlevel2])
	{
		player->powers[pw_weaponlevel2] = 0;
		P_SetMessage(player, TXT_CHEATPOWEROFF, false);
	}
	else
	{
		P_UseArtifact(player, arti_tomeofpower);
		P_SetMessage(player, TXT_CHEATPOWERON, false);
	}
}

static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
{
	if (player->chickenTics)
	{
		player->health = player->mo->health = MAXCHICKENHEALTH;
	}
	else
	{
		player->health = player->mo->health = MAXHEALTH;
	}
	P_SetMessage(player, TXT_CHEATHEALTH, false);
}

static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
{
	player->keys[key_yellow] = true;
	player->keys[key_green] = true;
	player->keys[key_blue] = true;
	playerkeys = 7; // Key refresh flags
	P_SetMessage(player, TXT_CHEATKEYS, false);
}

static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
{
	DebugSound = !DebugSound;
	if (DebugSound)
	{
		P_SetMessage(player, TXT_CHEATSOUNDON, false);
	}
	else
	{
		P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
	}
}

static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
{
	extern int DisplayTicker;

	DisplayTicker = !DisplayTicker;
	if (DisplayTicker)
	{
		P_SetMessage(player, TXT_CHEATTICKERON, false);
	}
	else
	{
		P_SetMessage(player, TXT_CHEATTICKEROFF, false);
	}
}

static void CheatArtifact1Func(player_t *player, Cheat_t *cheat)
{
	P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
}

static void CheatArtifact2Func(player_t *player, Cheat_t *cheat)
{
	P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
}

static void CheatArtifact3Func(player_t *player, Cheat_t *cheat)
{
	int i;
	int j;
	artitype_t type;
	int count;

	type = cheat->args[0] - 'a' + 1;
	count = cheat->args[1] - '0';
	if (type == 26 && count == 0)
	{ // All artifacts
		for (i = arti_none + 1; i < NUMARTIFACTS; i++)
		{
			if (shareware && (i == arti_superhealth
					|| i == arti_teleport))
			{
				continue;
			}
			for (j = 0; j < 16; j++)
			{
				P_GiveArtifact(player, i, NULL);
			}
		}
		P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
	}
	else if (type > arti_none && type < NUMARTIFACTS
				&& count > 0 && count < 10)
	{
		if (shareware && (type == arti_superhealth || type == arti_teleport))
		{
			P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
			return;
		}
		for (i = 0; i < count; i++)
		{
			P_GiveArtifact(player, type, NULL);
		}
		P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
	}
	else
	{ // Bad input
		P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
	}
}

static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
{
	int episode;
	int map;

	episode = cheat->args[0] - '0';
	map = cheat->args[1] - '0';
	if (M_ValidEpisodeMap(episode, map))
	{
		G_DeferedInitNew(gameskill, episode, map);
		P_SetMessage(player, TXT_CHEATWARP, false);
	}
}

static void CheatChickenFunc(player_t *player, Cheat_t *cheat)
{
	extern boolean P_UndoPlayerChicken(player_t *player);

	if (player->chickenTics)
	{
		if (P_UndoPlayerChicken(player))
		{
			P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
		}
	}
	else if (P_ChickenMorphPlayer(player))
	{
		P_SetMessage(player, TXT_CHEATCHICKENON, false);
	}
}

static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
{
	P_Massacre();
	P_SetMessage(player, TXT_CHEATMASSACRE, false);
}

static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
{
	int i;
	if (player->chickenTics)
	{
		return;
	}
	for (i = 1; i < 8; i++)
	{
		player->weaponowned[i] = false;
	}
	player->pendingweapon = wp_staff;
	P_SetMessage(player, TXT_CHEATIDKFA, true);
}

static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat)
{
	P_DamageMobj(player->mo, NULL, player->mo, 10000);
	P_SetMessage(player, TXT_CHEATIDDQD, true);
}