shithub: duke3d

ref: f47d9afa937f72c286cabfffbd0b212a3f40893e
dir: /README.md/

View raw version
Chocolate Duke3D
================

Chocolate Duke Nukem 3D is the equivalent of [Chocolate Doom](http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom).

A **port** that:

1. Remains as faithful as possible to the original source code.
2. Portable and compiling in one click on Windows, OS X and Linux.
3. Aimed at education, with lots of comments and documentation added in order to help programmers to understand and learn.


Requirements
============

[SDL](http://libsdl.org) and [SDL_mixer](http://www.libsdl.org/projects/SDL_mixer) to compile and run the code.

An original copy of [Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/) (specifically the DUKE3D.GRP file from the original CD in binary working directory (and with rw permissions?)).

Build
=====

* **Linux**: Use [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation)
* **Windows**: Use Visual Studio 2005 or Visual Studio 2012 or [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation)
* **OS X**: Use Xcode 4.0


Contributors
============

* **Project Initiator:** [Fabien Sanglard](https://github.com/fabiensanglard)
* **Linux Integration:** [Juan Manuel Borges Caño](https://github.com/juanmabc)
* **Autoconf/Automake Build System:** [darealshinji](https://github.com/darealshinji)


More Information
================

* **[Review of the Duke 3D source code](http://fabiensanglard.net/duke3d/)**
* [Simple DirectMedia Layer](https://wiki.libsdl.org/FrontPage), [SDL_Mixer](http://www.libsdl.org/projects/SDL_mixer/)
* [Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/)