ref: f0ad54afe62f6e2ae8e194bf81f9efc356b9ccd7
dir: /Game/src/cvar_defs.h/
#ifndef _CVARDEFS_H_ #define _CVARDEFS_H_ #ifdef _WIN32 #include "../../Engine/src/windows/inttypes.h" #else #include <inttypes.h> #endif void CVARDEFS_Init(); void CVARDEFS_Render(); // // Function declarations // void CVARDEFS_DefaultFunction(void* var); void CVARDEFS_FunctionQuit(void* var); void CVARDEFS_FunctionClear(void* var); void CVARDEFS_FunctionLevel(void* var); void CVARDEFS_FunctionName(void* var); void CVARDEFS_FunctionPlayMidi(void* var); void CVARDEFS_FunctionFOV(void* var); void CVARDEFS_FunctionTickRate(void* var); void CVARDEFS_FunctionTicksPerFrame(void* var); void CVARDEFS_FunctionHelp(void* var); // // Variable declarations // int g_CV_console_text_color; int g_CV_num_console_lines; int g_CV_classic; int g_CV_TransConsole; int g_CV_DebugJoystick; int g_CV_DebugSound; int g_CV_DebugFileAccess; uint32_t sounddebugActiveSounds; uint32_t sounddebugAllocateSoundCalls; uint32_t sounddebugDeallocateSoundCalls; int g_CV_CubicInterpolation; #endif