ref: f0ad54afe62f6e2ae8e194bf81f9efc356b9ccd7
dir: /Game/src/audiolib/music.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: MUSIC.C author: James R. Dose date: March 25, 1994 Device independant music playback routines. (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #include <stdio.h> #include <stdlib.h> #include "task_man.h" #include "sndcards.h" #include "music.h" #include "midi.h" #include "al_midi.h" #include "pas16.h" #include "blaster.h" #include "gusmidi.h" #include "mpu401.h" #include "awe32.h" #include "sndscape.h" #include "ll_man.h" #include "user.h" #define TRUE ( 1 == 1 ) #define FALSE ( !TRUE ) void TextMode( void ); #pragma aux TextMode = \ "mov ax, 0003h", \ "int 10h" \ modify [ ax ]; int MUSIC_SoundDevice = -1; int MUSIC_ErrorCode = MUSIC_Ok; static midifuncs MUSIC_MidiFunctions; static int MUSIC_FadeLength; static int MUSIC_FadeRate; static unsigned MUSIC_CurrentFadeVolume; static unsigned MUSIC_LastFadeVolume; static int MUSIC_EndingFadeVolume; static task *MUSIC_FadeTask = NULL; int MUSIC_InitAWE32( midifuncs *Funcs ); int MUSIC_InitFM( int card, midifuncs *Funcs ); int MUSIC_InitMidi( int card, midifuncs *Funcs, int Address ); int MUSIC_InitGUS( midifuncs *Funcs ); #define MUSIC_SetErrorCode( status ) \ MUSIC_ErrorCode = ( status ); /*--------------------------------------------------------------------- Function: MUSIC_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error. ---------------------------------------------------------------------*/ char *MUSIC_ErrorString ( int ErrorNumber ) { char *ErrorString; switch( ErrorNumber ) { case MUSIC_Warning : case MUSIC_Error : ErrorString = MUSIC_ErrorString( MUSIC_ErrorCode ); break; case MUSIC_Ok : ErrorString = "Music ok."; break; case MUSIC_ASSVersion : ErrorString = "Apogee Sound System Version " ASS_VERSION_STRING " " "Programmed by Jim Dose\n" "(c) Copyright 1996 James R. Dose. All Rights Reserved.\n"; break; case MUSIC_SoundCardError : switch( MUSIC_SoundDevice ) { case SoundBlaster : case WaveBlaster : ErrorString = BLASTER_ErrorString( BLASTER_Error ); break; case ProAudioSpectrum : case SoundMan16 : ErrorString = PAS_ErrorString( PAS_Error ); break; case Adlib : ErrorString = "Adlib error."; break; case GenMidi : case SoundCanvas : ErrorString = "Could not detect MPU-401."; break; case SoundScape : ErrorString = SOUNDSCAPE_ErrorString( SOUNDSCAPE_Error ); break; case Awe32 : ErrorString = AWE32_ErrorString( AWE32_Error ); break; case UltraSound : ErrorString = GUS_ErrorString( GUS_Error ); break; default : ErrorString = MUSIC_ErrorString( MUSIC_InvalidCard ); break; } break; case MUSIC_MPU401Error : ErrorString = "Could not detect MPU-401."; break; case MUSIC_InvalidCard : ErrorString = "Invalid Music device."; break; case MUSIC_MidiError : ErrorString = "Error playing MIDI file."; break; case MUSIC_TaskManError : ErrorString = "TaskMan error."; break; case MUSIC_FMNotDetected : ErrorString = "Could not detect FM chip."; break; case MUSIC_DPMI_Error : ErrorString = "DPMI Error in MUSIC."; break; default : ErrorString = "Unknown Music error code."; break; } return( ErrorString ); } /*--------------------------------------------------------------------- Function: MUSIC_Init Selects which sound device to use. ---------------------------------------------------------------------*/ int MUSIC_Init ( int SoundCard, int Address ) { int i; int status; if ( USER_CheckParameter( "ASSVER" ) ) { MUSIC_SetErrorCode( MUSIC_ASSVersion ); return( MUSIC_Error ); } status = LL_LockMemory(); if ( status != LL_Ok ) { MUSIC_SetErrorCode( MUSIC_DPMI_Error ); return( MUSIC_Error ); } for( i = 0; i < 128; i++ ) { MIDI_PatchMap[ i ] = i; } status = MUSIC_Ok; MUSIC_SoundDevice = SoundCard; switch( SoundCard ) { case SoundBlaster : case Adlib : case ProAudioSpectrum : case SoundMan16 : status = MUSIC_InitFM( SoundCard, &MUSIC_MidiFunctions ); break; case GenMidi : case SoundCanvas : case WaveBlaster : case SoundScape : status = MUSIC_InitMidi( SoundCard, &MUSIC_MidiFunctions, Address ); break; case Awe32 : status = MUSIC_InitAWE32( &MUSIC_MidiFunctions ); break; case UltraSound : status = MUSIC_InitGUS( &MUSIC_MidiFunctions ); break; case SoundSource : case PC : default : MUSIC_SetErrorCode( MUSIC_InvalidCard ); status = MUSIC_Error; } if ( status != MUSIC_Ok ) { LL_UnlockMemory(); } return( status ); } /*--------------------------------------------------------------------- Function: MUSIC_Shutdown Terminates use of sound device. ---------------------------------------------------------------------*/ int MUSIC_Shutdown ( void ) { int status; status = MUSIC_Ok; MIDI_StopSong(); if ( MUSIC_FadeTask != NULL ) { MUSIC_StopFade(); } switch ( MUSIC_SoundDevice ) { case Adlib : AL_Shutdown(); break; case SoundBlaster : AL_Shutdown(); BLASTER_RestoreMidiVolume(); break; case GenMidi : case SoundCanvas : case SoundScape : MPU_Reset(); break; case WaveBlaster : BLASTER_ShutdownWaveBlaster(); MPU_Reset(); BLASTER_RestoreMidiVolume(); break; case Awe32 : AWE32_Shutdown(); BLASTER_RestoreMidiVolume(); break; case ProAudioSpectrum : case SoundMan16 : AL_Shutdown(); PAS_RestoreMusicVolume(); break; case UltraSound : GUSMIDI_Shutdown(); break; } LL_UnlockMemory(); return( status ); } /*--------------------------------------------------------------------- Function: MUSIC_SetMaxFMMidiChannel Sets the maximum MIDI channel that FM cards respond to. ---------------------------------------------------------------------*/ void MUSIC_SetMaxFMMidiChannel ( int channel ) { AL_SetMaxMidiChannel( channel ); } /*--------------------------------------------------------------------- Function: MUSIC_SetVolume Sets the volume of music playback. ---------------------------------------------------------------------*/ void MUSIC_SetVolume ( int volume ) { volume = max( 0, volume ); volume = min( volume, 255 ); if ( MUSIC_SoundDevice != -1 ) { MIDI_SetVolume( volume ); } } /*--------------------------------------------------------------------- Function: MUSIC_SetMidiChannelVolume Sets the volume of music playback on the specified MIDI channel. ---------------------------------------------------------------------*/ void MUSIC_SetMidiChannelVolume ( int channel, int volume ) { MIDI_SetUserChannelVolume( channel, volume ); } /*--------------------------------------------------------------------- Function: MUSIC_ResetMidiChannelVolumes Sets the volume of music playback on all MIDI channels to full volume. ---------------------------------------------------------------------*/ void MUSIC_ResetMidiChannelVolumes ( void ) { MIDI_ResetUserChannelVolume(); } /*--------------------------------------------------------------------- Function: MUSIC_GetVolume Returns the volume of music playback. ---------------------------------------------------------------------*/ int MUSIC_GetVolume ( void ) { if ( MUSIC_SoundDevice == -1 ) { return( 0 ); } return( MIDI_GetVolume() ); } /*--------------------------------------------------------------------- Function: MUSIC_SetLoopFlag Set whether the music will loop or end when it reaches the end of the song. ---------------------------------------------------------------------*/ void MUSIC_SetLoopFlag ( int loopflag ) { MIDI_SetLoopFlag( loopflag ); } /*--------------------------------------------------------------------- Function: MUSIC_SongPlaying Returns whether there is a song playing. ---------------------------------------------------------------------*/ int MUSIC_SongPlaying ( void ) { return( MIDI_SongPlaying() ); } /*--------------------------------------------------------------------- Function: MUSIC_Continue Continues playback of a paused song. ---------------------------------------------------------------------*/ void MUSIC_Continue ( void ) { MIDI_ContinueSong(); } /*--------------------------------------------------------------------- Function: MUSIC_Pause Pauses playback of a song. ---------------------------------------------------------------------*/ void MUSIC_Pause ( void ) { MIDI_PauseSong(); } /*--------------------------------------------------------------------- Function: MUSIC_StopSong Stops playback of current song. ---------------------------------------------------------------------*/ int MUSIC_StopSong ( void ) { MUSIC_StopFade(); MIDI_StopSong(); MUSIC_SetErrorCode( MUSIC_Ok ); return( MUSIC_Ok ); } /*--------------------------------------------------------------------- Function: MUSIC_PlaySong Begins playback of MIDI song. ---------------------------------------------------------------------*/ int MUSIC_PlaySong ( unsigned char *song, int loopflag ) { int status; switch( MUSIC_SoundDevice ) { case SoundBlaster : case Adlib : case ProAudioSpectrum : case SoundMan16 : case GenMidi : case SoundCanvas : case WaveBlaster : case SoundScape : case Awe32 : case UltraSound : MIDI_StopSong(); status = MIDI_PlaySong( song, loopflag ); if ( status != MIDI_Ok ) { MUSIC_SetErrorCode( MUSIC_MidiError ); return( MUSIC_Warning ); } break; case SoundSource : case PC : default : MUSIC_SetErrorCode( MUSIC_InvalidCard ); return( MUSIC_Warning ); break; } return( MUSIC_Ok ); } /*--------------------------------------------------------------------- Function: MUSIC_SetContext Sets the song context. ---------------------------------------------------------------------*/ void MUSIC_SetContext ( int context ) { MIDI_SetContext( context ); } /*--------------------------------------------------------------------- Function: MUSIC_GetContext Returns the current song context. ---------------------------------------------------------------------*/ int MUSIC_GetContext ( void ) { return MIDI_GetContext(); } /*--------------------------------------------------------------------- Function: MUSIC_SetSongTick Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongTick ( unsigned long PositionInTicks ) { MIDI_SetSongTick( PositionInTicks ); } /*--------------------------------------------------------------------- Function: MUSIC_SetSongTime Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongTime ( unsigned long milliseconds ) { MIDI_SetSongTime( milliseconds ); } /*--------------------------------------------------------------------- Function: MUSIC_SetSongPosition Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongPosition ( int measure, int beat, int tick ) { MIDI_SetSongPosition( measure, beat, tick ); } /*--------------------------------------------------------------------- Function: MUSIC_GetSongPosition Returns the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_GetSongPosition ( songposition *pos ) { MIDI_GetSongPosition( pos ); } /*--------------------------------------------------------------------- Function: MUSIC_GetSongLength Returns the length of the song. ---------------------------------------------------------------------*/ void MUSIC_GetSongLength ( songposition *pos ) { MIDI_GetSongLength( pos ); } int MUSIC_InitAWE32 ( midifuncs *Funcs ) { int status; status = AWE32_Init(); if ( status != AWE32_Ok ) { MUSIC_SetErrorCode( MUSIC_SoundCardError ); return( MUSIC_Error ); } Funcs->NoteOff = AWE32_NoteOff; Funcs->NoteOn = AWE32_NoteOn; Funcs->PolyAftertouch = AWE32_PolyAftertouch; Funcs->ControlChange = AWE32_ControlChange; Funcs->ProgramChange = AWE32_ProgramChange; Funcs->ChannelAftertouch = AWE32_ChannelAftertouch; Funcs->PitchBend = AWE32_PitchBend; Funcs->ReleasePatches = NULL; Funcs->LoadPatch = NULL; Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; if ( BLASTER_CardHasMixer() ) { BLASTER_SaveMidiVolume(); Funcs->SetVolume = BLASTER_SetMidiVolume; Funcs->GetVolume = BLASTER_GetMidiVolume; } status = MUSIC_Ok; MIDI_SetMidiFuncs( Funcs ); return( status ); } int MUSIC_InitFM ( int card, midifuncs *Funcs ) { int status; int passtatus; status = MIDI_Ok; if ( !AL_DetectFM() ) { MUSIC_SetErrorCode( MUSIC_FMNotDetected ); return( MUSIC_Error ); } // Init the fm routines AL_Init( card ); Funcs->NoteOff = AL_NoteOff; Funcs->NoteOn = AL_NoteOn; Funcs->PolyAftertouch = NULL; Funcs->ControlChange = AL_ControlChange; Funcs->ProgramChange = AL_ProgramChange; Funcs->ChannelAftertouch = NULL; Funcs->PitchBend = AL_SetPitchBend; Funcs->ReleasePatches = NULL; Funcs->LoadPatch = NULL; Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; switch( card ) { case SoundBlaster : if ( BLASTER_CardHasMixer() ) { BLASTER_SaveMidiVolume(); Funcs->SetVolume = BLASTER_SetMidiVolume; Funcs->GetVolume = BLASTER_GetMidiVolume; } else { Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; } break; case Adlib : Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; break; case ProAudioSpectrum : case SoundMan16 : Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; passtatus = PAS_SaveMusicVolume(); if ( passtatus == PAS_Ok ) { Funcs->SetVolume = PAS_SetFMVolume; Funcs->GetVolume = PAS_GetFMVolume; } break; } MIDI_SetMidiFuncs( Funcs ); return( status ); } int MUSIC_InitMidi ( int card, midifuncs *Funcs, int Address ) { int status; status = MUSIC_Ok; if ( ( card == WaveBlaster ) || ( card == SoundCanvas ) || ( card == GenMidi ) ) { // Setup WaveBlaster Daughterboard clone // (ie. SoundCanvas DB, TurtleBeach Rio) BLASTER_SetupWaveBlaster(); } if ( card == SoundScape ) { Address = SOUNDSCAPE_GetMIDIPort(); if ( Address < SOUNDSCAPE_Ok ) { MUSIC_SetErrorCode( MUSIC_SoundCardError ); return( MUSIC_Error ); } } if ( MPU_Init( Address ) != MPU_Ok ) { MUSIC_SetErrorCode( MUSIC_MPU401Error ); return( MUSIC_Error ); } Funcs->NoteOff = MPU_NoteOff; Funcs->NoteOn = MPU_NoteOn; Funcs->PolyAftertouch = MPU_PolyAftertouch; Funcs->ControlChange = MPU_ControlChange; Funcs->ProgramChange = MPU_ProgramChange; Funcs->ChannelAftertouch = MPU_ChannelAftertouch; Funcs->PitchBend = MPU_PitchBend; Funcs->ReleasePatches = NULL; Funcs->LoadPatch = NULL; Funcs->SetVolume = NULL; Funcs->GetVolume = NULL; if ( card == WaveBlaster ) { if ( BLASTER_CardHasMixer() ) { BLASTER_SaveMidiVolume(); Funcs->SetVolume = BLASTER_SetMidiVolume; Funcs->GetVolume = BLASTER_GetMidiVolume; } } MIDI_SetMidiFuncs( Funcs ); return( status ); } int MUSIC_InitGUS ( midifuncs *Funcs ) { int status; status = MUSIC_Ok; if ( GUSMIDI_Init() != GUS_Ok ) { MUSIC_SetErrorCode( MUSIC_SoundCardError ); return( MUSIC_Error ); } Funcs->NoteOff = GUSMIDI_NoteOff; Funcs->NoteOn = GUSMIDI_NoteOn; Funcs->PolyAftertouch = NULL; Funcs->ControlChange = GUSMIDI_ControlChange; Funcs->ProgramChange = GUSMIDI_ProgramChange; Funcs->ChannelAftertouch = NULL; Funcs->PitchBend = GUSMIDI_PitchBend; Funcs->ReleasePatches = NULL;//GUSMIDI_ReleasePatches; Funcs->LoadPatch = NULL;//GUSMIDI_LoadPatch; Funcs->SetVolume = GUSMIDI_SetVolume; Funcs->GetVolume = GUSMIDI_GetVolume; MIDI_SetMidiFuncs( Funcs ); return( status ); } /*--------------------------------------------------------------------- Function: MUSIC_FadeRoutine Fades music volume from current level to another over a specified period of time. ---------------------------------------------------------------------*/ static void MUSIC_FadeRoutine ( task *Task ) { int volume; MUSIC_CurrentFadeVolume += MUSIC_FadeRate; if ( MUSIC_FadeLength == 0 ) { MIDI_SetVolume( MUSIC_EndingFadeVolume ); TS_Terminate( Task ); MUSIC_FadeTask = NULL; } else { MUSIC_FadeLength--; // if ( ( MUSIC_SoundDevice == GenMidi ) && // ( ( MUSIC_FadeLength % 12 ) != 0 ) ) // { // return; // } volume = MUSIC_CurrentFadeVolume >> 7; if ( MUSIC_LastFadeVolume != volume ) { MUSIC_LastFadeVolume = volume; MIDI_SetVolume( volume ); } } } /*--------------------------------------------------------------------- Function: MUSIC_FadeVolume Fades music volume from current level to another over a specified period of time. ---------------------------------------------------------------------*/ int MUSIC_FadeVolume ( int tovolume, int milliseconds ) { int fromvolume; if ( ( MUSIC_SoundDevice == ProAudioSpectrum ) || ( MUSIC_SoundDevice == SoundMan16 ) || ( MUSIC_SoundDevice == GenMidi ) || ( MUSIC_SoundDevice == SoundScape ) || ( MUSIC_SoundDevice == SoundCanvas ) ) { MIDI_SetVolume( tovolume ); return( MUSIC_Ok ); } if ( MUSIC_FadeTask != NULL ) { MUSIC_StopFade(); } tovolume = max( 0, tovolume ); tovolume = min( 255, tovolume ); fromvolume = MUSIC_GetVolume(); MUSIC_FadeLength = milliseconds / 25; MUSIC_FadeRate = ( ( tovolume - fromvolume ) << 7 ) / MUSIC_FadeLength; MUSIC_LastFadeVolume = fromvolume; MUSIC_CurrentFadeVolume = fromvolume << 7; MUSIC_EndingFadeVolume = tovolume; MUSIC_FadeTask = TS_ScheduleTask( MUSIC_FadeRoutine, 40, 1, NULL ); if ( MUSIC_FadeTask == NULL ) { MUSIC_SetErrorCode( MUSIC_TaskManError ); return( MUSIC_Warning ); } TS_Dispatch(); return( MUSIC_Ok ); } /*--------------------------------------------------------------------- Function: MUSIC_FadeActive Returns whether the fade routine is active. ---------------------------------------------------------------------*/ int MUSIC_FadeActive ( void ) { return( MUSIC_FadeTask != NULL ); } /*--------------------------------------------------------------------- Function: MUSIC_StopFade Stops fading the music. ---------------------------------------------------------------------*/ void MUSIC_StopFade ( void ) { if ( MUSIC_FadeTask != NULL ) { TS_Terminate( MUSIC_FadeTask ); MUSIC_FadeTask = NULL; } } /*--------------------------------------------------------------------- Function: MUSIC_RerouteMidiChannel Sets callback function to reroute MIDI commands from specified function. ---------------------------------------------------------------------*/ void MUSIC_RerouteMidiChannel ( int channel, int cdecl ( *function )( int event, int c1, int c2 ) ) { MIDI_RerouteMidiChannel( channel, function ); } /*--------------------------------------------------------------------- Function: MUSIC_RegisterTimbreBank Halts playback of all sounds. ---------------------------------------------------------------------*/ void MUSIC_RegisterTimbreBank ( unsigned char *timbres ) { AL_RegisterTimbreBank( timbres ); }